<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'core, Playstation' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/core/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'core, Playstation' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'core, Playstation' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/core/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Tekken 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tekken3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d35723c1b9d536d3eea5c73ff9fb1c7_sq.jpg" title="Tekken 3 Image" /> The saga of the Iron Fist Tournament continues with TEKKEN 3. Fight with or against more than 20 characters, each with unique moves and special full-motion video endings. In addition to the standard Arcade and Versus modes, Namco has added a large number of extra modes like Survival, Ball, Force, Team Battle, Time Attack, Practice, and Theater. Can you defeat the opposition and become King of the Iron Fist Tournament for a third time?<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:47:55</pubDate>		</item>		<item>			<title>Crazy Taxi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazytaxi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177313cb069e7ae5ea6cf1e7a4eb9c3b_sq.jpg" title="Crazy Taxi Image" /> The name says it all, you're a crazy taxi driver - earn money delivering people or spend your time driving like a maniac!<br />
<br />
Crazy Taxi has one of the greatest game sounds tracks ever.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:44:02</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Final Fantasy IX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfa733511daeead1aa8174e1fbe57f2_sq.jpg" title="Final Fantasy IX Image" /> Final Fantasy IX (&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&sbquo;&curren;&atilde;&fnof;&Scaron;&atilde;&fnof;&laquo;&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&fnof;&sup3;&atilde;&sbquo;&iquest;&atilde;&sbquo;&cedil;&atilde;&fnof;&frac14;IX, Fainaru Fantaj&Auml;&laquo; Nain?) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fans' requests to return to the series roots via castles and other allusions to games in the series. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.<br />
<br />
Set in the fantasy world Gaia, Final Fantasy IX's plot centers on a war between two nations, sparked by an ambitious queen. Players follow a young thief named Zidane, who joins with the others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a cover up for a greater plot involving a parallel world and Zidane's past.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:00:58</pubDate>		</item>		<item>			<title>Descent II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b8820fdb1f11a391207428b85032c3_sq.jpg" title="Descent II Image" /> <strong>Developed By:</strong> Interplay, Parallax Software <br />
<strong>Genre:</strong> Action <br />
<strong>Release Date:</strong> Feb 29, 1996 <br />
<strong>Players:</strong> 1-8<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 03:29:43</pubDate>		</item>		<item>			<title>Driver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Driver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db0f2e5f122ae92594a472f5d659f737_sq.jpg" title="Driver Image" /> You are Tanner, a former racecar driver-turned-cop. Because of your past as a racer, you are sent on an undercover mission as a wheelman for hire in order to investigate the Castaldi crime family. The investigation will take you to Miami, Los Angeles, San Francisco, and New York, but before you can get these cities, you must take a driving test and prove that you have the skills to be a wheelman. After passing the test, tackle the missions of the story mode, which has over 40 missions that involve picking up and dropping off items or pursuing and disabling other cars. One of the major obstacles to completing your goals is the cops; they don't know that you are undercover, and letting you pass would blow your cover. If being chased around keeps giving you fits, use the free-ride mode and explore any of the cities at your own pace. With DRIVER, you are the wheelman.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:13:50</pubDate>		</item>		<item>			<title>Need for Speed Porsche Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSPorscheUnleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5dd6d75c5c58cc1bc8202b3384439b29_sq.jpg" title="Need for Speed Porsche Unleashed Image" /> True to the award-winning Need for Speed heritage, the latest in the series delivers the next level of mind-numbing open road racing experiences with an extensive collection of cars from the 50-year history of the most storied performance car manufacturer in the world: Porsche. Push every boundary to unleash the potential of these incredible vehicles while weaving through traffic, against fierce competition, and escaping the police to ultimately discover your own limits.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:47:08</pubDate>		</item>		<item>			<title>Metal Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c22c188efc510848b4dc53ac5c1df_sq.jpg" title="Metal Gear Solid Image" /> This game is the game that started it all, sure the other ones after this are great, but I think this is the best. It has level design that is genious. The storyline is compelling and full of plot twists, and the action and gameplay is groundbreaking.<br />
<br />
basic Plot outline:<br />
An elite group of Next Generation Special Forces lead by members of FOX HOUND has attacked and captured an Alaskan nuclear weapons facility.<br />
<br />
