<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'casual, Windows' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/casual/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'casual, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'casual, Windows' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/casual/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Lemmings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lemmings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec18d7226494704771d006d6bbecea4f_sq.jpg" title="Lemmings Image" /> Lemmings, a computer game developed by DMA Design (now Rockstar North) and published by Psygnosis in 1991, was one of the most popular computer games of its time. Several games magazines of the time awarded the game maximum review scores.<br />
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Psygnosis, also known for the Wipeout series, had its greatest success in Lemmings. Famously, the concept for Lemmings came from an animation created by Mike Dailly over a lunchtime, to prove a point about how small a character could be on screen. [1]<br />
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The game was unique and based around a concept previously untried. In the original Commodore Amiga version, there are 120 levels, and on each level, the player must guide a group of up to 100 lemmings (or 80 in many versions, such as DOS and Windows) home by giving individual lemmings various commands. The &quot;lemmings&quot; of the game are small, green-haired humanoid beings that mindlessly walk en masse into any danger in their path, following the popular myth that real lemmings behave in a similarly suicidal fashion.<br />
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Of the numerous sequels the only one to achieve the success of the first was Lemmings 2: The Tribes, which added twelve specialist tribes of lemmings, each with their own type of level and specialist workers.<br />
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The game briefly gave rise to a new genre, described in magazines at the time as the &quot;save 'em up&quot;, a joking reference to other popular genres like beat 'em up and shoot 'em up.<br />
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Source:  wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:43:50</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>Star Wars: TIE Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swtiefighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c9ceca33e2706849b96af5afdd5f4b6_sq.jpg" title="Star Wars: TIE Fighter Image" /> <strong>Published by:</strong> <a href="http://www.lucasarts.com/" target="_blank" rel="nofollow">LucasArts</a><br />
<strong>Developed by:</strong> <a href="http://www.totallygames.com/" target="_blank" rel="nofollow">Totally Games</a><br />
<strong>Genre:</strong> Space simulation<br />
<strong>Number of players:</strong> 1<br />
<strong>Release date:</strong> 1994, 1995<br />
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<em>It is a time of chaos in the Empire.  Rebel factions strike from hidden bases, pirates plunder unsuspecting civilian spacecraft, and traitors plot behind the Emperor's back.  You, a rookie pilot in the Imperial Navy, must rise to action for the glory of the Empire and the good of all mankind.</em><br />
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The player's character is unnamed (however, in sources outside the game, name is Maarek Stele), but features such notable Star Wars characters as: Darth Vader, Emperor Palpatine, and even Admiral Thrawn from the books.<br />
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<em>Star Wars: TIE Fighter</em> is somewhat of a sequal to <em>Star Wars: X-Wing</em>, however this time the player is the &quot;bad guy.&quot;  With various objectives ranging from destroying pirates and Rebels to flying wingman for Darth Vader himself, <em>TIE Fighter</em> offers a great deal of enjoyment for those who love the Star Wars universe.<br />
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Gameplay involves managing your weapons/engine/shield (if available) systems while dogfighting enemy spacecraft or attacking larger capital spaceships.  Additionally, missiles are limited (if even available), so must be used carefully.  Because this is the side of the Empire, the fighters you will be flying initially are very vulnerable to damage.  Two or three hits to your TIE Fighter and you're toast, and destroying shielded enemy Rebel fighters in such a craft can be challenging.<br />
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Mission objectives are crucial to completing stages of the game, and advancing the storyline.  Additionally, there are optional bonus objectives, which influence the secondary advancement in the Emperor's secret order.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:45:12</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>Ghost Recon: Advanced Warfighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98d6249292caba457c1bb582d8ce9067_sq.jpg" title="Ghost Recon: Advanced Warfighter Image" /> Ghost Recon: Advanced Warfighter is the third installment in the Ghost Recon series. The game marks the return of Captain Mitchell and this time he is equipped with the most advanced technology to be fielded for infantrymen.<br />
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The year is 2013 where a landmark transnational security agreement is being signed by the U.S., Mexico, and Canada. Elements opposed to this agreement have ambushed the meeting and have started a military coup to overthrow the Mexican government. Command your squadmates, armored vehicles, and close air support assets with ease and see what they see with your Crosscom to stop the insurgency and return Mexico to its citizens. <br />
