<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'shooter, free' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/shooter/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'shooter, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'shooter, free' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/shooter/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>rRootage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrootage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e14ce725973d8e9472c3ec3c90eb24e2_sq.png" title="rRootage Image" /> rRootage is an abstract scrolling shooter game, centered around fighting a continually reappearing boss.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:03:40</pubDate>		</item>		<item>			<title>TUMIKI Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tumikifighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/891a386b7266cad1249bca2b8271cebd_sq.png" title="TUMIKI Fighters Image" /> TUMIKI Fighters is a sticky 2D shooter. Stick more defeated enemies to your plane and become much stronger!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:29:42</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Mu-cade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mucade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9b39b7b400d9479869828b4e5c041e2_sq.png" title="Mu-cade Image" /> The Physics Centipede Invasion, where you fight to keep yourself from being pushed off the small arena and into the botomless void below it.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:45:53</pubDate>		</item>		<item>			<title>RaidenX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raidenx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7837cb7954a91b8cf2b9524c6222534_sq.png" title="RaidenX Image" /> RaidenX follows the same formula of virtually every other shmup: Powerful weapons, lots of enemies, plenty of powerups. Collecting powerups of the same colour in a row will make your weapons more powerful!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:00:19</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Noiz2sa</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/noiz2sa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2afdcdfe1ca764168b7c185e178ed38_sq.png" title="Noiz2sa Image" /> Noiz2sa is an abstract shoot 'em up game.<br />
<br />
You encounter waves of enemies and periodically a boss fight. You score by collecting the green squares left behind by defeated enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:45:42</pubDate>		</item>		<item>			<title>Duo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6fd0cf2a5fd5dc5ecdd952f429d5e2_sq.jpg" title="Duo Image" /> No nonsense old-school 2D blasting action with original gameplay twists and surprises and enough challenges for even the most battle hardened of players.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:57:04</pubDate>		</item>		<item>			<title>Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/allegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b7e5bce6152279ad5cb8cb1ae6bee6_sq.jpg" title="Allegiance Image" /> Allegiance, the multiplayer space-combat game from the minds of Microsoft Research, combines the challenges of tactical squadron-based combat, intense one-on-one space dogfights, and amazing graphical and sound effects into a space-action experience like nothing you've seen before.<br />
<br />
Allegiance is an online multiplayer game featuring a mix of 3D space combat, and real-time strategy.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 12:55:54</pubDate>		</item>		<item>			<title>thing thing 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thingthing3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53995d7effd7110179d2f37d66bdc837_sq.jpg" title="thing thing 3 Image" /> thing-thing3 is a shooter game where you take on zombies and other things in order to complet your goal and unlock bigger and badder guns i hope u like it!!! I did :)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 10:02:46</pubDate>		</item>		<item>			<title>Gunroar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gunroar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ad0061244df9140c49362c9d40f3b79_sq.png" title="Gunroar Image" /> Gunroar is an 360-degree gunboat shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:12:14</pubDate>		</item>		<item>			<title>Titanion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/titanion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe828c4bfb7eacf838f7b33e8ee9a346_sq.png" title="Titanion Image" /> Titanion is a scrolling shoot 'em up, along the lines of classics such as Galaga.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:58:52</pubDate>		</item>		<item>			<title>Burn the Trash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BurntheTrash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c226dcfe5a8680c2ef8652911740a3df_sq.jpg" title="Burn the Trash Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 10:42:28</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
<br />
The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
<br />
The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
<br />
R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>PARSEC47</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/parsec47/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb03a8dcf69910747f98efaa533fa315_sq.png" title="PARSEC47 Image" /> PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modenly.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:32:37</pubDate>		</item>		<item>			<title>Trouble In CloudLand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloudland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c267c092dcb531a4e81a923925b51ec1_sq.png" title="Trouble In CloudLand Image" /> Trouble In CloudLand is a 2D game that features star-shooting mayhem and powerup collecting goodness. Conquer three unique worlds populated by troops of loveable but devious foes. Simple controls put you right in the action, while allowing for multiple play styles. Evolving gameplay will challenge even the most experienced of players. Trouble In CloudLand was developed over four months by Joshua and Jony. It was programmed using Python and Pygame in Eclipse.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 02:15:01</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>mono</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mono/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ad79a835f5e5cf86e729495afdd4cf2_sq.gif" title="mono Image" /> In something of a departure for us we're not going to try and claim this has any original features, gameplay twists or surprises.<br />