Their demands state that the US government hand over the remains of their former commander (Big Boss) within 24 hours or they will launch a nuclear weapon.<br />
<br />
Solid Snake's mission comes in a two phases. First, he needs to rescue both DARPA Chief Donald Anderson and the President of Arms Tech Kenneth Baker, both are being held captive in the facility.<br />
<br />
Next, Snake needs to investigate weather or not the terrorists have the ability to actually launch a nuclear weapon, and stop them if they do.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:13</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Doom II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be9cbf2bab04cef8a3672b445d7592f5_sq.jpg" title="Doom II Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;background-color: #818283;"><strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> First-Person Shooter <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> May 5, 1994<br />
<strong>Also Available On:</strong> Game Boy Advance, Tapwave Zodiac<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:54:29</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Star Wars: Dark Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkForces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b636b8969922eb0cb281ae6e1284f81a_sq.jpg" title="Star Wars: Dark Forces Image" /> <strong>Developed By:</strong> LucasArts <br />
<strong>Genre:</strong> Sci-Fi First-Person Shooter <br />
<strong>Release Date:</strong> Feb 28, 1995 <br />
<strong>Players:</strong> 1<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:52:15</pubDate>		</item>		<item>			<title>Descent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abcef77ec92c3235d0750eb0c74f93ba_sq.jpg" title="Descent Image" /> <strong>Publisher:</strong> Interplay <br />
<strong>Developer:</strong> Parallax Software <br />
<strong>Genre(s):</strong> Action <br />
<strong>Players:</strong> 8 <br />
<strong>Release Date:</strong> February 28, 1995<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:33:45</pubDate>		</item>		<item>			<title>Need For Speed 3 Hot Pursuit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHotPursuit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54ab38b14c24d11f0cb569f3b950f359_sq.jpg" title="Need For Speed 3 Hot Pursuit Image" /> NEED FOR SPEED 3 offers five different modes including Single Race, Tournament, Knockout, Practice, and Hot Pursuit. Hot Pursuit is one of the more fun modes you're likely to see in a racing game, as it gives you the chance to go on the lam and lead the cops on a wild goose chase. Pay attention, though, because the police have some tricks up their sleeves, namely tire spikes and roadblocks. Tournament is the deepest mode, as it lets you enter a series of racing tours in order to prove your dominance. There are eight cars and eight tracks in the game, although not all of them are available from the get-go. But you can unlock the new cars and tracks by performing well with the initial cars and tracks. Some of the well-known cars you can expect to drive are Ferrari, Lamborghini, and Chevrolet.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:45:30</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>MDK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mdk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7570000df1e041b39a8b519a022c54d_sq.jpg" title="MDK Image" /> Murder....Death....Kill<br />
<br />
MDK tells the story of its protagonist, Kurt Hectic and his attempts to rescue Earth from an alien invasion of gigantic stripmining city-vehicles named 'Minecrawlers', which are not only removing all of earth's natural resources but are also flattening any people and cities that get in their way. <br />
<br />
The game combines fast action with fully 3D rendered, state-of-the art graphics and a warped sense of humour. It featured a never before seen &quot;sniper mode&quot; that allowed the player to zoom in on an enemy and target them with astonishing accuracy.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:10</pubDate>		</item>		<item>			<title>Resident Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5e065a0ee9912ecae054e6547234c57_sq.jpg" title="Resident Evil Image" /> Resident Evil, known in Japan as Biohazard, is a survival-horror franchise that started life as a video game series developed by Capcom and created by Shinji Mikami. The series is credited with popularizing the survival horror game genre. This franchise has been heavily influenced by George A. Romero's Dead movies, as well as the Alone in the Dark series of PC horror games, early seminal examples of the genre.<br />
<br />
The games have sold over 30 million copies as of February 2006. The success of this franchise has spawned several video games, a comic book series, novelizations, two Hollywood action films (two more have been announced), and a variety of action figures.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:00:16</pubDate>		</item>		<item>			<title>Need For Speed 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c01752a41956497974fcafdb1648c194_sq.jpg" title="Need For Speed 2 Image" /> NEED FOR SPEED 2, the second game in the series, puts a new twist on racing, as it includes high-performance cars and open-road racing. When you factor in some beautifully rendered scenery, you've got yourself a top-notch racing game. As with the first NEED FOR SPEED, you can choose from a variety of high-performance machines, including the Dodge Viper, Lamborghini, Ferrari, Porsche, Corvette, Mazda RX7, Toyota Supra Turbo, and Acura NSX. There are six unique tracks to choose from, with three of them offering open road racing. The game also features split-screen two-player racing that lets you and a friend go at it. As far as the tracks go, there are six to choose from, three being open road.