<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'rts' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'rts' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'rts' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
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Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Warcraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/war2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75014af012c4ee0306f1193b5a4627ef_sq.jpg" title="Warcraft 2 Image" /> Warcraft II Battle.net Edition is the continuation of the ruthless clash between the armies of the noble Humans and the brutish Orcs. From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth. Along the way you'll need to carefully manage your limited resources to successfully construct and rule your medieval empire while engaging in real-time tactical warfare over land, sea and air.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 02:25:32</pubDate>		</item>		<item>			<title>Warcraft 3: Frozen Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-tft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bbddd0f2aeb866470582a6b04c3620_sq.jpg" title="Warcraft 3: Frozen Throne Image" /> Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga! In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:35:24</pubDate>		</item>		<item>			<title>Warcraft III: Reign of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-roc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767a2feb9188589cdcd2cf8b984c5c14_sq.gif" title="Warcraft III: Reign of Chaos Image" /> It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. <br />
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Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:50:23</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
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By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
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The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce758e1d0f0d16f076c8fc33dd1eaeea_sq.jpg" title="Warhammer 40,000: Dawn of War Image" /> <em>From the Developer's web site:</em><br />
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Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition.<br />
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Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:15:15</pubDate>		</item>		<item>			<title>Warhammer 40,000:  Dawn of War Winter Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwarwinterassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a4831d679480d0819985c0cf9753c71_sq.jpg" title="Warhammer 40,000:  Dawn of War Winter Assault Image" /> <em>From the Developer's web site:</em><br />
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Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Winter Assault promises to be one of the biggest expansion packs ever.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:18:37</pubDate>		</item>		<item>			<title>Age Of Mythology</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofmyth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55ea95b092d43c17de8592258cb4e343_sq.jpg" title="Age Of Mythology Image" /> Age of Mythology (also known as AoM) is a mythology-based real-time strategy (RTS) computer game by Ensemble Studios. It was first released in November 2002, by Microsoft Game Studios. Following both good reviews and sales, Age of Mythology: The Titans expansion pack was released in 2003. Although it is a continuation of the Age of Empires series, Age of Mythology focuses less on historical accuracy, instead centering around the myths and legends of the Ancient Greeks, the Ancient Egyptians, and the Norse.<br />
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Age of Mythology is different from other Ensemble Studios games because it takes place in a Pantheistic solipsistic universe. Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, &quot;Age of Mythology&quot; follows the exploits of a band of heroes, in an adventure that takes them through all three civilizations.<br />
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 Taking on the role of one of nine ancient civilizations, players guide their people to greatness by commanding all aspects of their empire: gathering resources, raising massive armies, waging war against enemies, establishing profitable trade routes, building new settlements, enhancing production or military might with improvements, exploring new frontiers, and advancing through four distinct ages.<br />
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 In their struggle for supremacy, players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies' strength. Players may also call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.<br />
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All of this is brought to life using a revolutionary 3D engine developed by Ensemble Studios. The engine is capable of providing the most realistic, beautiful, and immersive world ever seen in a real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:36:17</pubDate>		</item>		<item>			<title>Command and Conquer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CnC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20e3e90890b8e5ecbe6ca4599c2ecc9_sq.jpg" title="Command and Conquer Image" /> Command and Conquer. The very mention of this game sends shivers down the spine of any gamer born before 1995. The game that (while not inventing the genre) almost singlehandedly brought the RTS genre into the minds and harddrives of the general gaming public. <br />
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In the game, you play as a lowly general fighting for either the (supposedly) good Global Defense Initiative, or the semi-terrorist Brotherhood of NOD. Both struggling to unlock and control the secrets of the mysterious new lifeform &quot;Tiberium&quot;. Eventually, as the plot thickens, you will learn just how  the Tiberium future really is.<br />
