<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'wolverine' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/wolverine/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'wolverine' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'wolverine' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/wolverine/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Marvel vs. Capcom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mvc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/059a934e6b171f0e2a49d075a3fc4b8a_sq.jpg" title="Marvel vs. Capcom 2 Image" /> There really isn't much of a story to this game. There's an evil character named Abyss who is destroying the Earth. Ruby Heart discovers this, and characters are sent to destroy him.  Unlike the first game, there was only one ending no matter who the game is completed with. <br />
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The gameplay has fairly standard fighting controls (two punch, two kick, two assist). There are also combo and super combo moves, as well as combos that can be done with more than one character.<br />
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Probably the most unique thing about it is the diverse cast. One side of it comes from all over the comic world, and the other side comes from some of the great 2-D fighting games of all time. Finally getting to fight using such big names that people never expected to be in the same game together was and still is a huge deal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 06:09:39</pubDate>		</item>		<item>			<title>Wolverine: Adamantium Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wolverineadamantiumrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a01908b9a084845b00398e50d1e60f02_sq.jpg" title="Wolverine: Adamantium Rage Image" /> Wolverine: Adamantium Rage is a 16-bit platform-action game released for both the Super NES and the Sega Mega Drive in 1994. The Genesis version was published by Acclaim and developed by Teeny Tiny games, while the Super Nintendo version had LJN as the publisher, and Bits Corporation as the development studio. Both versions of the title differed from one another in some key areas, but their story and gameplay remain largely similar.<br />
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The SNES version follows Wolverine as he receives a mysterious transmission via computer; someone or something has information about his past and arranges for them to meet at a undisclosed location in Canada. It's here where the game's first stage begins; a laboratory teeming with armed guards and sentry robots.<br />
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The Genesis version had a narrative that was a little more vague in its presentation. Wolverine is shown holding what looks like a crumpled newspaper, and expresses his desire for revenge. He then recounts the procedure that he underwent which bonded Adamantium to his bones. It's at this point where the same laboratory level begins without much explanation as to why, or how Wolverine got there.<br />
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The rest of both games see Wolverine chasing down details to his past while meeting and battling several villains and arch-enemies along the way.<br />
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Both versions share similarities with Nintendo's Metroid franchise, as Wolverine jumps and attacks through large multi-floored levels, attacking doors to give him access to new areas. It's also here were both versions have some major differences as well. The SNES version requires a set amount of enemies to be destroyed before entry to the next area is granted. The Genesis version however, has a countdown timer that expires if the player takes too long, where upon the Wolverine comic character Elsie Dee automatically finds Wolverine and kills him, wasting one of his 5 lives. Both games give Wolverine a percentage of his available health, always starting at 100%. Upon taking damage, his energy will recover overtime thanks to his mutant healing factor. The SNES version has this being a slower process, but the player can wait as long as they want to regain 100% health. Genesis users however don't have that luxury as the previously mentioned count down timer will keep them moving.<br />
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Wolverine also has different move sets based on what version the game is being played on. The SNES for example, has Wolverine being able to climb on any wall or ceiling with his claws, and is able to make springing leaps. The Genesis version has Wolverine being able to roll up into a ball and travel short distances, much like the Metroid heroine, Samus Aran.<br />
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Each stage is usually ended with a boss confrontation, and these differ from level to level between each version as well. The Genesis game also places more emphasis on basic puzzle solving, and not level navigation and enemy destruction like the SNES version does.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:35:54</pubDate>		</item>	</channel></rss>