<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'DOS, rpg, free' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/DOS/rpg/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'DOS, rpg, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'DOS, rpg, free' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/DOS/rpg/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ancient Domains of Mystery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ADOM/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed14fe26ff14fb8b5b1b2b2e31941a96_sq.png" title="Ancient Domains of Mystery Image" /> Ancient Domains of Mystery is a roguelike, where the players quest is to stop the forces of Chaos which are invading the world of Ancardia.<br />
ADOM has ASCII graphics, like most other roguelikes, and a fixed overworld, while all dungeons are randomly generated.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 03:57:24</pubDate>		</item>		<item>			<title>Sword of Jade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swordofjade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3db5d03ac5069a12e19b7721ed20eb1_sq.png" title="Sword of Jade Image" /> Sword of Jade is a full-length RPG which took over six years to complete. It's a story of those who choose not to give up on their dreams, and those who do, and the epic struggle for the world that the two groups engage in.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 03:11:25</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>Lothlorien MUD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lothlorien/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18af5350077fbff12456c02d6fd4d9ae_sq.gif" title="Lothlorien MUD Image" /> Think you're the best PKer around?  Lothlorien is a highly <br />
competitive environment, perfect for players that crave rivalries <br />
and challenges.  I strongly suggest all mudders try Lothlorien <br />
and experience what other muds strive for.  <br />
<br />
<li class="user_li">   2 Tiers<br /></li><li class="user_li"> 101 Mortal Levels<br /></li><li class="user_li">   3 PK-Immortal Levels<br /></li><li class="user_li">  26 Races<br /></li><li class="user_li">  15 Classes<br /></li><li class="user_li">  15 Worshipable Gods<br /></li><li class="user_li">  12 Weapon Types<br /></li><li class="user_li"> +20 Guilds/Clans/Player Organizations<br /></li><li class="user_li">   2 Non-PK Organizations for True Roleplaying Lovers<br /></li><br />
<li class="user_li"> Class Specific Combat<br /></li><li class="user_li"> Auto-Questing<br /></li><li class="user_li"> Auction System<br /></li><li class="user_li"> Coliseum Battles + Coliseum Stands<br /></li><li class="user_li"> Mount Riding Available<br /></li><li class="user_li"> Casino and Gambling<br /></li><li class="user_li"> Hierarchal Equipment System<br /></li><li class="user_li"> Banking and Investment Options<br /></li><li class="user_li"> Automated Bloodbaths<br /></li><br />
<li class="user_li"> Bonuses for playtime/hours<br /></li><li class="user_li"> Extensive help-files<br /></li><li class="user_li"> Structured enforcement procedures<br /></li><li class="user_li"> Committed player base<br /></li><li class="user_li"> Detailed areas<br /></li><li class="user_li"> Unique and Stable code<br /></li><li class="user_li"> Dynamic and Challenging combat<br /></li><li class="user_li"> Competitive PK Environment<br /></li><li class="user_li"> Interactive immortal-generated quests<br /></li><br />
<br />
Lothlorien is organized, structured, competitive, and <br />
balanced.  But, if the statistics aren't enough, read <br />
our reviews, listen to our players, the good, the bad, <br />
and the responses.  And you will come to understand what <br />
all our players realize: <br />
<br />
Lothlorien is captivating and truly exceptional.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:24:07</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>The Elder Scrolls: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tesa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11e19c9dded59c269f5b49da082600a0_sq.jpg" title="The Elder Scrolls: Arena Image" /> An CRPG in the fantasy world of Tamriel. The player makes the character, and tries to save the kingdom from an evil usurper. The game is a RPG with heavy customization, and is fairly old. It has been released for free from its developer, Bethesda.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 02:32:44</pubDate>		</item>	</channel></rss>