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Battle in the streets of Mexico City, its outskirts, and various locales all rendered from real-world counterparts<br />
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GRAW also features an intense multiplayer for up to 16 players on Xbox Live with customizable gametypes and Coop mission campaign available only on multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:52:13</pubDate>		</item>		<item>			<title>SimCity 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity2k/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69791648d6f2609db669b3d6b1365d89_sq.jpg" title="SimCity 2000 Image" /> <h1>Overview</h1>
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SimCity 2000 was published in 1993 by Maxis. The game included many innovations over its predecessor, SimCity. The perspective of the game shifted from top-down to isometric, giving cities a new look. Cities could be rotated and viewed from different angles. The terrain now had elevation. Many new kinds of transportation and infrastructure were introduced. Variable generated newspapers were created, which features articles about recent inventions and disasters, as well as opinion-polls. The game also allowed for the development of custom content, through an external utility called SimCity Urban Renewal Kit, or SCURK.<br />
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<a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/0/09da7215f5464392840510b90798c288_sq.png" /></a><br />
<h1>Gameplay</h1>
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The game begins with the player either using a random terain, or terraforming their own through several tools. After the God-mode phase is finished, now a staple in all SimCity products, players are asked to select a difficulty level and begin constructing their city. The difficulty levels impacted starting wealth, starting loan and the disaster frequency. Players then construct their cities from a variety of infrastructure and zones, balancing their budget. There is no set up objective, and the game never ends.<br />
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<h1>Other Notes</h1>
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SimCity 2000 Network Edition was published 3 years later with the ability to play on-line. Similar to SimCity 4, players could buy and sell resources, as well as construct region wide transportation networks.<br />
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The SimCity 2000 Special Edition is packaged with SCURK.<br />
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SimCity 2000 cities can be imported into SimCity 3000.<br />
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SimCity 2000 can also be used to construct custom cities for use in the games <a href="http://www.greatgamesexperiment.com/game/SimCopter" target="_blank" rel="nofollow">Sim Copter</a> and Streets of SimCity.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:25:57</pubDate>		</item>		<item>			<title>Caesar III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Caesar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cb1092f8981c947511f63fc6e620d20_sq.jpg" title="Caesar III Image" /> Caesar III is a mission-based city-builder where you are the Governor. In each progressive mission, you are assigned certain goals, usually a target population and target scores in the various categories in which your performance is rated, including the prosperity and culture level of your people and your favor with the emperor. To its credit, Caesar III gives you two territories to choose from at each subsequent level. In most cases, the difference between these two areas is how much hostility you will face, allowing those who want to concentrate on development to stick to the peaceful provinces, and those who want to battle it out with the game's combat to venture into the war-torn areas.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 05:23:44</pubDate>		</item>		<item>			<title>Day of Defeat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayofdefeat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a94caf7f7b9557ebc6c2e005fc02dcc2_sq.jpg" title="Day of Defeat Image" /> Day of Defeat is a FPS style gamed themed about WWII with emphasis on the fight between the Axis (Germany) and the Allies (USA and UK). Combat takes place in several locations presumably in Germany. The main style of play is detonating targets with TNT. Each side has 5 main types of soldiers: Assult and Support to name a few. Each type has their own specialty from sniper to machine gunner. Once you die you must wait a certain length of time then you are placed back in your spawn location and allowed to rejoin combat.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:07:55</pubDate>		</item>		<item>			<title>The Sims</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesims/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c6b07975aae9e6b4c01694c730b84a5_sq.gif" title="The Sims Image" /> An entire world of Sims awaits your quirky command. It's your neighborhood, they're your Sims, and whether they prosper or perish is completely up to you!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 07:44:33</pubDate>		</item>		<item>			<title>Aliens Versus Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed77ea24866b29570730178162d4030_sq.jpg" title="Aliens Versus Predator Image" /> What do you get when you cross two intense action movies? ALIEN VS. PREDATOR, that's what. In this hybrid of the two blockbuster films, you play the role of a Predator that has descended on the planet Vega 4 in order to pursue your favorite pastime: hunting humans. But instead of people, you discover hordes of nasty Aliens that are just as determined as you are to destroy all life forms. So the hunt begins as you go up against Alien drones, warriors, chest-bursters, and face-huggers on your new quest to kill the Alien Queen. You'll have to utilize all the advanced Predator technology at your disposal as you fight your way through wave after wave of Aliens on your way to your ultimate prize.<br />
