<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, core, in-development' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/core/in-development/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, core, in-development' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, core, in-development' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/core/in-development/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Live for Speed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80bed6e95a4df02f3610fbcec18ca5ef_sq.jpg" title="Live for Speed Image" /> LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to play the sim with a wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 05:41:24</pubDate>		</item>		<item>			<title>Lord of the Rings Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lotro/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6716269c24414acbdc2b21b0546bf6dc_sq.jpg" title="Lord of the Rings Online Image" /> The Lord of the Rings Online: Shadows of Angmar (LotRO) is a massively multiplayer online role-playing game (MMORPG) set in J. R. R. Tolkien's Middle-earth during the time of The Lord of the Rings. It is being developed by Turbine and, while the release date has yet to be announced, is expected to launch in the spring of 2007. It was previously called Middle-earth Online, and was a joint production with Vivendi Universal Games.<br />
<br />
The Lord of the Rings Online is set during The Fellowship of the Ring after Frodo and company leave The Shire. Players will be able to meet the characters from Tolkien's story, including some of the Fellowship.<br />
<br />
As of now, there are 7 playable classes with 4 different races.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:44:28</pubDate>		</item>		<item>			<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stalker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a234224b1b6fabf12e35ae8089b1df4_sq.jpg" title="S.T.A.L.K.E.R.: Shadow of Chernobyl Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>Man made hell...</strong></span></blockquote></div>
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S.T.A.L.K.E.R.: Shadow Of Chernobyl takes you into a near future where nuclear disaster has taken place. When a strange second explosion at the old Chernobyl site rocks the landscape, it leaves a vast &quot;Exclusion Zone&quot; plagued with deadly energy disturbances in its wake. The quarantined Exclusion Zone expanded over time, and by 2012, specially equipped poachers, known as S.T.A.L.K.E.R.s, venture into the Zone to claim radioactive artifacts for the black market. You are a new S.T.A.L.K.E.R. battling for survival among rivals, soldiers and mutant creatures while trying to discover the true nature of Chernobyl's dark past and horrific future.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 09:06:28</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>		<item>			<title>Exteel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26743a17b9dd4142bea55cd2b5caed13_sq.jpg" title="Exteel Image" /> NCsoft's Team Beam takes you to a far off world where the exiled survivors of a lost war struggle against each other for control of the planet's resources. In this struggle, players of Exteel, an online game featuring stylized action in a universe filled with robots. Gamers create, customize and develop their own robots using a robust character creation tool, with easy-to-access gameplay and a unique merging of strategic combat and high-speed action reminiscent of the stunning action seen in Hong Kong martial arts movies.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:10:42</pubDate>		</item>		<item>			<title>Shadowrun (Xbox360)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrun360/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92c3675d29664a0b0dff304783fb7b1_sq.jpg" title="Shadowrun (Xbox360) Image" /> Shadowrun is a team-based first person shooter where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. Purchase new weapons and abilities each round in an extraordinary arms race to increase your options and open up new tactics for your team. Gather your team from four different magical races, each with their own strengths and weaknesses.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:33:22</pubDate>		</item>		<item>			<title>War Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warrock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1505f086ee2128f168008331d456aaf6_sq.jpg" title="War Rock Image" /> War Rock is a Free2Play tactical first person shooter (FPS) where players have the option to purchase access to a wide variety of gameplay enhancing items and services -- or play the game as it is without ever paying a dime.<br />
<br />
Currently in Open Beta, War Rock is populated by thousands of players at any given time in servers all over the world.  With a wide variety of customizable weaponry and vehicles, intuitive controls, and multiple battle modes, War Rock is a blast for seasoned FPS veterans and first-timers alike.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:34:00</pubDate>		</item>		<item>			<title>Saucelifter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saucelifter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298143c8db69a3a1ba23903a25f89ead_sq.png" title="Saucelifter Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:21:45</pubDate>		</item>		<item>			<title>Dungeon Runners</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonrunners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86b70c8b674ef15e9403a06a07b32dac_sq.jpg" title="Dungeon Runners Image" /> Something stirs in the darkness. A hot earthy smell wafts up from the dank depths. Nails scratch against limestone, dripping water echoes off cavern walls, ancient chains rattle in stagnant air. What lies in the eerie depths below?<br />
