<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Windows, core, Linux, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/core/Linux/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Windows, core, Linux, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Windows, core, Linux, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/core/Linux/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Tribes 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribes2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93c9b0fcd9414125bcdfb6196fcef584_sq.jpg" title="Tribes 2 Image" /> The ultimate team-based action experience for you and up to 60 others. Tribes 2 is a sci-fi first-person shooter (FPS) computer game, currently the second-latest game in the fictional Earthsiege universe . It was developed by Dynamix and published by the company then known as Sierra Entertainment in March 2001.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 07:08:58</pubDate>		</item>		<item>			<title>Kingpin: Life of Crime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kingpin-Life-of-Crime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7700cccab02a63cc8c49ec7dda0d38ba_sq.jpg" title="Kingpin: Life of Crime Image" /> In Kingpin you start out with nothing but a bruising from the henchmen of the local crime boss. After that it's all about revenge, and surviving the roughest parts of a gritty urban environment that has elements of a historical past, but never quite existed.<br />
<br />
As you work your way up you win the respect of those you need to help you, as well as do what it takes to acquire the wealth needed to keep rising through the ranks until you're the top dog.  Among other things, cash is useful at the &quot;pawn-o-matic&quot; found in each chapter as a means to purchase weapons and ammunition.<br />
<br />
The game is bloody, vulgar and relentlessly violent, and has received criticism over this. When installing, you can opt for a reduced level of violence and swearing, although that seems contrary to the inevitable objectives of the game.<br />
<br />
<br />
<span style="color: blue;">The game features</span> nine deadly weapons ranging from lead pipes and pistols to grenade launchers, bazookas and flamethrowers. Multi-player support is provided for both LAN and Internet and offers customizable pre-game options such as time limits, flag limits (maximum death toll) and a cash limit. Up to 16 players can bully and bludgeon their way through an online game at any given time.<br />
<br />
Also featured are soundtrack music by Cypress Hill, clever level layouts, an intuitive and fully customizable gui, &quot;area specific damage&quot; to characters, blood, and a gritty, urban ghetto feel through carefully crafted and performed dialogue, sound effects and the artful use of haze and custom textures to achieve the best possible looks the Quake 2 engine could produce at that time.<br />
<br />
Developed by Xatrix Entertainment on the Quake II engine, Kingpin: Life of Crime was published on June 30, 1999 by Interplay.<br />
<br />
<span style="color: blue;">System requirements:</span> 233MHz Processor, 64Mb RAM, OpenGL 3D Graphics card<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 08:46:21</pubDate>		</item>		<item>			<title>Postal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Postal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9acf6aafba70e74c0c52393ef5ae984a_sq.jpg" title="Postal Image" /> In this first of the highly controversial series (which is actually outlawed in at least two countries), you're a guy who has a run of very bad luck, only to come home to learn you've been evicted, causing you to go off the deep end.  You're convinced that everyone is infected by something, and that the local air force base must be the source.  <br />
<br />
As you undertake to get to the heart of the problem the action picks up right at your little hovel; police and federal agents have you surrounded, and the only way out is through a hail of bullets.<br />
<br />
There are only two classes of NPC's:  innocents and hostiles.  You must eliminate a certain number of hostiles to complete each level, although there is no penalty for injuring innocents.  <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">16 levels in which you encounter the local truck stop, sherriff's station, a parade complete with marching band, an ostrich farm, a bridge, a mineshaft, a salvage yard, the Thunderbird Trailer Park, a train station, a construction site, the ghetto, the city, Central Park, a huge industrial complex, and finally, the Air Force Base.<br /></li><br />
<li class="user_li">Includes a level Editor.<br /></li><br />
<li class="user_li">Your default weapon is a sub-machine gun with unlimited ammo, but your extensive arsenal includes flame throwers, shotguns, landmines, hand grenades, molotov cocktails and more.<br /></li><br />
<li class="user_li">Single player action, plus multiplayer up to 16 players, and four additional Challenge games including Timed levels, Goal levels, Capture the Flag levels, and Checkpoint levels.<br /></li><br />
<li class="user_li">Arcade style third-person/isometric shooter action.<br /></li></ul>
<br />
Released:  November 14, 1997<br />
Developer:  Running With Scissors<br />
Publisher:  Ripcord Games<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
133 MHz or higher CPU, 16 MB or more of RAM, 24 MB or more of available hard drive space, Any Video Card (with at least 256 colors at 640x480 resolution), 16-bit Audio Card (Sound Blaster 16 or 100% Compatible)<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:10:02</pubDate>		</item>		<item>			<title>Postal 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Postal2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f72cfd5663abcddecbe4ee9e2daec26_sq.jpg" title="Postal 2 Image" /> <span style="color: orange;">Notice:  Not suitable for children</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">It's always funny until someone gets hurt... and then it's absolutely friggin' hysterical!</blockquote></div>
<br />
