<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'in-development, casual' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/in-development/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'in-development, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'in-development, casual' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/in-development/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Vanguard: Saga of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b10cd902b01d6f0bddf7e891777efd_sq.jpg" title="Vanguard: Saga of Heroes Image" /> Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a wartorn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.<br />
<br />
Telon is in desperate need of heroes. Your journey begins now.<br />
<br />
Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:08:56</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>Virtua Tennis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vt3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4717d6cf3f81123a8765488ce83338af_sq.jpg" title="Virtua Tennis 3 Image" /> The third entry in Sega's smash-hit tennis franchise, designed for the advanced Lindbergh arcade board. AM3 developed the PS3 version of the game, Sega got Sumo Digital to get the Xbox 360 (w/ live), PC and PSP ported.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 05:41:52</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Mythos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65802429e79604b71b4e8d1cfdf3f219_sq.jpg" title="Mythos Image" /> Mythos is an action-RPG a la Diablo create by Flapship Seattle to test Ping0, the online network created to distribute Flagship's first game Hellgate: London.<br />
<br />
Flagship Seattle is a division of Flagship Studios. The studio is led by Travis Baldree, Project Director. Baldree previously worked at Wild Tangent as the Lead Designer on the popular free-to-play role-playing game Fate. Flagship Seattle has a diverse history of game development. Other team members have worked on titles including Total Annihilation, Dungeon Siege and SWAT 3.<br />
<br />
Flagship Seattle is currently working on Mythos, an online role-playing game that will be used to test the networking technology behind the multiplayer component of the highly-anticipated action role-playing game Hellgate: London. Mythos will be digitally distributed by Flagship Studios subsidiary Ping0, LLC in North America and Europe in 2007. HanbitSoft, Flagship Studios' partner in Ping0, will be responsible for distributing Mythos in Asia.<br />
<br />
&quot;To be involved in the formation of Flagship Seattle is an honor&quot;, said Travis Baldree, Project Director of Flagship Seattle. &quot;We are sure that Mythos will put Flagship Seattle on the map, and in turn will become an integral part of the Flagship Studios experience&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 08:39:21</pubDate>		</item>		<item>			<title>Clonk Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clonk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ffdb0dcef4ec7e2e1586c96d9c876fb_sq.jpg" title="Clonk Rage Image" /> Clonk is a highly traditional 2D game of action, strategy, tactics, and skill. It features multiplayer battles or cooperative settlement in random generated or predefined landscapes with unique physics.<br />
<br />
Build your base, mine for resources, develop technology, or simply knock your opponent on the head. You will have trouble finding a game with more variety in gameplay - download the <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> to find out more.<br />
<br />
The game has been freshly ported from Windows to Linux and Mac and is currently in Beta. We would especially love feedback on the two new platforms.<br />
<br />
Prepare for an uncommon set of controls which will take a bit of time to master but which will then give you full control over all actions of your crew members in realtime.<br />
<br />
Clonk is fully editable. An integrated developer mode with a powerful and fully documented scripting language will leave nothing to be desired if you want to take things into your own and create your own game extensions as hundreds of community players have already done.<br />
<br />
The free demo will keep you playing for months. After that, register to get all addons and access the online league.<br />
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Go to the Clonk Rage <a href="http://www.clonk.de/cr_en.html" target="_blank" rel="nofollow">homepage</a> for downloads and more information. Check out the forums to get in touch with the community and developers.<br />
<br />
Download <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> (44 MB).<br />
<br />
Read more at <a href="http://www.clonk.de" target="_blank" rel="nofollow">http://www.clonk.de</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 11:04:14</pubDate>		</item>		<item>			<title>PuckIT!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puckit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bda5ff6a50eae95d1e6e5fc6f2d36b4_sq.png" title="PuckIT! Image" /> PuckIT! is an odd air hockey game built on the Torque Game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:45:46</pubDate>		</item>		<item>			<title>DICE</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DICE-prototype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0911e17ee4bd2146b9f99307383d59b2_sq.jpg" title="DICE Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/EDaVT5xtmwc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/EDaVT5xtmwc" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:49:01</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
<br />
You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
<br />
Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
<br />
Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
<br />
It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>ioquake3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ioquake3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdf3c71b2294829145898f873cbfdf8f_sq.jpg" title="ioquake3 Image" /> ID's Website:<br />
Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:00:07</pubDate>		</item>		<item>			<title>chainWorks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chainWorks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18edddf868af7fefac53e358e122ff69_sq.png" title="chainWorks Image" /> ChainWorks is a vibrant 2D puzzle game. It is currently in development with an anticipated release date of fall 2006. ChainWorks is a fresh 2D puzzler, based around the linking of like coloured fireworks in a display. Rapid decision making and strategic chaining are required to become a high scorer, or fulfil one of the games many challenges.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:49:33</pubDate>		</item>		<item>			<title>9 Dragons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/9DTemple/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf50440519eefa4a08d2a680f64701c7_sq.jpg" title="9 Dragons Image" /> The home for my collection of information related to the game Nine dragons developed by Indy21, distributed by Acclaim in the USA and Persistant Worlds in the EU.<br />
<br />
The games is a martial arts MMoRPG set in ancient China. More infor to follow shortly.<br />
<br />
Enjoy!<br />
<br />
(P.S) Feel free to send tips etc to me so I can update the site.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:24:10</pubDate>		</item>		<item>			<title>BowWow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BowWow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3548cacdcf70973cec7032e8fdfcadc1_sq.png" title="BowWow Image" /> Black holes suck.<br />
White holes blow.<br />
Arrows are sharp<br />
and stick in your toe.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:51:10</pubDate>		</item>		<item>			<title>Space Rocks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerocks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/288ea3fbfaaa3f3d76bf26a9decceaef_sq.jpg" title="Space Rocks Image" /> This started out as a homage to asteroids and has turned into a fun little project that I've been adding functionality and polishing it up. Please give feedback! Thanks! games@digitalblur.com<br />
<br />
How to play Space Rocks Beta v0.3:<br />
<br />
-Control the ship by moving the target cursor with the mouse and press 'W' or the right mouse button.<br />
<br />
-Additionaly you can use the 'A' and 'D' keys to rotate the ship left or right (currently needs work).<br />
<br />
-Shoot the asteroids with the left mouse button or the spacebar.<br />
<br />
-Pause the game by pressing 'P'<br />
<br />
-Use your ammo and thruster sparingly, you have a limited amount. Watch the icons in the upper left corner to monitor your levels. Pick up the powerups with an 'A' to recharge your ammo and powerups with a 'E' will restore your thruster energy.<br />
<br />
-The ship icon in the upper left corner of the screen will turn darker red every time an asteroid hits your ship and will be on fire when your damage is critical mass. Pick up the powerups with the '+' in the middle to recharge your sheilds and restore the ships health. It is on loan so - you break it you buy it...<br />
<br />
-You can pick up powerups after you destroy certain asteroids.<br />
<br />
Have Fun!<br />
<br />
Tom Bentz<br />
games@digitalblur.com<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:26:30</pubDate>		</item>		<item>			<title>Shadow Behind the Leaves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowbehindtheleaves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6fa73e4e3db35863ac2bd427e69ab27_sq.jpg" title="Shadow Behind the Leaves Image" /> An Adventure Game running between the realms of physical reality and a spiritual world. Between these worlds is a mystery of the dead of Onima's brother and a larger quest than one would have first pursued.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:14:08</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Logger: The Clearcuttin' Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/logger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb508c8f1bb4a2bccf2073946d9f287e_sq.jpg" title="Logger: The Clearcuttin' Adventure Image" /> Good old King George W. up in washingtion just received information that revealed evidence of a hostile takeover by a unbelievably large hippie riot. So what will good old George do? Well, he hires you and every other logger in the country to journey to the hippie hideout and eliminate all oppossing forces that stand in your way.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 02:14:35</pubDate>		</item>		<item>			<title>Naruto: Ninja Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14ee42d18aef1fa96fbdc560877aed71_sq.jpg" title="Naruto: Ninja Way Image" /> CURRENT VERSION: VERSION 3<br />
<br />
Naruto: Ninja Way is a fun, smash brothers-influenced fighting game featuring Naruto characters duking it out in a 2-4 fighter fest. Play as your favorite Naruto characters in several different modes against both players and A.I. Or if you feel like taking on challenging missions, play Adventure mode! This fighting game has a unique and appealing, giving countless hours of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:33:24</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Harmotion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harmotion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da88438b151f6997f0520d2b8fc60630_sq.png" title="Harmotion Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/4WFMOSdM59g"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4WFMOSdM59g" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div>