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The gameplay is fairly simple by todays standards, being composed of the now-standard RTS mechanics, but in 1995 it revolutionized the gaming world. This game has a superb storyline, great gameplay, and really is a classic.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:27:31</pubDate>		</item>		<item>			<title>Homeworld 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45a738bc04f5ce8dbb70754bff7d0a34_sq.jpg" title="Homeworld 2 Image" /> Homeworld 2 is the sequel to award winning 3D real-time strategy game from developer Relic Entertainment.<br />
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The game takes place a hundred years following the events of Homeworld and pits the player to defend  the homeworld from the new threat, the Valgyr.<br />
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Homeworld 2 continues the original's core gameplay with new added features, graphics, improved audio, and a brand new campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:24:34</pubDate>		</item>		<item>			<title>Homeworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68b00720cbf6f5fde329d32de9ee8d2b_sq.jpg" title="Homeworld Image" /> Homeworld's epic tale begins in the far reaches of the universe. You were the benign lords of a peaceful society located in the center of a lush spiral galaxy. For as long as anyone could remember, no one challenged your peaceful existence. But then came the conquerors, invading with the sole purpose of overtaking your world. Billions died, and the survivors were relocated to a cold, lifeless planet on the edge of the galaxy. Hundreds of years later, all knowledge of your previous existence has been lost. Only vague myths remain, until the discovery of an ancient tablet buried within the ruins of a half-destroyed craft in the great-banded desert. This Guidestone reawakened the knowledge of your ancestry, and set your race on the path home - coordinates leading straight into the heart of the galaxy. Sixty years ago, construction began on the giant Mothership that will carry millions of your people into deep space. Construction is now complete. Your journey to the Homeworld begins here...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:19:35</pubDate>		</item>		<item>			<title>Age of Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AOE1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/451a05abd618ccf5bb3b9f438aef7376_sq.png" title="Age of Empires Image" /> Age of Empires involves building a civilization consisting of many different groups, such as the Greeks, Egyptians, etc. that start out in the stone age, and gradually move up to the final stage which is iron. There are 6 different types of fighting that can occur. One being sword, 2 being archery, 3 being mounted horse, 4 being religious between priests, 5 being battles between catapults and ballistas, and 6 being between ships. Many of the different types are mixed in with each other, such as archery horsemen. AoE was one of many great strategy games based around previous civilizations.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 10:25:38</pubDate>		</item>		<item>			<title>Command &amp; Conquer : Red Alert</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cncredalert/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2b89fe382510a5a6140f326ff0dc454_sq.jpg" title="Command &amp; Conquer : Red Alert Image" /> Command &amp; Conquer : Red Alert is the prequel to the award winning Command and Conquer : Tiberian Dawn.<br />
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The game is set in an alternate history.  Albert Einstein goes back in time, with a time machine, he grabs Hitler, and they beam away somewhere, you learn later that WW2 never happened, but the Soviet Union grew quite powerful and a war was inevitable <br />
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Some of the new features you'll see in Red Alert are the graphic updates, they are absolutely stunning.  The upgrade over C&amp;C TD, really blows your mind.  <br />
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The ability to fight in the air and at sea has been added to the game, something really not seen in gaming before this.<br />
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A simple, easy to use map editor was included in the game, and if i could use it at my young age back then, it must be good, trust me.<br />
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A great prequel to C&amp;C, a legendary classic, and a must have.<br />
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Publisher    :   Virgin Interactive Entertainment<br />
Developer    :   Westwood Studios<br />
Release Date :   October 31st 1996<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:20:20</pubDate>		</item>		<item>			<title>Rome: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rometotalwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52c73b9ce3136da0d680b9c51557ee87_sq.jpg" title="Rome: Total War Image" /> Rome: Total War is the third game in the popular Total War series. The player begins by choosing to play one of three Roman factions: the Brutii, the Julii and the Scipii. The player must manage each city under the faction's control, build armies, assign faction members to positions of mayor or general, and expand the faction's territory by defeating enemy factions such as Gaul, Greece, Macedonia, and many more. Meanwhile, the other Senate issues special missions for the player to complete and gain favor. Senate offices may be assigned to faction members. As the game progresses, each faction member's political and military influence can grow or shrink. If the faction leader dies, he is replaced by an heir. It is up to the player to choose who is in line for that role. Once the game reaches a certain point, it changes up and the player must fight the other Roman factions for control of Rome.<br />
<br />
