<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'FPS, Xbox, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/Xbox/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'FPS, Xbox, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'FPS, Xbox, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/FPS/Xbox/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Call of Cthulhu: Dark Corners of the Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cthulhucorners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/293710a9e31cddc069c1928091418fc5_sq.jpg" title="Call of Cthulhu: Dark Corners of the Earth Image" /> Call of Cthulhu -- Dark Corners of the Earth is a first-person horror game that combines intense action and adventure elements. You will draw upon your skills in exploration, investigation, and combat while faced with the seemingly impossible task of battling evil incarnate.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:18:28</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Grand Theft Auto III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec20b54e4b5f215171a6c8467735263a_sq.jpg" title="Grand Theft Auto III Image" /> Grand Theft Auto III (GTA III) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 (see 2001 in video gaming) for the PlayStation 2 video game console, May 2002 for Windows-based personal computers (PCs), and in November 2003 for the Xbox video game console. A part of the Grand Theft Auto (GTA) series, it is preceded by Grand Theft Auto 2 (GTA2) and succeeded by Grand Theft Auto: Vice City (Vice City). GTA III is also the first in the series to be released on the PlayStation 2.<br />
<br />
The game centers on a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city, before confronting her and eventually taking his revenge. Like its predecessors, GTA III implements sandbox-like gameplay, where the player is given the freedom to perform various activities in a large city, such as completing missions, exploring the city, committing criminal acts, or completing side missions.<br />
<br />
The game concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series contributed to GTA III's positive reception upon its release and became 2001's top selling video game. GTA III's success was a significant factor in the series' subsequent popularity; as of 2006, five GTA prequels set before events in GTA III have been released. GTA III's violent and sexual contents have also been the source of moral panic and controversy.<br />
<br />
Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast (based on New York City and eastern New Jersey). The timeline of the game was intended to be set at the present time around the first release of GTA III, October 22, 2001; this was indicated by the Liberty Tree website, which included plot points that connect to events in the beginning of the game, in its last existing monthly entry, dated October 18, 2001.[7]<br />
<br />
Throughout the story, the protagonist and player character is never named (though he is referred to by several in game characters as &quot;Fido&quot; or &quot;The Kid&quot;). The player character is also a silent protagonist, never uttering a single word.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:42:53</pubDate>		</item>		<item>			<title>Grand Theft Auto: Vice City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTAVC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/115074280c746e23f4fe20b30d326068_sq.jpg" title="Grand Theft Auto: Vice City Image" /> Vice City is a loose prequel to the preceding game in the series, GTA III, which took place in the present day at the time of its 2001 release. The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.<br />
<br />
The player takes the role of Tommy Vercetti, who has recently been released from prison in Liberty City. While attempting to re-establish himself within the Forelli Mafia family, boss Sonny Forelli sends Tommy to Vice City to supervise an important drug deal. At the exchange, masked gunmen kill three of the people involved in the trade (two Forelli henchmen and Victor Vance, Lance Vance's brother), stealing both the drugs and the money Tommy was charged with protecting. Vercetti narrowly escapes and informs Sonny, who demands that Tommy get back both the &quot;product&quot; and the money. Both Sonny and Tommy wish to kill those responsible for the theft.<br />
<br />
Much of the action in Vice City concerns Vercetti's burgeoning criminal empire, spanning drug trafficking, contract killings, counterfeiting, and protection. The player progresses through the game narrative by performing a series of missions, most of which involve criminal activities. This takes Vercetti from being a small-time hood staying in a beachfront hotel to being the city's crime kingpin, but Sonny is looming over Tommy until he finally comes down to get his stuff personally. And in a shootout similar to that of the ending of the Brian De Palma film Scarface, Tommy Vercetti kills Sonny Forelli and his traitorous partner Lance Vance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:15:20</pubDate>		</item>		<item>			<title>Grand Theft Auto: San Andreas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTASA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa0211935cb7f740f6b05261979c42d1_sq.jpg" title="Grand Theft Auto: San Andreas Image" /> Grand Theft Auto: San Andreas (GTA:SA) is an action-adventure game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise and fifth original game overall. Originally released for the PlayStation 2 in October 2004, the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms.<br />
<br />
Set in 1992, the game revolves around the main character, Carl &quot;CJ&quot; Johnson returning home to Los Santos after learning of his mother's murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder while working to reestablish his gang and exploring his own business ventures.<br />
<br />