<br />
From IGN<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:22</pubDate>		</item>		<item>			<title>Roller Coaster Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RCT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5851df33391a15662647c1c54b632a06_sq.jpg" title="Roller Coaster Tycoon Image" /> Build a theme park that makes all your guests happy. The object is to complete scenarios within certain guidelines in &quot;x&quot; number of years as well as keeping the guests happy along the way and maximizing profits. The game is 2D but extremely addicting.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:38:01</pubDate>		</item>		<item>			<title>Dungeon Siege</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonsiege/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97ff0540bcc3773aa472b760ae51eee_sq.gif" title="Dungeon Siege Image" /> Siege The Day!<br />
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Dungeon Siege combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.<br />
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You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege impels the player into one over-the-top battle after the other as the storyline unfolds and a larger plot begins to reveal itself.<br />
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A world of adventure where you can explore sprawling landscapes in a seamlessly unfolding story awaits...<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:01:25</pubDate>		</item>		<item>			<title>SimCity 3000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity3k/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6f4c1f58fac8b48934da2d520d2dacd_sq.jpg" title="SimCity 3000 Image" /> <h1>Overview</h1>
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SimCity 3000 was published in 1999 by <a href="http://www.greatgamesexperiment.com/user/EA%20Games" target="_blank" rel="nofollow">EA Games</a> and developed by Maxis. New features included the ability to import SimCity 2000 cities, terrain skins, city advisers, a news ticker and landmarks. New disasters were included, such as whirlpools, UFO attacks, and locust swarms. However, old disasters in the series, such as floods and hurricanes were omitted.<br />
<br />
<h1>Gameplay</h1>
Gameplay in SimCity 3000 is similar to other SimCity games. However, new industries, utilities, and other buildings have been added. SimCity 3000 allows for farms and hi-tech industry. Although hi-tech industries were represented to a degree in SimCity 2000, they were upgraded in SimCity 3000. They now had their own distinctive architecture, and produced less pollution. Farms were also added, giving players the option to build rural cities. The addition of garbage disposal added a third resource players had to manage- waste. Landmarks from around the world were added, giving players the ability to add a cultural flair to their city, as well as the benefit of the land-value increase.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:26:07</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>Homeworld 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45a738bc04f5ce8dbb70754bff7d0a34_sq.jpg" title="Homeworld 2 Image" /> Homeworld 2 is the sequel to award winning 3D real-time strategy game from developer Relic Entertainment.<br />
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The game takes place a hundred years following the events of Homeworld and pits the player to defend  the homeworld from the new threat, the Valgyr.<br />
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Homeworld 2 continues the original's core gameplay with new added features, graphics, improved audio, and a brand new campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:24:34</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
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Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
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Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>MYTH : The Fallen Lords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/961dd45d50dab8eebbf0fce3b11d9051_sq.jpg" title="MYTH : The Fallen Lords Image" /> -From Bungie<br />
<br />
Myth is arguably the first real-time strategy game to put the player in a true 3D landscape, with an emphasis on tactical battlefield action rather than base construction. Myth also happens to be one of Bungie's most successful pre-Halo releases, and shows off the company's range and ability in genres outside of first-person shooters. A single player mode features an engrossing and enjoyable plot, with you battling the evil and eponymous Fallen Lords, their evil leader, Balor and all manner of undead creatures, but Myth's multiplayer is where it really stands out. Bungie.net's game-matching technology has been much-emulated since, and at Myth's release, was something truly special. Multiple game modes including King of the Hill, Steal the Bacon and even co-op added huge variety to what was an outstanding and standard-setting game - and it still is. If ever an older game deserved another visit, it's Myth, with a huge, loyal and highly motivated following.