<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'in-development, multiplayer' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/in-development/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'in-development, multiplayer' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'in-development, multiplayer' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/in-development/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Vanguard: Saga of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b10cd902b01d6f0bddf7e891777efd_sq.jpg" title="Vanguard: Saga of Heroes Image" /> Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a wartorn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.<br />
<br />
Telon is in desperate need of heroes. Your journey begins now.<br />
<br />
Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:08:56</pubDate>		</item>		<item>			<title>Virtua Tennis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vt3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4717d6cf3f81123a8765488ce83338af_sq.jpg" title="Virtua Tennis 3 Image" /> The third entry in Sega's smash-hit tennis franchise, designed for the advanced Lindbergh arcade board. AM3 developed the PS3 version of the game, Sega got Sumo Digital to get the Xbox 360 (w/ live), PC and PSP ported.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 05:41:52</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Exteel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26743a17b9dd4142bea55cd2b5caed13_sq.jpg" title="Exteel Image" /> NCsoft's Team Beam takes you to a far off world where the exiled survivors of a lost war struggle against each other for control of the planet's resources. In this struggle, players of Exteel, an online game featuring stylized action in a universe filled with robots. Gamers create, customize and develop their own robots using a robust character creation tool, with easy-to-access gameplay and a unique merging of strategic combat and high-speed action reminiscent of the stunning action seen in Hong Kong martial arts movies.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:10:42</pubDate>		</item>		<item>			<title>Shadowrun (Xbox360)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrun360/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92c3675d29664a0b0dff304783fb7b1_sq.jpg" title="Shadowrun (Xbox360) Image" /> Shadowrun is a team-based first person shooter where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:33:22</pubDate>		</item>		<item>			<title>Determinance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/determinance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af659a789c1d8235dcfbde42cbab819a_sq.jpg" title="Determinance Image" /> A multiplayer sword-fighting game in development for three years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:50:06</pubDate>		</item>		<item>			<title>Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Legends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c0bd7ebf4a0e95a3a7561cc22ff0118_sq.jpg" title="Legends Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;">Legends is a free multiplayer first person shooter inspired by the game <a href="/game/tribes" class="game_link">Starsiege: Tribes</a>.<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:13:47</pubDate>		</item>		<item>			<title>Alive and Ticking</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ticking/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5973da8d9fdf454fadd2c95ac68fde7_sq.jpg" title="Alive and Ticking Image" /> Blow stuff up whilst avoiding (and blowing up) critters  and collecting power ups and jaffa cakes in the (soon to be) vast number of single player levels.<br />
<br />
Then blow up your friends and steal their penguin in the multiplayer game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 01:24:03</pubDate>		</item>		<item>			<title>War Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warrock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1505f086ee2128f168008331d456aaf6_sq.jpg" title="War Rock Image" /> War Rock is a Free2Play tactical first person shooter (FPS) where players have the option to purchase access to a wide variety of gameplay enhancing items and services -- or play the game as it is without ever paying a dime.<br />
<br />
Currently in Open Beta, War Rock is populated by thousands of players at any given time in servers all over the world.  With a wide variety of customizable weaponry and vehicles, intuitive controls, and multiple battle modes, War Rock is a blast for seasoned FPS veterans and first-timers alike.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:34:00</pubDate>		</item>		<item>			<title>PuckIT!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puckit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bda5ff6a50eae95d1e6e5fc6f2d36b4_sq.png" title="PuckIT! Image" /> PuckIT! is an odd air hockey game built on the Torque Game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:45:46</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Two Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwoGuns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd46465393fb540ea1a22fda1651d739_sq.jpg" title="Two Guns Image" /> The full title is &quot;Two Guns vs. __________&quot;<br />
<br />
I haven't decided what the blank should be.  At first I thought it should be &quot;The World&quot; but that's setting the bar awfully high...<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:32:34</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Brutal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brutal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5ac635a8d98834936dee2281e587a51_sq.jpg" title="Brutal Image" /> Brutal is a new breed of multiplayer fighting game that blends elements from popular fighting games like Mortal Kombat and Soul Calibur with those of a typical first person shooter like Half-Life 2 or the Quake series. <br />
<br />
Unlike most fighting games that only allow 1 on 1 combat with a shared camera forcing you to attack your opponent on a single 2-dimensional plane, Brutal allows players to experience combat in full 3-dimensional glory. No more shared camera, no more miniscule arenas! Brutal lets you go where you want to and fight anywhere on the battleground! Fight on rooftops, inside buildings, on the streets or even on mountaintops, there's no limit to where you can roam! And with your own individual camera, you have complete and independent control of everything you see. With 12 unique fighters each with their own skills, fighting styles and special weapon, your experience will change every time you play. <br />
