<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/indie/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'indie, puzzle' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/indie/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Armadillo Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadillorun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92260044739d68b408c1fe9eabc7e8b5_sq.png" title="Armadillo Run Image" /> Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:13:47</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Oasis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oasis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1811a7b12b5620f297806fefafc71aaa_sq.png" title="Oasis Image" /> You are the future Scarab King. Your father, the Falcon King, has been murdered. Egypt has plunged into chaos, and an evil fog has covered your father's empire.  Using your magical staff, you will lift the fog and rebuild the empire. Your followers will flock to you and obey your commands. <br />
<br />
You will discover cities, build roads, and develop new technologies.  Your goal is to seek out the Oasis and the Obelisk it contains, and to protect it from the barbarian hordes. <br />
<br />
Once your presence in a kingdom is discovered, you have a limited number of turns before the barbarian horde arrives. Spend your turns wisely, develop your kingdom carefully, or watch the barbarian hordes smash it to rubble!  <br />
<br />
If your kingdom survives with the Obelisk intact, you will be able to retrieve its Glyph, and the power to restore order to the land. Earn twelve Glyphs from twelve different levels, and you will have the power to restore the empire, dispel the fog forever, and become the Scarab King.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 01:36:53</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>Cloud</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b120c52888e5826b8afd71cd20f0e3_sq.jpg" title="Cloud Image" /> Cloud is a third-person puzzle game based around weather and atmospheric aesthetics.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:50:56</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Neverball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neverball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19fcf2a5360801abd1e462bf9d2f27b_sq.jpg" title="Neverball Image" /> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:53:34</pubDate>		</item>		<item>			<title>Master of Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofdefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717567eca4138229abd8fff9d629dfbb_sq.jpg" title="Master of Defense Image" /> Master Of Defense is a strategy game that lets you assume the role of a brave hero, who has been chosen to save the ancient kingdom from the hordes of monsters. The challenge of the game is to ward off relentless attacks of monsters and prevent them from capturing people in your castle.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 05:22:56</pubDate>		</item>		<item>			<title>Crayon Physics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crayonphysics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0321900dcf087b0e9cfe7d9d3246d520_sq.jpg" title="Crayon Physics Image" /> You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 11:27:22</pubDate>		</item>		<item>			<title>Midnight Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midnightmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8fa03da92cf66f55ad349dab7db08135_sq.jpg" title="Midnight Mansion Image" /> Midnight Mansion is a retro platformer based on games like Montezuma's Revenge, Prince of Persia, and Dark Castle. You play Jack Malone, an adventure hunter, who explores several huge mansions in search of gold at the end. You can't kill anything; you simply avoid the bad guys, while you search for keys that allow you to open doors that lead to new areas. Mansions are filled with traps, puzzles, and secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:28:38</pubDate>		</item>		<item>			<title>Blast Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86ecc098c0f56e1a5292fd4b002b0a74_sq.jpg" title="Blast Miner Image" /> Blast Miner is a physics based action strategy game where you use TNT, gas cans and stones to cause huge explosions to dig through the earth. It's awesome, seriously just play the demo or watch some gameplay movies. Explosions people! You can't go wrong with that.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:39:21</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Kiki The Nano Bot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kikithenanobot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aa4438cde72ef7f2135a77e6fa4a85d_sq.jpg" title="Kiki The Nano Bot Image" /> To solve the game, you have to complete several levels.<br />
Every level has it's own task.<br />
<br />
Pressing ESC will display a menu with a 'help' item which explains what you have to do in order to fulfill this task.<br />
<br />
Once you managed to fulfill the task, the exit gate will be activated. If kiki moves through the activated exit gate, it will be 'beamed' to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2007 02:10:44</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
<br />
Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
<br />
It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Polychromatic Funk Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PolychromaticFunkMonkey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0cc724d13b3166eb3dca12b08741893_sq.jpg" title="Polychromatic Funk Monkey Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:47:55</pubDate>		</item>		<item>			<title>Kumoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kumoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41b808a8a595c6f28a675734e7c14aea_sq.png" title="Kumoon Image" /> Kumoon is a hybrid of a third person shooter and a puzzle game. Player controls a chick that tries to knock down boxes in various rooms by shooting them with a revolver, shotgun or a bazooka.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:57:11</pubDate>		</item>		<item>			<title>Gemsweeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gemsweeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b636c962539dedc9ed22e67a41aecdb_sq.jpg" title="Gemsweeper Image" /> Embark on a thrilling puzzle expedition to restore an ancient Mayan temple city. Learn how to play with the convenient tutorial, then choose between the relaxing Quest Mode and the exciting Arcade Mode. Starting as an inexperienced expedition rookie, you set out to become a world-known treasure hunter.<br />
<br />
Gemsweeper offers never-ending fun for players of all ages. Solve over 200 unique puzzles on your way to gold, gems and treasure hunting glory!<br />
<br />
<br />
Gemsweeper features:<br />
