<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Windows, in-development, free, mods' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/in-development/free/mods/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Windows, in-development, free, mods' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Windows, in-development, free, mods' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/in-development/free/mods/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Enfo's Team Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enfo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f66daf60372528aaf48d8f016566c9_sq.jpg" title="Enfo's Team Survival Image" /> Enfo's Team Survival is a popular modification for Warcraft III: The Frozen Throne. It was originally developed by Enfo, but has since been released openly and is being continued by many modders. It is loosely based upon tower defense maps. Players are divided into two teams and choose their heroes at the start of the game. They cannot directly engage in combat with the other team. Instead, they fend off waves of monsters in order to survive for longer than their enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:55:09</pubDate>		</item>		<item>			<title>Caliber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Calibermod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e95020996e70a971f7702d4f9233b2f_sq.png" title="Caliber Image" /> Caliber is a mod that started 2 years ago when a group of guys wanted to make a truly unique HL2 mod. After years of hard work, setbacks and the occasional miraculous success, the team has finally come within weeks to a closed beta. The mod is based in a science-fiction setting, whereupon 3 warring vampire clans, the Order, the Vamin and the Absentis, each fighting for control of the vampire underground. Key gameplay features include:<br />
<br />
- An innovative resource system, where killing enemy troops and capturing vital control points allows the player to gain access to new equipment.<br />
<br />
- A hierarchy of character ranks, allowing a captain to take control of his team and lead a squad through the game to victory.<br />
<br />
- 3 distinct character classes for the 3 sides, each boasting its own form of combat and natural skills.<br />
<br />
- Dark, mysterious maps with superb lighting effects, dangerous chokepoints, excellent ambiance and the constant fear of the unknown.<br />
<br />
- 3 distinct factions: The Order, the faction made up of holy men trying to expell vampires from the world; The Vamin, a technologically superior race of vampires utilizing superior ranged weaponry and advanced suits of armor; The Absentis, an exclusively melee faction that utilizes stealth, speed and supernatural abilities to vanquish its enemies.<br />
<br />
Watch in the following months as Caliber is released to the public. And remember: You have been warned.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 08:34:53</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Wing Commander: Standoff</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/standoff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19131922fd23489c7734fb0aa7ceb3fb_sq.jpg" title="Wing Commander: Standoff Image" /> Standoff is a fan made add-on to Origin's Wing Commander Secret Ops, a space combat game which was distributed freely over the internet a few years ago. It needs the original SO files to run, but does not replace them, so you can easily switch between using the original SO game content and the Standoff game content.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 10:13:46</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Stygius: Stygian Supremacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stygius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/566d3d6b8c13aef414be10f87d7d347e_sq.png" title="Stygius: Stygian Supremacy Image" /> The story of the game takes place in a fictitious world with a medieval style to it. Small kingdoms fight between each other for power and most importantly territory. An officer fighting for one of these kingdoms hears a rumour about his home town that something must have happened there. His home town lay isolated from the rest of the land by two rivers crossing in the south and large mountains to the north. Only one ferry connects it to other town, a ferry largely used for exporting wares. It&acirc;&euro;&trade;s been over a year since anyone has met with the ferry, and all exports and imports has stopped to and from the isolated area. The officer desert from his position at front to investigate, having a bad feeling about it all. When he reaches the ferry crossing, a thick fog climbs towards him and with it comes the passage boat.<br />
<br />
This is a planed singleplayer campaign for NWN2 with a few twists to it. The aim with the module is to create a small area with few NPCs but to put a lot of detail and thought into both. Personally I'm a custom content artists and all the NPCs will have customly made faces to match their personalities. The story will bring the player into an isolated state, fighting declining mental health and inner demons, solving puzzles to keep sane. The name of the module is a Latin word for &quot;stygian&quot;, which means &quot;demonic&quot; or &quot;hellish&quot;. This is the name of a new race that will be introduced into the game with this module. They will look demonic, however they will look quite different from the NWN2 demons already in there.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 06:38:30</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>TheAsylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e690932c278e2b62293c04af2664b63_sq.jpg" title="TheAsylum Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2008 05:05:52</pubDate>		</item>	</channel></rss>