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:21:55</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>Zuma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zuma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/906b135ad8f67da485b1141aac35902c_sq.gif" title="Zuma Image" /> Control the stone frog idol of the ancient Zuma in this thrilling action puzzler. Fire balls to make sets of three, but don't let them reach the golden skull or you're history! Two fun and challenging modes, plenty of bonus powerups, and over 20 temples to explore! Don't delay... unearth the secrets of Zuma today!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:09:11</pubDate>		</item>		<item>			<title>Jagged Alliance 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/JA2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d904df1b2bde92e6962a6090f2fe0fdd_sq.jpg" title="Jagged Alliance 2 Image" /> Fight for Freedom... Kill for Cash...<br />
A ruthless dictator has taken control of the tiny nation of Arulco. The country's brutal army has a terrified population in its iron grip, its only opposition a ragtag bunch of rebels. The bad news: you're in charge of the rebels. The good news: some of the world's best mercenaries will fight on your side... if you can afford them.<br />
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Ahead lays a savage struggle for freedom. To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, and the battle tactics of a commando...<br />
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AND A WHOLE LOT OF GUTS.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 06:41:09</pubDate>		</item>		<item>			<title>Rise of Nations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riseofnations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd791c972859100d0978f55f48e293cc_sq.jpg" title="Rise of Nations Image" /> In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.<br />
<br />
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.<br />
<br />
Generally speaking, you start the &quot;ancient&quot; age and work your way all the way up to the information age and slightly beyond.<br />
<br />
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific &quot;wonders&quot; which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:57:46</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
<br />
You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
<br />
The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Diablo II: Lord of Destruction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Diablo2LoD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a7a1963ed3e2112eaaa8a52fd910b96_sq.jpg" title="Diablo II: Lord of Destruction Image" /> Diablo II: Lord of Destruction (commonly abbreviated LoD) is an expansion pack for the popular hack and slash Action role-playing game Diablo II. Unlike the original Diablo's expansion pack, Diablo: Hellfire, it is an official expansion designed by Blizzard North.<br />
<br />
More than a standard expansion, Lord of Destruction not only added content in the form of new character classes and an additional scenario, it also dramatically revamped the gameplay of the existing Diablo II for solo and especially multiplayer. As a result, LoD is largely considered a &quot;must-buy&quot; instead of only being an addition, making it a huge multiplayer success and one of the most successful expansion packs of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 12:58:34</pubDate>		</item>		<item>			<title>Freedom Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freedomforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/002b034ee8eda23729bbd3802078fbd4_sq.jpg" title="Freedom Force Image" /> Freedom Force is a computer game developed by Irrational Games and published by Electronic Arts in 2002. The player guides a team of superheroes as they defend Patriot City from a variety of villains, monsters, and other menaces. A sequel, Freedom Force vs. the Third Reich was self-published in early March, 2005.<br />
<br />
The game is noted for its humorous but respectful evocation of the Silver Age of Comic Books; in particular, its visual style emulates the art style of the Marvel Universe co-creator, Jack Kirby. Also important is its versatile, expandable game engine, which has allowed a considerable fan-community to spring up. Total conversions featuring Marvel and DC Comics characters have considerably extended the life of an already entertaining game.<br />
<br />
The alien mentalist, Mentor, fleeing Lord Dominion and his invading forces, heads towards Earth in a small spaceship containing many canisters of the mysterious &quot;Energy X.&quot; Lord Dominion's ships pursue Mentor and destroy his craft just outside the Earth's atmosphere; the blast scatters containers of the substance over the metropolis of Patriot City. Energy X strikes several of the city's inhabitants, giving them superpowers that typically echo their personality traits (for instance, Minuteman and El Diablo) or draw on the situation they were in when energized (e.g., The Ant or Nuclear Winter). Most of the game is set in Patriot City, but a number of other locations and time periods are used, including magical realms, prehistoric times, and realms entirely removed from time and space.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:41:40</pubDate>		</item>		<item>			<title>Lego Star Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/509f30229623d1505734164545e612d8_sq.jpg" title="Lego Star Wars Image" /> Lego Star Wars.  It's what everyone loves.  They love star wars.  They love lego.  So now... Lego Star Wars!!!  Lego Star Wars (LSW) is perfect for those who can't decide between lego or star wars.  