<br />
Dungeon Runners is an online role-playing game that's free to download and free to play!<br />
<br />
As a brave hero, you'll explore dangerous dungeons, battle ferocious monsters and discover incredible weapons, artifacts and loot.<br />
<br />
Choose to play as Fighter, Mage or Ranger in a realm of terror, magic and adventure. Unlock powerful new skills as you gain experience on your journey into the unknown.<br />
<br />
Whether fighting evil hordes as a lone warrior or teaming up with online friends to carve a path of destruction through your foe, Dungeon Runners will quench your deepest dungeon-crawling thirst.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:18:18</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
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The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Darkwind: War on Wheels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkwind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4a97ccecf47c848efc52561110c2fd7_sq.png" title="Darkwind: War on Wheels Image" /> Darkwind: War on Wheels is a turn-based, massively multiplayer, persistent-world car-combat wargame that is currently in open testing (November 2006). The game currently features race, deathrace, and arena combat leagues. Long-term strategy runs to a real-world timescale and is carried out using the website.<br />
<br />
In my confusion, I have put the screenshots over on my personal profile page: <a href="/user/Sam Redfern" class="developer_link">Sam Redfern</a><div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 03:01:07</pubDate>		</item>		<item>			<title>Illumina</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Illumina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c815fa545ddfe20138f20184ee0d070_sq.jpg" title="Illumina Image" /> SciFi Fps , Involving Jetpacks/Backpack Abilities/Weaponry in open landscapes<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:09:10</pubDate>		</item>		<item>			<title>Blobyrinth: Maze Island Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blobyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/918e895ea257928d1aa21d4b949e05cc_sq.jpg" title="Blobyrinth: Maze Island Quest Image" /> Blobyrinth is a comedy arcade sokoban puzzler.  Deal with it.<br />
<br />
You take control of Blobby in his quest to rescue his girl/friend Soozy from the Madness and mad antics of Madbeard! Will you be able to rescue her in time?<br />
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Along the way you'll be collecting coins and gems, pushing blocks into place to open doors and avoiding Madbeard's blob guards!<br />
<br />
Your adventuring will take you through 7 zones: The Leafy Lowlands, Igneous Island, Ile de Spooky, The Puzzling Pyramids, The Isle of Industry, and Madbeard's Crazy Sky Castle.<br />
<br />
It's almost Blobby time!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 02:47:53</pubDate>		</item>		<item>			<title>Two Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwoGuns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd46465393fb540ea1a22fda1651d739_sq.jpg" title="Two Guns Image" /> The full title is &quot;Two Guns vs. __________&quot;<br />
<br />
I haven't decided what the blank should be.  At first I thought it should be &quot;The World&quot; but that's setting the bar awfully high...<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:32:34</pubDate>		</item>		<item>			<title>Arctic Stud Poker Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcticStud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bea78692513e1567add09a106d80cd3_sq.jpg" title="Arctic Stud Poker Run Image" /> From the veteran Arcade designers who created games like RAMPAGE WORLD TOUR, ARCHRIVALS and GENERAL CHAOS, ARCTIC STUD POKER RUN is an outrageous, action-packed &quot;Full-Contact Poker&quot; game that uses heavily-armed, high-speed vehicles in a revolutionary MultiPlayer Battle experience that must be seen to be believed!<br />
<br />
Though, at first glance, the game appears to be a madcap arcade-style &quot;Free-for-all&quot; that combines armed combat and off-road racing with the risk of high-stakes Poker, a single play reveals an intensely addictive, mentally stimulating thrill ride full of limitless strategy, nuance, and depth. Every round is a nail-biting cliffhanger that &quot;ain't over till it's over&quot; ...and yet the average game time is under three minutes long! <br />
<br />
Players can use high-powered vehicles to rush out and grab any card they see, use machine guns, dynamite &amp; heat-seeking-missiles to steal opponent's cards, put a &quot;Bounty&quot; on the head of troublesome adversaries, ...in short, use trickery, intimidation, bravado, deceit, speed, stealth and brute force to bankrupt their opponents and win the $100,000 EvilBrau Tournament! <br />
