<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Windows, Mac, adventure' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/Mac/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Windows, Mac, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Windows, Mac, adventure' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Windows/Mac/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>GISH</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e604be7e4158e7de80cb1b58817383_sq.jpg" title="GISH Image" /> As an amorphous ball of tar that rolls and squishes around, players experience a one-of-a-kind, 2D side-scrolling action-adventure game featuring unique gameplay only provided by GISH.<br />
<br />
<strong>Developer</strong>: Chronic Logic<br />
<strong>Publisher</strong>: Chronic Logic<br />
<strong>Release Date</strong>: September 2004<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:29:09</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
<br />
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>Full Throttle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullthrottle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fafb0878c1bda9502472d70a956a686_sq.jpg" title="Full Throttle Image" /> Motorcycles. Mayhem. Murder.<br />
<br />
One minute you're on the road, riding. Then some guy in a suit comes along, says he's got a deal for you and your gang. But when you come to, you've got a lump on your head, the law on your back, and a feeling that the  road you're on is about to get a lot rougher...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:42:45</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>The Witch's Yarn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thewitchsyarn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/259130b7ec6b9cfc9b8120da0585acf8_sq.png" title="The Witch's Yarn Image" /> A delightful read.<br />
Inventive puzzles. Slowly ramps from super easy to darn hard.<br />
Critically acclaimed interaction: IGF Finalist 2006.<br />
AA quality music and art.<br />
Relaxing and engaging.<br />
<br />
Comic book, sit-com, stage-play. <br />
You direct.<br />
<br />
Shareware. Play first 2 chapters for free.<br />
Small download: 5 minutes or less for broadband.<br />
10+ hours of play.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 07:09:41</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Teaminator 2: Santa's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teaminator2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/725be7ad19b9b0bb6f7b60f08c0bbe5f_sq.jpg" title="Teaminator 2: Santa's Revenge Image" /> It's Christmas and Santa has marooned you on a snowy island. All you have to do is get home in time for Christmas. Simple, right?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:19:44</pubDate>		</item>		<item>			<title>Deja Vu: A Nightmare Comes True</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dejavu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76d97dec923a67abca6d6428ec360a81_sq.jpg" title="Deja Vu: A Nightmare Comes True Image" /> A point-and-click adventure game released for the Mac in 1985 by MindScape.  It was developed by ICOM Simulations, who pioneered the move from text-based interaction to point-and-click adventure games.<br />
<br />
The story is set in the 1940s and you play a private eye who wakes up in a bar's bathroom stall.  You find a body in the bar's office and have to track down the murderer to clear your name.<br />
<br />
<strong>Developer:</strong> ICOM Simulations<br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:12:33</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Billy Bob Abduction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/billybobabduction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/391ee36ef7721d48734f7bf42b3a1370_sq.jpg" title="Billy Bob Abduction Image" /> Explore the town as Happy McGreed and gather evidence to prove that Billy Bob is lying.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:36:09</pubDate>		</item>		<item>			<title>Escape from Rhetundo Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rhetundoisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/670a90ec23052c440d19e2881d18a56d_sq.jpg" title="Escape from Rhetundo Island Image" /> Escape from Rhetundo Island is a side-scrolling adventure game.  Your character is constantly moving and you have to change the environment around him to make sure he can stay alive.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:58:33</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>American McGee's Alice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/American-McGees-Alice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fc59f4eee4f0bda14ae271e45d7bf67_sq.jpg" title="American McGee's Alice Image" /> Based upon characters and elements of Lewis Carroll's &quot;Alice in Wonderland&quot;, this 3rd person adventure contains elements of platform jumpers, shooters, action and puzzle games, all in a highly stylized and colorful world of fantasy.<br />
<br />
Years have passed since Alice's trip through the looking glass.  After surviving the fire that killed her parents, Alice is driven by despair into a catatonic state and institutionalized.  The famed Cheshire Cat is teenaged Alice's constant companion as she finds herself once again in Wonderland.  <br />
<br />
The land is not as she had left it though, more twisted than ever, and her journey reflects that of the depressed, anxious, even suicidal girl battling for sanity and balance once more as she fights to overthrow the cruel Red Queen and put things right.<br />
<br />
