<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, in-development, multiplayer' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/in-development/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, in-development, multiplayer' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, in-development, multiplayer' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/in-development/multiplayer/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Vanguard: Saga of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsoh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b10cd902b01d6f0bddf7e891777efd_sq.jpg" title="Vanguard: Saga of Heroes Image" /> Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a wartorn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.<br />
<br />
Telon is in desperate need of heroes. Your journey begins now.<br />
<br />
Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:08:56</pubDate>		</item>		<item>			<title>Virtua Tennis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vt3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4717d6cf3f81123a8765488ce83338af_sq.jpg" title="Virtua Tennis 3 Image" /> The third entry in Sega's smash-hit tennis franchise, designed for the advanced Lindbergh arcade board. AM3 developed the PS3 version of the game, Sega got Sumo Digital to get the Xbox 360 (w/ live), PC and PSP ported.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 05:41:52</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Exteel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26743a17b9dd4142bea55cd2b5caed13_sq.jpg" title="Exteel Image" /> NCsoft's Team Beam takes you to a far off world where the exiled survivors of a lost war struggle against each other for control of the planet's resources. In this struggle, players of Exteel, an online game featuring stylized action in a universe filled with robots. Gamers create, customize and develop their own robots using a robust character creation tool, with easy-to-access gameplay and a unique merging of strategic combat and high-speed action reminiscent of the stunning action seen in Hong Kong martial arts movies.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:10:42</pubDate>		</item>		<item>			<title>Shadowrun (Xbox360)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrun360/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92c3675d29664a0b0dff304783fb7b1_sq.jpg" title="Shadowrun (Xbox360) Image" /> Shadowrun is a team-based first person shooter where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:33:22</pubDate>		</item>		<item>			<title>Determinance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/determinance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af659a789c1d8235dcfbde42cbab819a_sq.jpg" title="Determinance Image" /> A multiplayer sword-fighting game in development for three years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:50:06</pubDate>		</item>		<item>			<title>Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Legends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c0bd7ebf4a0e95a3a7561cc22ff0118_sq.jpg" title="Legends Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;">Legends is a free multiplayer first person shooter inspired by the game <a href="/game/tribes" class="game_link">Starsiege: Tribes</a>.<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 08:13:47</pubDate>		</item>		<item>			<title>War Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warrock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1505f086ee2128f168008331d456aaf6_sq.jpg" title="War Rock Image" /> War Rock is a Free2Play tactical first person shooter (FPS) where players have the option to purchase access to a wide variety of gameplay enhancing items and services -- or play the game as it is without ever paying a dime.<br />
<br />
Currently in Open Beta, War Rock is populated by thousands of players at any given time in servers all over the world.  With a wide variety of customizable weaponry and vehicles, intuitive controls, and multiple battle modes, War Rock is a blast for seasoned FPS veterans and first-timers alike.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:34:00</pubDate>		</item>		<item>			<title>PuckIT!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puckit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bda5ff6a50eae95d1e6e5fc6f2d36b4_sq.png" title="PuckIT! Image" /> PuckIT! is an odd air hockey game built on the Torque Game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:45:46</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Two Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwoGuns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd46465393fb540ea1a22fda1651d739_sq.jpg" title="Two Guns Image" /> The full title is &quot;Two Guns vs. __________&quot;<br />
<br />
I haven't decided what the blank should be.  At first I thought it should be &quot;The World&quot; but that's setting the bar awfully high...<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:32:34</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Brutal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brutal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5ac635a8d98834936dee2281e587a51_sq.jpg" title="Brutal Image" /> Brutal is a new breed of multiplayer fighting game that blends elements from popular fighting games like Mortal Kombat and Soul Calibur with those of a typical first person shooter like Half-Life 2 or the Quake series. <br />
<br />
Unlike most fighting games that only allow 1 on 1 combat with a shared camera forcing you to attack your opponent on a single 2-dimensional plane, Brutal allows players to experience combat in full 3-dimensional glory. No more shared camera, no more miniscule arenas! Brutal lets you go where you want to and fight anywhere on the battleground! Fight on rooftops, inside buildings, on the streets or even on mountaintops, there's no limit to where you can roam! And with your own individual camera, you have complete and independent control of everything you see. With 12 unique fighters each with their own skills, fighting styles and special weapon, your experience will change every time you play. <br />