<br />
In addition to over a 125 detailed levels, dozens of unique characters, and a hilarious backstory ripped from the pages of the dread Velcronomicon, Arctic Stud has a gameplay mechanic thats so unique, it's patented!<br />
<br />
BREAKING NEWS:<br />
Arctic Stud version 2.0 Available Now!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 01:59:20</pubDate>		</item>		<item>			<title>Fury</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fury/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3405635952be615e3afe8f0a65cb4c26_sq.jpg" title="Fury Image" /> <div class="user_quote"><blockquote class="user_quote"><span style="color: #dd4422;font-size: 16px;"><strong>No Ganking, No Grinding, No Waiting, No Wimps!</strong></span></blockquote></div>
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Fury is the ultimate competitive online RPG. It takes the best elements from MMO's such as combat, advancement and teamwork, and blends them with the best parts of the FPS genre including instant action, fast pacing and diverse game types. This dynamic gameplay cycle lets you fight, earn rewards, and use your rewards to customize your avatar. Since there's never any time to get bored, you can choose to play for as short or as long as you like.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 07:16:28</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
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<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
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<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Harmotion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harmotion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da88438b151f6997f0520d2b8fc60630_sq.png" title="Harmotion Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/4WFMOSdM59g"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4WFMOSdM59g" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div>
<br />
Game Overview:<br />
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Harmotion is an effects intensive player vs. player, top down 2D classic shooter (aka shmup). You face the opponent from the bottom of the screen and the objective is to outlast him/her in a short space fight. Each fight will be a one of a kind collaboration between the two opponents; a collaboration of sound and colors.<br />
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/TKz-zs8LTzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TKz-zs8LTzA" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 04:22:49</pubDate>		</item>		<item>			<title>Voyage Centuary Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VoyageCentuary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c3504dd315f5fcbf8cbd811421d9f71_sq.jpg" title="Voyage Centuary Online Image" /> <li class="user_li">Huge game world: free travel over seven seas, 1026 findings,  206 kinds of ships, 54 ports and 14 empires.<br /></li><li class="user_li">PvP System:  PK, guild war, city battle and world war.<br /></li><li class="user_li">Free Profession: want to be a pirate,  a merchant or a explorer? No? How bout a fisherman or peasant in the village. (farm;chop trees;break rocks...)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 07:17:21</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Sun Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c922e374e52a0e5ca9288e9882d8b31f_sq.jpg" title="Sun Age Image" /> SunAge is a new breed -oldschool- 2D RTS with revolutionary graphics and supersmooth balanced gameplay, while being playable on a vast range of PCs. The game will include the full set of a singleplayer campaign, skirmish as well as multiplayer battles (LAN &amp; online).<br />
<br />
SunAge runs on an indie developed engine that had been in development in-house at Vienna based Vertex4 for some time; recently the transfer to Direct X 9 has been made, resulting in better looking environments and vastly improved effects.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:25:37</pubDate>		</item>		<item>			<title>Portal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/portal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/264146779f2d6eb9ff8be32fc5d1f4b5_sq.png" title="Portal Image" /> Portal is a first-person puzzle game currently under development which will be bundled with Half-life 2: Episode 2. <br />
<br />
The game revolves around the so called &quot;Aperture Science Handheld Portal Device&quot; a device that can create portals on almost any surface, allowing instant travel and a visual and physical connection between any two different locations in 3D space. <br />
<br />
The game is directly based on <a href="/game/narbaculardrop" class="game_link">Narbacular Drop</a> (and is developed by the same team).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 05:41:58</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
<br />