Using the star wars gameplay but with lego characters, products, and action, it's so cool, it's even got a second one coming out!  LSW.  The object is to go throughout the first, second, and third episodes of Star Wars.  You can team up with another player, or wing it by yourself.  Collect coins and battle known enemys... to buy different items.  Lego Star Wars... you'll love it.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:34:39</pubDate>		</item>		<item>			<title>heroes of might and magic iV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34c8ba3e49bfb0c43dcb4dd2a085e491_sq.jpg" title="heroes of might and magic iV Image" /> Heroes of Might and Magic IV (c 2002) was developed by New World Computing and released by 3DO. This game continues with the success of the previous 3 installments of the series and adds its own unique styling. This version includes many improvements on the previous versions including: turn based combat allowing the Hero of the army to participate, the ability for creatures to be controlled without the need of a Hero, caravans allow the safe transportation of Heroes and creatures between castles and dwellings, and a rich upgrade to the graphics. New World Computing with 3DO managed to release 2 expansions, The Gathering Storm and Winds of War, before 3DO filled for bankruptcy. Luckily for fans of the series the franchise was bought up by Ubisoft, and Heroes of Might and Magic V (and its expansion Hammers of Fate) were release in 2006. If you haven't ever played a version of Heroes I would highly recommend trying one out.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:32</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>The Settlers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesettlers2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2223dcea4d0373dae61fd995a07cc326_sq.jpg" title="The Settlers II Image" /> This is the second game in the popular Settlers series. As in the first game, you start with just one main building from which you have to extend a network of roads and buildings. Resource management is important, and so planning your kingdom's infrastructure is an important part of the game.<br />
<br />
There are more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 04:07:22</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>Myst III: Exile</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5841725c8c37d7fd91ee5953f70d2aca_sq.jpg" title="Myst III: Exile Image" /> <div class="user_quote"><blockquote class="user_quote">Myst III: Exile transports players 10 years forward in the Myst universe, where a new villain lies in wait. Saavedro, played by Academy Award nominee Brad Dourif, has been hiding on Atrus's Ages, awaiting his chance to gain revenge upon Atrus and his family. Inadvertently, Atrus himself has provided that chance. He and Catherine have reestablished contact with the D'ni, a race of people whose knowledge enables them to write the special linking Books first encountered in Myst. Atrus hopes to see the D'ni civilization restored to its full potential, and his efforts to do so provide the perfect impetus for Saavedro to orchestrate his revenge. Players must track Saavedro through five surreal Ages, solving puzzles and uncovering the truth behind this new adversary and his devious plot. Only then can disaster be averted and the fate of thousands ultimately be determined.</blockquote></div>
<br />
This game features the same point and click interface as Myst and Riven, but uses 360 degree scrolling technology for a truly realistic gaming experience that highlights the quality that makes this series so popular; the exquisite rendering.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 09:40:35</pubDate>		</item>		<item>			<title>Day of Defeat: Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayofdefeatsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/234ecabfd00d7e5aa1facebedc7f3e94_sq.jpg" title="Day of Defeat: Source Image" /> Day of Defeat: Source is a FPS style gamed themed about WWII with emphasis on the fight between Germany and the USA. This source version includes major upgrades to the physics and graphics engines with the port to the Source Engine by Valve. Though it is still very similar to the original. Combat takes place in several locations presumably in Germany. There are 2 main modes for playing. The classic Capture the Flag and the new Plant the Bomb style. Both modes carry the same risks with constant fire from either side. Each side has 5 types of soldiers: Assult and Support to name a few. Each type has their own specialty from sniper to machine gunner. Each map generally has 5 flag locations or 2 bombing targets. The goal is to either capture all flags or destroy all targets. Once you die you must wait a certain length of time then you are placed back in your spawn location and allowed to rejoin combat.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:22:34</pubDate>		</item>		<item>			<title>Worms 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/374c85a6f23c3ad25cabe7b2fd126cfb_sq.png" title="Worms 2 Image" /> A turn based strategy game in a 2d environment. There is a single player campaign with 32 missions and the multiplayer mode when can play 2 or more players, until 6 teams, in LAN or internet, versus the CPU and/or other humman players.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:15:50</pubDate>		</item>		<item>			<title>Sim City 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimCity4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9025c1b6bcabacd41549a19aa263f74_sq.jpg" title="Sim City 4 Image" /> Sim City 4 is the latest installment in Will Wright's Sim City series.  This edition includes impressive new features, such as a powerful landscape editor, new city management techniques, and the regional city system.  <br />
