<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, adventure' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, adventure' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Syberia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syberia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e6a2b3dc1bea3ab53f3253b0887fbd9_sq.jpg" title="Syberia Image" /> A journey beyond compare...For the young Kate Walker, an ambitious lawyer, the Voralberg toy company acquisition seemed like a textbook case - a quick stopover to a small alpine village in France to buy-out an old automaton factory, then straight back home to New York.<br />
<br />
Her journey across land and time throws all she values into question, while the deal she set out to sign turns into a pact with destiny...<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:22:51</pubDate>		</item>		<item>			<title>Full Throttle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullthrottle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fafb0878c1bda9502472d70a956a686_sq.jpg" title="Full Throttle Image" /> Motorcycles. Mayhem. Murder.<br />
<br />
One minute you're on the road, riding. Then some guy in a suit comes along, says he's got a deal for you and your gang. But when you come to, you've got a lump on your head, the law on your back, and a feeling that the  road you're on is about to get a lot rougher...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:42:45</pubDate>		</item>		<item>			<title>Tomb Raider II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b9c8eec21918d25de969668adae581e_sq.jpg" title="Tomb Raider II Image" /> Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1997<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:04:07</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35f5cafa06389549b3f439987806e788_sq.jpg" title="Legacy of Kain: Soul Reaver 2 Image" /> In this sequel to the critically acclaimed Legacy of Kain: Soul Reaver, reassume the role of Raziel, and travel back through the currents of time into various eras of Nosgoth's past in your relentless pursuit of Kain. Encounter new enemies as you unearth the mysteries of Nosgoth's ancient races, and expose the schemes behind the corruption of the Pillars, and the vampire genocide.<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Acquire new and improved Soul Reaver weapon enhancements, physical abilities, and relics to interact with the environment and unlock the dark secrets of Nosgoth.<br /></li>    <br />
<li class="user_li">Devour the souls of new enemies including vampire hunters, Sarafan warrior-priests, spectral spirits, and extra-dimensional demons. <br /></li><br />
<li class="user_li">Immerse yourself in a gothic realm of highly detailed architecture and environments supported with an intriguing storyline, compelling voice-over and no in-game loading times.<br /></li>    <br />
<li class="user_li">Enhanced graphics and combat system designed specifically for the PlayStation?2 computer entertainment system.<br /></li>    <br />
<li class="user_li">Shift real-time between the spectral and material realms to access previously unattainable places. <br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released: November 2001<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
Pentium III 450 MHz or equivalent, 128MB RAM, DirectX 8.0 compliant sound card and 16MB 3d accelerator, 850MB hard drive space, 8x CD-ROM, Windows 98/ME<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 03:40:13</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>fahrenheit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fahrenheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13c8722ef1e29a4bd310c528700da56c_sq.jpg" title="fahrenheit Image" /> Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.<br />
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no Memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 10:50:16</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Riven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21be4ad6702c317635d753a57456c797_sq.jpg" title="Riven Image" /> It's a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven.<br />
<br />
By: Red Orb Entertainment, Cyan Worlds<br />
Genre: Adventure<br />
Release Date: 1998<br />
Players: 1 Player<br />
<br />
(from GameSpot)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:49:49</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>The Longest Journey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/longestjourney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e87a2a0d94c28af68d17ecfb437270_sq.gif" title="The Longest Journey Image" /> &quot;The Longest Journey&quot; is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey through more than 160 locations, spanning two original worlds, and featuring a cast of more than 50 speaking characters. &quot;The Longest Journey&quot; will take you on an exciting and original journey of discovery, where you will explore, solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure of a lifetime!<br />
<br />