<br />
Game Overview:<br />
<br />
Harmotion is an effects intensive player vs. player, top down 2D classic shooter (aka shmup). You face the opponent from the bottom of the screen and the objective is to outlast him/her in a short space fight. Each fight will be a one of a kind collaboration between the two opponents; a collaboration of sound and colors.<br />
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/TKz-zs8LTzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TKz-zs8LTzA" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 04:22:49</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>The Underside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theunderside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49622546e721cec4217678fb6be0e5b2_sq.gif" title="The Underside Image" /> the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).<br />
<br />
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.<br />
<br />
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it. <br />
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.<br />
<br />
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:25:52</pubDate>		</item>		<item>			<title>flora</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flora/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bef3ef1e130277ca323cc99b17b001be_sq.jpg" title="flora Image" /> Control forces of nature, take care of your flowers and use your creativity in this garden simulator.<br />
<br />
- Keep and nurture your garden<br />
- Research your flowers' DNA<br />
- Create your own species from millions of possible combinations<br />
<br />
Players: 1<br />
Ages: 6+<br />
Difficulty: Beginner<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 07:49:13</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
<br />
<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>Teaminator 2: Santa's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teaminator2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/725be7ad19b9b0bb6f7b60f08c0bbe5f_sq.jpg" title="Teaminator 2: Santa's Revenge Image" /> It's Christmas and Santa has marooned you on a snowy island. All you have to do is get home in time for Christmas. Simple, right?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:19:44</pubDate>		</item>		<item>			<title>Yum-Yum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yumyum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aab584509417e510397d7496aefc9439_sq.gif" title="Yum-Yum Image" /> This was an entry in the third 72 hour GDC, which means of course it was made in under 72 hours (about 10, to be exact).<br />
<br />
The goal is simple - catch the plumbers as they fall from the pipes (remind you of anything?) by holding UP as they hit the giant plant's head. Catch a set amount before they break your pot to continue on.<br />
<br />
The game was made as a retro-themed title, imitating the classic, badly-translated, super-odd Japanese games.<br />
<br />
The game is still under construction, and after the upcoming Hedonism Games title is completed, it will be updated, as well - numerous problems exist in the game, primarily the lack of sound, lack of variety, the fact the enemies are still visible when they run off the screen and the inability to move while eating plumbers. The other big update will be <strong>commenting the code better</strong>! As it was made in so few hours, it's rather unclean code...<br />
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:17:58</pubDate>		</item>		<item>			<title>Candy Catastrophe!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candycatastrophe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87cd70ebf3f1a2751c6a94214f2c3206_sq.jpg" title="Candy Catastrophe! Image" /> Oh no! Leftover Halloween candy has gone bad, and it's up to you to clean up the mess.<br />
<br />
<h1>History</h1>
This game was put on Newgrounds way back on 11/29/2005, and has broken the 75,000 view mark. This game is also open source; scroll down to see the notice, and scroll further to download the .fla file!<br />
<br />
<h1>Gameplay</h1>
To play, click once on any colored candy with at least one of the same color adjacent. All similarly-colored candies will be highlighted, and text will tell you how many points it'd be worth to collect them. Keep above the minimum score to continue; how long can YOU last?<br />
<br />
<h1>Cheats</h1>
Type c-h-e-a-t while playing and you'll hear &quot;watch this!&quot;. Once cheats are enabled, press 1, 2, 3, 4 or 5 to destroy all of the corresponding color (while racking up bunches of points!), or type &quot;s-c-o-r-e&quot; to get the equivalent of 10 candies at once (point value varies by level).<br />
<br />
<h1>Hints</h1>
<ul class="user_list"><br />
<li class="user_li">If you just randomly collect candy, you'll probably make it to level 5 or 6, but if you want any hope of passing further, you need to bunch multiple candies together - you'll get double the points for 4 at once than for 2 twice.<br /></li><li class="user_li">It's also important to get those bonuses! In Candy Catastrophe, you'll get a bonus for each candy that has over 90% collected. Here too, it's better to get one 96% than a few 91%s.<br /></li><li class="user_li">Save vertical candies for later unless taking them helps make a better match - sometimes you'll be able to get rid of a column on either side and can use them then.<br /></li></ul>
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:13:44</pubDate>		</item>		<item>			<title>PuffBOMB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puffbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9af251a89deaa916cb8867a118f1eb6d_sq.png" title="PuffBOMB Image" /> We loved it so much, we made a movie!<br />
<br />