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:50:16</pubDate>		</item>		<item>			<title>Final Fantasy IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/197b3e612fbc2cb8ddaa460b316e04f4_sq.gif" title="Final Fantasy IV Image" /> Final Fantasy IV is one of the excellent early additions to the Final Fantasy series that helped it earn its reputation for powerful stories and fantastic settings. It was first released in North America as Final Fantasy II, although the original name was restored in later releases.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 01:37:20</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Lunar: Silver Star Story Complete</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d7a16c31ae5a814c80b5e258edef2fc_sq.jpg" title="Lunar: Silver Star Story Complete Image" /> As a remake, Silver Star Story Complete has a substantial number of changes from the original version. The scenario is slightly shorter, and parts of the story (including the backstory and history of Lunar) were changed drastically from the original. The graphics and animation were completely redone, and it features an almost entirely new soundtrack.<br />
<br />
In North America, Lunar: Silver Star Story Complete was translated by the US publisher Working Designs. Working Designs originally planned to release their English language version on the Sega Saturn. However, this release was eventually canceled in favor of the Playstation version.<br />
<br />
The game also contains a hidden minigame called Lords of Lunar which was based on the concept of Warlords for the Atari.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:09:07</pubDate>		</item>		<item>			<title>Xenogears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenogears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b78536637ce3a6cd8b6e840de9358236_sq.jpg" title="Xenogears Image" /> Xenogears' gameplay combines the traditional and innovative, utilizing two-dimensional sprite overlays on three-dimensional backgrounds, as well as two different battle systems, one which is martial-arts driven and the other which takes place in turn-based 'Gear' battles.<br />
<br />
<h2>Crew:</h2>
<li class="user_li"><strong>Game producer: Hiromichi Tanaka <br /></li><li class="user_li">[b]Executive producers:</strong> Tetsuo Mizuno, Tomoyuki Takechi, Hironobu Sakaguchi <br /></li><li class="user_li"><strong>Game director:</strong> Tetsuya Takahashi <br /></li><li class="user_li"><strong>Scenario writers:</strong> Tetsuya Takahashi, Soraya Saga <br /></li><li class="user_li"><strong>Original character designer:</strong> Soraya Soga <br /></li><li class="user_li"><strong>Character designers:</strong> Soraya Soga, Kunihiko Tanaka <br /></li><li class="user_li"><strong>Gear designer:</strong> Junya Ishigaki <br /></li><li class="user_li"><strong>Mecha designer:</strong> Yoshinori Ogura<br /></li><li class="user_li"><strong>Art director, Map texture designer:</strong> Yasuyuki Honne <br /></li><li class="user_li"><strong>Art designer:</strong> Takashi Arai <br /></li><li class="user_li"><strong>Map designers:</strong> Takashi Arai, Ryosuke Aiba <br /></li><li class="user_li"><strong>Battle planner:</strong> Hiromichi Tanaka <br /></li><li class="user_li"><strong>Event planners:</strong> Masato Kato, Takashi Tanegashima <br /></li><li class="user_li"><strong>Main programmer:</strong> Kiyoshi Yoshii <br /></li><li class="user_li"><strong>Battle programmer:</strong> Katsuhisa Higuchi <br /></li>* <strong>Music composer:</strong> Yasunori Mitsuda<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:01:32</pubDate>		</item>		<item>			<title>Oddworld: Abe's Oddysee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesOddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fffd10061137320a053fb8529c6c6e_sq.jpg" title="Oddworld: Abe's Oddysee Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
<br />
<strong>Genre:</strong> Platformer <br />
<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 12, 1997<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:13:45</pubDate>		</item>		<item>			<title>Need for Speed 4 High Stakes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHighStakes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e9ee6b455f467a6f70f6ceff37e6c9_sq.jpg" title="Need for Speed 4 High Stakes Image" /> Push your car to the limits in High Stakes racing for prize money to customize and buy your dream cars. Gamble your car on single races or develop your career. Cars can be damaged and a new Hot Pursuit mode has been added requiring you to avoid being caught by the police. Features eighteen models of cars on nineteen courses.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:44:11</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Final Fantasy VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ff7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8366a4cf12408a6ef573db6ad1c65a7_sq.jpg" title="Final Fantasy VII Image" /> A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant explotation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.<br />
<br />
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.<br />
<br />
Now a small rebel group eminating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 03:34:46</pubDate>		</item>		<item>			<title>Destruction Derby 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a04901ec3036c7d8ecf8b085d32a2804_sq.jpg" title="Destruction Derby 2 Image" /> Released: Oct 1996  <br />