<br />
Tired of using the same weapon every time you fight? Brutal's destructible environments mean that virtually anything in the battleground can be turned into a weapon! Cars, lampposts, trees, rocks, broken rubble and even other fighters can all be used to stomp your opponents into oblivion! Brutal is unlike any fighting game on the market and it will be BRUTAL!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:35:58</pubDate>		</item>		<item>			<title>Wurm Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wurm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9d5ee0cb6c927a6a849e8c8708825f_sq.jpg" title="Wurm Online Image" /> From their website:<br />
<br />
&quot;For Wurm Online (henceforth called Wurm) to be something special and not just another 3D fantasy massively multiplayer game, we realized that we had to actually implement the features that players have demanded since the dawn of these types of games. Other 3D games have promised these features and still have them on their 'upcoming features' list unless they dropped them when they realized they'd never make it. Why? Because Wurm is built on technology that can make it happen and other games are not.<br />
<br />
The first technological advantage of Wurm: it is done in Java. This means that we can reach gamers on operating systems that usually have few if any of these types of games to play. We also consider Wurm to be the first 3D java game that actually looks better graphically than most PC games while still being playable.<br />
<br />
The second advantage: Wurm is tile-based. This means first and foremost three things:<br />
<br />
<li class="user_li">We have more manageable data structures<br /></li><li class="user_li">We may stream terrain<br /></li><li class="user_li">Line of sight in the client may be outrageous<br /></li><br />
Now, none of these possibilities are easy to implement but we have succeeded. This is the glory of Wurm and the foundation that the game rests upon.<br />
<br />
An example of the technological advantage:<br />
Because we have such manageable data structures, we may have millions of individual trees on one map.<br />
For example, streaming the terrain gives us the opportunity compared to other games:<br />
<li class="user_li">trees and plants grow<br /></li><li class="user_li">you can cut down trees<br /></li><li class="user_li">and you can plant trees<br /></li><br />
Other effects are for instance:<br />
<li class="user_li">you can terraform by digging and dropping dirt.<br /></li><li class="user_li">you can pave roads<br /></li><li class="user_li">grass and other types of vegetation compete to be predominant<br /></li><li class="user_li">you can dig out caves in the mountains<br /></li>* some terrain can be converted to farmland where you grow crops of various kinds&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 02:20:35</pubDate>		</item>		<item>			<title>Granado Espada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/granadoespada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb891b67d80110d8ea32573c7716748b_sq.jpg" title="Granado Espada Image" /> Granado Espada, also known as Sword of the New World, is an Age of Exploration fantasy MMORPG (Massively Multiplayer Online Role Playing Game) developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:52:25</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>		<item>			<title>DawnOfMen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f50584463621ef63bc50404a70bfd48_sq.jpg" title="DawnOfMen Image" /> DawnOfMen has 15 levels, mainly castles to battle in, breach the walls and destroy the enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 10:14:04</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Nuttz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nuttz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a0ebfb505c1f829baaba054576162a_sq.jpg" title="Nuttz Image" /> Welcome to Wonderful Woodland, squirrel! Maybe there aren't any nutts left so you can gather them for winter, but your neighbour sure has lots of them. You never really liked him, did you? Take his nutts and add them to your stash!<br />
<br />
Nuttz is a game for two players, based on Capture The Flag. Each player controls one of insanely-quick squirrels and tries to run over to his opponents base (middle hollows), steal the nut, and stash it in his own base. You can only carry one nut at a time. If you stomp the enemy mario-like, he will be immobilized for 1 second, and will lose the nut he was carrying. From time to time, like in every normal forest, on middle-top platform spawns magical FreezeGem, which will immobilize your opponent for 5 seconds, he will not lose the nut however. You can use bottom and top hollows for quick transfers between levels. First player to get 10 nuts wins. You see amount of nuts in player1 and player2 bases in top left and top right corners respectively.<br />
<br />
Blah Blah. Game is still in development (one reason why it's insanely fast is no framerate independency ;)). Want to add 1 or 2 more features, and then eventually totally rewrite code cause it's fugly. Nevertheless, it plays nice on my comp, and that's all that matters, right?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 04:45:54</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>BattleTech Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddbed86542c66ff7fa8ce3c99ba284bd_sq.jpg" title="BattleTech Simulator Image" /> I am building a 3D Real-Time Simulator for the BattleTech/MechWarrior Universe. The rules will follow the role-playing rules and only vary in the conversion from a turn-based system to a real-time system. All conversions will be justified and will result in similar, if not identical behavior, if viewed in a turn-based time frame. <br />
