<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Sequel' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Sequel/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Sequel' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Sequel' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Sequel/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Fallout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9a077a2e58041e93c9fee7d80e0eb5e_sq.gif" title="Fallout 2 Image" /> The sequel to the greatest rpg of all time (I think so anyway)  This one packs even more humor and gratuitous violence than ever before.  <br />
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You play as an ancestor to the vault dweller after he founded a tiny village.  You must go on a quest to find a G.E.C.K or Garden of Eden Creation Kit.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Nov 2006 07:52:41</pubDate>		</item>		<item>			<title>Homeworld: Cataclysm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworldcataclysm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b08d31347b81a10cb643256f5dffe8f_sq.jpg" title="Homeworld: Cataclysm Image" /> Homeworld: Cataclysm, developed by Barking Dog Studios (now Rockstar Vancouver), is the first official 'episode' within the Homeworld universe, taking you back to the setting of Homeworld roughly 15 years after the events of the original game ended. Improving upon the Homeworld interface, Cataclysm presents new features such as waypoints and sensor-manager attack commands to add a new dimension to the revolutionary combat and gameplay pioneered in Homeworld.<br />
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In the campaign, you begin by Cataclysm commanding a sect - or kiith - that has been marginalized after your people's victorious return to their homeworld of Hiigara. Traveling into uncharted space to repel an attack against another kiith, your fleet happens upon an alien probe that harbors an ancient evil. As events unravel, you will need to survive the onslaught of an enemy with terrifying abilities you can't match, fight off opportunistic Turanic Raiders, and deflect the firepower of Imperial loyalists bent on destroying you and reclaiming Hiigara.<br />
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Much as in Homeworld, gameplay revolves around a central command ship, but one that produces an entirely new class of fighting, resourcing and support craft with new technologies and weaponry. The new, robust multiplayer system supports up to eight combatants, each playing one of two very different sides with their own tactical options.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:46:54</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>The Classroom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theclassroom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07231c5dc442d2612544b04e5be02ce2_sq.jpg" title="The Classroom 2 Image" /> <div class="user_quote"><blockquote class="user_quote">After one year since the accident, Alex still decided to continue his scholarship, and thus he decided to step within the university</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:15:13</pubDate>		</item>		<item>			<title>Pikmin 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pikmin2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1230d1aff527340a0efd709d4a10d3eb_sq.jpg" title="Pikmin 2 Image" /> Just when you thought you saw the last of Captain Olimar, the Hocotate native returns. And he's doing it for the money.<br />
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Features<br />
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    <li class="user_li">Fantastic two-player Battle Mode<br /></li>    <li class="user_li">Two new Pikmin breeds<br /></li>    <li class="user_li">Scenario-based Challenge Mode<br /></li>    <li class="user_li">Tons of aboveground and underground levels to explore<br /></li><br />
The colorful, highly addictive Pikmin 2 makes you the master of the lovable half-plant, half-animal Pikmin.<br />
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The company Captain Olimar works for, Hocotate Freight, is in big trouble. A deliveryman, Louie, had his payload of carrots hijacked by a ravenous space bunny. Not thinking a ravenous space bunny would appear, the President of Hocotate Freight didn't have an insurance policy on the payload. Now the company is doomed, 10,000 Pokos in the red.<br />
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The only way to repay the debt is to scavenge the planet of the Pikmin for artifacts. After you collect 10,000 Pokos worth of items, Captain Olimar and Louie can finally return to planet Hocotate.<br />
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The Many Colors of Pikmin<br />
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Captain Olimar and Louie can't access the treasure by themselves. They call on the Pikmin to do their dirty work. Pikmin come in different breeds represented by color. Red Pikmin are immune to flame. Yellow can sail high in the air and resist electric shock. The blue Pikmin can swim and crack open rock forms.<br />