Game Type: 3D Simulation  <br />
Developer: Reflections Interactive  <br />
Publisher: Psygnosis<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:32:33</pubDate>		</item>		<item>			<title>Resident Evil 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0d548aa7403fd8235c44d762b072bfd_sq.jpg" title="Resident Evil 2 Image" /> Two months and one day after the events in the original Resident Evil. Zombies have now made their way across Raccoon City, as the T-virus has been released in the sewer system and been digested by rats, which then spread the virus to the city's population, animals as well as humans. As the outbreak begins, two figures make their way into Raccoon City: Leon S. Kennedy, a rookie police officer on his first day, and Claire Redfield, a college student looking for her brother, Chris, of the S.T.A.R.S. unit. Leon and Claire quickly find themselves fighting for their lives against massive hordes of zombies in the search for a way out of city. But there is a creature much more powerful than a normal Zombie lurking in the shadows.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:10:38</pubDate>		</item>		<item>			<title>Final Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finaldoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/306d35b8e4b324e11db34022d21955a0_sq.jpg" title="Final Doom Image" /> <strong>Published by:</strong> id Software<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> Action <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> June 17, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:19:24</pubDate>		</item>		<item>			<title>Destruction Derby</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad952c34ba33125d7b39afe8286c5a46_sq.jpg" title="Destruction Derby Image" /> Publisher: Psygnosis <br />
Developer: Reflections Interactive <br />
Platform: PC<br />
Release Date: 08/24/96<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:15:00</pubDate>		</item>		<item>			<title>Suikoden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suikoden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ccc87ce996a0214ebe73342b87ce8fd_sq.jpg" title="Suikoden Image" /> An RPG from Konami, putting you in the role of the hero McDohl, son of one of the Scarlet Moon Empire's most powerful generals.<br />
When your father leaves on an important mission as you finally become a soldier yourself, you begin to realise that that the glorious empire is vastly corrupt.<br />
During a mission in which you have been asked to stop bandits in a nearby mountain, your best friend reveals a mysterious power, and is summoned to the court. He next shows up mortally wounded, asking you to take the mysterious power, the Souleater Rune, and stop it from falling into the empire's grasp.<br />
From then on in you and your friends are fugitives, deciding to join, and eventually lead, the Liberation Army.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:35:53</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Revolt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/revolt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7922e9456210f5b34ed3088feded62f7_sq.jpg" title="Revolt Image" /> A full-fledged RC racing game, with inventive tracks; smooth, fast cars and a spunky soundtrack. This title came out in 99.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 06:03:00</pubDate>		</item>		<item>			<title>Megaman Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e0a23d0d29e0e272529fc55f9a6d7ef3_sq.jpg" title="Megaman Legends Image" /> Megaman's first move into 3D, Megaman Legends, or Rockman Dash in its native Japan was a unusual spin on the franchise turning it from a side-scrolling fast-paced shooter to an RPG-esque almost cartoon-like adventure.<br />
Believed by fans to be set several centuries after the Megaman X series, Megaman Legends is set in 'a world covered by endless water.' In this world people must make a living on the tiny patches of land remaining above the sea, relying on Quantum Refractors to power their machines. These Refractors are located in ancient ruins underground and out at sea and tracked down by explorers called Diggers and their Spotters. One day after a successful dig, 14 year-old Digger Megaman Volnutt, his friend Roll, her grandfather Barrel Caskett and Megaman's robot monkey Data (don't ask, it's complicated) crash their ship, the Flutter, on a small island called Kattelox and soon have to contend with a band of sky pirates called the Bonne Brothers, Reaverbots (guardians of the ruins) activating of their own accord and the prophecy of a great disaster seeming to be coming to fruition. Now Megaman's left to deal with all thse problems, with help from his 'family' and the islanders and learn about his own mysterious past.<br />
As always, Megaman is equipped with his Mega Buster, which can be upgraded with the many upgrades scattered around the island and he can also use a variety of special weapons, such as a mine-laying device, a giant cannon, and a drill just to name a few. These weapons aren't found whole however. Several items must be found first so Roll can put them together. The same process goes for upgrades for Megaman himself. For example, to get the Zetsaber, Megaman must first find a Broken Sword and Pen Light in the ruins or scattered around the island.<br />