Alice's arsenal includes an exploding Jack-in-the-Box, nasty dice, an ice wand, and much more.<br />
<br />
Powered by the Quake III engine, Alice was designed by American McGee, developed by Rogue Entertainment and published by Electronic Arts, who released the game in October, 2000.  It is of possible interest that American McGee's site no longer holds reference to the game.<br />
<br />
The game features a soundtrack composed by former Nine Inch Nails drummer Chris Vrenna.  The voice of Alice was performed by Susie Brann.<br />
<br />
<span style="color: lime;">The related Universal Pictures film &quot;Alice&quot;, starring Sarah Gellar in the title role is apparently set for release to coincide with the publication of Duke Nukem Forever.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:21:37</pubDate>		</item>		<item>			<title>The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehouse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb6695059a14428f8aa43b29d712557_sq.jpg" title="The House Image" /> You wake up next to a pool after being at a house party.  You have lost your memory and have to find out why you are here.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:35:40</pubDate>		</item>		<item>			<title>Myst V: End of Ages</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddb9d71fb8290b4c2cf25221e7c94e28_sq.jpg" title="Myst V: End of Ages Image" /> <em>Decide the fate of a civilization in this triumphant final chapter to the Myst saga, Myst V: End of Ages. Embark on an epic journey into the heart of a shattered empire as the only explorer who can save it~ or destroy it with the wrong choices.</em><br />
Myst V: End of Ages is the final wrap-up of the successful Myst saga.<br />
Players of previous Myst games learned of the D'ni, the people whose world died due to wrong-doings and neglect. Meet again an older and discouraged Yeesha, the daughter of Atrus and Catherine, who implores you to reconstruct a powerful tablet comprised of 4 parts. Explore beautiful Ages to find the pieces that will make the whole, solving puzzles which require logic and deduction. Once the tablet is reconstructed, it will be up to you to make the right choice .. Revive the D'ni world .. or destroy it. Three distinct endings can occur depending upon your final decision.<br />
<br />
This is the first and only game in the series to use real-time 3D which allows you to move fluidly throughout scenery that is alive with movement. Using new technology, facial expressions and movements are rendered by motion-capturing the faces of real actors and actresses as they spoke and then combining the result with the graphically rendered characters.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 11:00:01</pubDate>		</item>		<item>			<title>Bad Mojo:  The Roach Game REDUX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BadMojo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035af4cb8b4e4d32a87e41907230fb53_sq.jpg" title="Bad Mojo:  The Roach Game REDUX Image" /> The basic premise in Bad Mojo is to explore, discover and observe.<br />
<br />
An old, brick building in San Francisco is the site of Eddie's Bar on the Waterfront, which was once a popular tavern.  Above the bar lives Roger Samms, an entomologist who is conducting mysterious research.  At the onset of the game, Roger is trnsformed into a cockroach by a strange object of antiquity.  You assume the role of Roger after his bizarre metamorphosis.<br />
<br />
Controlling the roach/Roger, you begin the game under the building.  You must explore rooms and observe objects while searching for clues and answers.  The building is dark and dangerous, and there are many obstacles to overcome before you can find your way back to humanity.  There are animals, insects and people who live here as well.  Some may harm you, others may help you, but solving the mystery beneath the surfcase of the game is up to you alone.<br />
<br />
You must uncover the rest of the story yourself by roaming the floors and walls of Eddie's Bar.  Listen to all that you hear, read what you can and try to piece together the story as you explore your true identity.<br />
<br />
Crawl around and investigate everything.  If you can't get out of a room, then perhaps you haven't seen all there is to see...<br />
<br />
<span style="color: green;">Bad Mojo: The Roach Game, and Bad Mojo: The Roach Game Redux are essentially the same, the latter being a reissue with minor optimizations, as well as a bonus features DVD which features quite interesting history on the development of the game, somewhat of a cult classic.</span><br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Bizarrely original premise.<br /></li><br />
<li class="user_li">Vibrantly detailed visuals.<br /></li><br />
<li class="user_li">Terrific exploration and discovery with clever obstacles.<br /></li><br />
<li class="user_li">More than 800 navigable screens, rendered in high resolution detail.<br /></li><br />
<li class="user_li">Live-action video and spine-tingling music drag you into the dark, disturbing atmosphere.<br /></li><br />
<li class="user_li">Hints section for each level, but wouldn't you really rather figure it out?<br /></li></ul>
<br />
Developer: Pulse Entertainment<br />
Publisher:  Got Game Entertainment. (North American release)<br />
Released:  2004, original version released 1996<br />
<br />
<br />
<span style="color: blue;">System Requirements</span> <br />
PC:  Pentium 3 800MHz or better processor, Windows 98/2000/XP<br />
<br />
