<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Popular Games Tagged 'DOS, Mac, simulation' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/month/DOS/Mac/simulation/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Popular Games Tagged 'DOS, Mac, simulation' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Popular Games Tagged 'DOS, Mac, simulation' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/month/DOS/Mac/simulation/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
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<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
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<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>Hidden Agenda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenagenda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc25a9f9a4ce49c0a7cbb6a318f3d351_sq.jpg" title="Hidden Agenda Image" /> Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable. The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:25:37</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
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The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
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<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Populous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2420186ca8e0e9832f158ee540b9d71_sq.jpg" title="Populous Image" /> In Populous you play a god, who has to watch over a people and make them stronger, so that eventually your people can conquer another group of people which are controlled by another god.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:37:35</pubDate>		</item>		<item>			<title>Populous II: Trials of the Olympian Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/372888de164104766352b4550217c5fc_sq.jpg" title="Populous II: Trials of the Olympian Gods Image" /> Populous II is a direct sequel to <a href="/game/populous" class="game_link">Populous</a>. In this sequel you have to take your people to victory against the ancient Greek gods.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:56:03</pubDate>		</item>	</channel></rss>