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Captain Olimar farms these Pikmin via ships called Onions. When the Pikmin defeat a creature, they take it to the Onion, which beams it up and plants new Pikmin for Captain Olimar and Louie to pluck from the ground.<br />
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Two new Pikmin, purple and white, evolve from other Pikmin. When you go into an underground level, you sometimes find either a purple or a white flower. You can throw five Pikmin into the flower, and the flower spits out either purple or white Pikmin. You will need to protect both types of these powerful Pikmin because they are in limited supply.<br />
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When your sensors detect an object of value, order the Pikmin to carry it back to the spaceship. It's just that easy. OK, it's not just that easy. Finding the treasure is the hard part. You'll find some of the treasure in seemingly inaccessible spots. Other treasure is guarded by nasty, hard-to-kill creatures. And those creatures like to have Pikmin for breakfast, lunch and dinner.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:46:59</pubDate>		</item>		<item>			<title>Banjo-Tooie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/banjo-tooie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd50c64f88e3457c6cc22ee3dcbb658c_sq.jpg" title="Banjo-Tooie Image" /> Buried under a rock by Banjo and Kazooie in the previous game, Gruntilda the Witch is finally freed by her sister's new machine. Gruntilda wastes no time exacting her revenge, obliterating Banjo's house in the middle of a poker game. Unfortunately, Bottles doesn't believe the warnings to evacuate and is killed in the blast.<br />
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Tooie's gameplay is similiar to the first game - a run and bop platformer where you must collect jiggies and notes in order to unlock new areas to explore and conquer. Along the way you will recieve help from Bottle's brother Jamjars in the form of new moves for bear and bird.<br />
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Tooie also features new multiplayer modes, ranging from collection competitons to a first person shooter!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:36:08</pubDate>		</item>		<item>			<title>Metal Gear Solid 3: Snake Eater</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snakeeater/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13f8bd3e85a66d5bf2364a1c97b60f03_sq.jpg" title="Metal Gear Solid 3: Snake Eater Image" /> It's 1968. US covert specialist codename Naked Snake must survive the harsh wilderness, as well as scores of Soviet footsoldiers, to carry out his &quot;Virtuous Mission&quot; and return an ertwhile tactical nuke to American soil.<br />
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And then the game really starts.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:05:56</pubDate>		</item>		<item>			<title>Missing: The 13th Victim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/13thvictim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bcea2d8127f1341f787c891743683e6_sq.jpg" title="Missing: The 13th Victim Image" /> Exactly one year after the Jack Lorski case, our agency is confronted again by the serial killer Phoenix, who kidnapped our collaborator and his partner Karen Gijman. We recently received a new CD-ROM, similar to the one we received from the Phoenix last year. Why did the Phoenix suddenly choose to resurface after all these months of silence, by sending us a new CD-ROM? We are persuaded that the release of this new piece of evidence to the greatest number of people will make it possible to advance the investigation. We thank you for your help, in any form possible, to put an end to the Phoenix&acirc;&euro;&trade;s murderous scheme.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:48:47</pubDate>		</item>		<item>			<title>Missing: Game of The Year Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missinggoty/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1e9db91f2a6ff22beb9c1875933e9f7_sq.jpg" title="Missing: Game of The Year Edition Image" /> Also includes the 13th Victim Expansion Pack and Bonus CD-ROM with the making of and behind the scenes video<br />
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While investigating a string of gruesome serial murders committed by a maniacal killer known only as &acirc;&euro;&oelig;The Phoenix,&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:00:21</pubDate>		</item>		<item>			<title>Evidence </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/evidence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f5302367e576ca83076ad6f89359171_sq.gif" title="Evidence  Image" /> In this PC CD-ROM game the notorious serial killer &acirc;&euro;&oelig;The Phoenix&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:07:47</pubDate>		</item>		<item>			<title>Far Cry 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FarCry2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ea4ed83722a030ac404b654a4698e4d_sq.jpg" title="Far Cry 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 10:28:02</pubDate>		</item>	</channel></rss>