<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'GameCube' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'GameCube' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'GameCube' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Colosseum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemoncolosseum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4be26b06aeb28e7c950efc3414a4df5_sq.jpg" title="Pokemon Colosseum Image" /> Pokemon Colosseum for the Nintendo GameCube is the sequel to the popular Pokemon Stadium series on the N64. Connect your Game Boy Advance to your GameCube in order to battle with over 200 detailed 3D versions of Pokemon from the Sapphire and Ruby GBA games. As well as uploading characters into Colosseum, players are able to load exclusive Pokemon from the GameCube game and take them on the go with the Game Boy Advance. In addition to the tournament battle mode, Colosseum boasts a full adventure mode with a storyline. In this mode, players follow the scent of a mysterious organization that has been turning Pokemon into Dark Pokemon.<br />
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Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:27:41</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
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<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
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&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
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Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
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Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
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Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
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A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
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The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Resident Evil 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/re4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e65d5024bdc9f11b526def38faa6c218_sq.jpg" title="Resident Evil 4 Image" /> Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:29:26</pubDate>		</item>		<item>			<title>Super Smash Bros. Melee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smashbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f333bea8afc3e5355258a7af11adcd51_sq.jpg" title="Super Smash Bros. Melee Image" /> A huge cast of classic Nintendo characters come together in an all out brawl. Crazy multiplayer fun and a different fighting system from most fighting games makes Smash Bros a genuinely fun game.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:15:27</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
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Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
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Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
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In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>The Legend of Zelda: The Wind Waker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Windwaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3428bd5b77e69ce177795548691d3636_sq.jpg" title="The Legend of Zelda: The Wind Waker Image" /> Though it may be a gaming journalistic cliche by now, it would seem that Wind Waker cannot be addressed without mentioning it's art style.  Some would argue that cel-shading simply brought Zelda back to it's light hearted two dimensional roots -come now, turquoise red cape clad pig's hardly scream realism-while others would defend the honor of Ocarina of Time claiming Wind Waker to be saccharine aberration.  <br />
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Regardless of your artistic preferences though, it cannot be denied that Wind Waker is a great game with quite a few flaws. <br />
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After all, it's universally accepted that Wind Waker is far too easy, features quite a lot of tedious sailing toward the end of the game, and is on the short side for a Zelda game due the painfully obvious scrapping of two dungeons.<br />
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For all of that, Wind Waker is still quite compelling oozing style and charm: a Zelda slightly worse than it's predecessors is still better than 90% of 3D games out there.  <br />
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In fact, the core gameplay is of such quality that if the previously mentioned flaws were somehow remedied in, oh say; a Wiimake, Windwaker would probably stand a chance at being the best game in The Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:55:42</pubDate>		</item>		<item>			<title>The Legend of Zelda: Twilight Princess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twilightprincess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43c74f718259fa5f9ebd8f0f1621d569_sq.jpg" title="The Legend of Zelda: Twilight Princess Image" /> When an evil darkness enshrouds the land of Hyrule, an ignorant young Ordonian farm boy named Link must awaken the hero within. When Link and his companions are attacked by a band of Moblins, Link is sucked into the Twilight Realm where he is transformed into a wolf. Link must scour the land in search of his friends and an answer for the ill-fated nation. With the aid of his trusty sword and shield, and a mysterious creature named Midna, only Link has the courage to save Hyrule from the twilight.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:30:09</pubDate>		</item>		<item>			<title>Skies of Arcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skiesofarcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7a83b5c7f493b015c95cd4ae68069d_sq.jpg" title="Skies of Arcadia Image" /> Skies of Arcadia is a console role-playing game developed by Overworks and published by Sega in 2000 for the Sega Dreamcast.<br />
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The game's story focuses around Vyse, a young pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons which could destroy the world.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:14:10</pubDate>		</item>		<item>			<title>Battalion Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battalionwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0d9b7f80b1bd51310ae896ed7205597_sq.jpg" title="Battalion Wars Image" /> Battalion Wars is a cute looking war game for the Nintendo GameCube. It has elements of both shooter action and troop managmenent strategy. There is a sequel planned, BWii. <br />