Macintosh G3 or better, System 9.0 (or OSX Classic mode) with 50MB hard disk space, 8x CD-ROM, 24-bit color video display.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 12:40:16</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Zork: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zork-Nemesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/425f6b4692c8adaa2f9ee325abe62f2f_sq.jpg" title="Zork: Nemesis Image" /> <div class="user_quote"><blockquote class="user_quote">Awarded Editor's Choice in the December 1996 issue of PC Gamer</blockquote></div>
<br />
Zork: Nemesis (also known as Zork: Nemesis - The Forbidden Lands) is a first person adventure including puzzle solving and mystery.<br />
<br />
In the final days of the underground empire four great alchemists dissappeared while searching for the secret of eternal life.  A spy was sent to learn their fate, but he too was lost.  That's when you are called upon as an adventurer to investigate. <br />
<br />
In the Forbidden Lands you learn of the foul workings of a demonic force known as Nemesis, and with the &quot;spiritual&quot; help of the lost scientists you must attempt to restore balance to the world by recovering the four lost elements:  fire, water, air &amp; earth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective of a simulated 360 degree view.<br /></li><br />
<li class="user_li">Piece together clues, decipher codes, solve puzzles and learn the secrets of defeating Nemesis in the course of your extensive quest. <br /></li><br />
<li class="user_li">Travel to a a monastery, an insane asylum, a fortress, and a conservatory in search of the four missing elements.<br /></li><br />
<li class="user_li">Point and click interface, also utilizing a key-bound inventory.<br /></li><br />
<li class="user_li">Vertical and horizontal panning from any point, though not simultaneously.<br /></li><br />
<li class="user_li">Extensive use of full-motion video and panoramic scenes.<br /></li><br />
<li class="user_li">Humorous at times, this entry in the Zork franchise is also the darkest, including death and gore.<br /></li></ul>
<br />
Developer:  Zombie, Inc.<br />
Publisher:  Activision<br />
	<br />
PC version released in the United States February 29, 1996.  <br />
Mac version released: 1996<br />
<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486/DX2-66MHz processor; 8MB RAM; 2X CD-ROM drive; 35MB hard disk space; VESA local bus or PCI video card with 1MB video RAM; 16-bit high-colour SVGA (640 x 480); MS-DOS 6.0 or above.<br />
<br />
PowerPC Mac<br />
16 MB RAM<br />
2X CD ROM drive<br />
OS 7.5.1+<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:13:18</pubDate>		</item>		<item>			<title>Panda Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pandaadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b44be7bb94283788dc3f0acaca667166_sq.jpg" title="Panda Adventure Image" /> You are a panda and you must get to the bamboo forest of the coast of the island you are on.  Point and click your way through the areas of the island.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 03:15:50</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
<br />
If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
<br />
Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
<br />
The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
<br />
The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
<br />
If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>Dirk Dashing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dirkdashing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a98a275df267b8c5b529bf8c6e5e01_sq.gif" title="Dirk Dashing Image" /> Dirk Dashing is the new James Bond. Take on the roll of Dirk Dashing in this side scrolling adventure game. Dirk may have a license to kill but chooses to put his enemies to sleep with gas grenades.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 02:29:37</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>The 11th Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-11th-Hour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec5de841dac5697ba9942cd671795a3_sq.jpg" title="The 11th Hour Image" /> In this sequel to The 7th Guest, it has been nearly 70 years since maniacal toy and puzzle maker Henry Stauf murdered six guests at his Mansion.  All of the horror seemed long past until ace tv report Robin Morales is sent on assignment to investigate the old Stauf Mansion, only to vanish without a trace.<br />
<br />
You assume the role of Robin's boyfriend Carl Dennings who has just received a game book in the mail directing him to come to Stauf Mansion.  With little but the mysterious book in hand, you set out to solve a new set of Stauf puzzles in the evil residence in your quest to rescue Robin and forever destroy the wicked Stauf legacy.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Treasure hunt with a similar puzzle-based game strategy of the former game, but much darker and mature atmosphere in comparison with the first game.<br /></li><br />
<li class="user_li">Highly animated puzzles and lots of full motion video enhance the adventure.<br /></li><br />
<li class="user_li">Graphically creepy Stauf Mansion with lots of detail revealing its decayed decor.<br /></li><br />
<li class="user_li">Features the music of George &quot;The Fat Man&quot; Sanger and Team Fat.<br /></li><br />
<li class="user_li">Rendered with the &quot;Groovie&quot; engine.<br /></li></ul>
<br />
Developer:   Trilobyte<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:  1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486DX2/66, 8MB RAM, 4MB hard drive space, 2xCD-ROM, DOS 5.0+, Local bus video, soundcard, mouse.<br />
<br />
