<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, casual, action' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/casual/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, casual, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, casual, action' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/casual/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ghost Recon: Advanced Warfighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98d6249292caba457c1bb582d8ce9067_sq.jpg" title="Ghost Recon: Advanced Warfighter Image" /> Ghost Recon: Advanced Warfighter is the third installment in the Ghost Recon series. The game marks the return of Captain Mitchell and this time he is equipped with the most advanced technology to be fielded for infantrymen.<br />
<br />
The year is 2013 where a landmark transnational security agreement is being signed by the U.S., Mexico, and Canada. Elements opposed to this agreement have ambushed the meeting and have started a military coup to overthrow the Mexican government. Command your squadmates, armored vehicles, and close air support assets with ease and see what they see with your Crosscom to stop the insurgency and return Mexico to its citizens. <br />
<br />
Battle in the streets of Mexico City, its outskirts, and various locales all rendered from real-world counterparts<br />
<br />
GRAW also features an intense multiplayer for up to 16 players on Xbox Live with customizable gametypes and Coop mission campaign available only on multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:52:13</pubDate>		</item>		<item>			<title>Freedom Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freedomforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/002b034ee8eda23729bbd3802078fbd4_sq.jpg" title="Freedom Force Image" /> Freedom Force is a computer game developed by Irrational Games and published by Electronic Arts in 2002. The player guides a team of superheroes as they defend Patriot City from a variety of villains, monsters, and other menaces. A sequel, Freedom Force vs. the Third Reich was self-published in early March, 2005.<br />
<br />
The game is noted for its humorous but respectful evocation of the Silver Age of Comic Books; in particular, its visual style emulates the art style of the Marvel Universe co-creator, Jack Kirby. Also important is its versatile, expandable game engine, which has allowed a considerable fan-community to spring up. Total conversions featuring Marvel and DC Comics characters have considerably extended the life of an already entertaining game.<br />
<br />
The alien mentalist, Mentor, fleeing Lord Dominion and his invading forces, heads towards Earth in a small spaceship containing many canisters of the mysterious &quot;Energy X.&quot; Lord Dominion's ships pursue Mentor and destroy his craft just outside the Earth's atmosphere; the blast scatters containers of the substance over the metropolis of Patriot City. Energy X strikes several of the city's inhabitants, giving them superpowers that typically echo their personality traits (for instance, Minuteman and El Diablo) or draw on the situation they were in when energized (e.g., The Ant or Nuclear Winter). Most of the game is set in Patriot City, but a number of other locations and time periods are used, including magical realms, prehistoric times, and realms entirely removed from time and space.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:41:40</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
<br />
Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
<br />
The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
<br />
Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Mega Man X3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5392f4e7ee0f6e83b4313d1219f18472_sq.png" title="Mega Man X3 Image" /> Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. An enhanced version was also released on the Sega Saturn, PlayStation, and PC in Japan and Europe in 1996, and the PC version arrived in North America in 1998; the enhanced version included remixed music and anime-style cutscenes. It is currently available in the anthology collection Mega Man X Collection, which includes the first six Mega Man X games and Mega Man Battle &amp; Chase. The PlayStation version of X3, not the SNES version, appears in the X collection. Mega Man X Collection was released for the GameCube and PlayStation 2 on January 10th, 2006.<br />
<br />
Like its predecessor, Mega Man X2, Capcom included the C4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.<br />
<br />
Mega Man X3 is an action game where the player is given a selection screen of stages to begin. When selected, the player uses Mega Man X to blast various enemies throughout the level and reach the boss character, where defeating it wins the stage and earns a new weapon for the player to utilize.<br />
<br />
The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed an utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.<br />
<br />