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Released: September 19, 2005<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:51:09</pubDate>		</item>		<item>			<title>Neighbors From Hell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeighborsFromHell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8454664a70d7d927367d3f8ef253512b_sq.jpg" title="Neighbors From Hell Image" /> In Neighbors From Hell you star as Woody, a player in a new game show who must infiltrate a neighbor's house to perform mischief in order to please the audience. Woody relies upon resourcefulness and imagination, attempting to boost the show's ratings by performing increasingly trickier pranks upon his unsuspecting neighbors.<br />
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The game challenges your puzzle solving skills, as Woody must search for and utilize objects found at the neighbor's home, typically while the neighbors (and their pets) are going about their own varied routines, so stealth is also a must!<br />
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Neighbors from Hell is a strategy game, produced by Jowood Productions of Austria and published for Windows PC in 2003. Xbox and Gamecube versions came 2 years later. The spelling can also be found as &quot;Neighbours&quot;.<br />
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<span style="color: blue;">Features</span> include 14 levels, an easy to use interface and controls, cartoon-style graphics, and an excellent soundtrack.<br />
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Available for Gamecube, Xbox and Windows PC<br />
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<span style="color: blue;">Minimum pc requirements:</span> Pentium compatible MMX processor, 166 MHz, 64MB RAM, Windows 95/98/ME/2000/XP, DirectX 8-compatible graphics card w/16mb RAM, DirectX 8-compatible sound card, 130mb hard drive space.<br />
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<span style="color: green;">Trivia:  In November of 2006 game producer JoWooD announced the acquisition of DreamCatcher Games.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:35:52</pubDate>		</item>		<item>			<title>Lego Star Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/509f30229623d1505734164545e612d8_sq.jpg" title="Lego Star Wars Image" /> Lego Star Wars.  It's what everyone loves.  They love star wars.  They love lego.  So now... Lego Star Wars!!!  Lego Star Wars (LSW) is perfect for those who can't decide between lego or star wars.  Using the star wars gameplay but with lego characters, products, and action, it's so cool, it's even got a second one coming out!  LSW.  The object is to go throughout the first, second, and third episodes of Star Wars.  You can team up with another player, or wing it by yourself.  Collect coins and battle known enemys... to buy different items.  Lego Star Wars... you'll love it.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:34:39</pubDate>		</item>		<item>			<title>Metal Arms: Glitch in the System</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalArms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/329f8c4ab5db130c5234f987b8c14842_sq.jpg" title="Metal Arms: Glitch in the System Image" /> From the Game Box: Blast your way to victory as Glitch, the gunslinging, half-ton fearless bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Unleash a world of pain as your annihilate the General's sinister plan to dominate the world, and salvage the robot race!<br />
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Metal Arms is a third-person shooter based on a planet populated by robots. This game is fun, fast-paced, and humorous along the way. The audio/dialogue of the game is superb, and the game mechanics are generally good, as well. This game doesn't feature the best graphics of its' generation of games, but you hardly notice thanks to the overall enjoyability of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 10:17:09</pubDate>		</item>		<item>			<title>Lego Star Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de6064e9f1ac711ba782873ab79a0702_sq.jpg" title="Lego Star Wars 2 Image" /> Lego Star Wars 2 is perfect for that lover of the first Lego Star Wars.  Yes, the second one is now out!  This time, with the ability to mix and match characters, Lego Star Wars 2 hosts the original trilogy.  This game also has a key feature of vehicles in the game.  When your finished with all the action of fighting for characters and studs, go play free play and use ships to blast down the death star.  Available for two player action... Lego Star Wars, well, kicks butt!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:54:31</pubDate>		</item>		<item>			<title>The Simpsons: Hit &amp; Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimpsonsHitRun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/878060b7dd08b10450c17d205acd45d2_sq.jpg" title="The Simpsons: Hit &amp; Run Image" /> Strange behavior in Springfield? Even more strange than usual.  Black Vans? The Bees[from the mouth's of hounds!?], oh the Bees...  Everybody wanting something done.  Homer is out to discover what is interupting his daily routine.  What the missions reveal is shocking.<br />
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The Simpsons Hit &amp; Run is a mission based driving game with additional/optional; 3rd Person gameplay, and the chance to really explore Springfield, ?? USA.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 05:49:04</pubDate>		</item>		<item>			<title>NHL 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035c83596d8eaa67f018bc5dd93da32e_sq.jpg" title="NHL 2005 Image" /> The decade-long obsession begun by EA's Genesis-era hockey titles continues with NHL 2005. This year's enhancements include smarter and less scripted player AI, context-sensitive control features based more on the personalities of each real player (enforcers will have the power to level players, whereas more technical pros will have use more of finesse), easier player control for skating backwards and gliding after a sprint, Open Ice Control for coordinating players into better passing positions, and improvements to the robust Dynasty mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:51:25</pubDate>		</item>		<item>			<title>NHL 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb93778754cf2e5aac058baff00cad18_sq.jpg" title="NHL 2004 Image" /> EA Sports' popular hockey series returns with NHL 2004 for the PlayStation 2, Xbox, PC, and GameCube. As with other 2004 EA Sports titles, NHL includes a new Dynasty Mode, where players can try their skills at being the team GM. Revamped fighting engine uses a more realistic grappling approach to brawling, instead of simple button-mashing fistfights. Realistic motion-captured animations, detailed player models, and recreated stadiums make the game look even closer to the real thing. Play as your favorite National teams, or go international with an elite league featuring 39 teams, from Germany, Sweden, and Finland.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:52:34</pubDate>		</item>		<item>			<title>Super Monkey Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SuperMonkeyBall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c7bff22b56670badb3b032472793d1f_sq.jpg" title="Super Monkey Ball Image" /> Fred Durst isn't the only one who's &quot;Rollin', Rollin', Rollin'&quot; these days. Sega has a gang of madcap monkeys ready to roll into the mix, in a zany racing/action/minigame extravaganza for Nintendo GameCube called Super Monkey Ball.<br />