<br />
Physics, scale, and interactions will be of highest importance, followed by accurate input/output (i.e external hardware, see MechWarrior Combat Simulator Cockpit for more explanation), and with visual impressiveness being of lowest importance (i.e. I'm not starting out with beautiful models that don't interact with their environment correctly). Network multi-player is not a priority. <br />
<br />
The initial project will cover the technology of 2550. It will start in the year 2550 and span to current time of 3070's. Since a game that size would be imposible to create in one shot, it will start with the range 2550 to 3025, a decline in technology. Each faction will be a separate add-on as will steps in time (3025-3050, 3050-3055, etc.). Clan will be an option, but only through participation in the Exodus. <br />
<br />
The primary focus is a single-player game, multi-player is a separate function with the possibility of tying the two together with Solaris VII. The game will be comprised of a multi-generational character (obvious given the time frame). The game will be a collection of campaigns, divided into battles. Progress through the game will present options to the user allowing them to shape their destiny. All element of the game can be either scripted (pre-determined), randomly generated, or a combination of the two.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:10:29</pubDate>		</item>		<item>			<title>Pirates of the Burning Sea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningsea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e900c51ef1f27f58db2d89d057b71ba9_sq.jpg" title="Pirates of the Burning Sea Image" /> Pirates of the Burning Sea is an upcoming PC massively multiplayer online role-playing game set in the Age of Sail. It is currently in closed beta, and scheduled for release in June of 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:00:01</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Mercenaries 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mercs2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e03f1836b67f457d3e820c37110322ef_sq.gif" title="Mercenaries 2 Image" /> Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. A power-hungry tyrant messes with Venezuela's oil supply, sparking an invasion that turns the country into a warzone.<br />
<br />
But for you, international crisis is all upside: You are a mercenary, and you profit from chaos.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 11:35:58</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Floating Frenzy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/floatingfrenzy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/143c0b94403aef4e7e1a7d3efc17591a_sq.png" title="Floating Frenzy Image" /> In a new rendition on racing you will heave yourself from the tops of national monuments and through wild environments such as the Eiffel Tower, the Pyramids of Giza, the Empire State Building, and the Grand Canyon. Features a variety of comical characters, awesome shortcuts, and special powerups.<br />
<br />
In-developement by <a href="http://www.greatgamesexperiment.com/group/degravity" target="_blank" rel="nofollow">De-Gravity Games</a> for Windows and the Xbox 360 using <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">Torque X</a> and the <a href="http://msdn.microsoft.com/directx/xna/" target="_blank" rel="nofollow">XNA Framework.</a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:15:48</pubDate>		</item>		<item>			<title>Halo: Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haloalpha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38f5c3389314ce9ecf297decad910e83_sq.png" title="Halo: Alpha Image" /> This is a game i decided to make because i like playing Halo 2 via LAN, and wanted to translate that into 2d. Its a work in progress, so dont be surprised to see some small bugs here and there.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:02:36</pubDate>		</item>		<item>			<title>Robot Battle Arena Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rbau/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d76fbf79a4ff786a80ce3f3c07790a2_sq.png" title="Robot Battle Arena Unlimited Image" /> RBAU is a big ambitious project, and aims to be one of the most successful Game Maker Games yet. It RBAU, you get to customize and pilot your own personal robot, join one of the four massive teams, and battle it out over the internet for fame and money (Not real money) with which you can upgrade and customize your robot. It's still early in development, despite the fact that this project first began roughly three years ago.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:00:25</pubDate>		</item>		<item>			<title>Bad Fur Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bad-fur-day/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba788d4f86ff7b55044817a1b3e91693_sq.png" title="Bad Fur Day Image" /> Bad Fur Day Remake is a Remake of the Nintendo 64 Rareware classic Conker's Bad Fur Days Multiplayer mode. This game won't require and Emu's or special programs to run it, it works just like any other PC game. You will be able to make or join online games with up to 64 Players! The game will include all the original multiplayer Game modes and Maps plus more! In the First Release of the game we hope to get the Original Tediz vs Squirrels mode with Colors and Total War.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 11:22:56</pubDate>		</item>		<item>			<title>Maniac Machines</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniac-machines/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57e799bb44e19960d82c3b78fe662882_sq.jpg" title="Maniac Machines Image" /> Maniac Machines is an experimental racing battle game, featuring rigid body physics, weapons and anti-gravity racing.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:31:37</pubDate>		</item>		<item>			<title>Creatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Creatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ac430e2acfcb5e36fb0a7f292c8c319_sq.png" title="Creatrix Image" /> A game unlike any other, with fast paced arcade action combined with a deep gameplay strategy. <br />