However, the two did not realize that while Doppler was indeed behind the new Maverick threat, someone else was pulling his strings. As if that wasn't bad enough, one of X and Zero's old enemies is back from the dead, ready to take them down.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:48:09</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Orbz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Orbz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f207c8930e00b9f9a58b764ab479c96_sq.jpg" title="Orbz Image" /> Orbz is an action/arcade game set in colorful 3D environments. The object of the game is to shoot your orb at targets located throughout 14 distinct courses in a race to score the most points. Game play contains both intense action and also strategy in planning the best scoring shots. Power-ups, like the &quot;Money Shot&quot; and &quot;Curse of the Goober&quot;, are also available to either give you a scoring advantage or to slow down your opponents.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:57:51</pubDate>		</item>		<item>			<title>GISH</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e604be7e4158e7de80cb1b58817383_sq.jpg" title="GISH Image" /> As an amorphous ball of tar that rolls and squishes around, players experience a one-of-a-kind, 2D side-scrolling action-adventure game featuring unique gameplay only provided by GISH.<br />
<br />
<strong>Developer</strong>: Chronic Logic<br />
<strong>Publisher</strong>: Chronic Logic<br />
<strong>Release Date</strong>: September 2004<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:29:09</pubDate>		</item>		<item>			<title>Pitfall: The Mayan Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pitfallthemayanadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f9829565425bcb626da95108bd889f6_sq.jpg" title="Pitfall: The Mayan Adventure Image" /> Pitfall: The Mayan Adventure is a video game released in 1994 for the Super NES and Mega Drive/Genesis by Activision. It was ported to the Sega Mega-CD (1994), Sega 32X (1995), the Atari Jaguar (1995), PC (1995), and the Game Boy Advance (2001), with the last one ported by Majesco. Pitfall: TMA was also the first commercial game released for Windows 95.<br />
<br />
In this game, the player takes the role of Pitfall Harry Jr., son of the hero of the original game, who has to find his kidnapped father.<br />
<br />
An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway. The doorway can be found by looking for something that seems out of place. The Mega-CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the earlier versions.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:57:03</pubDate>		</item>		<item>			<title>FizzBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fizzball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f717512b15c230430fd7dd338f62f5f_sq.jpg" title="FizzBall Image" /> Why has everyone fled the islands? There's not a person in sight! Who will feed the animals and find out what scared the people away? Professor Fizzwizzle, of course!<br />
<br />
			Bounce bubbles, rescue hungry animals, and solve a mystery, all at the same time! Download FizzBall now, and get playing!<br />
<br />
			- Over 180 levels of brick-busting, animal-rescuing mayhem!<br />
			- Includes over 40 special bonus levels!<br />
			- Easy to learn and control<br />
			- In the Animal Sanctuary you can visit the animals you've rescued!<br />
			- Over 60 adorable species to rescue!<br />
			- Special kids' mode with more forgiving gameplay and educational quizzes!  <br />
			- Win dozens of cool trophies by accomplishing special feats!<br />
			- Compete with players from around the globe for online high scores!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:12:42</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
<br />
<br />
<br />
<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
<br />
<br />
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
<br />
<br />
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
<br />
<br />
<br />
<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
<br />
<br />
Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
<br />
<br />
Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
<br />
<br />
<br />
<br />
<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
<br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
<br />
<br />
<br />
<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
<br />
<br />
Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
<br />
<br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
<br />
<br />
<br />
<br />
Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
<br />
<br />
Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
<br />
<br />
This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
<br />
<br />
<br />
<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>ThinkTanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThinkTanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36df0d83d96fc4f135f25b72f4bc2b05_sq.jpg" title="ThinkTanks Image" /> <h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Charge in, take aim and take off!</u><div style="clear: both"></div></span></h1>
<a href="http://www.greatgamesexperiment.com/screenshot/8fd54565db296359b381c0732ada4f90/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/8/8fd54565db296359b381c0732ada4f90_sq.jpg" /></a><br />