When combat takes place, the game moves from the strategic, turn-based map view to a full 3D real-time tactical view. The player has several units under his command, usually comprised of 50 or more individual soldiers. Each unit (not each soldier) can be maneuvered individually or all units as a massive formation. Siege equipment can be built to capture cities, the citizens of which can be left as they are, enslaved, or slaughtered at the player's discretion. Mercenaries can be recruited to fill in weaknesses in a particular army, but their loyalty is not at all assured and they, like the cheap peasant units, may prove unreliable and in fierce combat -- units with low morale may break and flee the field. When an army engages the enemy, if another friendly army (of the player's own or that of an ally) is within range, they will rush to reinforce the battle.<br />
<br />
The combination of turn-based and realtime strategy is quite enjoyable. The scope of the game makes for some long and often intense playing sessions. Plus, when a player beats a particular faction other than the three starting Roman factions, it then becomes playable. So there is a great deal of replayability as well.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 05:13:30</pubDate>		</item>		<item>			<title>Star Wars: Empire At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5366147465c0eaa0e32c219023b66bd_sq.jpg" title="Star Wars: Empire At War Image" /> This game starts before A New Hope with the Rebels struggling to secure the Incom T-65 X-Wing Starfighter.  You can fight the battle on many fronts, on land and in space.  You can also bring heros into battle to add attributes to your characters.  For example using Darth  Vader adds points to your stormtroopers' fighting ability.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 11:19:15</pubDate>		</item>		<item>			<title>Rise of Nations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riseofnations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd791c972859100d0978f55f48e293cc_sq.jpg" title="Rise of Nations Image" /> In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.<br />
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This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.<br />
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Generally speaking, you start the &quot;ancient&quot; age and work your way all the way up to the information age and slightly beyond.<br />
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Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific &quot;wonders&quot; which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:57:46</pubDate>		</item>		<item>			<title>Syndicate Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SyndicateWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee15c34e69b7aa601e7ffcda671687c5_sq.jpg" title="Syndicate Wars Image" /> Syndicate Wars presents a rough sequel to the events in Syndicate. At the game's opening, the player-controlled syndicate (called the Eurocorp Syndicate) is at the peak of its power (achieved in the previous game), an alliance of corporations controlling the world through a combination of military and economic power, and technological mind control. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 11:14:12</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
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Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals Zero Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenZH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b86a50d7b7241a84fe5ee59dc7572b01_sq.jpg" title="Command &amp; Conquer Generals Zero Hour Image" /> Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command &amp; Conquer: Generals. It was released one year after the main game and is currently in version 1.04.<br />
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Zero Hour added several new abilities to each side, and a new mode of play called Generals' Challenge. In Generals' Challenge the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful &quot;boss&quot; general. The expansion also introduces new characters (enemy Generals, and newscasters, who brief the player.)<br />
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<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_-_Zero_Hour" target="_blank" rel="nofollow">Source:  Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:34:47</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
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In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>Giants: Citizen Kabuto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/giants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37c031a9c67456dac0039627f39c3829_sq.jpg" title="Giants: Citizen Kabuto Image" /> Everything about this game is strange.<br />
<br />
Your character choices are: a jetpack-loving British-ish alien, a semi-mermaid sorceress/archer, or an incredibly huge roaring monster that eats everything.  All of them are a lot of fun and you play as each during the game's campaign.<br />
<br />
Gameplay is usually third-person shooting, but there's also resource collection, base-building, and even some vehicle races.<br />
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The most unusual thing about Giants is that it tries to be funny - and is funny!  Don't skip the cut-scenes on this one.<br />
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Multiplayer supports large games with different modes.  The most common is base vs base where each team tries to collect the most resources (brainy smarties) and destroy the enemy teams's base before it can be rebuilt.  Resources are spent on buildings for weapon upgrades, base defense, and vehicle production.  One player can be the giant Kabuto who's almost impossible to take down.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:46:03</pubDate>		</item>		<item>			<title>Command and Conquer Renegade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ccrenegade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02bbb6f95ac3d7d720093f059bbb55b8_sq.jpg" title="Command and Conquer Renegade Image" /> It's an RTS, but nobody has an overhead view.  Everyone is a soldier.  Online Multiplayer is the core fun of this game and it does that well.<br />
<br />
GDI fights NOD and both teams start with a complete base.  The base has buildings for vehicles, power, resource collection, character upgrades, and defense.  The objective is to destroy the other team's base.<br />