Much like the previous entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy; hidden content in the game resulted in the game's re-rating and subsequent removal from many retailers' shelves.<br />
<br />
San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, and motorcycles.<br />
<br />
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. drive-by shootings, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the military respond to higher wanted levels.<br />
<br />
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:16:40</pubDate>		</item>		<item>			<title>Halo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c89e10d8514da069a0c7c719158fc22_sq.jpg" title="Halo 2 Image" /> Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004, the game is a direct sequel to the critically acclaimed blockbuster Halo: Combat Evolved. From the day of its initial release, Halo 2 has been the most popular video game on Xbox Live, even after the release of the Xbox 360. On June 20, 2006, more than a half-billion games of Halo 2 had been played on Xbox Live since its debut, and by October 30, 2006, this number was raised to four billion. Halo 2 is compatible with the Xbox 360, including its Xbox Live functionality.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 02:18:15</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Project: Snowblind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Project-Snowblind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41e8da720a9113adc7eda2fc06661559_sq.gif" title="Project: Snowblind Image" /> <div class="user_quote"><span class="quote_from">Game Informer said,</span><blockquote class="user_quote">The Future of War</blockquote></div>
<a href="http://www.greatgamesexperiment.com/screenshot/9f4e4f15e44221f1e1a096fc4e4fd9a6/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/9/9f4e4f15e44221f1e1a096fc4e4fd9a6_sq.gif" /></a><br />
<br />
Experience the dramatic intensity of the frontlines of a war through the eyes of the first of a new breed of super soldiers in this gritty and epic first-person action game.<br />
<br />
In the not so distant Future, Lt. Nathan Frost is challenged to stop a renegade regime from eradicating the civilized world.<br />
<br />
Hong Kong, 2065. 2nd Lt. Nathan Frost is just a regular grunt until he volunteers for a super-soldier transformation for an international army called the Liberty Coalition. A painful series of surgeries gives Frost extra-normal abilities via implanted enhancements, which place him on the frontlines of a war against a destructive regime. After a military coup leaves him stranded in hostile territory, cut off from command with only a handful of men, Frost must stop the militia's secret weapon that threatens to plunge the world into darkness.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Originally intended for release as &quot;Deus Ex: Clan Wars&quot;, the game has some similarity of style and like the Deus Ex series features bio-mods.<br /></li><br />
<li class="user_li">Single player campaign and Robust online multiplayer experience with 16 players and voice over IP support - classic and new multiplayer modes are offered, including exclusive modes for the PlayStation 2 and Xbox console platforms.<br /></li><br />
<li class="user_li">Augmentations such as invisibility, reflex boost and electrical storm give you an edge on the battlefield against your highly equipped and battle-ready foe.<br /></li><br />
<li class="user_li">Equip yourself with an arsenal of expiremental weaonry such as the Riot Wall and Attack Drones, and other high tech gadgetry.<br /></li><br />
<li class="user_li">Pick-up-&amp;-play, intense battlefield action starts at minute 1, pulling the player through a cinematically immersive storyline.<br /></li><br />
<li class="user_li">Wide variety in mission pacing ranges from frenetic action of battlefield chaos to infiltration style missions.<br /></li><br />
<li class="user_li">Vehicles serve as functional obstacle solving tools and as weapons in both single and multiplayer gameplay.<br /></li></ul>
<br />
Developer:  Crystal Dynamics, Inc.<br />
Publisher:  Eidos, Inc.<br />
Release:  February 23, 2005<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Pentium IV 1.5GHz (or AthlonXP equivalent), 256MB RAM, 100% DirectX 9 compatible 64MB Direct3D Card with Pixel Shader 1.1 support (GeForce 3/Radeon 8500+)*, 100% DirectX 9 compatible Sound Card, DVD-ROM driver, 3GB free HDD space // * GeForce 4MX not supported<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 11:53:08</pubDate>		</item>		<item>			<title>Serious Sam 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SeriousSam2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3acf35e0e43cf7c1dd024ad6051a9e8d_sq.jpg" title="Serious Sam 2 Image" /> The series famous for relentless intensity is returning and it's bigger, better looking, and more frantic than ever before. <strong>Sam &quot;Serious&quot; Stone</strong> is back to rescue the universe one bullet at a time against overwhelming hordes of time traveling enemies in <strong>Serious Sam 2</strong>. Built from the ground up with a completely new engine, Serious Sam will be a shot of adrenaline to the hearts of first-person shooter fans across the world. <u>This is serious!</u><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 06:06:00</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>TOMB RAIDER: LEGEND</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraiderlegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d91d6c33356d6092c0c1fe4311189d0_sq.jpg" title="TOMB RAIDER: LEGEND Image" /> In a race against time, Lara must travel across the globe to unearth history's greatest weapon. A legendary artifact of such immense power it could threaten humanity's very existence.<br />
<br />
Take Lara back to the tombs with totally new moves and hi-tech gadgetry in her most explosive adventure ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:42:09</pubDate>		</item>	</channel></rss>