<span style="color: lime;">Trivia! An R-rated version was planned, including sex and more graphical violence, and the script for this version was included in the official hint manual. The developers denied that this version was ever filmed, but rumors persist that an R-rated version exists.</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 07:57:51</pubDate>		</item>		<item>			<title>The stone of Anamara</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thestoneofanamara/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ac5adb051b30b48a604189291457353_sq.jpg" title="The stone of Anamara Image" /> STORY<br />
You're escaping from the police, and arrive to a strange building that appears to be the perfect hiding place.<br />
<br />
Face supernatural forces, unveil the mysteries hidden in the Mental Asylum for Children and fullfill the destiny of &quot;The stone of Anamara&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 01:46:19</pubDate>		</item>		<item>			<title>Tearsol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tearsol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00cc4d8963d8a2308fa6eccdcf3bd80d_sq.jpg" title="Tearsol Image" /> In Tearsol Online, the player takes on the classic role of a lone protagonist, adventuring for wealth and fame while uncovering an ancient conspiracy of church and state.<br />
<br />
Players may claim their own land plots and design their own buildings from the ground up, while developing their characters and taking part in events designed by other players.<br />
<br />
The entire package can be ran on a range of operating systems and hardware configurations, without any installation. All assets are downloaded immediately as they are required, making this the ultimate office, school or library pastime!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:13:35</pubDate>		</item>		<item>			<title>Glace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc59b635bc7cdc129799ea2141e12b7a_sq.gif" title="Glace Image" /> Glace is a fast-paced 2D side scrolling adventure game. It plays just like the old Mario and Sonic games. The action is fun, the sound and graphics are great and the storyline is funny and well done. Glace is a great game for all ages. Also it's completely free.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 06:13:51</pubDate>		</item>		<item>			<title>The Corona</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corona/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbec1a0c42372008bfcce3c4f2687685_sq.jpg" title="The Corona Image" /> The Corona is based int he distant future. It stars the hero, Jordan Kade, as he searches to reclaim stolen memories on the database of &quot;The Nexus&quot;. It is here that he will come face to face with several enemy factions seeking to gain the power of &quot;The Corona&quot; for themselves. What the Corona is capable of...nobody but Jordan knows.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 12:27:32</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
<br />
The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Riven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21be4ad6702c317635d753a57456c797_sq.jpg" title="Riven Image" /> It's a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven.<br />
<br />
By: Red Orb Entertainment, Cyan Worlds<br />
Genre: Adventure<br />
Release Date: 1998<br />
Players: 1 Player<br />
<br />
(from GameSpot)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:49:49</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Titanic: Adventure out of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/titanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4262ddebe2901484038daf6ec631278a_sq.jpg" title="Titanic: Adventure out of Time Image" /> Titanic: Adventure Out of Time is a video game for the personal computer. It was developed by Cyberflix and was published in Europe and the United States by Europress and GTE Entertainment respectively, released on October 31, 1996. The game is a point and click adventure game which sees the player traveling around a virtual representation of the RMS Titanic, the doomed ocean liner which struck an iceberg on April 14, 1912 and sank with great loss of life.<br />
<br />
Titanic: Adventure Out of Time comes in three versions: a PC, Macintosh, or hybrid version that works on both the PC and Mac. <br />
<br />
Characters in Titanic: Adventure Out of Time were rendered by way of photographs of actors given limited animation in sync with dialogue. The producers of this game used this same style of rendering for a previous adventure entitled Dust: A Tale of the Wired West.<br />
<br />
You are Frank Carlson, a redundant British secret agent living in a tiny London flat, surrounded by the painful memories of his failed mission onboard the Titanic. An exploded bomb suddenly propells him back in time. He has been placed upon the maiden voyage of the Titanic for enemy reconossence and to intercept a number of artifacts that have far more importance to the history of the modern world than they first appear. He only leaves his cabin once during the voyage, on the fatal night of April 14th 1912, to complete his mission.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 09:39:35</pubDate>		</item>		<item>			<title>Majestic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/majestic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a39711ceb4327c1e1b2d1bda457d0c88_sq.jpg" title="Majestic Image" /> Publisher:  Electronic Arts<br />
Developer: Anim-X<br />