<br />
Tired of using the same weapon every time you fight? Brutal's destructible environments mean that virtually anything in the battleground can be turned into a weapon! Cars, lampposts, trees, rocks, broken rubble and even other fighters can all be used to stomp your opponents into oblivion! Brutal is unlike any fighting game on the market and it will be BRUTAL!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:35:58</pubDate>		</item>		<item>			<title>Wurm Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wurm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9d5ee0cb6c927a6a849e8c8708825f_sq.jpg" title="Wurm Online Image" /> From their website:<br />
<br />
&quot;For Wurm Online (henceforth called Wurm) to be something special and not just another 3D fantasy massively multiplayer game, we realized that we had to actually implement the features that players have demanded since the dawn of these types of games. Other 3D games have promised these features and still have them on their 'upcoming features' list unless they dropped them when they realized they'd never make it. Why? Because Wurm is built on technology that can make it happen and other games are not.<br />
<br />
The first technological advantage of Wurm: it is done in Java. This means that we can reach gamers on operating systems that usually have few if any of these types of games to play. We also consider Wurm to be the first 3D java game that actually looks better graphically than most PC games while still being playable.<br />
<br />
The second advantage: Wurm is tile-based. This means first and foremost three things:<br />
<br />
<li class="user_li">We have more manageable data structures<br /></li><li class="user_li">We may stream terrain<br /></li><li class="user_li">Line of sight in the client may be outrageous<br /></li><br />
Now, none of these possibilities are easy to implement but we have succeeded. This is the glory of Wurm and the foundation that the game rests upon.<br />
<br />
An example of the technological advantage:<br />
Because we have such manageable data structures, we may have millions of individual trees on one map.<br />
For example, streaming the terrain gives us the opportunity compared to other games:<br />
<li class="user_li">trees and plants grow<br /></li><li class="user_li">you can cut down trees<br /></li><li class="user_li">and you can plant trees<br /></li><br />
Other effects are for instance:<br />
<li class="user_li">you can terraform by digging and dropping dirt.<br /></li><li class="user_li">you can pave roads<br /></li><li class="user_li">grass and other types of vegetation compete to be predominant<br /></li><li class="user_li">you can dig out caves in the mountains<br /></li>* some terrain can be converted to farmland where you grow crops of various kinds&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 02:20:35</pubDate>		</item>		<item>			<title>Granado Espada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/granadoespada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb891b67d80110d8ea32573c7716748b_sq.jpg" title="Granado Espada Image" /> Granado Espada, also known as Sword of the New World, is an Age of Exploration fantasy MMORPG (Massively Multiplayer Online Role Playing Game) developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:52:25</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>DawnOfMen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f50584463621ef63bc50404a70bfd48_sq.jpg" title="DawnOfMen Image" /> DawnOfMen has 15 levels, mainly castles to battle in, breach the walls and destroy the enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 10:14:04</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>Air Ace Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/airace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b63b7471dfcf4712619a30886b3f6844_sq.png" title="Air Ace Online Image" /> Air Ace is a multiplayer only world war two fighter combat game. Players battle it out for supremacy of the skies. Using high-end shader graphics and a unique physics engine with the Torque Shader engine as its core, the game features intense dogfighting action.<br />
<br />
Gameplay is very straightforward, you fly, you fight, you die. Various game modes can be set on the server, dogfight, team dogfight, capture the bases etc. But our aim is to get you into combat within the first 20 seconds.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2006 01:23:15</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Pirates of the Burning Sea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningsea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e900c51ef1f27f58db2d89d057b71ba9_sq.jpg" title="Pirates of the Burning Sea Image" /> Pirates of the Burning Sea is an upcoming PC massively multiplayer online role-playing game set in the Age of Sail. It is currently in closed beta, and scheduled for release in June of 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:00:01</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Mercenaries 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mercs2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e03f1836b67f457d3e820c37110322ef_sq.gif" title="Mercenaries 2 Image" /> Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.<br />
<br />
But for you, international crisis is all upside: You are a mercenary, and you profit from chaos.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 11:35:58</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Castle Crashers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlecrashers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8442ce84dd9978dd819f9721fe25ebff_sq.png" title="Castle Crashers Image" /> Featuring hand-drawn characters, Castle Crashers delivers unique hi-res illustrated visuals like nothing you've seen before. Play with up to three friends and discover mind-boggling magic and mystery in the amazing world we have created just for you!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:16:45</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Floating Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/floatingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/143c0b94403aef4e7e1a7d3efc17591a_sq.png" title="Floating Frenzy Image" /> In a new rendition on racing you will heave yourself from the tops of national monuments and through wild environments such as the Eiffel Tower, the Pyramids of Giza, the Empire State Building, and the Grand Canyon. Features a variety of comical characters, awesome shortcuts, and special powerups.<br />
<br />