It looks a bit dated now, and some of the voice acting is pretty terrible but the story is enjoyable enough and the game is solid enough to have stood the test of time.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:29</pubDate>		</item>		<item>			<title>Castlevania: Symphony of the Night</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d8ea083a2e3ea1c8d364f82bd930d70_sq.jpg" title="Castlevania: Symphony of the Night Image" /> The classic Castlevania series returns in top form on your PlayStation and Sega Saturn. Richter Belmont banished Count Dracula five years ago, but has now mysteriously vanished, and Castlevania once again looms on the horizon. Alucard, the son of Dracula, has been awakened from what was meant to be his eternal slumber by the appearance of Castlevania, and now must find out why Castlevania has returned and set things right.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Quite possibly the best 2D action side scroller ever.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:01:32</pubDate>		</item>		<item>			<title>Worms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0afc8fb7b5a0e7e4fa17757db492f59_sq.jpg" title="Worms Image" /> Worms is is a classic strategy game where each player controls a team of four worms, trying to destroy each other. The worms have a wide array of weapons at their disposal, many of them which are subject to influences from wind and gravity.<br />
<br />
Each game takes place on a randomly generated level in one of the ten available styles, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). <br />
<br />
The way the level looks at the start is never what it looks like at the end, since almost all weapons leave considerable marks in the terrains.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 06:23:42</pubDate>		</item>		<item>			<title>Ape Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apeescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abe95389f896949b7fe4cb09370527a8_sq.jpg" title="Ape Escape Image" /> Ape Escape was the first game on Playstation to use both control sticks at the same time to move and attack.<br />
In this 3D anime-style adventure, the un-named Professor has created a machine called the Peak Point Helmet, which increases the wearer's knowledge when worn. Unfortunately, he still needs to work some glitches out and a monkey called Specter has got hold of the prototype. Immediately deciding Earth would be a much nicer place if monkeys were the dominant species, with his army of helmet-clad chimps he hijacks the Professor's new time machine and begins to wreak havoc across time. Fortunately, the Professor's young friends Spike and Buzz are also sucked into the time vortex. Armed with a constant supply of gadgets at his disposal Spike now has to fight his way home, capturing monkeys as he goes, deal with a brainwashed Buzz and ultimately catch the now hyper-intelligent Specter with help from the Professor and his granddaughter.<br />
As well as the main adventure there are also 3 mini-games to be unlocked including racing and boxing. The control sticks are used to move Spike around and operate his many gadgets and whatever useful devices he can get his hands on. The adventure sends Spike from the prehistoric era to the present day with over 100 monkeys to catch. Ape Escape proved to be so popular that it has spawned 2 sequels, 3 spin-offs (the Ape Academy series and the up-and coming racing game) a remake on PSP and even a brief cameo in the Metal Gear Solid series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:48:40</pubDate>		</item>		<item>			<title>Jet Moto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetmoto/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80d602f614641831048d1ec081c9a8b3_sq.jpg" title="Jet Moto Image" /> Published by: SCEA<br />
Developed by:<br />
SingleTrac Entertainment Technologies, Inc.<br />
Released: Nov 14, 1996<br />
<br />
3rd-Person Perspective<br />
<br />
Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:00:37</pubDate>		</item>		<item>			<title>Silent Hill</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silenthill/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d276c9a3bd688823cc5bd2b6fd6417d_sq.jpg" title="Silent Hill Image" /> Silent Hill is a video game, the first in the survival horror series with the same name.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:52:57</pubDate>		</item>		<item>			<title>Wipeout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c796a9a2aeb6a7757048c7533c4cb_sq.jpg" title="Wipeout Image" /> Published by: Sony Computer Entertainment Europe Ltd.<br />
Developed by: Psygnosis Limited<br />
Released: Sep, 1995<br />
Genre: Action, Racing / Driving, Sports/ Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:35:19</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Broken Sword 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d614cd9df9f283c9d3c7f1bdd91c0377_sq.jpg" title="Broken Sword 2 Image" /> Intrepid adventurers George and Nico are embroiled in yet another mysterious escapade of brutality, calamity and immortality in this, the sequel to the highly successful Broken Sword. Evil spells and brutal reprisals haunt them as they face their most sinister challenge to date.<br />
<br />
As the threatening darkness of the eclipse smothers all, the discovery of a sinister &quot;Drugs&quot; ring by chance reveals an arcane power of an ancient civilisation. Torment and terror, sacrificial rituals and bloody massacre is unearthed beneath a veil of Mayan mystery.<br />
<br />
Kidnap, stolen treasure, astronomy and deadly drug barons are the least of the daredevil duo's worries, as divine forces threaten to annihilate mankind! Nerve, cunning and guile are essentials in order to conquer this compelling adventure, guaranteed to leave you with an aching brain and a beating heart.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:13:37</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>	</channel></rss>