<br />
Like its predecessors, the player is charged with building a city from the ground up: laying streets and roads, zoning for industrial, commercial, and residential buildings, and  making sure that the citizens (or sims) are content, all while trying to keep the city in the black.  New to the series are civic buildings that only cover small areas, forcing the player to build around them.  SC4 also incorporates a new, incredibly detailed traffic algorithm, forcing the player to put a great deal of thought into city layout.  The new region mode allows the player to create multiple cities in the same region, which allows for trade and even inter-city travel for the sims.<br />
<br />
These new additions combined with the proven formulas of the past make Sim City 4 a much more difficult, yet much more rewarding city building game for gamers of all types.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 11:32:28</pubDate>		</item>		<item>			<title>The Longest Journey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/longestjourney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e87a2a0d94c28af68d17ecfb437270_sq.gif" title="The Longest Journey Image" /> &quot;The Longest Journey&quot; is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey through more than 160 locations, spanning two original worlds, and featuring a cast of more than 50 speaking characters. &quot;The Longest Journey&quot; will take you on an exciting and original journey of discovery, where you will explore, solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure of a lifetime!<br />
<br />
With a story spanning thirteen chapters and more than 30 hours of game-play, leading up to a surprising and emotional finale, &quot;The Longest Journey&quot; is an epic, best-selling, award-winning adventure to be remembered.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:31:04</pubDate>		</item>		<item>			<title>World of Warcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f36bc3e4af3a14bd85a087182a7cb499_sq.jpg" title="World of Warcraft Image" /> Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. Rich in legend and filled with adventure, the World of Warcraft awaits! For the first time, players experience the lands of Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands and take on epic quests and challenges in Blizzard's massively multiplayer, on-line, role-playing game. Welcome to the World of Warcraft.<br />
<br />
A monthly subsription fee is required.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:25:09</pubDate>		</item>		<item>			<title>Eets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/196bca7a362ae5715998af6ac327f962_sq.png" title="Eets Image" /> <h1>Hunger.  It's emotional.</h1>
<br />
<h2>Tons of quirky characters</h2>
<em>You've never seen creativity like this!</em><br />
Eets is easy to pick up, and features tons of unique, crazy characters. Prankster Whales, Superpigs, Radioactive Ginseng... we have them all!<br />
<br />
<h2>A whole bunch of puzzles!</h2>
Our puzzles are easy to play, but hard to master. We've got over 100 puzzles built-in, with enough for every type of player!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:32:10</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Mortal Kombat 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MortalKombat3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b680e30759188e787a9f9bafc27e6553_sq.png" title="Mortal Kombat 3 Image" /> Mortal Kombat 3 is the continuation of the Mortal Kombat series, offering 15 playable Characters and new moves and fatalities. It is this game that Johnny Cage offically died, that a new Sub Zero arose to avenge his brother, and the appearance of the 3 cyborgs<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 07:04:54</pubDate>		</item>		<item>			<title>Battlefield 1942 Road to Rome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942roadtorome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3468abd055f4bb667a63df783e44c522_sq.jpg" title="Battlefield 1942 Road to Rome Image" /> This multiplayer-focused expansion pack gives you more of what you demand from the original Battlefield 1942, including more maps, more vehicles, and more fighting forces.<br />
<br />
The Road to Rome focuses exclusively on the key Italian and Sicilian campaigns of WWII. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees, and even the Monte Cassino Monastery. This expansion pack features eight new vehicles. These include the German BF-110 and British Mosquito twin-engine fighter-bombers as well as new Italian, British, and German tanks and anti-tank guns.<br />
<br />
The Road to Rome supports up to 64 gamers (on select maps), playing as several infantry classes, controlling many weapons available to the Axis and Allies, and commanding numerous land vehicles, ships, and aircraft.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:17:29</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
<br />
However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
<br />
Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Transport Tycoon Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transporttycoondeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c608621667e21d296b39fd7d433a1f6_sq.png" title="Transport Tycoon Deluxe Image" /> In Transport Tycoon Deluxe you control a transport company, where you try to make as much profit as possible by transporting people ad goods by road, rail, sea or by air.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:13:33</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Battlefield 1942</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d155d6b795a2e15b09454a9b182ac338_sq.jpg" title="Battlefield 1942 Image" /> Battlefield 1942 combines high polygonal and high texture resolution 3D computer graphics with extensive gameplay. Players are able to fly World War Two era fighter aircraft and bombers, navigate capital ships and aircraft carriers, man coastal defenses, drive tanks and jeeps, control stationary weapons on the battlefield or aboard vehicles or just fight as one of five classes of infantry. Some argued that Battlefield 1942 had one of the most realistic physics and game engines available in FPSs on the market when it came out in 2002; others however, find this debatable because of certain details. For example, tanks tended to lob their projectiles (which should have had a very flat trajectory) and target leading was arguably due to game and network lag rather than programmed physics.<br />
<br />
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African and Eastern Fronts. While the combat is always Axis Powers versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles, but are not necessarily realistically portrayed; an example of this is the presence of American forces on the Operation Market Garden map, even though, in reality, the Americans had no participation in the battle at Arnhem where this particular map takes place.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_1942" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:40:14</pubDate>		</item>		<item>			<title>Guild Wars: Factions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GuildWarsNightfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a922530499c7e68cb13464fbcab070e_sq.jpg" title="Guild Wars: Factions Image" /> You are a character in the Shing Jae Academy, who find out about a plauge that is sweeping the land of Cantha. you must choose between joining the faction of the Kurzichs, or the Luxons. you must join with henchmen and different people is the game to defeat the source of the plauge, the corrupted spirit of an assasin Shiro Tagachi, the bodyguard of the emperor of Cantha who murdered his charge many years ago.<br />
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       (Sorry about the shortcut, the actual nightfall one is http://www.greatgamesexperiment.com/game/GuildWarsNightfallforreal)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:11:21</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
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Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
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The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
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Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
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<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
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<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>SimTower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simtower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e96f6738afb48792cb118891eea9f9_sq.jpg" title="SimTower Image" /> The point of this game is to create the best office tower there is. You accomplish this be meeting certain goals to move up the ranking. You tower is ranked between 1 and 5 stars and the final rank of Tower. Once you reach a certain rank you can not lose it. Though going up the ranks can be hard sometimes. The goals required to increase your rank vary from building a certain structure to meeting a population requirement. You can place more than just offices though. you can put in anything from shops and restaurants to movie theaters and hotels. As you go up the ranks more and more choices become available to you. You also have the ability to chose who gets charged what for rent on a space by space basis. The game will go on forever like any other Aim game even after you reach Tower status.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 02:50:58</pubDate>		</item>		<item>			<title>Chip's Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chipschallenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def04061cbb66d4a297f78bdf3721613_sq.png" title="Chip's Challenge Image" /> Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join melinda's exlusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:49:36</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Yuri's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/YurisRevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00fa18fc94ee3e448a3f3e56aab5e1fd_sq.jpg" title="Command &amp; Conquer: Yuri's Revenge Image" /> In Yuri's Revenge, the Allies are celebrating their victory over the Soviet Union in the previous game. However, Yuri escaped both the Soviets and Allies and formed a secret army of his own, drawing heavily on telepathic abilities and genetic manipulation. He then constructed a network of mind controlling Psychic Dominators all across the world in order to control the entire planet all at once. He activated the network and started turning the world's population into mindless slaves. At the last minute, an air strike ordered by the President of the United States Michael Dugan barely manages to damage the nuclear plant powering the device in San Francisco, saving the United States military command from falling under Yuri's control.<br />
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Yuri's Revenge creates a whole new side to Red Alert 2- Yuri- as well as adding new vehicles, weapons, buildings and bonus's.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 02:37:18</pubDate>		</item>	</channel></rss>