<br />
Initially only written to test a few routines we're writing for our main project, we've decided to release it anyway in the hope someone might get some enjoyment from it<br />
....God knows there are plenty of strange people on the internet  ;)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 06:28:10</pubDate>		</item>		<item>			<title>B29 Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/B29Assault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59666ea46a57db1c9a9e1744e4fca9cd_sq.gif" title="B29 Assault Image" /> In the mid 21st century the world has been taken over by terrorists. You come from the future to change the past. Your weapon? A radical, 23rd century remake of the B29 bomber. Your objective is to destroy the terrorist threat that has control of the world!<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 09:14:33</pubDate>		</item>		<item>			<title>Luminara</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/luminara/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04f73b091b9139114c1f713d579bb0d4_sq.jpg" title="Luminara Image" /> A game very similar to geometry wars. Shoot everything that comes at you picking up powerups along the way, be sure to get your awesome meter as high as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 05:50:28</pubDate>		</item>		<item>			<title>Riders on the Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riders-on-the-storm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/313765a7e754a8262d020f9eeed41c7d_sq.png" title="Riders on the Storm Image" /> Riders on the Storm is an experimental shmup for the Autofire 2007 Shooter Competition at Shmup-Dev.<br />
<br />
It started off as a title, named after the classic song by The Doors. Inspirations also include Plasma Pong, and Real-Time Fluid Dynamics for Games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 02:19:59</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Rounded Bugs Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RoundedBugsEx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea21c99dc2cea034da0ec27356e3aed1_sq.jpg" title="Rounded Bugs Ex Image" /> Bugs are invading the program, the Trieyed bug has kidnapped the VIP Bug, the VIP Bug is who research new methods for killing bad bugs. Before being kidnapped, he activated an alarm that warn the cursors that they had to come quickly. And they came to the VIP base to fight the bugs. Cursors were wining but, suddenly, a shadow cover all the battlefield and suddenly, a strong light killed all the cursors. Well, not all, not to our hero, the red cursor, in Rounded Bugs Ex you will have to help him to rescue the VIP and revenge your friends.<br />
<br />
40 levels of fun, game bosses and lots of diferents kinds of enemys!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 02:08:18</pubDate>		</item>		<item>			<title>Spinning Circles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spinningcircles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e336c80ddf28aa5a6da753e44d19633a_sq.jpg" title="Spinning Circles Image" /> Move around the circles and time your shots to get into the middle of the circle.  See how many you can get within the time limit.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 06:21:18</pubDate>		</item>		<item>			<title>Space Rocks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerocks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/288ea3fbfaaa3f3d76bf26a9decceaef_sq.jpg" title="Space Rocks Image" /> This started out as a homage to asteroids and has turned into a fun little project that I've been adding functionality and polishing it up. Please give feedback! Thanks! games@digitalblur.com<br />
<br />
How to play Space Rocks Beta v0.3:<br />
<br />
-Control the ship by moving the target cursor with the mouse and press 'W' or the right mouse button.<br />
<br />
-Additionaly you can use the 'A' and 'D' keys to rotate the ship left or right (currently needs work).<br />
<br />
-Shoot the asteroids with the left mouse button or the spacebar.<br />
<br />
-Pause the game by pressing 'P'<br />
<br />
-Use your ammo and thruster sparingly, you have a limited amount. Watch the icons in the upper left corner to monitor your levels. Pick up the powerups with an 'A' to recharge your ammo and powerups with a 'E' will restore your thruster energy.<br />
<br />
-The ship icon in the upper left corner of the screen will turn darker red every time an asteroid hits your ship and will be on fire when your damage is critical mass. Pick up the powerups with the '+' in the middle to recharge your sheilds and restore the ships health. It is on loan so - you break it you buy it...<br />
<br />
-You can pick up powerups after you destroy certain asteroids.<br />
<br />
Have Fun!<br />
<br />
Tom Bentz<br />
games@digitalblur.com<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:26:30</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
<br />
Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
<br />
<br />
Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>Combat Heaven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/combatheaven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49f83723f9d01894f0d85570490063c3_sq.jpg" title="Combat Heaven Image" /> You are a super soldier standing up against an entire army.  Upgrade your weapons and armor to defeat the tanks and artillery.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:01:56</pubDate>		</item>		<item>			<title>Pilot V3.1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17a3840ce52565bf3f62d7de50ab59ae_sq.png" title="Pilot V3.1 Image" /> A 2D Space Shooter I'm currently working on.<br />
It currently has 10 missions, and a incomplete tutorial.<br />
<br />
Story mode is currently not available (as I have to make it!) but you can get a brief introduction if you select it.<br />