<br />
Players go about it by killing enemies, destroying the other team's (automated) resource collector, or by healing allies.  Whenever a player does any of these things they earn money for themselves and that's what makes Renegade so interesting.  There's nobody managing the team or overseeing everything from above.  It all works because players are rewarded for being effective.  Player income is used at the base for upgraded weapons or vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:13:47</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenereals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c427ac02c898255fab02a34899a6258f_sq.jpg" title="Command &amp; Conquer Generals Image" /> Command &amp; Conquer: Generals is one of the most recent real-time strategy games in the Command &amp; Conquer series. Generals utilizes the SAGE (Strategy Action Game Engine) engine. This proprietary engine is an extended version of the Command &amp; Conquer: Renegade 3D engine, and Electronic Arts has not made any announcements as to whether or not it will license the SAGE engine to other developers, however it has been used for other EA games such as The Lord of the Rings: The Battle for Middle-earth and Command &amp; Conquer 3: Tiberium Wars.<br />
<br />
Generals was released onto the Microsoft Windows platform in 2003, and a Mac OS version was released in 2004, marking the return of the Command &amp; Conquer series to that platform.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 01:01:54</pubDate>		</item>		<item>			<title>The Battle for Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleformiddleearth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/756bf0fa7deb7b7378dce733670cdbeb_sq.jpg" title="The Battle for Middle Earth Image" /> <em>From the Developer's web site:</em><br />
<br />
<div class="user_quote"><blockquote class="user_quote">Command the legendary heroes and armies of Middle-earth in a real-time, open world.</blockquote></div>
<br />
Experience Middle-earth like never before in The Lord of the Rings, The Battle for Middle-earth, the first The Lord of the Rings game that puts you in command of a real-time, open world. Control the legendary heroes, massive armies, and epic campaigns of Middle-earth in over 25 missions based on all three films of The Lord of the Rings trilogy. From waging all-out combat among the vast forces of good and evil to controlling your favorite heroes and characters to managing the troops and resources of your side, the fate of a living, breathing Middle-earth is in your hands.<br />
<br />
<em>From the contributor:</em><br />
<br />
The Battle for Middle Earth is surprising in that it takes some bold steps to change the RTS standard fare with a very high profile franchise. Most notably, the system for creating buildings and your base in general is very different from the RTS standard. Many people don't care for it, and it was in fact revised for the sequel. Whether that change bothers you or not, the game is enjoyable and also introduces a high-level campaign map which adds another level of tactics and decision making for the player.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:10:47</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>Shogun: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoguntw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f69526f4aee99531a2905ae37c1a33da_sq.jpg" title="Shogun: Total War Image" /> Total War is the complete experience of warfare presented in the most realistic way possible through the use of state of the art technology in graphics and AI. You'll need strategic brilliance to manage your campaign, with the training, recruitment and funding of your armies. You'll need cunning to deploy spies and emissaries to outwit your opponents while maintaining a web of alliances. And you'll need tactical brilliance to take your army out onto the battlefield and crush your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:12:09</pubDate>		</item>		<item>			<title>Command &amp; Conquer Tiberian Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCTS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39a8fa13306cf7b95b8f03d80a85493a_sq.jpg" title="Command &amp; Conquer Tiberian Sun Image" /> Command &amp; Conquer: Tiberian Sun is the sequel to Command &amp; Conquer: Tiberian Dawn, to be followed by the upcoming Command &amp; Conquer 3: Tiberium Wars in the Tiberian series. The game takes place about 30 years after the end of Tiberian Dawn. In the 2030's, when the Global Defense Initiative (GDI) and the Brotherhood of Nod are again at war in a battle for the future of the world.<br />
<br />
Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 12:55:10</pubDate>		</item>		<item>			<title>Populous: The Beginning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1073c61abb0f4abcf8b7900bbc9d3d73_sq.jpg" title="Populous: The Beginning Image" /> In Populous: The Beginning you no longer control a god, watching over your people, instead you are the shaman of a tribe.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:03:15</pubDate>		</item>		<item>			<title>Defcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3635013ac7c4e32cdda1cabd4b1851b_sq.jpg" title="Defcon Image" /> You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.<br />
<br />
Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!<br />
<br />
<strong>It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 03:32:09</pubDate>		</item>		<item>			<title>Battlezone II:  Combat Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone2-CombatCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddf690aee380765e9b823c546c87ae92_sq.jpg" title="Battlezone II:  Combat Commander Image" /> The war over bio-metal continues in this sequel to the 1998 &quot;Battlezone&quot;, which itself was a remake of the much earlier arcade game.  Like it's predecessor, it's a 3d hybrid of a tank sim, fps and rts.<br />
<br />