Release Date: Jul 31, 2001<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:47:52</pubDate>		</item>		<item>			<title>Tomb Raider II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b9c8eec21918d25de969668adae581e_sq.jpg" title="Tomb Raider II Image" /> Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1997<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:04:07</pubDate>		</item>		<item>			<title>Tomb Raider III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11fd1fb917da31e0737d16377afd2afe_sq.jpg" title="Tomb Raider III Image" /> The third Tomb Raider game showed that the series was falling a bit behind the times.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 30, 1998<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:07:01</pubDate>		</item>		<item>			<title>Tomb Raider: The Last Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a2e5360a06d9be4000eb43e37969c7_sq.jpg" title="Tomb Raider: The Last Revelation Image" /> The Last Revelation is far and away the best of the sequels, mainly because Core has finally added some coherence to all aspects of the game.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1999<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:09:25</pubDate>		</item>		<item>			<title>Tomb Raider: Chronicles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cda2a097980eabeeffd702e96524b180_sq.jpg" title="Tomb Raider: Chronicles Image" /> By:  Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 21, 2000<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:11:27</pubDate>		</item>		<item>			<title>Tomb Raider: The Angel Of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8083defff367ebf1dfe73bfa82a29_sq.jpg" title="Tomb Raider: The Angel Of Darkness Image" /> Hard-core Tomb Raider fans should be able to overlook some of the flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Jul 1, 2003<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:13:45</pubDate>		</item>		<item>			<title>Freddi Fish and the Case of the Missing Kelp Seeds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missingkelpseeds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86bb6d3bc194326b0c20365584417cdf_sq.jpg" title="Freddi Fish and the Case of the Missing Kelp Seeds Image" /> Grandma Grouper's kelp seeds are missing, and it is up to Freddi Fish and her friend Luther to follow the clues to find them.  The game is for children 3-8, and is educational as well as adventurous.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:30:07</pubDate>		</item>		<item>			<title>Pajama Sam: No Need to Hide When It's Dark Outside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pajamasam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1e4666d8a917cc389b3aa556b2ca178_sq.jpg" title="Pajama Sam: No Need to Hide When It's Dark Outside Image" /> Pajama Sam is a kid like any other his age.  He reads comic books and is afraid of the darkness.  He loves to read about his favorite comicbook hero, Pajama Man. In order to defeat the darkness and not be afraid, he becomes Pajama Sam and travels into his closet.  However, once he gets there, some trees take his flashlight, mask, and Pajama Man lunchbox.  You must help Pajama Sam get his stuff back in order to defeat Darkness.<br />
<br />
Pajama Sam is a Junior Adventure for kids ages 3-8.  It helps them experience adventure games, explore, and solve puzzles.  On every screen there are things to find and click that cause funny animations.  Also, the game has some different puzzles when it is played through again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:31:07</pubDate>		</item>		<item>			<title>Fatty Bear's Birthday Surprise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fattybear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2889abce0082cb4259696b82e7700e71_sq.jpg" title="Fatty Bear's Birthday Surprise Image" /> It's Kayla's birthday tomorrow, and her stuffed animal Fatty Bear wants to throw a surprise party for her.  Guide Fatty Bear around the house to help him get everything ready.  He has to find ingredients for a cake to make it, get presents, and set up party decorations.  In addition to the adventure and puzzles, there are games to be played as well.  These games include bowling, piano playing, and dress up with Fatty Bear.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:13:00</pubDate>		</item>		<item>			<title>In Memoriam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inmemoriam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e23298bb038423e5d90656c8bfcc3ed_sq.jpg" title="In Memoriam Image" /> <em>In Memoriam</em> was developed by French developer Lexis Numerique. It was released in October 2003 throughout Europe, published by Ubisoft. It saw release under the title of <em>Missing: Since January</em> in the US in June 2004, published by The Adventure Company.<br />
<br />
The game presents alternate-reality style gameplay, requiring the player to browse for both fake and real websites on the Internet in order to solve puzzles. The player is also required to receive e-mail to their account from in-game characters. <em>In Memoriam</em> presents itself via a series of puzzles created using Macromedia (now Adobe) Shockwave, which is notably unusual for a retail product.<br />
<br />
The player is tasked by fictional media company SKL Networks to &quot;decode&quot; a CD-ROM they have received from the games antagonist, The Phoenix. An SKL Networks employee by the name of Jack Lorski is missing along with his girlfriend Karen Gijman. The player must &quot;decode&quot; the CD-ROM by solving a series of puzzles, progressively unlocking video clips from a video diary created by the missing characters. Quickly, the player learns that the pair have become tangled in a web of secret religious sects and ritualistic serial killings.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:20:03</pubDate>		</item>	</channel></rss>