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Accurately titled, Super Monkey Ball challenges players to control cute little monkeys who run around in transparent balls not unlike hamster balls. That the monkeys, balls and tracks all look great even in the midst of split-screen frenetic action is a terrific tribute to the Nintendo GameCube's processing power.<br />
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Lovingly &quot;borrowed&quot; from nintendo.com until i have free time!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 09:55:57</pubDate>		</item>		<item>			<title>Time Splitters 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timesplitters2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff40965221ff448db7dbec68c66c8734_sq.gif" title="Time Splitters 2 Image" /> Timesplitters 2 narrates the humans' attempts to stop the Timesplitters from messing with human history once and for all. After attempting to destroy humanity's past, present, and future in the original, the Timesplitters are still at it. This time, they're using Time Crystals to travel through time again, housing the portal in a space station above a ruined Earth. Sgt. Cortez, Corp. Hart, and a team of marines are sent in to raid the space station in an attempt to stop the Timesplitters, but the raid goes horribly wrong! The Splitters detect them early, and throw the Time Crystals into a time portal. Cortez and Hart lock the doors to the portal room just as the splitters are about to get them. Now its time to retrieve the Crystals. Corp. Hart must man the controls whole Cortez goes searching through all of history trying to find the missing Time Crystals. Humanity's past, present, and future depends on it!<br />
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Timesplitters 2 is a first-person shooter that features a new, more collected campaign and story mode, with three different difficulty levels, superbly animated cutscenes, and even a co-op mode. You must go through time to different eras in human history to prevent the Timesplitters from sabotaging human history again and retirive the Time Crystals to stop them from doing it once and for all! TS:2 also features an expansive multiplayer mode with multiple modes of play such as Bag Tag, Vampire, Virus, Shrink, Assault, and Monkey Assistant. Choose from over 100 unlockable characters featuring the original cast of the original, and tons of new loveable characters you'll want to blast. There is also an arcade league and a challenge mode with strange and interesting matches that will allow you to unlock tons of characters, stages, game modes, and cheats.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:40:17</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
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You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
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The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Soul Calibur 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulcalibur2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/297d15fc6be0f3d5cebe0d3050d38093_sq.jpg" title="Soul Calibur 2 Image" /> Soul Calibur II is the third entry in Namco's &quot;Soul&quot; fighting series and the first real sequel in the series.  It was highly successful due to its release on all three major systems at the time: Xbox, PS2 and GC.  In addition, each version of the game included a character exclusive to that system.  Xbox users got to play as Todd McFarlane's well-known antihero, Spawn (McFarlane also designed the character Necrid for all three versions).  PS2 users were allowed to use Tekken veteran Heihachi, the only character who uses no weapon other than his fists.  Finally, and arguably of most signifigance, GameCube owners could play as Nintendo's greatest swordsman, Link from the Legend of Zelda series.<br />
<br />
This, combined with the tried and true fighting system and other features from the Dreamcast port of Soul Calibur, led to the game being a staple for the fighting game library of any console owner.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 12:43:48</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>Need For Speed Underground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bbabcfc420adab26ff1a7b9a7798de6_sq.jpg" title="Need For Speed Underground Image" /> Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paintjob, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing. Breathtaking graphics showcase the power of next generation systems, PlayStation 2, Xbox, GameCube, and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:36:12</pubDate>		</item>		<item>			<title>Metroid Prime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroidprime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/432592aaf1db9e3c9addbc03e3de889e_sq.jpg" title="Metroid Prime Image" /> <em>Article source: Nintendo Power</em><br />
<br />
<div class="user_quote"><blockquote class="user_quote"><strong>Open season on Metroids has begun -- It's Prime time.</strong></blockquote></div>
<br />
Metroid Prime is a first-person adventure game. Players control a bounty hunter named Samus Aran who must unravel a mystery behind the ruined walls scattered across Tallon IV.<br />
<br />
The game opens just as Samus' spaceship docks on a Space Pirate vessel orbiting the planet. Immediately, the beautiful graphics slap you across the face. Trust us, it's a firm slap. A silky-smooth framerate accommodates razor-sharp visuals of efficient machinery and foreign architecture. Meanwhile, a cinematic soundtrack sets the mood and eerie sound effects thicken the alien atmosphere.<br />
<br />
By far, the most effective visual effect is that everything you see is viewed through Samus's visor. The entire screen has a convex look, and a digital display provides information ranging from current energy levels to ammunition data. The most effective ideas are sometimes the most simple, and the visor view in Metroid Prime makes a huge leap forward in immersing players in the first-person perspective.<br />