With a story spanning thirteen chapters and more than 30 hours of game-play, leading up to a surprising and emotional finale, &quot;The Longest Journey&quot; is an epic, best-selling, award-winning adventure to be remembered.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:31:04</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>American McGee's Alice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/American-McGees-Alice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fc59f4eee4f0bda14ae271e45d7bf67_sq.jpg" title="American McGee's Alice Image" /> Based upon characters and elements of Lewis Carroll's &quot;Alice in Wonderland&quot;, this 3rd person adventure contains elements of platform jumpers, shooters, action and puzzle games, all in a highly stylized and colorful world of fantasy.<br />
<br />
Years have passed since Alice's trip through the looking glass.  After surviving the fire that killed her parents, Alice is driven by despair into a catatonic state and institutionalized.  The famed Cheshire Cat is teenaged Alice's constant companion as she finds herself once again in Wonderland.  <br />
<br />
The land is not as she had left it though, more twisted than ever, and her journey reflects that of the depressed, anxious, even suicidal girl battling for sanity and balance once more as she fights to overthrow the cruel Red Queen and put things right.<br />
<br />
Alice's arsenal includes an exploding Jack-in-the-Box, nasty dice, an ice wand, and much more.<br />
<br />
Powered by the Quake III engine, Alice was designed by American McGee, developed by Rogue Entertainment and published by Electronic Arts, who released the game in October, 2000.  It is of possible interest that American McGee's site no longer holds reference to the game.<br />
<br />
The game features a soundtrack composed by former Nine Inch Nails drummer Chris Vrenna.  The voice of Alice was performed by Susie Brann.<br />
<br />
<span style="color: lime;">The related Universal Pictures film &quot;Alice&quot;, starring Sarah Gellar in the title role is apparently set for release to coincide with the publication of Duke Nukem Forever.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:21:37</pubDate>		</item>		<item>			<title>Drakan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drakan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e59560b2aabb99fe59a52cd68a39cff0_sq.jpg" title="Drakan Image" /> Game by Psygnosis.<br />
<br />
Every self-respecting fantasy game has dragons, and nine times out of ten it's your job to slay the evil things. But Drakan: Order of the Flame is one of those rarer occasions when the dragon actually does your bidding. Drakan first comes across as a third-person action game like any other in the quickly burgeoning genre, but you'll know this game is onto something early on, when lanky redheaded heroine Rynn releases the kindly old dragon Arokh and takes to the skies on his back. Add great graphics, mean monsters, deadly traps, and huge areas to explore both from the sky and on foot, and you'll see that Drakan is clearly one of the better games in its class, even if it doesn't seem especially original. After all, Rynn's just a medieval Lara Croft riding on your average dragon. You won't remember Drakan for its characters, but you'll have fun playing it.<br />
<br />
<a href="http://www.gamespot.com/pc/action/drakanorderoftheflame/review.html" target="_blank" rel="nofollow">More at GameSpot</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:55:14</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Tomb Raider III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11fd1fb917da31e0737d16377afd2afe_sq.jpg" title="Tomb Raider III Image" /> The third Tomb Raider game showed that the series was falling a bit behind the times.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 30, 1998<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:07:01</pubDate>		</item>		<item>			<title>Mafia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mafia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2635ce85faef766f61dc448ba9294840_sq.jpg" title="Mafia Image" /> Mafia is a 3D action crime epic set in the seedy underworld of the 1930's. Rise from the lowly but well-dressed Footsoldier, to an envied and feared Made Man in an era of mob hits, car chases, and bootlegging. Earn a reputation as a tough enforcer, daring getaway driver, and deadly hitman in your quest for respect and power within the Salieri Family.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:38:27</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>The Dig</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedig/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2fa5ee58e8d387dfc6d183ea8312cfc5_sq.jpg" title="The Dig Image" /> When a giant asteroid headed directly for Earth is discovered, a group of five scientists are sent to take a space shuttle to the asteroid and plant explosives on it knock it out of its course, and prevent it frome ver reaching Earth.<br />
<br />
