<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'physics, core' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/physics/core/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'physics, core' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'physics, core' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/physics/core/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>RoboBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643ab4bb806c73b43930714123794bd0_sq.jpg" title="RoboBlitz Image" /> Blitz is a young and capable robot working as a technician in the Opera Point Orbital Defense Station and Space Cannon facility. His job description includes: fueling generators, rewiring electrical systems, re-balancing busted conveyors, spinning massive fans, and even molding giant railgun slugs. It's a tough job, but someone's got to do it! Thankfully, Blitz has a trusty sidekick named Karl, who helps out by designing new weapons and tools. We'd tell you more, but then we'd have to EMP you...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:37:33</pubDate>		</item>		<item>			<title>Silent Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SilentStorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa1569b21d73bbdbfa3ed6219acd1f_sq.gif" title="Silent Storm Image" /> Silent Storm is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII.<br />
As the conflict rages on the frontlines, you'll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new rising power whose plans are even more horrific than anything the world has yet witnessed.<br />
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Silent Storm is fully rendered in breathtaking 3D and includes fully destructible environments, realistic weaponry and unlimited tactical possibilities. Turn-based gaming has never looked this good! Choose your squad from over 40 operatives of 30 different nationalities, each with a unique background and mix of specialties and skills.<br />
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US PackshotYou'll be able to arm each of them with a mix of over 75 authentic WWII weapons ranging from commando daggers to shoulder-mounted rocket launchers. Silent Storm sets a new standard for the turn-based genre with rag-doll kinetic physics and bullet trajectory tracing lending a level of realism to characters and warfare that surpasses any title in the genre. Two non-linear campaigns let you command Allied or Axis forces and give you full control over the style and difficulty of play.<br />
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The variety of squad members and weaponry let you emphasize stealth or maximum firepower, and nearly unlimited random encounters let you prepare your squad for their secret missions where skill and tactical cunning will make the difference between life and death.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 01:08:01</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
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Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>N-Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8f21e4398dc4ae668677c445cee54603_sq.png" title="N-Ball Image" /> N-Ball is a crazy physics-based 2D platform. In this game you control N-Ball, a kind of ever burning plasma ball, through 40 levels full of platforms, ropes, swings, vehicles and lots of other wierd structures. And with the editor you can also create your own levels or play those made by your friends! A bit tricky at first but lots of fun once you get the hang of it!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:16:07</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
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Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Classic PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/classicpuffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52fddd597729def3afad314769e4e369_sq.gif" title="Classic PuffBOMB Image" /> The original impulse based cute character blowing up puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 10:23:42</pubDate>		</item>		<item>			<title>Orbital</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbital/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9afc2fcf906824dd88663653e77a5a9e_sq.jpg" title="Orbital Image" /> In Orbital you control a small planet exercising gravitational pull on other objects, the goal is to grow larger and larger by absorbing smaller objects to in the end be able to trap a star in your orbit.<br />
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Orbital is part of the second series of games in Nintendo's bit Generations collection of games for the Gameboy Advance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:50:03</pubDate>		</item>		<item>			<title>Rocky the Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rockythemonkey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d590a7c4ad9e2b33711aaa4c55384f0_sq.png" title="Rocky the Monkey Image" /> Rocky the Monkey is a deep strategy game set up in a post-apocalyptic world. Ice caps are melting and water levels are rising at an impressive speed. As a monkey willing to survive, you will have to climb up a series of misteriously floating rocks. Luckily, having been bitten by a radioactive spider, you have gained the ability to shoot webs at will. However, power comes at a price, and you will have to eat bananas constantly to survive. Will you be able to defeat all evil and save the universe?<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:22:53</pubDate>		</item>		<item>			<title>Super Stealball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superstealball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99909d4c1403eafb9ba7905101993d09_sq.png" title="Super Stealball Image" /> Super Stealball is an crazy sports-like game in which players compete for the control of a ball. Ragdolls fly around in low gravity dribbling and tackling opponents in order to keep the ball of their colour. Featuring many levels, lots of different arenas, customizeable gameplay, 1vs1 matches or up to 4 ragdolls rumble, and a multiplayer mode that will blast you away!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:01:20</pubDate>		</item>		<item>			<title>Zen bondage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zenbondage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/413ad9995ed541a521d5cb5c784ecfa9_sq.png" title="Zen bondage Image" /> In Zen Bondage you cover blocks of wood shaped like various animals with rope. You have a limited amount of rope to cover the block in, which you do by twisting and turning the figure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:45:00</pubDate>		</item>		<item>			<title>Operation Cleaner 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operationcleaner2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df9a94cdc9d24c9dca0ed0402f30cec5_sq.gif" title="Operation Cleaner 2 Image" /> Cleaner is a game where you run a demolition firm. You decide how much explosives and equipment you use, how much workers and bulldozers you need to run the firm. Everything costs, and you get money by leveling different kinds of buildings. You may select buildings from a list of offers.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:52:06</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
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Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>LittleBigPlanet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlebigplanet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42170d5389f83cabddfa4a6b35515e4c_sq.png" title="LittleBigPlanet Image" /> The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve -- requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole community. <br />
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Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play. <br />
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There's no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like. <br />
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When it's ready, they can invite anyone within the LittleBigWorld community to come and explore their patch -- or can go and explore everybody else's.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 04:29:47</pubDate>		</item>		<item>			<title>Space Rally</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceRally/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/830cb73b604221e51e5baaf8f49c70a9_sq.jpg" title="Space Rally Image" /> Space Rally is a futuristic race where players sport hover vehicles across a 2,000 mile stretch of an abandoned mining asteroid at the edge of space. This is where the galaxy's roughest &amp; toughest bad-asses get together to race a track filled with mechanical and natural hazards. With danger at every turn, this race isn't about winning, it's about surviving!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 02:38:08</pubDate>		</item>	</channel></rss>