<br />
Samus uses a Power Beam to shoot a series of locked switches, and eventually enters a cylindrical corridor very similar to the passageways found in the original Metroid titles. When Samus strides by broken pipes spewing steam, the visor becomes smeared with condensation. Later in the demo, the visor is splattered with the internal juices of ruptured enemy carcasses. Yes, life within Samus' gravity suit is a beautiful thing.<br />
<br />
Weapon effects are equally pleasing. Hold the A Button to juice up the Charge Beam, and you see the corridor glow and warp as the blast travels through space. Enemy animation is delightfully disgusting, whether it's a giant parasite queen squirming from the ceiling or a swarm of blood-thirsty critters gushing from a dark hole. Take note: the word &quot;swarm&quot; has been misused in video game reviews for years. With Metroid Prime, we can use the word &quot;swarm&quot; and feel perfectly justified. The screen fills -- FILLS -- with baddies, and the framerate doesn't even blink.<br />
<br />
<strong>In the Gravity Suit</strong><br />
<br />
Of course, graphics are just the glossing on the gravity suit. No matter how good a game looks, it won't get fired up more than once without solid game design and user-friendly play control. In Metroid Prime, both are spot-on.<br />
<br />
How do you know if play control is good? If you don't think about it, it's perfect. Once you get a feel for the Controller configuration in Metroid Prime, you spend 100% of your time worrying about blasting enemies -- not thinking about the play control.<br />
<br />
The Control Stick moves Samus around, the A Button fires weapons and the B Button makes Samus jump. Press and hold the R Button to enter an aiming mode which allows you to freely look around the environment. The L Button activates an automatic lock-on feature, which makes for easy strafing while firing at a targeted enemy.<br />
<br />
Changing weapons is as easy as moving the C-Stick. By pressing different directions on the D-Pad, you can activate the different features of Samus' visor. A variety of visor modes are available including Combat, Scan, Thermal and more. Combat is the normal view, and Scan produces a slightly magnified rectangular viewing strip in the middle of the visor. By pressing and holding the L Button, Samus can scan various items in the environment. Sometimes a scan simply provides additional information, and other times scanning an environmental element can activate a switch or identify and enemy's weak spot.<br />
<br />
Pressing the Y Button activates Samus's missiles, and the X Button engages the Morph Ball. The game switches to a third-person perspective while Samus is in Morph Ball form. In Morph Ball form, Samus can roll through tight quarters, place bombs, activate switches and much more.<br />
<br />
<strong>Exploration is Key</strong><br />
<br />
When Samus lands on Tallon IV to begin her investigation of Space Pirate activity, the bounty hunter is stripped of most power-ups. It's up to you to explore the world and recover the many power-ups and weapons which gradually open more and more gameplay areas.<br />
<br />
Although this is a first-person game with plenty of shooting action, the heart of the experience is highly exploratory and adventurous. Enemies abound, but there are just as many elaborate puzzles to solve as there are bad guys to blast.<br />
<br />
For an immersive adventure unlike anything you've played before, get behind the visor and see what's it like to be Samus Aran in Metroid Prime.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 09:47:07</pubDate>		</item>		<item>			<title>Metroid prime 2: Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroidprime2echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82f14309fde03d71f03261948c3d1b91_sq.jpg" title="Metroid prime 2: Echoes Image" /> <em>Article source: Nintendo Power</em><br />
<br />
<div class="user_quote"><blockquote class="user_quote"><strong>In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. </blockquote></div></strong><br />
<br />
Retro Studios, producers of the wildly popular Metroid Prime, take Samus Aran on a terrifying journey.<br />
<br />
Galactic Federation Trooper Squad Bravo is missing; their last transmission-- a distress call from a rogue planet called Aether, located in the Dasha region.<br />
<br />
Enter legendary bounty hunter Samus Aran. Her mission: Locate the Federation troopers and render assistance. But what begins as a search and rescue mission becomes an intense, haunting sojourn to save a species from total genocide in a world caught in the maelstrom between dimensions of light and darkness.<br />
<br />
Light Aether is the domain of the Luminoth, gentle beings with a unique and highly developed civilization. But when a great cataclysm tore the fabric of space and time, the Ing Horde were unleashed from Dark Aether, a dimensional echo of Light Aether. Now the Luminoth are under siege. The Ing send armies into Light Aether, absorb its lands into the clutches of Dark Aether, and possess the Luminoth's warriors. Only the Luminoth's four gigantic energy generators keep the Light World from collapsing. If the Ing seize control of the generators, the Light World will be extinguished forever. Samus embarks on her mission to defeat the Ing and restore peace to Aether.<br />
<br />
But, as Samus will soon learn, an ominous shadow lurks in the darkness, a shadow which stealthily hunts the hunter...<br />
<br />
<strong>Features</strong><br />
<br />
    <li class="user_li">New Beam Weapons: The Dark Beam and the Light Beam wield powerful ordinance to crush the Ing, solve puzzles, and open doors<br /></li><br />
    <li class="user_li">New Suits: As Samus traverses the depths of Light and Dark Aether she can don powerful new suits to protect her against the planets myriad enemies.<br /></li><br />
    <li class="user_li">Screw Attack: The famous attack from Metroid games of the past makes its triumphant debut on the Nintendo GameCube<br /></li><br />
    <li class="user_li">Power Ups: The space jump and the grapple beam are just some of the power-ups you'll find<br /></li><br />
    <li class="user_li">Multiplayer Metroid: For the first time in the history of the franchise, up to four players can battle each other as they search for weapons, grapple across ceilings and turn into Morph Balls to make their escape<br /></li><br />
<strong>Bottom Line</strong><br />
<br />