Ok, maybe not a movie, but we started calling the original &quot;Classic PuffBOMB&quot;, so we could remake it all that much better.<br />
<br />
For now, go play the classic.  <a href="http://classicpuffbomb.greatgamesexperiment.com" target="_blank" rel="nofollow">Classic PuffBOMB</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:08:15</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Aster Blaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asterblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1cc1b12673f3968f9e3c704032e282_sq.jpg" title="Aster Blaster Image" /> Aster Blaster (also known as Aster Blaster HS) is a remake of a game that I had created long ago, of the same name.  It is a work in progress, and will feature a few different modes of play when finished.  The goal of the game is to blast asteroids, but eventually you will have more goals to complete while simultaneously defending your starship from those hunks of floating rock.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 02:58:54</pubDate>		</item>		<item>			<title>Quake Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quakewars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ba8a4ace74db7f2a61f36999d701f52_sq.jpg" title="Quake Wars Image" /> Enemy Territory: Quake Wars pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s most powerful weapons and vehicles, Enemy Territory: Quake Wars transports players to the front lines of an epic new war for Earth.<br />
<br />
Basically it looks like BF2 / BF2152 except in the Quake universe.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 01:13:17</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>Nut Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutharvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21580e59cac4ba521a2d57ec5dadb4bd_sq.jpg" title="Nut Harvest Image" /> Nut Harvest is a fun and frantic game for the Xbox 360 that supports up to 4-players! Take on your friends in a mad dash to collect the most golden acorns. Jump, shove, slide, and flip your way to victory as you try to hoard the acorns while unleashing havoc on your friends with crazy power ups! And don't forget it is completely free to play and source is included!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 10:54:07</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>Snowman Village</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snowmanvillage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5adc83de034e8d5a6511634a937e1e8a_sq.png" title="Snowman Village Image" /> In Snowman Village you must roll your snowball along and dodge the various obstacles in your path, gradually making it bigger and bigger. When you're done you can take it back and use it to build a snowman. Keep building snowmen until you've got your very own village full of them!<br />
<br />
The current version is playable and polished, but it's still under development. If you've got any features or requests that you'd like to see added then please leave a comment. Thanks!<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 07:33:26</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Get a Life Show</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/getalife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8cf920dddf4ff16357e1cb06213f405_sq.jpg" title="Get a Life Show Image" /> Get a Life Show is a PC game that represents the hottest TV Show of this season. The player get inside a reality show in which the entrants have to compete like they never did before. The winner will be the best in managing an equilibrate lifestyle with success and charisma.<br />
<br />
Get a Life Show has 3 impressive TV studios that represent real urbanizations where the competition is transmitted to the world. Each TV studio recreate a hole virtual life in there. The sets available are Paris, New York and Buenos Aires.<br />
<br />
The main objectives of the competition consist on reaching the highest levels of education, career, cash, health and happiness.<br />
<br />
To reach that, the players have to live their lives using complex electronic systems in which they will take important decisions of their everyday actions. Those devices will be the access to the different locations available on the show, like your own home, a bank, a shopping mall, even a casino (in which the player can play some games trying to win easy money, or lose easily the money already has), between others.<br />
<br />
The players also can learn special abilities, buy unusual items and use those to interact with their rivals, helping or obstructing their way to success. The elimination system will allow to vote your rivals to abandon the show. The public will decide who stay based on they actions during the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:44:11</pubDate>		</item>		<item>			<title>Battle Zone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b71c7e3698330975455fb605827b6f95_sq.png" title="Battle Zone Image" /> Name: Battle Zone<br />
Size 2MB<br />
Genre: Top Down Shooter<br />
Made with: Game Maker 6.1 (http://www.gamemaker.nl)<br />
Price: Free<br />
<br />
Currently Features:<br />
~2 working missions<br />
~3 Weapons<br />
~Some Simple AI<br />
~Original Music and Graphics<br />
~Working lighting Engine (by Shadow Yoshi)<br />
<br />
Press F1 in game for more info, only Campaign currently works.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 01:33:22</pubDate>		</item>		<item>			<title>Vector Infector PSP</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vipsp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d9a4d451b7deb3afaca95b1823e722d_sq.jpg" title="Vector Infector PSP Image" /> A PSP remake of Oddbob's fantastically psychedelic arena shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 11:00:28</pubDate>		</item>	</channel></rss>