<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'PC, shooter' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/PC/shooter/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'PC, shooter' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'PC, shooter' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/PC/shooter/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Zombie Town</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombietown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc460a23fea65642a8770c1e13e7260e_sq.jpg" title="Zombie Town Image" /> A project I'm doing for one of my classes.  Right now all I have done is the physical assets done.  This includes all the meshes, textures, emitters, animations, etc.  I still have coding to do like the AI, user interface, and things like damage.  It's a class assignment so it's never going to be released to the public so sorry if you actually looking forward to this being completed.<br />
<br />
Special thanks to Redheadstock and Metal-CX from DeviantArt.com for their custom Photoshop brushes (Flames Fire Photoshop Brushes and Grunge 'n Rust 2nd Edition respectively).  I used them to create some of the textures in my level.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 11:17:09</pubDate>		</item>	</channel></rss>