Whereas the former game took place in an &quot;alternate 1960's&quot; in which the Soviets and Americans were rivals over the newly discovered alien technologies, Battlezone II takes place in an &quot;alternate 1990's&quot; in which humans have joined forces to combat the gathering threat of the alien race of &quot;Scions&quot;.<br />
<br />
<span style="color: blue;">Additional features of Battlezone II: Combat Commander</span><br />
<ul class="user_list"><br />
<li class="user_li">Challenging campaigns as well as varied multiplayer modes.<br /></li><br />
<li class="user_li">3-D topographical radar system which, as in Battlezone, is linked to the Command Interface system.<br /></li><br />
<li class="user_li">The HUD displays icons that further simplify the tasks of monitoring units and resources.<br /></li><br />
<li class="user_li">Meters allow you to observe resource and unit development progress at a glance.<br /></li><br />
<li class="user_li">Units under your command can be tasked individually or linked together into groups that can be hot-keyed for quick response.<br /></li><br />
<li class="user_li">Units can be assigned to the control of allied players in multiplayer!<br /></li></ul>
<br />
<span style="color: blue;">System Requirements</span><br />
200 MHz CPU, 64MB RAM, 4MB video card RAM, DirectX 7.0, 600 MB available hard disk space, Windows 95 (and above.  Can reportedly be played on 2000 using &quot;compatibility mode&quot;)<br />
<br />
Developed by Pandemic Studios, and published by Activision in 2000.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:28:31</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Red Alert 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ccmmandandconquerra2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1f3b31f18709206f71d4b00d81e7fe_sq.jpg" title="Command &amp; Conquer: Red Alert 2 Image" /> This game is one of the best entries on the Command and conquer universe yet.<a href="http://www.greatgamesexperiment.com/screenshot/482aa6da9b6f40a9efeb03bf87b0145b/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/482aa6da9b6f40a9efeb03bf87b0145b_sq.gif" /></a><br />
<br />
The game isn't a direct entry on the series, but rather a spin off based on the cold war between US and Russia coupled with a sci fi twist.<br />
<br />
The game introduces funny characters that make a lot of funny moments while you're playing it. You'll meet megalomaniac Yuri, the heroic Tanya, the goofy Romanov and the very standard president of the United States, along with a very funny set of other characters.<br />
<br />
The game is standard RTS gameplay on steroids(for its time anyway), it's fast paced, and although the strategy involves often more brute force than the strategy part, the action and the range of things you can do more than make up for it.<br />
<br />
You can start by selecting your outfit, the allies or the soviets, who in this game are a super power taking over the world thanks to psychological technology developer by Yuri.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9214af374662e05b55a293d7d61ecb38/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/9/9214af374662e05b55a293d7d61ecb38_sq.gif" /></a>Depending on the side you take, you'll have a select army very balanced against your enemy, with the Russians being strong with units like specialized tanks, soldiers and general ground forces whereas the allies have strong air forces and other bonuses.<br />
<br />
The game has a high and addictive fun factor, which means that if you're in college or have to work early in the morning it's not recommendable to set your hands in this game as you'll easily see yourself playing up to 8 hours of it. It's simply that good, so if you happen to not have played it and you have a copy nearby, fret not and pick it up. It'll make your time worth it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 02:28:52</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>Ogre Battle: March of the Black Queen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ogrebattlesnes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb3140f65031c8f2fb0b6396a9c4a0c9_sq.jpg" title="Ogre Battle: March of the Black Queen Image" /> Ogre Battle: March of the Black Queen is a strategy video game for Nintendo's Super Nintendo. It is the first installment of an episodic series (although it is supposed to be the 5th episode), and was originally developed by Quest for the Super Famicom system (and subsequently Sega Saturn in 1996 with voice acting) in Japan.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:23:45</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>		<item>			<title>Dune II: Battle for Arrakis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dune2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a912494aeb46638aa8c1dbbc157eab2e_sq.jpg" title="Dune II: Battle for Arrakis Image" /> &quot;Dune II: Battle for Arrakis&quot; is a real-time strategy game based upon the 1984 movie set in Frank Herbert's popular sci-fi universe. Released in 1992, Dune II proved to be successful with gamers and critics alike due to its addictive playability and innovative game design - the gameplay has been emulated many times since. Dune II led the huge upsurge in popularity the genre has enjoyed right up until this day and is considered to be the Godfather of real-time strategy games.<br />
<br />
The plot consists of three waring parties named House Atreides, House Harkonnen and House Ordos. All are vying for control of the most important planet in the known universe - Arrakis, better known as Dune. The planet Arrakis contains the only known source of the valuable and essential spice called Melange. Melange is the primary resource collected in-game and it funds the war effort of each house - the more spice one possesses, the more successful one becomes.<br />
<br />
The game is played from a top-down perspective and can be controlled entirely by mouse. The aim is to build an army of a big enough size to seize land, eliminate any opposing threat and ultimately expand your dynasty. Each map contains spice deposits that need to be collected via harvesters. The spice is then transported to a refinery and tuned into credits, which can then be spent on the expansion of base and the construction of more units. As the game progresses more technologically advanced units and structures become available, changing the dynamics of the battlefield.<br />