ThinkTanks is a tank combat game designed to be a blast for the new and experienced gamer alike with lighthearted, fast paced pandemonium. Either battling against brain-hungry bots in solo play or going head-to-head against others online, ThinkTanks has something for everyone.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Solo Play</u><div style="clear: both"></div></span></h1>
<br />
You find yourself in a ThinkTank... just one of many brain slaves imprisoned by Alien Mind Control-- only you have managed to escape their brain rays. But the moment you are free, you are besieged on all sides by insane bot-tanks. You must destroy or be destroyed and keep on your toes at all times. Luckily you can collect powerups that give you wacky weapons to help you stay alive. As you progress through each level, the bot tanks get smarter, stronger and crazier as Alien Mind Control reprograms the bot tanks to match your wits. Your goal is to beat the bosses, then rescue your brain-brethren and continue the fight on other worlds.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Quickplay Battle Mode</u><div style="clear: both"></div></span></h1>
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2fc6aa195ed29a76ee0b9f8535966987/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fc6aa195ed29a76ee0b9f8535966987_sq.jpg" /></a>Upon entering, you are immediately engaged by heavy artillery. This is no-holds-barred warfare and to the victor go the points. You can be catapulted or thrust in any direction by rolling over the boost and jump pads to escape attack or rush the enemy. The lush, green hills are scattered with bots on the warpath, bots choking in their own smoke, floating orbs with special powers and ammunition, boulders, trees, AND the dreaded pit of doom. The goal here is to keep your brain intact, and triumph over bots of every shape, size, speed and skill.<br />
<br />
<h1><span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;color: #666633;"><u>Scrum</u><div style="clear: both"></div></span></h1>
<br />
You are cast into a veritable feeding frenzy of tanks. You need to simultaneously track the position of your tank relative to the scrum ball using your radarscope, while navigating your tank along the bumpy terrain. If you are quick enough to pick up the ball yourself, you must make a mad dash to the goal, evading the thirsty pack of mad bots heavy on your trail. You win by capturing the most scrum balls in the allotted time.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/d7fb5dde1538ed5df212583a27e1a978/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/d/d7fb5dde1538ed5df212583a27e1a978_sq.gif" /></a>Both On-line BattleMode and Scrum games have team-play variants and online chat that allow players to play together cooperatively.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:35:46</pubDate>		</item>		<item>			<title>RoboBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643ab4bb806c73b43930714123794bd0_sq.jpg" title="RoboBlitz Image" /> Blitz is a young and capable robot working as a technician in the Opera Point Orbital Defense Station and Space Cannon facility. His job description includes: fueling generators, rewiring electrical systems, re-balancing busted conveyors, spinning massive fans, and even molding giant railgun slugs. It's a tough job, but someone's got to do it! Thankfully, Blitz has a trusty sidekick named Karl, who helps out by designing new weapons and tools. We'd tell you more, but then we'd have to EMP you...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:37:33</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
<br />
<br />
Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
<br />
<br />
<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
<br />
<br />
The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
<br />
<br />
When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
<br />
<br />
The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
<br />
<br />
<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
<br />
Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
<br />
From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
<br />
The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>The Fancy Pants Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefancypantsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/868d3933117b766ca883a7d0aea06f9b_sq.jpg" title="The Fancy Pants Adventure Image" /> Fancy Pants Adventure is a smooth, flowing side scroller.  You can do back flips, roll down hills, and run up walls all while wearing your fancy pants.  There are three levels that end with a final boss fight.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 04:45:57</pubDate>		</item>		<item>			<title>The Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheThing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3789cd2b20684670ebcb2a95057c9a79_sq.jpg" title="The Thing Image" /> &quot;The Thing&quot; is a continuation of the story that was told in the original 1982 film of the same name. The game is moulded in the Survival-Horror style with a bent towards action and is viewed in the third-person. <br />
<br />
After the events of the film and the apparent destruction of the U.S research base in Antarctica, a military rescue team is sent in to investigate the area and seek out any survivors. Throughout the game the player learns of the fate of the previous inhabitants and of the virus which caused those horrific events. <br />