Metroid Prime 2 Echoes is one of those rare games that exceeds its predecessor in quality. The game expertly weaves themes of light and darkness in every element, from plot, to characters, weapons, power-ups, even the music. The action is engaging and intense (you'll love to hate the Ing Horde), the levels brilliantly designed, and the puzzles intelligent but approachable. Metroid Prime 2 Echoes is a fantastic installment in one of the Nintendo GameCube's most exciting franchises.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 10:25:51</pubDate>		</item>		<item>			<title>Super Mario Sunshine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4c295b5fdcbb9655b99bbd80932cc68_sq.jpg" title="Super Mario Sunshine Image" /> <div class="user_quote"><blockquote class="user_quote">Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.</blockquote></div>
-Wikipedia<br />
<div class="user_quote"><blockquote class="user_quote">Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's sources of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as &quot;Shadow Mario&quot;); thus, Mario is promptly arrested as he steps off the plane. Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted &quot;M&quot; symbol (similar to the McDonald's one) with a vertical dash above each hump of the &quot;M&quot;.<br />
<br />
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack (&quot;FLUDD&quot; stands for &quot;Flash Liquidizer Ultra Dousing Device&quot;). Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.</blockquote></div>
-Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:30:45</pubDate>		</item>		<item>			<title>Paper Mario: The Thousand Year Door</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pmttyd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7adc1347470286c15fffea671f0134fc_sq.jpg" title="Paper Mario: The Thousand Year Door Image" /> <div class="user_quote"><blockquote class="user_quote">Paper Mario: The Thousand-Year Door is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube video game console in 2004. It is the fourth game in the Mario RPG series, and uses the same gameplay and visual style as its predecessor Paper Mario for the Nintendo 64 but with improved visuals.</blockquote></div> -Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:43:25</pubDate>		</item>		<item>			<title>RAMPAGE TOTAL DESTRUCTION</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wiirampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bea859f7ff5ae5601edd77a14f59e689_sq.jpg" title="RAMPAGE TOTAL DESTRUCTION Image" /> Rampage: Total Destruction offers a fresh take on an arcade classic complete with everyone's favorite monsters: George, Lizzie, and Ralph, along with a variety of new monsters to collect and play. Virtually everything in the environment can be damaged, broken, and utterly destroyed with plenty of hilarious results. Aided by power-ups, the Rampage: Total Destruction monsters are capable of acquiring a number of upgrades throughout the course of a single campaign. Players can annihilate cities all over the world in either one or two player mode in this reinvention of the Midway classic.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:07:28</pubDate>		</item>		<item>			<title>CALL OF DUTY 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/286b43cbd7674ceaa1b52a1b33542bbd_sq.jpg" title="CALL OF DUTY 3 Image" /> In Call of Duty 3, get closer than ever to the fury of combat as an Allied soldier in World War II's most harrowing military operation, the Normandy Breakout Campaign. Melee combat and destructible cover bring you face-to-face with German forces. Multiple attack routes mean you decide whether to flank your enemy or hit him head on. Varied terrain, next-gen graphics and sound, and a dramatic story deliver Call of Duty's signature cinematic intensity.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:37:34</pubDate>		</item>		<item>			<title>Pikmin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pikmin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64addcb198e8010a434a235dda341062_sq.jpg" title="Pikmin Image" /> They're small. They're plantlike. They're Pikmin! And they can be a space traveler's best friend! Stranded on an unknown planet, Captain Olimar must enlist the help of these native Pikmin. Together, they must rebuild Olimar's spaceship and defend themselves from attackers. Time is tight. Cooperation is key. This innovative action-strategy game is unlike any other game you've ever played!<br />
<br />
Features<br />
<br />
    <li class="user_li">Command masses of multi-colored Pikmin to accomplish tasks like defeating enemies, carrying valuable items, building bridges, bombing walls and more.<br /></li>    <li class="user_li">Each type of Pikmin has a different ability. Red Pikmin can withstand fire, blue Pikmin can survive in water, while yellow Pikmin can fly higher and destroy obstacles by using bomb-rocks.<br /></li>    <li class="user_li">Control the Pikmin sprouts individually, in groups, or in one large Pikmin posse of 100 creatures.<br /></li>    <li class="user_li">The surreal world of Pikmin is brought to life by amazing graphics and incredibly detailed, often hilarious animation.<br /></li><br />
Gameplay challenges include defeating enemies, solving puzzles and ultimately collecting all of the spaceship parts before Olimar's life-support system runs out. Captain Olimar has a limited number of days to explore the planet's wide range of environments. Each day is monitored by a constantly moving sun meter at the top of the screen. You have to make sure to complete your tasks and gather your stray Pikmin before the sun goes down, or they'll fall prey to the planet's nocturnal natural predators.<br />
<br />
To produce new Pikmin, you have to defeat enemies and carry them back to the Pikmin nests, called onions. If you want to make more blue Pikmin, command your blue Pikmin to carry defeated enemies and food back to blue onions. If you need red Pikmin, then make sure to assign red Pikmin to carry fallen prey back to home base. Once you get the hang of it, it's not difficult to keep a healthy stock of all types of Pikmin in reserve. You can have up to 100 Pikmin out at the same time, but you can store as many as you'd like in the onions.<br />
<br />
In addition to the different colors of Pikmin, each Pikmin can be grown into three different forms: leaves, buds and flowers. Pikmin begin their lives as leaves, but they mature into buds and flowers if you leave them in the ground after sprouting. Flower Pikmin are stronger and faster than bud and leaf Pikmin.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:34:31</pubDate>		</item>		<item>			<title>Pikmin 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pikmin2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1230d1aff527340a0efd709d4a10d3eb_sq.jpg" title="Pikmin 2 Image" /> Just when you thought you saw the last of Captain Olimar, the Hocotate native returns. And he's doing it for the money.<br />