In the second game of the series, you are &quot;the dude&quot;, living in a shabby trailer on the edge of the town of Paradise with a significant other whose nagging is just one of the many reasons you might just go over the edge.  <br />
<br />
Each day you leave home with a list of chores, and day one finds you heading to the office to pick up your check, but a pink slip awaits, as the game continues to urge you to cross the line.<br />
<br />
Unlike the 1997 Postal however, in this game you can choose not to let things push you over the edge, instead following a pacifistic route, though you are certain to witness mass carnage either way.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Walk a week in the Postal Dude's shoes.<br /></li><br />
<li class="user_li">Freely explore full 3-D open-ended environments. <br /></li><br />
<li class="user_li">Interact with over 100 unique NPC's including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons.<br /></li><br />
<li class="user_li">Accessible map of town shows all main locations.<br /></li><br />
<li class="user_li">HUD displays current weapon and available ammo, inventory button displaying current selected item, and health status.<br /></li><br />
<li class="user_li">Arsenal includes a pistol, shotgun, fully automatic rifle, gasoline can, Molotov cocktails, frag grenades, rockets and more.<br /></li><br />
<li class="user_li">POSTAL 2 is all about choice; experiment with everyone and everything.<br /></li><br />
<li class="user_li">Originally a complete single player game, various multiplayer modes were later added in the &quot;Share the Pain&quot; edition.<br /></li><br />
<li class="user_li">Powered by the Unreal 2.0 engine.<br /></li><br />
<li class="user_li">The &quot;1337&quot; patch reduced long load times, and added levels, such as &quot;Tora Bora Cave&quot; where the dude comes across Osama Bin Laden in the course of his search for weapons of mass destruction.<br /></li></ul>
<br />
Developer: Running With Scissors<br />
Publishers:	Windows edition by Whiptail Interactive , Linux version by Linux Game Publishing<br />
Released April 2003<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
733 MHz Pentium 3, 128 MB RAM, 8x CD-ROM, 32 MB GeForce2-class, DirectX 8.1 compatible video and sound card required.<br />
<br />
<span style="color: green;">Trivia:  Postal III is set to be released in 2008 on PC and Xbox 360. It is currently being developed by Running With Scissors and Akella, using Valve's Source engine.</span><div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 12:16:09</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Serious Sam 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SeriousSam2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3acf35e0e43cf7c1dd024ad6051a9e8d_sq.jpg" title="Serious Sam 2 Image" /> The series famous for relentless intensity is returning and it's bigger, better looking, and more frantic than ever before. <strong>Sam &quot;Serious&quot; Stone</strong> is back to rescue the universe one bullet at a time against overwhelming hordes of time traveling enemies in <strong>Serious Sam 2</strong>. Built from the ground up with a completely new engine, Serious Sam will be a shot of adrenaline to the hearts of first-person shooter fans across the world. <u>This is serious!</u><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 06:06:00</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Unreal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unreal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7507f91acd692c64cfb1dfbd7360503e_sq.jpg" title="Unreal Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Alter your reality... forever</strong></span></blockquote></div>
<br />
A first-person shooter by Epic Games and Digital Extremes, Unreal was the game that started the highly successful and epic (pun not intended) franchise, and was seen as a direct rival to id Software's Quake series (both with the games and the technologies powering them).<br />
<br />
You are a convict on a prison transport ship when the ship crashes, marooning you on a strange, magnificent world the likes of which you've never seen. Battle the ruthless Skaarj as you try to free the race they're enslaving. Use your translator to decipher your surroundings, and above all, stay on your toes!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 06:53:23</pubDate>		</item>		<item>			<title>Tomb Raider II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b9c8eec21918d25de969668adae581e_sq.jpg" title="Tomb Raider II Image" /> Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1997<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:04:07</pubDate>		</item>		<item>			<title>Tomb Raider III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11fd1fb917da31e0737d16377afd2afe_sq.jpg" title="Tomb Raider III Image" /> The third Tomb Raider game showed that the series was falling a bit behind the times.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 30, 1998<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:07:01</pubDate>		</item>		<item>			<title>Tomb Raider: The Last Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a2e5360a06d9be4000eb43e37969c7_sq.jpg" title="Tomb Raider: The Last Revelation Image" /> The Last Revelation is far and away the best of the sequels, mainly because Core has finally added some coherence to all aspects of the game.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1999<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:09:25</pubDate>		</item>		<item>			<title>Tomb Raider: Chronicles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cda2a097980eabeeffd702e96524b180_sq.jpg" title="Tomb Raider: Chronicles Image" /> By:  Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 21, 2000<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:11:27</pubDate>		</item>		<item>			<title>Tomb Raider: The Angel Of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8083defff367ebf1dfe73bfa82a29_sq.jpg" title="Tomb Raider: The Angel Of Darkness Image" /> Hard-core Tomb Raider fans should be able to overlook some of the flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Jul 1, 2003<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:13:45</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>	</channel></rss>