<br />
The game was re-made twice by Westwood though only the original was ported to the Sega Mega Drive, Amiga, Archimedes and Risc PC range of RISC OS computers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 08:53:35</pubDate>		</item>		<item>			<title>Empire Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Empire-Earth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebaae2e8120d5bc7a3c49474f10a5372_sq.jpg" title="Empire Earth Image" /> <div class="user_quote"><blockquote class="user_quote">Essentially the 3D successor to designer Rick Goodman's previous successful title &quot;Age of Empires&quot;, with a similar interface, great sounds effects, but with a much broader historic scope.</blockquote></div>
<br />
Forge the Greatest Empire the World Has Ever Seen!<br />
<br />
Reign as a Greek conqueror, Roman emperor, medieval monarch, Renaissance prince, or benevolent despot. Select from 14 epochs in world history including the Bronze Age, the Renaissance, the Imperial Age, World War II and the Digital Age and establish an empire for the ages. <br />
<br />
In Empire Earth, the military option is just one possible path to victory.	 <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Choose from 14 different epochs spanning 500,000 years of human history, from the Prehistoric Age and ending with the Nano Age, and even beyond by adding the Art of Conquest expansion.<br /></li>	<br />
<li class="user_li">Select from four epic single-player campaigns, and choose from 21 civilizations or create your own.<br /></li>	<br />
<li class="user_li">Campaign with legendary heroes of the past like Hannibal and Alexander the Great.<br /></li>	<br />
<li class="user_li">Deploy 30 types of aircraft, Spitfires, F-15s, B-2 bombers, and 40 types of ships - ships of the line, U-boats, aircraft carriers.<br /></li>	<br />
<li class="user_li">Visit natural catastrophes such as plague, famine and earthquakes on your adversaries.<br /></li>	<br />
<li class="user_li">Construct Wonders of the World that endow your civilization with special powers.<br /></li><br />
<li class="user_li">Fixed isometric view of the visually rich environments means no camera management required.<br /></li><br />
<li class="user_li">Major campaigns include Greek, English, German and Russian campaigns as well as a learning campaign.<br /></li><br />
<li class="user_li">Includes a robust campaign/scenario editor!<br /></li><br />
<li class="user_li">Designed by Rick Goodman, lead designer of Age of Empires, utilizing the Titan engine.<br /></li><br />
<li class="user_li">Full Multiplayer enabled for even greater challenge. <br /></li></ul>
<br />
<br />
Developer:  Stainless Steel Studios<br />
Publisher: Sierra Entertainment<br />
Released:  November 13, 2001<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Windows 98, Me, or 2000, Pentium II - 350 MHz or higher processor, 64 MB of RAM, 450 MB of hard disk space, DirectX 8, SVGA monitor supporting 1024 x 768 resolution, AGP (4 MB) or PCI (8 MB) 3D video card that supports 1024 x 768, 16 bit color resolution.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:23:17</pubDate>		</item>		<item>			<title>Tribal Trouble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TribalTrouble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e68764bb0f444f5429ffc8f7363c287e_sq.jpg" title="Tribal Trouble Image" /> Tribal Trouble is a fast paced humorous real time strategy game with a fairly simple yet very challenging gameplay. Your job is to lead your cartoonish and somewhat clueless kinsmen (be it Vikings or Natives) to victory by eliminating all other tribes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:42:29</pubDate>		</item>		<item>			<title>MechCommander 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MechCommander2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/568092066f13735ffcde650ca8a3c362_sq.jpg" title="MechCommander 2 Image" /> Take control of an entire company of the most fearsome military machines in history: BattleMechs! As a MechCommander, you command a unit of mercenary MechWarriors in a real-time strategy game of power, combat, and treachery set in the BattleTech Universe. Order your 'Mechs to divide and conquer the enemy as you become deeply involved in a bitter struggle for power among three warring noble houses.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:37:25</pubDate>		</item>		<item>			<title>Command &amp; Conquer The First Decade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cnctfd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00b0c40192690ec4932ba5ce46b154e5_sq.jpg" title="Command &amp; Conquer The First Decade Image" /> Command &amp; Conquer: The First Decade was announced on November 4th, 2005 and was released on February 7 2006. Not being a new title in the Command &amp; Conquer series as such, The First Decade is a compilation of the series' prior games, all bundled into one DVD and updated to run optimally on Windows XP. It was sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the &quot;Are You The Biggest C&amp;C Fan?&quot; competition held prior to the compilation's release.<br />
<br />
Other items included in the compilation included a A3 poster with high-quality C&amp;C renders on both sides, one of which has been confirmed to be a teaser image for EA's new Command &amp; Conquer 3: Tiberium Wars game currently in production, as well as a 70-page manual that only includes unit descriptions for each of the included games.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:38:40</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>Command &amp; Conquer 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandandconquer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb24ef0ffc13220059c5f8518b8998a_sq.jpg" title="Command &amp; Conquer 3 Image" /> Command &amp; Conquer 3: Tiberium Wars is a real-time strategy game developed by Electronic Arts Los Angeles for the Windows and Xbox 360 platforms, and is a sequel to the 1999 RTS title Command &amp; Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. Canonically it takes place at the advent of and during the &quot;Third Tiberium War&quot;, after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game also features the introduction of a new third faction (Scrin) to the Tiberian series of the Command &amp; Conquer games, and is the second C&amp;C title in which players are able to upgrade their forces.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_and_conquer_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:53:38</pubDate>		</item>		<item>			<title>Black And White 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackandwhite2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb38cbc4042bc6c61c48c33cdb93d2c_sq.jpg" title="Black And White 2 Image" /> Will you be an evil or benevolent deity?<br />