<br />
Features<br />
<br />
    <li class="user_li">Fantastic two-player Battle Mode<br /></li>    <li class="user_li">Two new Pikmin breeds<br /></li>    <li class="user_li">Scenario-based Challenge Mode<br /></li>    <li class="user_li">Tons of aboveground and underground levels to explore<br /></li><br />
The colorful, highly addictive Pikmin 2 makes you the master of the lovable half-plant, half-animal Pikmin.<br />
<br />
The company Captain Olimar works for, Hocotate Freight, is in big trouble. A deliveryman, Louie, had his payload of carrots hijacked by a ravenous space bunny. Not thinking a ravenous space bunny would appear, the President of Hocotate Freight didn't have an insurance policy on the payload. Now the company is doomed, 10,000 Pokos in the red.<br />
<br />
The only way to repay the debt is to scavenge the planet of the Pikmin for artifacts. After you collect 10,000 Pokos worth of items, Captain Olimar and Louie can finally return to planet Hocotate.<br />
<br />
The Many Colors of Pikmin<br />
<br />
Captain Olimar and Louie can't access the treasure by themselves. They call on the Pikmin to do their dirty work. Pikmin come in different breeds represented by color. Red Pikmin are immune to flame. Yellow can sail high in the air and resist electric shock. The blue Pikmin can swim and crack open rock forms.<br />
<br />
Captain Olimar farms these Pikmin via ships called Onions. When the Pikmin defeat a creature, they take it to the Onion, which beams it up and plants new Pikmin for Captain Olimar and Louie to pluck from the ground.<br />
<br />
Two new Pikmin, purple and white, evolve from other Pikmin. When you go into an underground level, you sometimes find either a purple or a white flower. You can throw five Pikmin into the flower, and the flower spits out either purple or white Pikmin. You will need to protect both types of these powerful Pikmin because they are in limited supply.<br />
<br />
When your sensors detect an object of value, order the Pikmin to carry it back to the spaceship. It's just that easy. OK, it's not just that easy. Finding the treasure is the hard part. You'll find some of the treasure in seemingly inaccessible spots. Other treasure is guarded by nasty, hard-to-kill creatures. And those creatures like to have Pikmin for breakfast, lunch and dinner.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:46:59</pubDate>		</item>		<item>			<title>Luigi's Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/luigis-mansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deaeb237a3bd339f9571946dccdc45b1_sq.jpg" title="Luigi's Mansion Image" /> Awaiting within Luigi's Mansion is a breathtaking (and heart-stopping!) adventure unlike anything you've ever seen on a console. From the brick-walled basement to the gloomy grounds, Luigi's Mansion is packed with chills, thrills and unending surprises.<br />
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As he carefully creeps about the mansion, Luigi will have to find the keys that open the many locked doors. There's plenty of coins, cash and gold bars to be vacuumed up, too. Some money is out in the open, but most is concealed. Luigi will have to use his vacuum to make withdrawals from vases, bookcases, drawers and more.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 08:14:14</pubDate>		</item>		<item>			<title>Prince Of Persia: Sands Of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popsot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d48cb6dcdb04ba53d75e91fad2c360b_sq.jpg" title="Prince Of Persia: Sands Of Time Image" /> To save his kingdom from a devious usurper, the Prince must harness the Sands of Time and endure the assistance of the mischievious Princess Farah.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:54:31</pubDate>		</item>		<item>			<title>Phantasy Star Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PSO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4959e4760f3cb6ebeafbb626e520b8cb_sq.jpg" title="Phantasy Star Online Image" /> This Game Profile covers Phantasy Star Online and all subsequent re-releases.  It does not contain information on Phantasy Star Online Episode III C.A.R.D. Revolution.<br />
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Phantasy Star Online is an online, multiplayer RPG where players group into four-man teams to explore instanced areas of the mysterious planet Ragol.  Players began by creating a unique character, first selecting one of three classes (Hunter, Range or Force) and then one of the four race/gender combinations available in that class.  Races included Humans, Newmans - pointy-eared humans with an affinity for &quot;techniques&quot; - and Casts, which are essentially robots.  Unlike modern MMORPGs, PSO featured a more action oriented combat system that varied depending on your class.  Hunters specialized in melee weapons, Rangers in fire-arms and Forces in techniques, which were essentially spells.  Another unique feature is the inclusion of an offline mode that allows players to explore the game's online areas and take on quests.<br />
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Originally released for DreamCast with a bugfix re-release subtitled Ver. 2, which was also released on Windows exclusively in the Asian market.  Not long after, PSO was ported to the GameCube and Xbox with the inclusion of nearly an entire game's-worth of new content and was aptly titled Phantasy Star Online: Episode I &amp; II.  Phantasy Star Online Episode III: C.A.R.D. Revolution was later released for the GameCube, but with the action RPG gameplay traded in for card battling.  In a return to the series' roots, and its original engine, Sonic Team ported the GameCube/Xbox Episode I &amp; II on to the Windows platform with additional content dubbed Episode IV.  This final version of the game was titled Phantasy Star Online Blue Burst and could be downloaded for free from the official website.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:04:27</pubDate>		</item>		<item>			<title>Resident Evil Zero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvilZero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d11c3232675fb4bda73631ed8edeade9_sq.jpg" title="Resident Evil Zero Image" /> Resident Evil 0 marks the first totally exclusive, original survival horror title for Nintendo's GameCube system. Starring Rebecca Chambers, and a new character Billy Coen in a prequel to Resident Evil 1. Explore new areas of Raccoon City, and search to uncover the secrets of the T-Virus. <br />