<br />
You can select from 6 different ships, each with their own special ability and stats.<br />
There are currently 5 different types of enemies, asteroids, and mines, but this will increase during production.<br />
<br />
Press F1 during gameplay to find out the controls<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 12:32:06</pubDate>		</item>		<item>			<title>Bolo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bolo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abecf7188c5e38e3cb9ff73b46a5176c_sq.gif" title="Bolo Image" /> Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 06:48:15</pubDate>		</item>		<item>			<title>GraviTron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GraviTron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa6eaaab548ef88b472161d04cc1792a_sq.jpg" title="GraviTron Image" /> Pilot your craft into dangerous caverns, rescue stranded space -men, destroy all reactors and return home in time for tea.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:03:41</pubDate>		</item>		<item>			<title>Stick Soldiers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fab335fc7c61a4a79fd653acdc79c741_sq.jpg" title="Stick Soldiers II Image" /> Stick Soldiers II is a free flash-based game that has cought my attention ever since I played the first part and has eversince been one of my favourite flash games. I can only recommend this to anyone!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:57:43</pubDate>		</item>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
<br />
Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Counterclockwise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/counterclockwise/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c262b4c5beb789eb14c4fd790237bef_sq.jpg" title="Counterclockwise Image" /> Counterclockwise is a remake of 1983 Spectrum game &quot;Knot in 3D&quot;. Your goal is to navigate a mass-trail propulsion craft through zero-G space and survive as long as you can. There are other crafts (chasers) around, trying to cut you off with their trails. Avoid crashing into trails and showoff some fancy flying and shooting skills for extra score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:48</pubDate>		</item>		<item>			<title>Bloodmasters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fac2ff850ef55ec08a5601bc3fb63ac3_sq.jpg" title="Bloodmasters Image" /> Arcade, oldschool multiplayer and bloodshed.That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter. The game supports Deathmatch, Team Deathmatch, Capture The Flag and Scavenger game modes. The game is completely freeware and without ads, spyware or other unwanted garbage.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 05:09:31</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>naac</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d0db70e068e780dd1a1f20ce515779f_sq.jpg" title="naac Image" /> NaaC is a fast single-screen shooter in which you can kill thousand of smelling aliens. Play as a space marine, kidnapped from the Earth, packed with only a jetpack and a pistol, and defeat a horde of monster! <br />
<br />
&quot;What Bloody Monkey has given us is a frantic, no-holds-barred, gore filled, blood soaked tour-de-force of non-stop thrilling kill-everything-you-see action. In short, its fun. Lots and lots of fun.&quot; (Jay is Games)<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 05:48:47</pubDate>		</item>		<item>			<title>Shoot the Messenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoot-the-messenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad674445039f59fee2f1e407a1ac378a_sq.png" title="Shoot the Messenger Image" /> Burnie the Fire Elemental must survive waves of attacking demons while preventing the Bat-Like Mailer Daemons from escaping to deliver a message.<br />
<br />
Each time a Mailer Daemon gets past him, the time limit is suspended, and he must battle a gigantic multi-tentacled, shape-changing demon called the Zuuling.<br />
<br />
Move Burnie using the keyboard, and fire by aiming the mouse. The longer you hold the mouse button, the larger the fireballs Burnie can hurl. Large fireballs are faster and can burn through multiple demons.<br />
<br />
Shooting fireballs uses Mana, which can be replaced by holding the spacebar to Meditate. Meditation leaves Burnie vulnerable. Demons drop mana powerups when you send one fireball through multiple demons, each one leaves a larger powerup. Demons also drop life powerups when you create chain-reactions by burning demons that touch each other.<br />
<br />
The game is actually episode 112 of the webcomic Nerdcore: the Core Wars. There are three possible endings, depending on how well you perform. The game has 3 difficulty modes, 3 speed settings, and Audio options.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 02:02:13</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Zombie World 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombieworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f218cdefdbcbb56fb7c3f51be278dfe0_sq.jpg" title="Zombie World 2 Image" /> You have 30 zombies to get points from shooting zombies.  Zombies can be shot in the head, chest, and arms, with each part being worth one point.  Shoot as many zombies as you can as much as possible in 30sec.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 04:44:26</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>A7Xpg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a7xpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/467c27570cd3e708a235c36e995ac9fc_sq.png" title="A7Xpg Image" /> A7Xpg is an old school chase action game. Control your ship in a small space, collecting gold and avoiding enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 05:44:07</pubDate>		</item>		<item>			<title>Critical Mass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CriticalMass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9178853ac5fed471e0d1dfb03ef2dbe4_sq.jpg" title="Critical Mass Image" /> (aka Critter)<br />
<br />
Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the &quot;goodies&quot;, you have been placed into a tiny spacecraft and sent after them.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:33:33</pubDate>		</item>	</channel></rss>