In-developement by <a href="http://www.greatgamesexperiment.com/group/degravity" target="_blank" rel="nofollow">De-Gravity Games</a> for Windows and the Xbox 360 using <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">Torque X</a> and the <a href="http://msdn.microsoft.com/directx/xna/" target="_blank" rel="nofollow">XNA Framework.</a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:15:48</pubDate>		</item>		<item>			<title>Halo: Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haloalpha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38f5c3389314ce9ecf297decad910e83_sq.png" title="Halo: Alpha Image" /> This is a game i decided to make because i like playing Halo 2 via LAN, and wanted to translate that into 2d. Its a work in progress, so dont be surprised to see some small bugs here and there.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:02:36</pubDate>		</item>		<item>			<title>Robot Battle Arena Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rbau/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d76fbf79a4ff786a80ce3f3c07790a2_sq.png" title="Robot Battle Arena Unlimited Image" /> RBAU is a big ambitious project, and aims to be one of the most successful Game Maker Games yet. It RBAU, you get to customize and pilot your own personal robot, join one of the four massive teams, and battle it out over the internet for fame and money (Not real money) with which you can upgrade and customize your robot. It's still early in development, despite the fact that this project first began roughly three years ago.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:00:25</pubDate>		</item>		<item>			<title>Bad Fur Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bad-fur-day/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba788d4f86ff7b55044817a1b3e91693_sq.png" title="Bad Fur Day Image" /> Bad Fur Day Remake is a Remake of the Nintendo 64 Rareware classic Conker's Bad Fur Days Multiplayer mode. This game won't require and Emu's or special programs to run it, it works just like any other PC game. You will be able to make or join online games with up to 64 Players! The game will include all the original multiplayer Game modes and Maps plus more! In the First Release of the game we hope to get the Original Tediz vs Squirrels mode with Colors and Total War.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 11:22:56</pubDate>		</item>		<item>			<title>Maniac Machines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniac-machines/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57e799bb44e19960d82c3b78fe662882_sq.jpg" title="Maniac Machines Image" /> Maniac Machines is an experimental racing battle game, featuring rigid body physics, weapons and anti-gravity racing.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:31:37</pubDate>		</item>		<item>			<title>K96</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/K96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9e8f9d4da9faf2d5f826c3ba1b0a21b_sq.png" title="K96 Image" /> K96 is a combat sim that takes place in the 26th century among many factions and star systems, including Earth.<br />
<br />
Players can choose from a variety of weapons systems including tanks, 'Mavs, aircraft, watercraft, and spacecraft - with each class of weapons system having many variations.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 07:02:01</pubDate>		</item>		<item>			<title>Creatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ac430e2acfcb5e36fb0a7f292c8c319_sq.png" title="Creatrix Image" /> A game unlike any other, with fast paced arcade action combined with a deep gameplay strategy. <br />
<br />
Construct your Contraptions out of a wide variety of Devices, then send them onto the Battleground to face your opponent's creations.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:53:17</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>Zynar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zynar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb8ed4530676fc979ac242b6607151b7_sq.gif" title="Zynar Image" /> Zynar is an MMORPG, or Massively Multiplayer Online Role Playing Game. Don't be scared by the huge title, though. In reality, Zynar is very simple. Zynar is a game where you build and control a character in a fanatasy setting (a good example of this type of setting is the &quot;Lord of the Rings&quot;). The amazing part about Zynar, though, is that you play this game over the internet with many other people from around the world!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:29:42</pubDate>		</item>		<item>			<title>Anima Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6bfe7dca0d94a0d76d5a3bb95687a0c_sq.jpg" title="Anima Wars Image" /> Anima Wars is a game played on two levels. On one level it is a turn-based Strategy game reminiscent to the board game Risk. It allows the player to take control of a horde of warriors in a battle to capture the enemy's stronghold.  On another level it is a hack-and-slash game that allows the player to use champions to slay the enemy's grunts and/or go head-to-head with another champion.  It uses a stat-driven AI system that allows up to 4 players to cooperate, strategize, and fight 4 other players.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 09:41:22</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Alien Sovereign</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlienSovereign/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6f2a9e9179d33e16545cd972635d5b4_sq.jpg" title="Alien Sovereign Image" /> Alien Sovereign, turn-based strategy game set in the future that puts you in charge of a fledgling space empire.  The design goals are to limit player decisions to big important ones and full games that can be played in less than a day.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:10:35</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>PixBros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6489ea9d345925f7f11ebe2a572faa9f_sq.png" title="PixBros Image" /> ya esta disponible la demo de pixbros vr. 0.5 para descargar !<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 07:48:58</pubDate>		</item>		<item>			<title>flOw</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flowps3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3e0f146d0d509bc12ce31c58882fd0_sq.png" title="flOw Image" /> Initially an MFA thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. <br />
<br />
In flOw for the PS3 you can play as one of five creatures, each in a unqiue environment.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 04:38:51</pubDate>		</item>	</channel></rss>