<li class="user_li">Over 200 unique puzzles <br /></li><li class="user_li">30 treasure hunter ranks<br /></li><li class="user_li">Challenging Arcade and soothing Quest mode<br /></li><li class="user_li">Easy to grasp tutorial <br /></li><li class="user_li">Hours of mind-bending fun for all ages<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 05:36:27</pubDate>		</item>		<item>			<title>DUOtris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duotris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c84d836794bcdc9e3546a8cf27134fa9_sq.png" title="DUOtris Image" /> DUOtris is a take on <a href="/game/tetris" class="game_link">Tetris (GB)</a>. Instead of blocks coming from the top, and fall down, blocks come from both top and bottom, and gravitate towards the middle.<br />
<br />
The aim of the game is to get the highest score possible.  Points are scored by moving the falling blocks on both sides of the play area so as to arrange 3 or more blocks of the same colour together. These blocks will then disappear causing any blocks &quot;above&quot; them to fall and possibly create further combinations. The game ends when either stack of blocks crosses the game over line. Over time the speed of the blocks increases, more colours are introduced and the play area becomes narrower.<br />
<br />
There are two different game modes: Classic where there are just blocks falling, and Arcade where you get powerups and special blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:11:41</pubDate>		</item>		<item>			<title>Critter Crunch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crittercrunch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00657bbc69d24242c4ad9658ec44bb52_sq.jpg" title="Critter Crunch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Aug 2007 10:17:49</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
<br />
You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Rooms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rooms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b4bd0edde3d41102cef8ff76392d10a_sq.jpg" title="Rooms Image" /> In Rooms, you're locked in this mysterious mansion with different rooms.<br />
<br />
Arrange rooms like a sliding puzzle, only using what's inside the room.<br />
<br />
Think about the location of rooms, using right object at right time.<br />
<br />
We invite you to the mysterious adventure of Rooms mansion.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 05:04:08</pubDate>		</item>		<item>			<title>Magic Pearls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagicPearls/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf4f9a0415b5395fd939853129423bc0_sq.jpg" title="Magic Pearls Image" /> Your mission is to push the Magic Pearls into their assigned slots in as few moves as possible. The pearls can only be pushed, never pulled, and those slots can seem to have a mind of their own sometimes!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:23:42</pubDate>		</item>		<item>			<title>OrBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ee699eb51b2676444ebb45240ed9e2b_sq.png" title="OrBlitz Image" /> OrBlitz is a fast-paced puzzle game along the lines of Lemmings, where players place blocks to direct orbs to their goal. Originally in black and white, color spreads out to the world as the gameplay picks up speed to a frantic pace.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 06:17:49</pubDate>		</item>		<item>			<title>Enigmatica</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmatica/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bd50d895e7acf14868692163041e2c1_sq.jpg" title="Enigmatica Image" /> Tricky block-sliding puzzle, like a 2D Rubik's Cube. Line up the tiles in rows or columns, as fast as possible and using the least number of moves possible!<br />
TIP: carefully watch the instructions to understand the strategy to solve a board!<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 10:02:37</pubDate>		</item>		<item>			<title>Tilelander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tilelander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9251edfc8954083bf33b6cbf8a20f1e4_sq.jpg" title="Tilelander Image" /> Tilelander is a puzzle game that doubles as a shooter, and triples as an all around action game.<br />
How you play depends on whether you're in the mood for a thoughful mind-bender, or for some fast-paced destruction!<br />
<br />
Save Tileland from the invasion of the evil Xyzon empire by filling tile areas and using special items such as blasts, remote controls, and generators to complete level after level.<br />
<br />
Spread throughout over 70 levels, Tilelander contains unique level designs resembling arcade classics (Tetris, Space Invaders), a map of Earth, celebrity likenesses, and more. The finely tuned, progressive gameplay keeps adds new challenges to each level, and the four difficulty settings add replay value for those looking to master the game completely.<br />
<br />
The game isn't hard on the eyes, either. Vibrant color gradients accented with a retro touch completes the Tilelander package -- but can you complete the game?<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 05:23:31</pubDate>		</item>		<item>			<title>Curator Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curatordefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5ce70d6a39ecc81ae95d212ab7befd_sq.png" title="Curator Defense Image" /> Curator Defense is a homebrewed blend of the Real-Time-Strategy and Puzzle genres. The player must defend his museum from the hordes of modern art that attempt to raid his storeroom in hopes of being put on the main floor. Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 07:30:13</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>Bubble Fun 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblefun2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5895dc464bc3a015a811897a5a17445_sq.gif" title="Bubble Fun 2 Image" /> Try to dominate the puzzle board by popping bubbles to infect the adjacent bubbles.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:59:50</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Minetag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minetag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/679387e463463ed6baf69bd1decb147f_sq.png" title="Minetag Image" /> Minetag is not your average mine game. Find the coins you need for the next level, but be carefull not to step on any mines in the field. For some extra score you can place flags on mines before you exit the level. This game comes with a map editor to make your own maps and share them with your firends. Source code available!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:27:42</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Home Base</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HomeBase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73d4234351710077ded2a569885d3098_sq.png" title="Home Base Image" /> A puzzle game where you must guide 4 blocks to their home bases. The catch is that these blocks move simultaneously. Plan ahead in order to achieve your goal in the least amount of moves.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 03:45:45</pubDate>		</item>		<item>			<title>Dyadin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dyadin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e3db04b421d0454e3b9b4ef5536c5da_sq.gif" title="Dyadin Image" /> Within the depths of space and time, two planets converge upon one another unexpectedly, throwing the laws of physics into chaotic motion. As the planets slip faster and faster towards one another, a violent phenomenon takes place. The worlds collide, but with such force and magnitude that both planets fuse with one another, creating a unique and strange place.<br />