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Control both characters simultaneously, switching between back and forth and splitting up to solve new puzzles. Items can now be dropped anywhere in the game, replacing the traditional item boxes in previous games. Detailed character models and realistic backgrounds (mixing pre-rendered pictures with animated effects) take the horror to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 10:58:42</pubDate>		</item>		<item>			<title>Resident Evil Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvilRemake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1b0d45df7c43ade0bd18723a88d8cf3_sq.jpg" title="Resident Evil Remake Image" /> The Raccoon City Police Department doesn't know what happened to the Special Tactics and Rescue Service (S.T.A.R.S.) team it sent out to investigate the Arclay Mountain area on the outskirts of the city, where a number of people have recently gone missing. The unit's helicopter seems to have crashed in the woods, and it hasn't received any contact from the squad since. The department decides to dispatch another S.T.A.R.S. unit, the Alpha team, to check things out. But something goes terribly wrong. <br />
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Players once again slip into the roles of Chris Redfield or Jill Valentine in this enhanced remake of the granddaddy of survival games. The game features beautiful, pre-rendered backdrops that animate realistically and mingle with real-time visual effects, a deadly arsenal of weapons, tons of nasty creatures, and 10 different endings.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:24:41</pubDate>		</item>		<item>			<title>Alien Hominid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienhominid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/854af4cec4ac6bd0126454d3df2235dc_sq.jpg" title="Alien Hominid Image" /> Play as a crash landed alien, searching for it's lost spaceship, slaughtering anything that gets in it's way.<br />
Featuring Metal Slug type gameplay, epic bosses, and smooth animations, you shoot, slice, and ride your way through 16 stages.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:23:02</pubDate>		</item>		<item>			<title>Starsky &amp; Hutch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starskyandhutch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f784ec9c74c64aabbedf698460c78582_sq.jpg" title="Starsky &amp; Hutch Image" /> Starsky &amp; Hutch is a video game of the Cop/Police Game genre released in 2003 by Mind's Eye. The game is based on the Starsky and Hutch television series.<br />
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The Game follows the Adventures of Starsky and Hutch, in three Seasons. The Player must complete missions/episodes throughout the season. The Player is given a rating during an episode, called a &quot;Viewer Rating.&quot; One of the player's primary objectives during the game is to keep the viewer ratings high, keep the viewers of the season interested. The Player loses Viewer Ratings by hitting Civilians, Pedestrians and Buildings. However the Viewer can gain Viewer ratings by shooting special VR Powerups which give the Viewer Rating a boost. However the Viewer Rating drops at a slow rate throughout the episode. Shooting a Siren Powerup stops the Viewer Rating decline for an amount of time. There are Various Powerups throughout the game that the Player can shoot, such as the Double Damage Powerup. The Player's main Objective through season is to catch criminals and occasionally escort other vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 06:47:24</pubDate>		</item>		<item>			<title>Viewtiful Joe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/viewtifuljoe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0632d6bf9ab9f96ac9fedcabbad85f2a_sq.jpg" title="Viewtiful Joe Image" /> Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world's quirkiest million dollar action hero... Joe! More than just any ordinary dude, Joe must transform into the ultimate superhero. It's up to you to activate the correct view mode like &quot;Slow&quot; or &quot;Zoom In&quot; in order to clobber your enemies with beautiful style! You can also speed up or slow down your visual effects for even more &quot;viewtiful&quot; moves. Viewtiful Joe redefines action games by mixing innovative &quot;viewpoint&quot; fighting into amazing cartoon meets noir environments.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 08:49:56</pubDate>		</item>		<item>			<title>Resident Evil Code Veronica X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvilCVX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ef5faf7f693c37cec38e8b170a99beb_sq.jpg" title="Resident Evil Code Veronica X Image" /> Experience a side chapter in the popular Biohazard franchise with Resident Evil - CODE: Veronica X. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. To her horror, she discovers Umbrella Corporation's insidious activities are not isolated to the remote, mid-western city. No. Something much larger is going on here. Flesh-eating zombies and horrific beasts haunt Claire's every move. Just how far does this twisted conspiracy extend? What is Umbrella Corporation really up to? And who is behind this biotech terror? The answer lies within this port of the Dreamcast original, with slight enhancements and added cut scenes. As an added bonus, the first printings of Veronica X shipped with a demo Devil May Cry demo disc.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:28:05</pubDate>		</item>		<item>			<title>Super Mario Strikers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariostrikers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acd8215e419c1d6236b38218acbd25f2_sq.jpg" title="Super Mario Strikers Image" /> Nintendo's foray into sports titles continues with Super Mario Strikers, a new soccer game that's unlike anything ever to hit the pitch. Whether players are freezing their opponents with an ice-cold shell, unleashing a spiny shell on their hapless opponents or making entire teams flee in terror with a roving Chain Chomp, they're sure to see something new around every corner kick.<br />
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Super Mario Strikers features all the favorite characters from the Nintendo universe, as well as four-person multiplayer action that will have players and their friends cheering all night long. Get ready for the world cup of gaming.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 01:44:56</pubDate>		</item>		<item>			<title>Baten Kaitos Origins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batenkaitosorigins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d6541ab5a5464881f0c4b7ce66c8b6f_sq.jpg" title="Baten Kaitos Origins Image" /> Baten Kaitos Origins is a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean, a Gamecube exclusive title released in 2004. The plot revolves around a group of characters who are struggling to discover the source of frightening changes (both natural and political) that are occurring in their world. During their journey, they will learn many details and help flesh out the first game- including how the despotic Empire government came to be.<br />
