<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'PC' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/PC/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'PC' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'PC' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/PC/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Zombie Town</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombietown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc460a23fea65642a8770c1e13e7260e_sq.jpg" title="Zombie Town Image" /> A project I'm doing for one of my classes.  Right now all I have done is the physical assets done.  This includes all the meshes, textures, emitters, animations, etc.  I still have coding to do like the AI, user interface, and things like damage.  It's a class assignment so it's never going to be released to the public so sorry if you actually looking forward to this being completed.<br />
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Special thanks to Redheadstock and Metal-CX from DeviantArt.com for their custom Photoshop brushes (Flames Fire Photoshop Brushes and Grunge 'n Rust 2nd Edition respectively).  I used them to create some of the textures in my level.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 11:17:09</pubDate>		</item>		<item>			<title>Mappy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mappy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e874587feca7608c9c8fe57b25e99ea_sq.png" title="Mappy Image" /> <strong>Game play</strong><br />
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The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. The items come in pairs; should Mappy get the same items twice in a row, the player earns more points. In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less clever, than the Mewkies. Should Mappy get an item wherein Nyamco is hiding behind, the player gets a bonus of 1000 points. He only hides behind an object for three seconds, though.<br />
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Mappy and the cats move between the floors by bouncing on trampolines at the ends and middle of the hallways, and landing on a floor in the way up, but not on the way down. The trampolines will break if Mappy bounces on them continuously. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.<br />
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If Mappy tarries too long, a &quot;Hurry&quot; sign appears and the music and the cats are faster. A level is completed when all the loot is retrieved. If the player waits too long after this, the cat coin &quot;Gosenzo&quot; will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies.<br />
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Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special &quot;microwave doors&quot; which release a wave which sweeps away any cat in its path (even off the edge of the screen). Every Mewky is 200 points; Nyamco is a multiplier of 200 points times 2. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.<br />
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The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends. It is possible to pop the Nyamco balloon even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy.<br />
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The eighth to tenth levels have bells, which Mappy can hit so that it temporarily knocks out any cats below. Starting from these stages, the &quot;Hurry&quot; sign will also appear earlier, and there are more Mewkies.<br />
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The player uses a left-right joystick to move Mappy and a single button to operate the doors.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:52:44</pubDate>		</item>		<item>			<title>Biggification</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biggification/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/662181e21809e00e2e9db36ad3d807f2_sq.jpg" title="Biggification Image" /> Collect expanding colored orbs before they touch. Collect orbs of the same color consecutively to multiply your score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jul 2007 12:18:23</pubDate>		</item>		<item>			<title>Ghostbusters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ghostbusters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26fb69bf877ee70c933824aaf42773ad_sq.jpg" title="Ghostbusters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2008 11:04:20</pubDate>		</item>		<item>			<title>Men of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/menofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/421ae3c59d8c2e52a0b4c9e9a8ce8d88_sq.jpg" title="Men of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 08:09:17</pubDate>		</item>		<item>			<title>Bixby and the Isle of Charms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/isleofcharms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6de748cbc726ca199563417cbbc07fa5_sq.jpg" title="Bixby and the Isle of Charms Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2008 05:24:47</pubDate>		</item>		<item>			<title>polyglot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polyglot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63fd11a236b53b93c6c10d90ecdb6c35_sq.jpg" title="polyglot Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2008 10:21:53</pubDate>		</item>		<item>			<title>3D RC RACING</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3drcracing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/216bfa91ee89e463c9248ea616f6eb2d_sq.jpg" title="3D RC RACING Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2008 02:18:12</pubDate>		</item>	</channel></rss>