The team is made up by Boston Low, a retired astronaut, Dr. Ludger Drunk, an archaeologist and geologist, Maggie Robbins, a reporter and linguistics expert, Ken Border, the shuttle pilot, and Cora Miles, NASA technician and political candidate.<br />
<br />
But the mission turns out to be far from what they expected.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:21:31</pubDate>		</item>		<item>			<title>Blood Omen: Legacy of Kain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BloodOmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f7ffa74d913f4983a216a5e404e72_sq.jpg" title="Blood Omen: Legacy of Kain Image" /> In this game you take the role of Kain, revived as a vampire by the Necromancer Mortanius to avenge himself by killing the bandits that murdered him. As a vampire Kain is easily able to kill the bandits. But after doing this Kain finds out from Mortanius and the spirit of the dead Ariel, one of the guardians of the pillars of Nosgoth that protect the world, that the other Guardians have gone insane because of Ariels death and the only way to save Nosgoth is by slaying the guardians.<br />
<br />
This is top down action adventure not completely unlike the top down Zelda games, but that's where the similarities end. As the player guides Kain through Nosgoth more and more of the history is revealed. But with every revelation, more questions rise, many of which are not answered until the later installments in the series.<br />
<br />
In his quest, Kain obtains many new weapons, special armor, items and tools. But as Kain becomes stronger as a vampire he also gains access to new magical spells and transformations. And through expanding Kains arsenal, the player is able to travel to more of Nosgoth in the quest for the truth that leads Kain not only through the darkest outskirts of Nosgoth, but also time.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:05:00</pubDate>		</item>		<item>			<title>Dino Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dino-Crisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/447486197ab6bf61ef4b045473f34053_sq.jpg" title="Dino Crisis Image" /> <div class="user_quote"><span class="quote_from">IGN said,</span><blockquote class="user_quote">It's Resident Evil with dinosaurs.</blockquote></div>
<br />
In the near future scientific genius Professor Kirk was thought to have been killed in a lab accident on remote Ibis Island.  An operative of S.O.R.T. visits Ibis 3 years later in search of information about new weapons technologies, and discovers something quite different.  The young professor seems to have faked his death in order to proceed with secretly carrying out his research for a clean power source in isolation after his funding was cut off.   <br />
<br />
As top special forces operative Regina, you and your team of special forces agents are sent with a singular mission: recover Kirk and get out alive.  Things quickly take a turn for the worse when you realize the once lush paradise is now the home of creatures that have been absent from the earth for millenia.  <br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">A new adventure in survival horror from the creators of Resident Evil and Resident Evil 2.<br /></li><br />
<li class="user_li">Control the fate of special tactics agent, Regina, as she searches for the missing Dr. Kirk.<br /></li><br />
<li class="user_li">Puzzle-solving, mystery and dinosaur fighting action.<br /></li><br />
<li class="user_li">Completely realtime polygonal backgrounds, environments, and realtime lighting.<br /></li><br />
<li class="user_li">Advanced predatory AI turn the hunter into the hunted.<br /></li><br />
<li class="user_li">Enemies include the Tyrannosaurus, Velociraptor, Pteranodon, Compsognathus and Therizinosaurus.<br /></li><br />
<li class="user_li">3 unique endings.<br /></li><br />
<li class="user_li">Single Player adventure in the tradition of Resident Evil, but in 3D rendered environments.<br /></li></ul>
<a href="http://www.greatgamesexperiment.com/screenshot/efb397f96caece3cc487397f2d9541e1/"><img class="userImageM" style="display: inline;" src="http://www.greatgamesexperiment.com//userimages/e/efb397f96caece3cc487397f2d9541e1_m.jpg" /></a><br />
<br />
Developer:  Capcom Production Studio 4 <br />
Publisher:  Capcom<br />
Released:  September 23, 1999<br />
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium-200 or equivalent, 32 MB RAM, 4X CD-ROM, 4 MB VRAM, DirectX 6.1<br />
<br />
<div class="user_quote"><span class="quote_from">Dale Weir of GameCritics.com said,</span><blockquote class="user_quote">...uses basic gameplay and ingenuitive pacing to put players on edge and accomplishes the rare feat of letting gamers scare themselves.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:40:45</pubDate>		</item>		<item>			<title>Blade Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blade-Runner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/673dde7b56e66ba4276502388c3cdbec_sq.jpg" title="Blade Runner Image" /> <div class="user_quote"><blockquote class="user_quote">They don't advertise for killers in the newspaper. That was my profession. Ex-cop. Ex-blade runner. Ex-killer.</blockquote></div>
