<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'FPS, mods, dev' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/mods/dev/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'FPS, mods, dev' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'FPS, mods, dev' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/mods/dev/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Unreal Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UnrealT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/91e301b073b61d3ded349f8b1b074bc9_sq.gif" title="Unreal Tournament Image" /> Upon its release in early November 1999, Unreal Tournament surprised the gaming community with its rock-solid network code, challenging single-player bot play, unique gameplay modes, and polished presentation. The critics were equally impressed and UT was awarded with Game of The Year honors by a variety of publications, including GameSpy.com and Computer Gaming World. UT was later ported to the PS2, Dreamcast, Linux, and Mac.<br />
Years later, people are still making great modifications and add-ons for UT. One successful community spawned mod, Tactical Ops, was even recently released as an entire stand-alone commercial product.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 11:57:09</pubDate>		</item>		<item>			<title>Meltdown 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/md3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c668dcf69f96c6cef5b09d3273340f2f_sq.jpg" title="Meltdown 3 Image" /> Meltdown 3 is the continuation and final implementation of the Meltdown series for the game Ascension. Meltdown 3 focuses more on the tactical and RTS aspects of gaming, to create a unique new way to play our favorite FPS games. A vast array of weapons, armors, and vehicles allow for an expanded tribes-esque FPS+Z combat experience.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 03:54:28</pubDate>		</item>		<item>			<title>Battlefield 1942: Desert Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BF1942DC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/065b81c21b19b432d57346830014a8c8_sq.jpg" title="Battlefield 1942: Desert Combat Image" /> Battlefield 1942 Desert Combat was a mod created before Battlefield 2. It essentially did what BF2 did before it ever came out brining modern warfare to the fold.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:36:51</pubDate>		</item>		<item>			<title>Doom3CC</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom3cc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/329748413c869b29d995a4a400990115_sq.jpg" title="Doom3CC Image" /> Doom3[CC] adds closed captioning so that hearing impaired, deaf and people who may not understand English well can read text of the spoken dialog and sound effects. It also features a Visual Sound Radar that shows the approximate distance and direction of a sounds origin. The captioning can be read in English, Spanish, Portuegese, French and German. Doom3[CC] was nominated for an award in the Independent Games Festival's Modding Competition of 2006. It has also been featured on the insert discs for PC Gamer UK and PC Zone UK.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:39:45</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Star Wars Jedi Academy: ForceMod 3 Return of the Sith</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54795a26916088089a9023302bf22a31_sq.jpg" title="Star Wars Jedi Academy: ForceMod 3 Return of the Sith Image" /> ForceMod III is a free multiplayer modification for Star Wars: Jedi Academy. It does not work with the singleplayer campaign but it adds much to the multiplayer side. New weapons, classes and class restrictions give the multiplayer aspect of the game a whole new feel.<br />
<br />
Play as a Jedi or Sith and be limited to what force powers are available to your class. Even use &quot;charged&quot; force powers that resemble those from the movies. i.e. Palpatine's knockdown lightning attack, Count Dooku's lighting powered choke, etc.<br />
<br />
Play as a troop commander and have 2 bots follow you around to assist in kills.<br />
<br />
Play as Yuuzhan Vong, a force immune alien race, the perfect anti-force character.<br />
<br />
<br />
<br />
* You need the original game to play.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:23:08</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Call of Duty: Operation Market Garden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codomg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b7785d635941d58cb1c2f8aa0992441_sq.jpg" title="Call of Duty: Operation Market Garden Image" /> Call of Duty: Operation Market Garden mod.<br />
Quality-wise, this is probably the best total conversion mod you'll find for <a href="http://www.greatgamesexperiment.com/game/callofduty1" target="_blank" rel="nofollow">Call of Duty</a>, and quite a bit is included for you to check out! <br />
<br />
There are seven new multi-player maps for you and your buddies to battle it out on, and they're all excellently produced.<br />
<br />
Apart from that, CoD:OMG features a full singleplayer campaign, spanning several missions, featuring the characters from the original game, and is bound to keep you on the edge of your seat!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 11:50:59</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>	</channel></rss>