<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'NetHack' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/NetHack/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'NetHack' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'NetHack' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/NetHack/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Lineage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Lineage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/263f251cbc2ffe88c68fbc674a448151_sq.jpg" title="Lineage Image" /> Lineage features 2D isometric-overhead graphics similar to those of Ultima Online and Diablo II. The game was designed by Jake Song, who had previously designed The Kingdom of the Winds, another MMORPG. Players can choose one of five character classes: elf, knight, wizard, prince/princess, or dark elf. Gameplay features classic RPG elements reminiscent of Dungeons &amp; Dragons, such as killing monsters and completing quests for loot and experience points, levels, character attributes (charisma, strength, wisdom, etc.), and alignments (neutral, chaotic or lawful). Lineage's stat, monster, and item system was originally largely borrowed from NetHack with MMO elements added, but recent updates have introduced more original content. Player versus player combat (also known as PVP) is extensive in Lineage. Players can fight other player characters by joining a &quot;bloodpledge&quot; (an association of players almost like a clan in other games) and then attacking a castle or fighting a pledge war.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 07:45:31</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>	</channel></rss>