<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>Valendera: Epoch of Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valendera/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c54ba1741c0cd47d0729db92c15ca834_sq.jpg" title="Valendera: Epoch of Shadows Image" /> RPG based on the world of Valendera.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:44:37</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Hellgate: London</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hellgate-London/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d9e7eb737fcf854e2c34dd58a537d4a_sq.jpg" title="Hellgate: London Image" /> <span style="color: orange;">Notice:  In production</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">London, 2038.  The once great city lies in ruins.  A massive, sinister gash in the fabric of our reality gnarls and churns, dominating the horizon as it blends into a permanently darkened sky.  The unspeakable cataclysm that befell London threatened to engulf the world as the shadow of the demons fell across the face of mankind.</blockquote></div>
<br />
<li class="user_li">Introduction<br /></li>    <br />
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, ancient lore and rituals were lost to the antiquity of time.<br />
<br />
<li class="user_li">Classes<br /></li><br />
Mankind is a race of survivors. A rebellious few survive in the shadows of their former dominance, combining the holy, ancient, and arcane rites with the fringe sciences of the modern era.<br />
<br />
<li class="user_li">Demons<br /></li><br />
Emerging from the swirling chaos of the Hellgate, the demons overwhelmed humanity's defenses. The Hellgate writhes and seethes like a living thing, a tornado of eldritch energies through which the minions of the netherworld surge forth.<br />
<br />
<li class="user_li">Mods<br /></li><br />
Some equipment can be modified through the introduction of various technological and magical elements, commonly called Mods. These Mods are typically integrated into pre-defined slots or hard points on an item through a simple procedure that can be performed by any adventurer.<br />
<br />
<div class="user_quote"><span class="quote_from">Bill Roper said,</span><blockquote class="user_quote">Success should be based on skills, level, items, and so on. So it's really based on what makes you successful in an RPG. That being said, it certainly isn't going to hurt a guy if he's good at shooters.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective!<br /></li><br />
<li class="user_li">Dynamically generated content and levels including tons of weapon and item drops for scavenging.<br /></li><br />
<li class="user_li">PvP will be included, although it is likely that it will be for Elite members only. PvP modes may include duels and arena matches<br /></li><br />
<li class="user_li">Has some combat aspects of a shooter, but is first and foremost an action rpg.  Players will not need to scavenge for ammo.  The only mention of &quot;ammo&quot; refers to a type of modification.<br /></li><br />
<li class="user_li">Quest driven story, yet with a lot of freedom to adventure and treasure hunt in hopes of finding the best of the randomly generated goodies, as was so popular in the spiritual predecessor Diablo!<br /></li></ul>
<br />
<span style="color: blue;">Proposed Subscription Details (thanks Hellgate Guru!) These are just a few of the features discussed, visit the Hellgate Guru links for more info:</span><br />
<ul class="user_list"><br />
<li class="user_li">Free player accounts as well as &quot;elite&quot; optional subscription play options that are currently stated as $9.95 per month for U.S. players.<br /></li><br />
<li class="user_li">Free players can access all initial content and play with free or elite players, but elite accounts will receive regular content updates.<br /></li><br />
<li class="user_li">Elite players can access premier 24/7 customer support via phone and email, and will have priority in case of player ques.<br /></li><br />
<li class="user_li">Free players may create 3 characters, Elite players up to 12.  Elite players will have a 40 item &quot;swap stash&quot; versus 20 items for free players.<br /></li><br />
<li class="user_li">Elite accounts can access additional play modes.<br /></li><br />
<li class="user_li">Elite players will have enhanced graphical options for characters.<br /></li></ul>
<br />
<br />
Ex-Blizzard employees Bill Roper, Erich Schafer, Max Schafer, and Dave Brevik--the men behind Diablo, are the heart of the development of Hellgate: London.<br />
<br />
Developers:  Flagship Studios<br />
Co-publishers:  Namco Bandai Games &amp; Electronic Arts<br />
<br />
The game runs on a proprietary engine developed specifically for this game.  The only other component that Flagship has licensed is Havok for physics.<br />
<br />
<span style="color: blue;">System Requirements:</span> Pending!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 10:48:21</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Granado Espada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/granadoespada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb891b67d80110d8ea32573c7716748b_sq.jpg" title="Granado Espada Image" /> Granado Espada, also known as Sword of the New World, is an Age of Exploration fantasy MMORPG (Massively Multiplayer Online Role Playing Game) developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:52:25</pubDate>		</item>		<item>			<title>Guild Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guildwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12c5ca092f32d4e8cb98c5188cb3b063_sq.gif" title="Guild Wars 2 Image" /> The sequel to the popular title Guild Wars, it takes everything that was liked about Guild Wars, and adds to it, and also promises to add some of the most requested features. Read the press release below<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 01:01:33</pubDate>		</item>		<item>			<title>Hover Aliens Prototype</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HoverAliens/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2912acfbd635bcc9fdd2d53a1d1fa940_sq.jpg" title="Hover Aliens Prototype Image" /> A simple, non-violent, physics-based multiplayer game for the whole family ;)<br />
