<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'Gameboy, core, Blizzard' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/Gameboy/core/Blizzard/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'Gameboy, core, Blizzard' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'Gameboy, core, Blizzard' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/Gameboy/core/Blizzard/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Rock N Roll Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocknroll/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65a8e8fc326e3ac249c4435490a3b35b_sq.jpg" title="Rock N Roll Racing Image" /> The races themselves put the player against two (in 2-player games) or three (1-player games) computer opponents and are viewed from an isometric viewpoint. In the background play instrumental versions of several heavy metal and rock 'n roll songs: &quot;Paranoid&quot; by Black Sabbath, &quot;The Peter Gunn Theme&quot; by Henry Mancini, &quot;Highway Star&quot; by Deep Purple, &quot;Born to be Wild&quot; by Steppenwolf, and &quot;Bad to the Bone&quot; by George Thorogood. Players are updated on the race by commentator &quot;Loudmouth Larry&quot; (Larry &quot;Supermouth&quot; Huffman) making comments like &quot;The race is set, the green flag drops!&quot; (or &quot;Let the carnage BEGIN!&quot;), or &quot;Rip: is about to blow!&quot; at appropriate points through the race. (There is a slight pause between a name and action, as each name and each action is its own sound effect, which can be heard in the FX screen).<br />
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The tracks are littered with mines, money power-ups ($1,000 for each one you collect), and health power-ups. Similarly, in each lap, each player's frontal weapons (energy weapons or missiles), rear weapons (oil slicks or mines), and turbos (jumps or nitro boosts) are recharged. The number that you get depends on the ammo upgrades you've bought, which maxes out at 7. You get money for blowing opponent cars up and for lapping (gaining a full 1 lap lead on the opposition) your opponents.<br />
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The race goes on for 4 laps and the final standings provide rewards: 400 points and $10,000 for first place, 200 points and $7,000 for second, 100 points and $4,000 for third, nothing for fourth. Money is used to buy upgrades and new cars. Points are used to advance to the next racing class or the next planet. In 2-player mode, one player can choose to advance and leave their &quot;loser friend&quot; (as the character in charge of advancement calls players without enough points to advance) behind, kicking him/her out of the game for good. Once left behind, the other player has no choice but to hope that they had written down their password (available fron the F/X screen) and that the other player will reset the game and let them try again at some point.<br />
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--from the Rock and Roll Racing wiki<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:27:53</pubDate>		</item>	</channel></rss>