<br />
The player takes on the direct role of Captain Blake. Blake is in charge of a crew and is able to give orders such as follow, stay, attack or perform special functions. Team-mates vary in ability, some being medics while others are geared towards fighting and engineering. Blake is also able to give and retrieve weapons and ammunition from team-mates when needed.<br />
<br />
Paranoia plays a major part in gameplay dynamics as well as in the film as potentially anybody could be infected with the strange virus. Team-mates are prone to being spooked when certain events occur and Blake must try to calm them by either giving them  weapons and ammo, stimulants or more importantly by testing each other for the virus. A limited amount of testing kits can be found scattered around the place and allow the team to determine whether or not they are infected - leading to trust gained if clean, and lots of blood and death if not...<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:15:08</pubDate>		</item>		<item>			<title>Lode Runner: The Legend Returns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legendreturns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ff1e5733abc17ca86eb2e926ecb4b32_sq.jpg" title="Lode Runner: The Legend Returns Image" /> From the box description:<br />
<br />
You're the ultimate thief, racing underground through the Evil Empire to regain your people's treasures.  You'll be a rich famous hero-if you're not ripped to bits by the deadly Mad Monks, that is.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:12:09</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>Diesel and Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dieseldeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a90ae9e35899f24ac379b4669c64822f_sq.jpg" title="Diesel and Death Image" /> You are Death, and you are in a motorcycle race against Diesel.  Race across a junkyard and either be the first one to cross the finish line, or be the last one alive.  There are powerups to pick up that can damage your opponent.  The powerups range from sludge that can be shot out the back, to a flame thrower on the front of your bike, or even a nuclear bomb.  Beat Diesel to the finish, or destroy him in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:57:26</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
<br />
The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
<br />
The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Batman and the Cobblebot Caper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Batmancobblebotcaper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbbd3715ad8bb4e14b7e7fe624aa207_sq.jpg" title="Batman and the Cobblebot Caper Image" /> Penguin is at it again, and you, Batman, must save him. Kick, punch, Batarang, and glide your way through levels trying to stop Penguin.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 12:53:02</pubDate>		</item>		<item>			<title>QWERTY Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwertywarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff29062e976bc86d2396da2c887a3698_sq.jpg" title="QWERTY Warriors Image" /> QWERTY Warriors is a typing game.  Enemies will come at you from all directions, but you cannot move.  The only thing you can do to survive is to type the word that is below the enemy.   If you type the word correctly, you will shoot and kill whatever is coming after you.  Powerups such as full health or a bomb will show up.  To use the powerups, you must type the name of it correctly.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:58:18</pubDate>		</item>		<item>			<title>Blast Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86ecc098c0f56e1a5292fd4b002b0a74_sq.jpg" title="Blast Miner Image" /> Blast Miner is a physics based action strategy game where you use TNT, gas cans and stones to cause huge explosions to dig through the earth. It's awesome, seriously just play the demo or watch some gameplay movies. Explosions people! You can't go wrong with that.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 05:39:21</pubDate>		</item>		<item>			<title>Base Jumping</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/basejumping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213cc3f391cfea0ba4006d66af32c0ca_sq.jpg" title="Base Jumping Image" /> Base Jumping is a game that tests your reflexes.  When the countdown reaches GO, you hit the spacebar to jump off of your platform.  Then, as you are falling, you have to hit the spacebar again to open your parachute in time to slow you down.  You are racing other base jumpers, so you have to time the opening of your parachute.  Open it too early and everyone beats you to the ground.  However, if you open it too late, you will lose health from the impact.  After you win your league, you are able to buy medikits to restore any health you may have lost during the prior rounds.  Make it through the leagues and become the best base jumper around.