<br />
Actually, just a prototype of an idea for that kind of game. Mainly, I wanted to learn some networking stuff (used raknet) and practice some more 3d stuff in OpenGL with C++.<br />
<br />
Has something like 5 gametypes and supports an infinite number of players ;) The networking code breaks down when you add lots of people, but that just makes it more fun! (And you can have as many instances on one computer as you want - unlike <em>some</em> engines ;)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:33:08</pubDate>		</item>		<item>			<title>Rthegame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aab47947da781519ffa96504351bba39_sq.gif" title="Rthegame Image" /> R is a twisted psycho-philosophical platform/puzzle/action/adventure game created from Michal Marcinkowski's discussions with Dolny sometime in   2004 and 2005. The game is not finished and never will be.<br />
There are whole sections of the game not done, missing graphics,animations, sounds, maps and cutscenes. However the game is complete in its design and is fully playable from beginning to end. <br />
So don't worry about the missing maps, it'll just make you finish the game faster and enjoy the magnificent ending.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 03:55:04</pubDate>		</item>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Get a Life Show</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/getalife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8cf920dddf4ff16357e1cb06213f405_sq.jpg" title="Get a Life Show Image" /> Get a Life Show is a PC game that represents the hottest TV Show of this season. The player get inside a reality show in which the entrants have to compete like they never did before. The winner will be the best in managing an equilibrate lifestyle with success and charisma.<br />
<br />
Get a Life Show has 3 impressive TV studios that represent real urbanizations where the competition is transmitted to the world. Each TV studio recreate a hole virtual life in there. The sets available are Paris, New York and Buenos Aires.<br />
<br />
The main objectives of the competition consist on reaching the highest levels of education, career, cash, health and happiness.<br />
<br />
To reach that, the players have to live their lives using complex electronic systems in which they will take important decisions of their everyday actions. Those devices will be the access to the different locations available on the show, like your own home, a bank, a shopping mall, even a casino (in which the player can play some games trying to win easy money, or lose easily the money already has), between others.<br />
<br />
The players also can learn special abilities, buy unusual items and use those to interact with their rivals, helping or obstructing their way to success. The elimination system will allow to vote your rivals to abandon the show. The public will decide who stay based on they actions during the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:44:11</pubDate>		</item>		<item>			<title>Hacker Evolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hacker-Evolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17a8ebadfa1de8777b22ac58869af0a5_sq.jpg" title="Hacker Evolution Image" /> ExoSyphen studios, will soon release it's newest hacker simulation game, featuring unparalleled graphics, effects and gameplay...<br />
<br />
In Hacker Evolution you are Brian Spencer, ex intelligence agent.  After a failed mission in 2008, your family was killed in a car accident.  The causes remain unclear.<br />
<br />
In 2009, you have quit and retired to a private island in the Pacific Ocean, where you spend your time developing and testing security systems.<br />
<br />
On December 22, 2015, you receive a message from the Federal Securities Agency to investigate the causes of the stock market crash in New York.  There are reasons to believe it was the work of a hacker.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Stylish virtual hacking console allows you, as Brian, to identify, scan, investigate and exploit locations worldwide.<br /></li><br />
<li class="user_li">Use your hacking skills to find and access files, transfer funds, track enemy activity and ultimately solve a complex puzzle of intrigue.<br /></li><br />
<li class="user_li">Utilize transferred funds to upgrade your hardware and more.<br /></li><br />
<li class="user_li">Tutorial and in-game help available to train and guide you to fill the shoes of a top security sleuth.<br /></li><br />
<li class="user_li">Story driven hacking simulation with numerous real-time functions in view.<br /></li></ul>
<br />
<span style="color: blue;">System Requirements</span><br />
TBA<br />
<br />
Developer and publisher:  exoSyphen Studios<br />