<br />
That's the choice you must make upon returning to a warring land in Black &amp; White 2. Like its wildly successful predecessor, Black &amp; White, the sequel is all about moral choices.<br />
<br />
The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?<br />
<br />
Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black &amp; White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.<br />
<br />
Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:40:38</pubDate>		</item>		<item>			<title>Savage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d505ca80d319a16495fec69079207b8d_sq.jpg" title="Savage Image" /> Savage was a massive undertaking as an indie game. It had a budget of approximately $1 million and was an innovative look on two genres. It mixed RTS and FPS elements together and created a multiplayer hybrid. <br />
Developed by: S2 Games<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:16:07</pubDate>		</item>		<item>			<title>Ground Control</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ground-Control/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/992cfb96cce291d3649e9354402281a9_sq.gif" title="Ground Control Image" /> <span style="color: orange;">Note:  Don't fail to notice that the full Ground Control game is now a free download!</span><br />
<br />
<div class="user_quote"><span class="quote_from">Speedy3d said,</span><blockquote class="user_quote">At the beginning of every mission the units are pre-selected before play so that concentration can be put on the battle rather than the base. This opens up a whole new can of possibilities and ways of expanding just the gameplay itself rather than the management. The need for detailed battle plans and increasingly deceptive and cunning tactics suddenly grows tremendously.</blockquote></div>
<br />
Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra and Massive Entertainment.<br />
<br />
By combining strategic combat with fast-paced 3D action elements, Ground Control promises to deliver a fresh experience that will appeal to a wide audience, including online gaming enthusiasts.<br />
<br />
At its core, Ground Control is a frenetically paced RTS played out in a visually stunning 3D world. During the course of the game, players will be challenged in an intense arena of battle- effectively managing tactical squads of foot soldiers, mobile units, air craft and support units as they vie for control of a distant planet.<br />
<br />
In addition to the epic single-player game, Ground Control's extensive multiplayer component features several unique multiplayer modes including deathmatch-style drop-in games - a first for RTS.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Command your squads in a variety of formations, across rugged terrain, and to victory in several different mission objectives.<br /></li>    <br />
<li class="user_li">Focus on the strategy and action. Ground Control eliminates many of the tedious aspects of typical RTS games and focuses its gameplay on tactics, strategy, and the art of battle.<br /></li><br />
<li class="user_li">Choose your troops. Various types of tanks, hover bikes, airplanes, and soldiers will be at your disposal, delivered to the battlefield by orbital dropships. However once you are in battle you won't be able to make more, so proper troop selection will be key to success.<br /></li><br />
<li class="user_li">Arm your troops. Each unit type has special weapons, abilities, and armor. Players can choose to custom fit each unit or let the game auto-select the proper load out for each mission.  Special equipment can include medikits, repair kits, image intensifiers, afterburners, various stationary turrets, or repair stations. Most specials can usually be used two or three times during a level, although the most powerful special abilities, such as the bomber's tactical nuclear warhead, are limited to a single use.<br /></li><br />
<li class="user_li">Advanced artificial intelligence makes your troops and your enemy's troops act and fight realistically.<br /></li><br />
<li class="user_li">A gripping story line will unfold as you command your troops through 30 single-player missions.<br /></li><br />
<li class="user_li">Take the battle online. Battle your friends or enemies via the Internet or LAN in traditional RTS multiplay, as well as in multiplayer modes new to the RTS genre.<br /></li><br />
<li class="user_li">Control the camera to get a better view of the action. A free-floating camera allows you to zoom in and out and view the action from any angle.<br /></li><br />
<li class="user_li">Ground Control completely does away with resource and economic management, expanding the conventional focus from real-time strategy into real-time tactical combat.<br /></li><br />
<li class="user_li">Ultra high quality 16Bit textures and amazingly detailed units and buildings.  Ground Control employed relatively new 'Rendering Distance' code features that control the level of polygons you can see by the distance at which they are. A character seen at great distance may consist of only a few polygons, but zooming in reveals gorgeous detail.<br /></li><br />
<li class="user_li">Hands-on tutorial gets you up to speed for your role as a battlefield commander by tasking you with various and comprehensive objectives and enemy engagements.<br /></li></ul>
