<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'FPS, Xbox, sci-fi' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/Xbox/sci-fi/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'FPS, Xbox, sci-fi' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'FPS, Xbox, sci-fi' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/Xbox/sci-fi/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Metal Arms: Glitch in the System</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalArms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/329f8c4ab5db130c5234f987b8c14842_sq.jpg" title="Metal Arms: Glitch in the System Image" /> From the Game Box: Blast your way to victory as Glitch, the gunslinging, half-ton fearless bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Unleash a world of pain as your annihilate the General's sinister plan to dominate the world, and salvage the robot race!<br />
<br />
Metal Arms is a third-person shooter based on a planet populated by robots. This game is fun, fast-paced, and humorous along the way. The audio/dialogue of the game is superb, and the game mechanics are generally good, as well. This game doesn't feature the best graphics of its' generation of games, but you hardly notice thanks to the overall enjoyability of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 10:17:09</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Project: Snowblind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Project-Snowblind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41e8da720a9113adc7eda2fc06661559_sq.gif" title="Project: Snowblind Image" /> <div class="user_quote"><span class="quote_from">Game Informer said,</span><blockquote class="user_quote">The Future of War</blockquote></div>
<a href="http://www.greatgamesexperiment.com/screenshot/9f4e4f15e44221f1e1a096fc4e4fd9a6/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/9f4e4f15e44221f1e1a096fc4e4fd9a6_sq.gif" /></a><br />
<br />
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.<br />
<br />
In the not so distant Future, Lt. Nathan Frost is challenged to stop a renegade regime from eradicating the civilized world.<br />
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Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt until he volunteers for a super-soldier transformation for an international army called the Liberty Coalition. A painful series of surgeries gives Frost extra-normal abilities via implanted enhancements, which place him on the frontlines of a war against a destructive regime. After a military coup leaves him stranded in hostile territory, cut off from command with only a handful of men, Frost must stop the militia's secret weapon that threatens to plunge the world into darkness.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Originally intended for release as &quot;Deus Ex: Clan Wars&quot;, the game has some similarity of style and like the Deus Ex series features bio-mods.<br /></li><br />
<li class="user_li">Single player campaign and Robust online multiplayer experience with 16 players and voice over IP support - classic and new multiplayer modes are offered, including exclusive modes for the PlayStation 2 and Xbox console platforms.<br /></li><br />
<li class="user_li">Augmentations such as invisibility, reflex boost and electrical storm give you an edge on the battlefield against your highly equipped and battle-ready foe.<br /></li><br />
<li class="user_li">Equip yourself with an arsenal of expiremental weaonry such as the Riot Wall and Attack Drones, and other high tech gadgetry.<br /></li><br />
<li class="user_li">Pick-up-&amp;-play, intense battlefield action starts at minute 1, pulling the player through a cinematically immersive storyline.<br /></li><br />
<li class="user_li">Wide variety in mission pacing ranges from frenetic action of battlefield chaos to infiltration style missions.<br /></li><br />
<li class="user_li">Vehicles serve as functional obstacle solving tools and as weapons in both single and multiplayer gameplay.<br /></li></ul>
<br />
Developer:  Crystal Dynamics, Inc.<br />
Publisher:  Eidos, Inc.<br />
Release:  February 23, 2005<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Pentium IV 1.5GHz (or AthlonXP equivalent), 256MB RAM, 100% DirectX 9 compatible 64MB Direct3D Card with Pixel Shader 1.1 support (GeForce 3/Radeon 8500+)*, 100% DirectX 9 compatible Sound Card, DVD-ROM driver, 3GB free HDD space // * GeForce 4MX not supported<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 11:53:08</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>	</channel></rss>