<br />
The year is 2019 and you are Blade Runner Ray McCoy in this 1997 Westwood Studios adventure game based loosely upon the legendary 1982 science fiction film and the Philip K Dick novel that inspired it.<br />
<br />
Advertised as &quot;the first real time adventure game&quot;, Blade Runner places you in a future Los Angeles, where replicants are known to be on the loose once again.  The city is dark and gritty, and teaming with smatterings of the multitude of cultures who have so far resisted the beckoning recruitment to populate the &quot;off-world&quot; colonies.<br />
<br />
The universe created within the game coincides with that of the movie, and is faithful to the rich, dark vision of Philip Dick, as well as film director Ridley Scott.<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Elements of the typical &quot;point and click&quot; games, with puzzle and mystery solving, plus some 3rd person action such as shooting.<br /></li><br />
<li class="user_li">As a Blade Runner you have access to advanced technologies such as the Voight-Kampff test, the Esper and the KIA.<br /></li><br />
<li class="user_li">Greatly enriched with numerous 3d atmospheres, many adapted from the film, and a number of characters from the original film.<br /></li><br />
<li class="user_li">Musical score includes film themes by Vangelis as well as original tracks composed for the game. <br /></li><br />
<li class="user_li">Sumptuous dramatic cutscenes rivaling any computer animations of their time.<br /></li><br />
<li class="user_li">Alternate endings (4) based upon your paths, as well as some variations in storyline in this single player adventure with &quot;real-time&quot; gameplay.<br /></li></ul>
<br />
Developer:  Westwood Studios<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:   Oct 31, 1997<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
90 MHz CPU, 16 MB RAM, 2 MB video card RAM, 4X CD-ROM drive, DirectX 5.0, 150 MB available hard disk space, Windows 95.<br />
<br />
<span style="color: lime;">Trivia!  Lucy in the game is voice acted by Pauley Perrette, later to be known for her role as Abby Sciuto on the CBS television crime drama NCIS!</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 05:07:39</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>GISH</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e604be7e4158e7de80cb1b58817383_sq.jpg" title="GISH Image" /> As an amorphous ball of tar that rolls and squishes around, players experience a one-of-a-kind, 2D side-scrolling action-adventure game featuring unique gameplay only provided by GISH.<br />
<br />
<strong>Developer</strong>: Chronic Logic<br />
<strong>Publisher</strong>: Chronic Logic<br />
<strong>Release Date</strong>: September 2004<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:29:09</pubDate>		</item>		<item>			<title>Dreamfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dreamfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b266d12b840b4fa3e9f0630ae05a6b1_sq.gif" title="Dreamfall Image" /> <strong>Casablanca, 2219</strong><br />
<br />
Zoe Castillo is about to get involved in a conspiracy that spans parallel worlds and hundreds of years.<br />
<br />
Something is affecting our world: static interference disrupts technology, and it seems to be linked to a ghostly presence seen only by a few - a presence inhabiting a black house in a wintry landscape.As Zoe begins her search for a lost friend, she discovers that there is a magical world behind our own - and the search is now on for the one person who may help Zoe unravel the dangerous web she has become entangled in:<br />
<br />
April Ryan.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:44:40</pubDate>		</item>		<item>			<title>Die by the Sword</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diebythesword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8a82f4b736e026967359578fd3304bb_sq.jpg" title="Die by the Sword Image" /> <div class="user_quote"><blockquote class="user_quote">Live by the Sword, Die by the Sword!</blockquote></div>
Set in a fantasy realm, you're a sword-swinging knight out to slay evil creatures and rescue your mate. The game is played from a cinematic over-the-shoulder view, and you are given full control over how your character moves and swings your sword. As opposed to the &quot;Street Fighter&quot; style of character controls, you have full freedom to move your sword as you wish, allowing an infinite number of sword and body movements. A motion physics simulator allows a vast array of swashbuckling combinations to dispatch your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 10:39:43</pubDate>		</item>		<item>			<title>Pitfall: The Mayan Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pitfallthemayanadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f9829565425bcb626da95108bd889f6_sq.jpg" title="Pitfall: The Mayan Adventure Image" /> Pitfall: The Mayan Adventure is a video game released in 1994 for the Super NES and Mega Drive/Genesis by Activision. It was ported to the Sega Mega-CD (1994), Sega 32X (1995), the Atari Jaguar (1995), PC (1995), and the Game Boy Advance (2001), with the last one ported by Majesco. Pitfall: TMA was also the first commercial game released for Windows 95.<br />