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In the initial stages, your party will progress in a linear fashion, moving from one area to the next along a set path. After you play the game for a while, you'll acquire a ship that lets you visit areas in the order of your choosing, allowing you to either pursue optional side-quests or blast through the main mission as you see fit.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 01:52:09</pubDate>		</item>		<item>			<title>Mario Party 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioParty7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92999694c7af2a0890414526ddd2102c_sq.jpg" title="Mario Party 7 Image" /> The entire Mario gang is back for the seventh installment of the incredibly popular Mario Party&Atilde;&sbquo;&Acirc;&reg; franchise. Players everywhere will set their controllers to fun as they run, jump, swim and fly through more than 80 new mini-games. But this party's about to get a lot bigger...because EIGHT people will now be able to battle each other at one time. The microphone peripheral from Mario Party 6 also makes a grand return &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;&oelig; and with the new Mic Grand Prix mode, there will be plenty of voice-over madness for everyone. The addition of two new playable characters, Dry Bones and Birdo, will ensure that even seasoned Mario Party vets can experience a new world of wackiness.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 09:11:59</pubDate>		</item>		<item>			<title>Viewtiful Joe 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/viewtifuljoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1e8d51efd2a7230a0dcb17eea9201d6_sq.jpg" title="Viewtiful Joe 2 Image" /> At the beginning of this new adventure, we find Joe and his girlfriend, Silvia, ready to face even tougher enemies and greater challenges. This time around, not only will gamers be able to play as Joe, but as Silvia right off the bat as well. In addition to being equipped with her pompoms, Silvia will be packing some heat as she wields a projectile weapon to help defeat the encroaching evil that lurks in the shadows. Keeping to the stylized yet richly detailed visuals, Viewtiful Joe 2 stays true to its masterfully crafted roots and delivers an even more brilliant and polished videogame. New cinematic visual effect (VFX) powers, such as &quot;Replay&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 09:22:22</pubDate>		</item>		<item>			<title>Ikaruga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikaruga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac6e11b961bb60dcc366c677cda0f502_sq.jpg" title="Ikaruga Image" /> He is Shinra, the lone survivor of a ravaged people. He must battle fiercely, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Take control of the ship Ikaruga - alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal - all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics.<br />
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The gameplay consists of shooting enemies who come in one of two polarities: either black(/red) or white(/blue). The player's ship can be either polarity, and can be switched at will.<br />
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It was released in the arcades in 2001 on Sega's NAOMI system and subsequently ported to Dreamcast in Japan and then worldwide to the Nintendo GameCube. It is a spiritual sequel to Radiant Silvergun.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 09:52:02</pubDate>		</item>		<item>			<title>Mario Power Tennis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariopowertennis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1c1ecd2e894ff2ae652e1349f2deb7_sq.jpg" title="Mario Power Tennis Image" /> The Mushroom Kingdom has hosted tennis tournaments before, but never one as explosive as this one. The wild multiplayer action of the smash Nintendo 64 hit, Mario Tennis, returns with even more powerful shots and new, character-specific power-ups guaranteed to make for the craziest matches ever. Everyone's favorite Mushroom Kingdom characters are here! Donkey Kong and Bowser can hit insanely powerful Megaton Balls, finesse players like Shy Guy can use instant Tornado Returns and defensive masters like Luigi have all kinds of tricks in their bags. Players of all ages can pick up the game and instantly start whacking tennis balls around and yet a deep level of skill awaits those willing to master it. Build up more and more skill points as you play to use stronger and stronger shots with all kinds of spin.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:14:10</pubDate>		</item>		<item>			<title>Phantasy Star Online Episode I &amp; II Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psoIandIIplus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/403fde35198c76a641da96e54f383adf_sq.jpg" title="Phantasy Star Online Episode I &amp; II Plus Image" /> Episode I gives you all the hit content and gameplay from the original PSO and PSO ver. 2. Episode II brings a new full-length adventure that's exclusive to the Nintendo GameCube. You'll face real-time combat with enemies that are more powerful than ever before. New levels, like the breath-taking mountain and beach stages, give you expanded areas of gameplay and deep, lush worlds to explore. You'll also be given all-new quests to complete, additional weapons to master, and lots more rare items to find. Choose your character from the original 3 classes, each with a fourth new being, or from two brand new classes. For intense offline gameplay, team up or compete with up to three of your fellow Hunters on the same console for a split-screen battle. Go forth Hunter, and bring glory to the Guild.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:24:30</pubDate>		</item>		<item>			<title>XGRA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xgra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd286bf75c166ddaf33fd2fea2a68462_sq.jpg" title="XGRA Image" /> In the future racing is faster - much faster. More dangerous - much more dangerous. And it's totally merciless, which means anything goes. Run by the XGRA (the Extreme Gravity Racing Association), this motorized bloodsport throws teams of futuristic bikes and daredevil riders against one another through dangerous tracks that crisscross vast and treacherous landscapes pushing all to their limits.... And beyond!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:40:14</pubDate>		</item>	</channel></rss>