<br />
We find our characters trapped amongst the chaos, struggling to figure out the new laws of their once beloved home. For the first time, they discover each other's presence. They are in awe. As they become more familiar with their surroundings, they find they have the power to affect their environment based on their proximity and color. With these newly discovered powers, they set out to uncover the source of this destruction and hopefully the means to restore peace and order to their lives and home.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:15:49</pubDate>		</item>		<item>			<title>The Pirate Tales</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepiratetales/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8911ee71e3a85cb657f13dc7e64b1a0d_sq.jpg" title="The Pirate Tales Image" /> Follow the adventures of Captain Caninbahl, Barley, Deckhand Dewey, Ruby Barnacle, and Planky the Parrot as they plunder their way through caves, underwater shipwrecks, and dangerous port towns. The Pirate Tales is a match-3 puzzle game spanning 100 chapter-style levels. Perform typical pirating duties, plunder treasure, and fight opponents in your quest to rescue Dewey's girlfriend, Ruby Barnacle.<br />
<br />
This game is developed and published by Twintale Entertainment.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Shore leave is supposed to be a happy time for a pirate, filled with carousing, picking fights, and tax-free plundering.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:23:33</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>Chirality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chirality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94a2971e4cb71fc862510bd1fe0e7209_sq.png" title="Chirality Image" /> Chirality is a basic game at heart. Two sets of vanes, each with symbols on them, rotate in opposite directions. When any pair of overlapping symbols match, hit the button. Successful matches increase your score and the game speed. Missing a match or hitting the button when no matches occur will cost you a try.<br />
<br />
There are three different game layouts and two speed choices, making the game accessible to people of all reflex levels.<br />
<br />
Also available is Chirality+, with more eye candy and distracting graphics. Runs pretty slowly on most systems though, so it's more for looks than gaming right now.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 06:53:09</pubDate>		</item>		<item>			<title>Tripline</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tripline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c35f3298b39ed7e906edc45ab3472851_sq.png" title="Tripline Image" /> This is a puzzle game where you draw an uncrossable line and at the same time try to cover every geometrical icon within the black frame. You have to pick three of the same icon before being able to go to a different one.<br />
<br />
The game has 30 successive levels, but they get quite (very) challenging around the halfway point.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 07:22:43</pubDate>		</item>		<item>			<title>Cramgene</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cramgene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f74e78b8d58250f4214f4696f439672_sq.jpg" title="Cramgene Image" /> <strong>Create meals for bizarre pets!</strong><br />
<br />
Cramgene is a very unique puzzle game inspired by today's advances in genetic science. Players compete through rounds, deciphering creature DNA to create specific meals for bizarre pets. Bonus moves are designed to add an element of surprise and strategy to every match. Cramgene offers a solitary mode played against the computer, as well as a 2-player option through an Internet connection.<br />
<br />
Cramgene features charming characters, vivid graphics, and upbeat music to provide an amusing atmosphere. Its 3 difficulty modes are designed to give players of all ages a chance to feed up to 10 bizarre pets. Can you uncover the best strategy?<br />
<br />
<strong>Yamisoft Entertainment Inc.</strong> supports Cramgene with tips and tricks, and provides a free demo version.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:58:05</pubDate>		</item>		<item>			<title>Conformity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conformity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c3a3fbd34aeb5490e1d04b73d5bc7e55_sq.jpg" title="Conformity Image" /> Conformity.  A game that I made for the Phoenix IGDA game jam in 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 08:27:43</pubDate>		</item>		<item>			<title>Piper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Piper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11b533ab722a690619294bc15a9b6a1f_sq.jpg" title="Piper Image" /> You must align the pipes so that the ball will travel to the pocket, based on the PipeDown game.<br />
<br />
This was entered into the TheGameCreators Puzzle competition and won.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 01:27:29</pubDate>		</item>		<item>			<title>Avenue of Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenueofdeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e1aee811c7e9d361c8bc755e0726db9_sq.jpg" title="Avenue of Death Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Sep 2007 01:28:36</pubDate>		</item>		<item>			<title>Mezzo: Winter Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mezzo-winter-edition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20686bd7f87fbd76359ca1e4ffc35f8_sq.png" title="Mezzo: Winter Edition Image" /> Mezzo: Winter Edition is a puzzle game for Windows and Mac by ActionHead Studios. It's the company's first title and was released on February 15, 2007. The game makes unique use of combos to create a series of challenging yet enjoyable puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 10:45:34</pubDate>		</item>	</channel></rss>