<br />
In this game, the player takes the role of Pitfall Harry Jr., son of the hero of the original game, who has to find his kidnapped father.<br />
<br />
An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway. The doorway can be found by looking for something that seems out of place. The Mega-CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the earlier versions.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:57:03</pubDate>		</item>		<item>			<title>Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/849735e094cf3d4ddba24fee5fcf6501_sq.jpg" title="Outcast Image" /> Plot<br />
<br />
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.<br />
<br />
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.<br />
<br />
Technology<br />
<br />
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:57:01</pubDate>		</item>		<item>			<title>Just Cause</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Just-Cause/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd60e9fa29050c37d289f03576e8e47c_sq.gif" title="Just Cause Image" /> <div class="user_quote"><span class="quote_from">ACTIONTRIP said,</span><blockquote class="user_quote">The great thing about the action itself is that you can man all sorts of vehicles and really take Rico wherever your heart desires.</blockquote></div>
<br />
In Just Cause, a tropical South American paradise is about to implode as numerous factions vie for power. Playing as Rico Rodriguez, an undercover operative working for a top secret US government agency, players are tasked with overthrowing the corrupt government of San Esperito.<br />
<br />
Just Cause offers the freedom to tackle your assignments however the gamer wants: playing the island's factions against one another, inciting a rebellion among the masses and building alliances with rebel forces and drug cartels. <br />
<br />
Gamers will be able to perform amazing over-the-top stunts; jump from vehicle to vehicle, base jump, skydive, parasail and more. The island can be explored by land, sea and air, as gamers have at their disposal one of the most varied and exciting array of vehicles ever seen in a video game.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Freeform game-play - approach missions in any way you like, or break off from the fight and enjoy exploring the islands.<br /></li><br />
<li class="user_li">Over 250K acres of land to explore, the largest environment ever seen in a game!<br /></li><br />
<li class="user_li">Over-the-top Stunts - jump from vehicle-to-vehicle, parasail, skydive and base-jump...<br /></li><br />
<li class="user_li">Massive selection of vehicles - over 100 of the most varied, exciting array of land, sea and air vehicles ever seen in a video game. <br /></li><br />
<li class="user_li">The Avalanche Engine(TM) - procedurally generated landscape delivers a huge, beautiful, detailed world while eliminating loading times.<br /></li><br />
<li class="user_li">Wealth of missions - story missions, side-missions, bonus missions and many more; ensuring plenty of action spread throughout the islands.<br /></li><br />
<li class="user_li">Support team - Sheldon and Kane, two CIA field operatives, will provide you with reconnaissance info, extraction and vehicle drops.<br /></li><br />
<li class="user_li">Fly. The best way to explore San Esperito is by air!<br /></li></ul>
<br />
Developer:  Avalanche Studios<br />
Publisher:  Eidos Interactive<br />
Released:  September 27, 2006 <br />
<br />
<span style="color: blue;">Minimum PC System Requirements</span><br />
P4 1400, 512MB RAM, 5.8GB HDD, 64MB video card<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 09:42:47</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>The 11th Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-11th-Hour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec5de841dac5697ba9942cd671795a3_sq.jpg" title="The 11th Hour Image" /> In this sequel to The 7th Guest, it has been nearly 70 years since maniacal toy and puzzle maker Henry Stauf murdered six guests at his Mansion.  All of the horror seemed long past until ace tv report Robin Morales is sent on assignment to investigate the old Stauf Mansion, only to vanish without a trace.<br />
<br />
You assume the role of Robin's boyfriend Carl Dennings who has just received a game book in the mail directing him to come to Stauf Mansion.  With little but the mysterious book in hand, you set out to solve a new set of Stauf puzzles in the evil residence in your quest to rescue Robin and forever destroy the wicked Stauf legacy.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Treasure hunt with a similar puzzle-based game strategy of the former game, but much darker and mature atmosphere in comparison with the first game.<br /></li><br />