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:19:33</pubDate>		</item>		<item>			<title>Mole Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/molehunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d20ebd0f38bb6fb13aa700c9fc7a47e4_sq.jpg" title="Mole Hunter Image" /> You get point by hitting the moles quicky, if you hit two moles in half second you get a x2 multiplier, if you follow hitting in half second will get up to x6 multiplier. At the end of the game you can save your scores locally and try to beat your Top 8 scores later.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 09:40:45</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Easter Avenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EasterAvenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09593085cb721d64a35303d446613a82_sq.jpg" title="Easter Avenger Image" /> The temible easter rabbit has chocolated your father, and you will have to help Pascual, an easter egg, to avenge his horrible fault. Easter Avenger is a platform game, when you will have to defeat the Easter Rabbit camarades through 3 diferent worlds composed by 12 stages. Awesome boss battles, power ups, many different weapons. A great challenge for the gamers. The game is completly freeware and it wons a lot of awards including the sony playstation artfutura &quot;best finnished&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 11:10:26</pubDate>		</item>		<item>			<title>Produce Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ProducePanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5791e43cf3b9ee7e0309f085f57222f8_sq.jpg" title="Produce Panic Image" /> This game is in no way condoned by Jesus, the Catholic Church, or any standard of human decency. It deals with mature subject matter and may not be suitable for anyone needing adult supervision or pre-school toys.<br />
<br />
Welcome to the first Penny Arcade game for the PC! Produce Panic Features the Fruit F%$ker 2000, but is based on the whole series in general. This game is something of a genre variety pack in that it has a little something for everyone. Run (or fly) around as your favorite juicer in an all out death match, or play cooperatively with friends and compete against other teams of Fruit F@$kers to capture their receipt so they can be taken back to the store. There will also be racing and space dogfights. A little something for everyone!<br />
<br />
Let the juicing begin!<br />
<br />
<strong>WARNING: This game deals with mature subject matter</strong>. It may not be suitable for anyone needing adult supervision or pre-school toys. This game is in no way condoned by Jesus, the Catholic Church, or any standard of human decency.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 04:49:49</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Nikujin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nikujin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/debd31f56742700cc1b8b48930e7eb2b_sq.jpg" title="Nikujin Image" /> In Nikujin you play a ninja, who's goal is to progress through a ninja fortress of increasing difficulty, utilizing your ninja skills to ensure your survival.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:36:41</pubDate>		</item>		<item>			<title>Magma Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magmaduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/659891b7ecb80632d36244079af3c674_sq.png" title="Magma Duel Image" /> Magma Duel is a 2-player game whereas your objective is to destroy the opposing player, whether by knocking him into the boiling magma below, or by making use of the 9 nifty powerups available randomly floating around the level. Each round the level is generated by the computer based on modifiable (see Options) values. A new feel each time!<br />
<br />
Magma Duel was inspired by a wonderful game released for DOS in 1996, Marshmallow Duel (http://www.marshmallowduel.com). Hours of fun spent with friends on this game lead to the creation you see here today, with all sorts of changes and improvements (largely graphical!).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:00:42</pubDate>		</item>		<item>			<title>CaveDays</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavedays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c6278828bbd4cfe948c9734d71cf9d6_sq.jpg" title="CaveDays Image" /> Two prehistoric buddies. One feels there must be more in life than just hunting dinos, while the other enjoys every tasty bit of it. Thats when a woman comes in. Meet Ugo, Dawson and friends in a 2D action platform game packed with a humorous storyline.<br />
<br />
CaveDays is a platform game where players can be on Ugo and Dawson's feet trying to survive in the cave age.<br />
<br />
30 areas packed with challenges, puzzles and a fun storyline where we can see that the cave days life was not that different from ours.<br />
<br />
Features<br />
Explore 30 levels filled with dangerous dinosaurs, dive into the pre-historic ocean, savage trough the wild jungle, climb mountains and avoid burning lava balls that emerge from lava reefs.<br />
<br />