<br />
Construct your Contraptions out of a wide variety of Devices, then send them onto the Battleground to face your opponent's creations.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 04:53:17</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Alien Sovereign</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlienSovereign/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6f2a9e9179d33e16545cd972635d5b4_sq.jpg" title="Alien Sovereign Image" /> Alien Sovereign, turn-based strategy game set in the future that puts you in charge of a fledgling space empire.  The design goals are to limit player decisions to big important ones and full games that can be played in less than a day.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:10:35</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>PixBros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6489ea9d345925f7f11ebe2a572faa9f_sq.png" title="PixBros Image" /> ya esta disponible la demo de pixbros vr. 0.5 para descargar !<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 07:48:58</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>The Repopulation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/therepopulation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e400f349eeaa8b7e3a0b2494e27ef318_sq.jpg" title="The Repopulation Image" /> You awaken in unfamiliar surroundings to find that earth has been destroyed. You are part of a Repopulation effort on Novus Orsa, Alpha Centauri. This Post-Apocalyptic multiplayer RPG aims to break the boundaries of modern MMORPGs. <br />
<br />
Players can join or form societies in their effort to rebuild humanity. Innovative PVP systems will pit society vs. society while working together, and against one another at the common and conflicting goals. <br />
<br />
Unique features include a completely dynamic quest generation system that breaks the molds set in previous titles. Player created societal systems, tournaments and sporting events. We promise to show you things you have never seen before.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 08:46:24</pubDate>		</item>		<item>			<title>Side Scroller Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sso/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a772b7f817affa36b9907d3e152de3_sq.png" title="Side Scroller Online Image" /> Side Scroller Online (working title) is a team based platform game made with Torque 2d.<br />
<br />
I am currently making a (single player) tech demo which'll contain just one level for prototyping purposes.<br />
<br />
Check back soon for updates<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 06:30:09</pubDate>		</item>		<item>			<title>Gwabs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gwabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b38055be1ee0405582d3a2f45917f186_sq.jpg" title="Gwabs Image" /> Gwabs is the first desktop-to-desktop combat game where you can fight your friends in real-time over the Internet. Use your skills, weapons and intellect to survive this Gwab vs Gwab battle royale. The desktop is your arena: use the windows to gain the high ground, utilize icons in the battle for victory, break off a piece of the start bar to use as a deadly weapon!<br />
<br />
Take on your friends or Gwab community members through the Battle Manager portal. Challenge opponents using a built-in messenger. There are three rounds in each match with three different fighting modes: a fun match (no stakes), a wager match (bet your gwablets), or a death match (pinks slips for your character). Gwablets (the game's currency) are used to resurrect dead characters, purchase new ones, weapons, and for entry into feeding tournaments. Climb to the top of the world wide leader board to become the ultimate feeder. Challenge anyone within the Gwabs worldwide network for immediate desktop to desktop battles.<br />
<br />
This game concept is brought to you by Cory_Ross and _Matt_, Cambrian House community members, and is being developed by Cambrian House in partnership with Hothead Games, along with community members dubbed The Angry Mob.<br />
<br />
<strong>This game contains mature content and has not yet been rated.</strong><br />
<br />
For more information on this casual online multiplayer fighting game, visit our website at <a href="http://www.gwabs.com" target="_blank" rel="nofollow">http://www.gwabs.com</a><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:55:48</pubDate>		</item>		<item>			<title>Dropzone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dropzone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55a693de62f8e89553815a3be44def6f_sq.jpg" title="Dropzone Image" /> A team-based multiplayer combat game between high-speed mecha.  Currently in development and using placeholder meshes from Tribes 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 11:14:21</pubDate>		</item>		<item>			<title>Galaxy Conquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyconquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e0c8cab4cb2e3e7cb595ec40354deed_sq.jpg" title="Galaxy Conquest Image" /> Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest<br />
<br />
<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:53:03</pubDate>		</item>	</channel></rss>