<li class="user_li">Highly animated puzzles and lots of full motion video enhance the adventure.<br /></li><br />
<li class="user_li">Graphically creepy Stauf Mansion with lots of detail revealing its decayed decor.<br /></li><br />
<li class="user_li">Features the music of George &quot;The Fat Man&quot; Sanger and Team Fat.<br /></li><br />
<li class="user_li">Rendered with the &quot;Groovie&quot; engine.<br /></li></ul>
<br />
Developer:   Trilobyte<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:  1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486DX2/66, 8MB RAM, 4MB hard drive space, 2xCD-ROM, DOS 5.0+, Local bus video, soundcard, mouse.<br />
<br />
<span style="color: lime;">Trivia! An R-rated version was planned, including sex and more graphical violence, and the script for this version was included in the official hint manual. The developers denied that this version was ever filmed, but rumors persist that an R-rated version exists.</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 07:57:51</pubDate>		</item>		<item>			<title>Tomb Raider: The Angel Of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8083defff367ebf1dfe73bfa82a29_sq.jpg" title="Tomb Raider: The Angel Of Darkness Image" /> Hard-core Tomb Raider fans should be able to overlook some of the flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Jul 1, 2003<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:13:45</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
<br />
If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
<br />
Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
<br />
The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
<br />
The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
<br />
If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>Gabriel Knight: Sins of the Fathers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gabrielknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/330c1ad6329a703b44e85b39bdef8297_sq.gif" title="Gabriel Knight: Sins of the Fathers Image" /> This game follows the adventures of Gabriel Knight as he is drawn into the investigation of a series of murders.  Set in New Orleans this game has a rich story filled with voodoo and suspense.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:03:17</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
<br />
Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
<br />
The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Wik &amp; The Fable of Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WikTFOS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da263e7d3ad8c531791bf5d959e40d06_sq.jpg" title="Wik &amp; The Fable of Souls Image" /> Use Wik's frog-like tongue and crazy jumping skills to help him collect the mysterious grubs that are popping up all over the forest. Slotham, your trusty sidekick, will help you by holding onto your grubs, but watch out for bugs trying to fly off with them.<br />
<br />
This platformer plays alot like Pitfall or Spiderman, but what sets it apart is the unique poetic story and the wonderful fantasy backgrounds and impressive graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 07:16:10</pubDate>		</item>		<item>			<title>Dink Smallwood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dinksmallwood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ed99f0a9a37cd6a0b8bcfbaa08e950e_sq.jpg" title="Dink Smallwood Image" /> Dink Smallwood is a humorous zelda-like isometric adventure/RPG produced and published by Robinson Technologies in 1997.<br />
<br />
One of the unique features of Dink is its abilities to run Dink Modules (DMOD's) for unlimited adventure. Dink Edit is included with the game so you can make your own.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 03:38:57</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
<br />
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Zork: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Zork-Nemesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/425f6b4692c8adaa2f9ee325abe62f2f_sq.jpg" title="Zork: Nemesis Image" /> <div class="user_quote"><blockquote class="user_quote">Awarded Editor's Choice in the December 1996 issue of PC Gamer</blockquote></div>
<br />
Zork: Nemesis (also known as Zork: Nemesis - The Forbidden Lands) is a first person adventure including puzzle solving and mystery.<br />
<br />
In the final days of the underground empire four great alchemists dissappeared while searching for the secret of eternal life.  A spy was sent to learn their fate, but he too was lost.  That's when you are called upon as an adventurer to investigate. <br />
<br />
In the Forbidden Lands you learn of the foul workings of a demonic force known as Nemesis, and with the &quot;spiritual&quot; help of the lost scientists you must attempt to restore balance to the world by recovering the four lost elements:  fire, water, air &amp; earth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person perspective of a simulated 360 degree view.<br /></li><br />
<li class="user_li">Piece together clues, decipher codes, solve puzzles and learn the secrets of defeating Nemesis in the course of your extensive quest. <br /></li><br />