Projected May 2007 release date, game can now be pre-ordered at a 30% discount.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 10:50:39</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Fragment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fragment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d1268fbd54f51b40250a1cbe202801d_sq.gif" title="Fragment Image" /> Based off of the .Hack// universe game of &quot;The World&quot;, Fragment will be the best RPG known to man.<br />
<br />
Before I go on any further you should know I am aware this project is likely to be halted by Bandai or CC Corp due to the fact I am copying their theme. I do this because they are clearly not going to make this kind of game, so when they stop me, I will hand them the rights, and they can finish it off and sell it.<br />
<br />
Back into the game... <br />
Once you register an account, you can pick from 6 classes:<br />
<strong>Class Name</strong>(<strong>Weapons</strong>) - <strong>Weight Class</strong><br />
Wave Master(staffs, magic) - Light<br />
Long Arm(spears,glaives) - Medium<br />
Twin Blade(two swords) - Medium<br />
Blade Master (Longswords) - Medium<br />
Heavy Blade(2h swords) - Heavy<br />
Heavy Axe(axes) - Heavy<br />
<br />
Upon picking a class, you may now customize your natural appearance (hair style, eye color, ect.)<br />
<br />
Then your character is ready to play, you are given a set of starter items, (based on your class) and you are off.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 08:11:19</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>Grass Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GrassAttack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98667af722e369327b9c70e3e19450c3_sq.jpg" title="Grass Attack Image" /> I always wondered if having a game set in very deep grass could be turned into a fun hide-and-seek type game. So, I threw together a prototype.<br />
<br />
The player and the bots are Robo-Raptors (a great test for my rigid body animation exporter/importer from 3ds Max). You can kill the other raptors, but that's not the point ;)<br />
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Walking through the fenced-in area tramples the tall grass that fills the playing area. The AI follow any paths and will kill you if they sneek up behind you.<br />
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A fun idea on the backburner for now.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:46:08</pubDate>		</item>		<item>			<title>Alien Sovereign</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlienSovereign/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6f2a9e9179d33e16545cd972635d5b4_sq.jpg" title="Alien Sovereign Image" /> Alien Sovereign, turn-based strategy game set in the future that puts you in charge of a fledgling space empire.  The design goals are to limit player decisions to big important ones and full games that can be played in less than a day.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:10:35</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Ghost Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2d3631312c0a18814335cf0fdf79bdb_sq.png" title="Ghost Online Image" /> Ghost Online also known as Ghost Soul is a free fast paced action-based sidescrolling, massively multiplayer online role-playing game that is currently released in South Korea, Japanese, Chinese, Taiwanese, and Malaysian-English (beta). It is currently in development for the Global-English version by Netgame which is a division of MGame USA Inc.<br />
<br />
This game is very similar to MapleStory except it includes additional gameplay elements such as Running, Super Jumping, and PVP.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:56:13</pubDate>		</item>		<item>			<title>Phoenix Wright: Ace Attorney: Trials and Tribulations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenixwright3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3673a1e3755777840b33e691ef5579_sq.jpg" title="Phoenix Wright: Ace Attorney: Trials and Tribulations Image" /> <em>Phoenix Wright: Ace Attorney: Trials and Tribulations</em> (also known as <em>Phoenix Wright: Trials and Tribulations</em> and <em>Phoenix Wright 3</em>) is the third instalment in the <em>Ace Attorney</em> series of games for the Nintendo DS. It will be released in the United States in September 2007.<br />
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The game was released in Japan under the name <em>Gyakuten Saiban 3</em> on the Gameboy Advance in January 2004 and the PC in March 2006.<br />
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<strong>Category:</strong> Point-and-click adventure (lawyer 'em up)<br />
<br />
<strong>Release Dates:</strong> January 23, 2004 (JP), September 27, 2007 (US)<br />
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<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 08:31:06</pubDate>		</item>		<item>			<title>Sins Of A Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoaSE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/464c06184dc54c0be03ae0b4e342a5cd_sq.gif" title="Sins Of A Solar Empire Image" /> <strong>Sins of a Solar Empire</strong> is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the <strong>RT4X</strong> sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 06:10:30</pubDate>		</item>	</channel></rss>