In CaveDays you will be able to jump, swim, swing your clave, bite dinos, get bitten by them, hang on wines, get swallowed by carnivorous plants, get pushed by geysers, fly through wind tunnels, carry big dinos, eat delicious and not so delicious fruits.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 11:27:12</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Streets of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7d135701adb253693a73502cb1b904_sq.jpg" title="Streets of Fire Image" /> In Streets of Fire, you control Sparky, a little flame that is burning down houses around the city.  You need to run to as many buildings as fast as your can, burning them down in the process.  If you burn down all of the building on one screen, you are given a bonus.  Your energy runs out very quickly, so you have to pick up canisters that will refuel you and keep you going.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:40:08</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>The Qube</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theqube/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c977e37ac7179da15605d6f14762ea48_sq.jpg" title="The Qube Image" /> WHAT IS THE QUBE? The Qube is a fun, challenging<br />
&amp; VERY ADDICTIVE 3D Puzzle Game based on the classic PSone game Kurushi (also know as Intelligent Qube).<br />
<br />
In a variety of breathtaking backdrops, you must first select 1 of 4 characters from `The Diaeresis Fleet` with varying abilities &amp; speed to find out exactly &amp; take on the relentless wrath of The Qube!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:49:54</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Orbital sniper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbitalsniper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d21c54d8163ebd29ad30715be152cac_sq.jpg" title="Orbital sniper Image" /> Welcome to utopia.<br />
The year is 2174, and you have been ordered to function as an<br />
orbital sniper. In your world there's just three kinds of people:<br />
VIPs, dissidents and normal citizens. VIPs run the world: they must<br />
not come to harm. Dissidents must die. If a commoner or two gets<br />
wasted in progress, it'll count against you when your post ends.<br />
<br />
You were a normal citizen only moments ago. If you manage to prove<br />
yourself and keep VIPs safe in your area, they might make you<br />
a VIP. Or do poorly enough and they might decide that you're the<br />
enemy.<br />
<br />
On screen, VIPs are designated blue, threats are designated red<br />
and the normal folk are white.<br />
<br />
You control the target with mouse; right-drag or use mouse wheel<br />
to zoom. Different zoom modes are useful for different things.<br />
Zoom full out to see the whole situation at a glance (with all<br />
that useless clutter removed), or zoom full in for better aiming.<br />
Several levels of zoom in between give different information.<br />
<br />
Left click fires your gun (which is based on some new physics laws<br />
that we haven't invented yet, as the target is destroyed instantly).<br />
The gun reloads for three seconds, so make sure you hit.<br />
<br />
A typical game round lasts for about 4 minutes. It starts out easy,<br />
but gets rather nasty later on.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:14:11</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Transformers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transformers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44521bf53d74e3b6290e5bbf7f276ce2_sq.jpg" title="Transformers Image" /> Transformers: The Game is a video game based on the 2007 Transformers movie. Activision and Traveller's Tales are currently developing the game, which allows people to play as either one of nine Autobot or Decepticons including characters not in the film.<br />
<br />
The gameplay consists of &quot;free roaming action adventure which draws upon racing, flying, combat, shooter and exploration elements.&quot; <br />
<br />
Peter Cullen and Frank Welker will reprise their roles as Optimus Prime and Megatron.<br />
<br />
There may be different play styles and abilities depending on the platform of choice.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 04:26:56</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Isomatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/isomatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64e808cd9eec941b48d9c53347ac8224_sq.jpg" title="Isomatrix Image" /> Isomatrix is a fun and action-packed 3rd person game that will let you sticked on your seat until the end.<br />
Its 2D graphics and isometric view make it a different specie in its genre. You will have to face all the Smith agents that try to get you down with the help of various weapons and differents moving styles. But be careful with blue pills, you're warned...<br />
<br />
There's also available a &quot;deathmatch&quot; mode (or one vs one on the same computer). The last standing warrior wins!!.<br />
<br />
But there's even more!!, if you want to show off your skills to the people you can play the &quot;Timecrisis&quot; mode where you have to dealwith an army of agents before they get you, watch your back!!<br />
<br />
<br />
Isomatrix is still under development but there is a working Demo available for download.<br />
<br />
Please visit <a href="http://www.isomatrixthegame.com" target="_blank" rel="nofollow">www.isomatrixthegame.com</a><br />
<br />
---<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 08:32:07</pubDate>		</item>	</channel></rss>