<li class="user_li">Travel to a a monastery, an insane asylum, a fortress, and a conservatory in search of the four missing elements.<br /></li><br />
<li class="user_li">Point and click interface, also utilizing a key-bound inventory.<br /></li><br />
<li class="user_li">Vertical and horizontal panning from any point, though not simultaneously.<br /></li><br />
<li class="user_li">Extensive use of full-motion video and panoramic scenes.<br /></li><br />
<li class="user_li">Humorous at times, this entry in the Zork franchise is also the darkest, including death and gore.<br /></li></ul>
<br />
Developer:  Zombie, Inc.<br />
Publisher:  Activision<br />
	<br />
PC version released in the United States February 29, 1996.  <br />
Mac version released: 1996<br />
<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486/DX2-66MHz processor; 8MB RAM; 2X CD-ROM drive; 35MB hard disk space; VESA local bus or PCI video card with 1MB video RAM; 16-bit high-colour SVGA (640 x 480); MS-DOS 6.0 or above.<br />
<br />
PowerPC Mac<br />
16 MB RAM<br />
2X CD ROM drive<br />
OS 7.5.1+<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:13:18</pubDate>		</item>		<item>			<title>Sam &amp; Max: The Mole, The Mob, and The Meatball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meatball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f99b65c996c49c53ddb3e320ff30264_sq.jpg" title="Sam &amp; Max: The Mole, The Mob, and The Meatball Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
<br />
In The Mole, The Mob, and The Meatball (the followup to <a href="http://situationcomedy.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Situation: Comedy</a>) the duo finds out that a mole investigating local mob activity has gone silent, possibly turning rogue in the process. To investigate, Sam and Max must become made men themselves, infiltrating Ted E. Bear's Mafia Free Playland and Casino from the inside.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:47:30</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Bad Mojo:  The Roach Game REDUX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BadMojo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035af4cb8b4e4d32a87e41907230fb53_sq.jpg" title="Bad Mojo:  The Roach Game REDUX Image" /> The basic premise in Bad Mojo is to explore, discover and observe.<br />
<br />
An old, brick building in San Francisco is the site of Eddie's Bar on the Waterfront, which was once a popular tavern.  Above the bar lives Roger Samms, an entomologist who is conducting mysterious research.  At the onset of the game, Roger is trnsformed into a cockroach by a strange object of antiquity.  You assume the role of Roger after his bizarre metamorphosis.<br />
<br />
Controlling the roach/Roger, you begin the game under the building.  You must explore rooms and observe objects while searching for clues and answers.  The building is dark and dangerous, and there are many obstacles to overcome before you can find your way back to humanity.  There are animals, insects and people who live here as well.  Some may harm you, others may help you, but solving the mystery beneath the surfcase of the game is up to you alone.<br />
<br />
You must uncover the rest of the story yourself by roaming the floors and walls of Eddie's Bar.  Listen to all that you hear, read what you can and try to piece together the story as you explore your true identity.<br />
<br />
Crawl around and investigate everything.  If you can't get out of a room, then perhaps you haven't seen all there is to see...<br />
<br />
<span style="color: green;">Bad Mojo: The Roach Game, and Bad Mojo: The Roach Game Redux are essentially the same, the latter being a reissue with minor optimizations, as well as a bonus features DVD which features quite interesting history on the development of the game, somewhat of a cult classic.</span><br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Bizarrely original premise.<br /></li><br />
<li class="user_li">Vibrantly detailed visuals.<br /></li><br />
<li class="user_li">Terrific exploration and discovery with clever obstacles.<br /></li><br />
<li class="user_li">More than 800 navigable screens, rendered in high resolution detail.<br /></li><br />
<li class="user_li">Live-action video and spine-tingling music drag you into the dark, disturbing atmosphere.<br /></li><br />
<li class="user_li">Hints section for each level, but wouldn't you really rather figure it out?<br /></li></ul>
<br />
Developer: Pulse Entertainment<br />
Publisher:  Got Game Entertainment. (North American release)<br />
Released:  2004, original version released 1996<br />
<br />
<br />
<span style="color: blue;">System Requirements</span> <br />
PC:  Pentium 3 800MHz or better processor, Windows 98/2000/XP<br />
<br />
Macintosh G3 or better, System 9.0 (or OSX Classic mode) with 50MB hard disk space, 8x CD-ROM, 24-bit color video display.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 12:40:16</pubDate>		</item>	</channel></rss>