<br />
Developer:  Massive Entertainment	<br />
Publisher:  Sierra<br />
Released:  June 1, 2000<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
233 MHz CPU, 32 MB RAM, 4 MB video card RAM, 4X CD-ROM drive, DirectX 7.0a, 306 MB available hard disk space, Windows 95.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 09:10:23</pubDate>		</item>		<item>			<title>MechCommander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MechCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6458aa00ca73a753857742215f9259bd_sq.jpg" title="MechCommander Image" /> <div class="user_quote"><blockquote class="user_quote">Set in the Battletech Universe, year 3059, the newly reunified Star League Defence Force struggles to take the fight back to the Clans...</blockquote></div>
<br />
You are in command of the MechWarriors of Zulu Company, 1st Davion Guards.  On the planet below, they await your orders, each voice a reminder of what's at stake.<br />
<br />
Each decision, each parry and feint, bears consequence.  You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost.  His death is a stunning blow.  The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects.  All play loud and clear.<br />
<br />
At mission's end, retrieve the survivors and their BattleMechs.  Repair and refit what you can.  Move yourbest MechWarriors into the best 'Mechs.  Trade equipment in or add a new pilot.  Let an injured pilot heal, if you can spare him.  The next mission beckons.<br />
<br />
This is MechCommander.  You will know what it is to command.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Command up to 12 MechWarriors against dozens of enemy 'Mechs, Elementals, armored vehicles and fortified emplacements.<br /></li><br />
<li class="user_li">The condition of 'Mechs and MechWarriors carry forward from mission to mission.<br /></li><br />
<li class="user_li">Repair, upgrade and organize your entire unit.<br /></li><br />
<li class="user_li">Buy new 'Mechs, weapons and pilots with resource points gained by winning missions.  Select from 18 different 'Mech chassis withcustom armament and sensor systems.<br /></li><br />
<li class="user_li">Take salvage from the battlefield to gain superior enemy weapons.<br /></li><br />
<li class="user_li">The most animation in game history.  Each 'Mech alone is rendered with over 100,000 frames.<br /></li><br />
<li class="user_li">30 in-depth missions.<br /></li><br />
<li class="user_li">Single player campaign plus full multiplayer network capability.<br /></li><br />
<li class="user_li">Isometric viewpoint.<br /></li></ul>
<br />
Developer:  FASA Interactive	<br />
Publisher:  Microprose Software, Inc.<br />
Released:  June 24, 1998<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Pentium 133 CPU, 16MB RAM, 150MB hard disk, 2MB PCI graphic card, Windows 95/98<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:35:53</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Age Of Empires DS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoeds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1dab4f91df0445bf618a6dc656d5dbf_sq.jpg" title="Age Of Empires DS Image" /> Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; for the Nintendo DS is based on the best-selling PC RTS title of all time: Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings. Players command five different civilizations, build armies and take them on scores of campaigns. Boasting turn-based strategy game play, Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; allows players to move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world.<br />
<br />
Features:<br />
<br />
    <li class="user_li">Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, and Japanese.<br /></li>    <li class="user_li">Take control of special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;Hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; units like Richard the Lionheart, Minamoto Yoshitsune, Joan of Arc, Genghis Khan, and Saladin among others who command special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; powers affecting the entire battlefield.<br /></li>    <li class="user_li">Command over 65 different types of units from bowmen and monks to hand cannoneers, mercenaries and samurai.<br /></li>    <li class="user_li">Turn-based combat, new to the Age of Empires franchise, keeps the battle moving at the player-preferred pace.<br /></li>    <li class="user_li">Players construct &amp; upgrade buildings like town centers, mines, universities and &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;wonders&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; to help units learn new skills and create resources for their civilizations.<br /></li>    <li class="user_li">Players research over 50 different technologies like chemistry, ballistics, siege craft and spying among others to take their civilization into the next age.<br /></li>    <li class="user_li">Get help from the new Combat Advisor who provides advice on certain campaign strategies and an indication of how the battle will go.<br /></li>    <li class="user_li">Multiplayer scenarios allowing up to 4 players to battle each other wirelessly.<br /></li>    <li class="user_li">Gain Empire Points to unlock maps &amp; units and improve Emperor Rank.<br /></li>    <li class="user_li">Original music and sound effects from top-selling PC version.<br /></li>    * Based on Ensemble Studio&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s PC mega-hit, Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings .<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:32:45</pubDate>		</item>		<item>			<title>Outpost 2: Divided Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/op2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e407ae8c6d60d7256f71f7d4b7f7b11c_sq.jpg" title="Outpost 2: Divided Destiny Image" /> Outpost 2 is a real-time strategy game developed by Dynamix and published by Sierra, released in 1997. Outpost 2's relation to the original Outpost is little more than a namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 06:24:38</pubDate>		</item>	</channel></rss>