<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, Pocket' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Pocket/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, Pocket' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, Pocket' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Pocket/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Hitman: Codename 47</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman47/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f555be4be6c17a4386286c037e707977_sq.jpg" title="Hitman: Codename 47 Image" /> You are Agent 47, a clone made to be the perfect assassin.  You work for the agency, traveling to places like China, Columbia and Russia to complete your contracts.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:37:25</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Baldur's Gate II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bg2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19ef7d0623151af33eb346c4f1a0ad47_sq.jpg" title="Baldur's Gate II Image" /> <h2>Shadows of Amn</h2>
<br />
Welcome to a world of intrigue, adventure and fierce combat.<br />
<br />
Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.<br />
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In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?<br />
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Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:24:56</pubDate>		</item>		<item>			<title>Civilization 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Civilization4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f7865576856c55e944ea281acee1255_sq.jpg" title="Civilization 4 Image" /> Uber sweet addition to the Civilizations series. Adds religion, a new combat system, new wonders, new tech, and old fashion &quot;just one more turn&quot; fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 09:15:53</pubDate>		</item>		<item>			<title>Half-Life: Opposing Force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/opposingforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/425826cfeeecaf416b1b775ab8872950_sq.jpg" title="Half-Life: Opposing Force Image" /> In Half-Life: Opposing Force you control Adrian Shepard, a soldier tasked with the clean up of the Black Mesa facility.  Fight along side your military comrades as you see the facility from a new perspective.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:15:17</pubDate>		</item>		<item>			<title>Crazy Taxi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazytaxi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177313cb069e7ae5ea6cf1e7a4eb9c3b_sq.jpg" title="Crazy Taxi Image" /> The name says it all, you're a crazy taxi driver - earn money delivering people or spend your time driving like a maniac!<br />
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Crazy Taxi has one of the greatest game sounds tracks ever.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:44:02</pubDate>		</item>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
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Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Call Of Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9858f63d130f9d8c7276c88bdd124877_sq.jpg" title="Call Of Duty Image" /> Call of Duty is an intense first-person action game that allows players to experience the movie-like intensity and gripping combat of World War II as never before--through the eyes of ordinary soldiers, fighting as part of a squad through the chaos of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:05:00</pubDate>		</item>		<item>			<title>Diablo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diablo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ab465a2450d307662704a609b536d5e_sq.jpg" title="Diablo Image" /> The story of Diablo is based on the premise of a war between Heaven and Hell. The town of Tristram is under attack by demons, and the player must save the town. As the player delves into the underworld, he discovers more about the demon Diablo, through large tomes that are found throughout the levels. Eventually, the player reaches the lair of Diablo and must kill him. Here is a more detailed summary of Diablo's history:<br />
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Diablo, an incredibly powerful demon, is the Lord of Terror and one of the Three Prime Evils of Hell, who had been imprisoned in a Soulstone and buried in caverns deep beneath the town of Tristram. Though his imprisonment was meant to be eternal, the power of the Soulstone weakened over centuries, eventually allowing Diablo to awaken from his forced slumber. He telepathically turns a nearby human, the Archbishop Lazarus, into his loyal puppet. In order for Diablo to actually leave the Soul stone, Diablo needs a human to possess. At first he tries to gain control of King Leoric, the local ruler, through his puppet, Lazarus. But, since Diablo is too weak to possess the king, he fails and merely drives the unfortunate monarch insane. He then gets Lazarus to kidnap King Leoric's son, Prince Albrecht, so that Diablo can possess and warp him, thereby attaining material form and freedom from the stone. At the moment of the boy's possession, his terror is so great that the boundaries between the realms are broken and parts of Hell seep into the mortal world and take root in the subterranean labyrinth beneath Tristram. Diablo may have a body now, but he is far from his full power, so he bides his time and summons countless hordes of demons and infests the whole underground complex, claiming the new region of Hell as his own personal lair.<br />
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Soon afterwards the maddened Leoric is slain by his own lieutenants. Demons appear in the countryside as the Lord of Terror regains his strength in the heart of the labyrinth and prepares for the time when he would once again emerge to seek his brothers - Baal and Mephisto - and free them as well. It seemed to be a matter of time until the Prime Evils gained dominion over the entire mortal realm.<br />
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Then, one day, a lone traveller approaches the town of Tristram<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:10:09</pubDate>		</item>		<item>			<title>Grand Theft Auto III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec20b54e4b5f215171a6c8467735263a_sq.jpg" title="Grand Theft Auto III Image" /> Grand Theft Auto III (GTA III) is an action computer and video game developed by DMA Design (now Rockstar North), published by Rockstar Games in October 2001 (see 2001 in video gaming) for the PlayStation 2 video game console, May 2002 for Windows-based personal computers (PCs), and in November 2003 for the Xbox video game console. A part of the Grand Theft Auto (GTA) series, it is preceded by Grand Theft Auto 2 (GTA2) and succeeded by Grand Theft Auto: Vice City (Vice City). GTA III is also the first in the series to be released on the PlayStation 2.<br />
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The game centers on a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city, before confronting her and eventually taking his revenge. Like its predecessors, GTA III implements sandbox-like gameplay, where the player is given the freedom to perform various activities in a large city, such as completing missions, exploring the city, committing criminal acts, or completing side missions.<br />
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The game concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series contributed to GTA III's positive reception upon its release and became 2001's top selling video game. GTA III's success was a significant factor in the series' subsequent popularity; as of 2006, five GTA prequels set before events in GTA III have been released. GTA III's violent and sexual contents have also been the source of moral panic and controversy.<br />
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Grand Theft Auto III takes place in Liberty City, a fictional city on the East Coast (based on New York City and eastern New Jersey). The timeline of the game was intended to be set at the present time around the first release of GTA III, October 22, 2001; this was indicated by the Liberty Tree website, which included plot points that connect to events in the beginning of the game, in its last existing monthly entry, dated October 18, 2001.[7]<br />
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Throughout the story, the protagonist and player character is never named (though he is referred to by several in game characters as &quot;Fido&quot; or &quot;The Kid&quot;). The player character is also a silent protagonist, never uttering a single word.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 07:42:53</pubDate>		</item>		<item>			<title>Serious Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SeriousSam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/450b782d8ad9de6c70fbc4a6029d42b9_sq.jpg" title="Serious Sam Image" /> With humanity on the brink of extinction; there is but one who can save us all, Sam!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:34:21</pubDate>		</item>		<item>			<title>Grand Theft Auto: Vice City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTAVC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/115074280c746e23f4fe20b30d326068_sq.jpg" title="Grand Theft Auto: Vice City Image" /> Vice City is a loose prequel to the preceding game in the series, GTA III, which took place in the present day at the time of its 2001 release. The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.<br />
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The player takes the role of Tommy Vercetti, who has recently been released from prison in Liberty City. While attempting to re-establish himself within the Forelli Mafia family, boss Sonny Forelli sends Tommy to Vice City to supervise an important drug deal. At the exchange, masked gunmen kill three of the people involved in the trade (two Forelli henchmen and Victor Vance, Lance Vance's brother), stealing both the drugs and the money Tommy was charged with protecting. Vercetti narrowly escapes and informs Sonny, who demands that Tommy get back both the &quot;product&quot; and the money. Both Sonny and Tommy wish to kill those responsible for the theft.<br />
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Much of the action in Vice City concerns Vercetti's burgeoning criminal empire, spanning drug trafficking, contract killings, counterfeiting, and protection. The player progresses through the game narrative by performing a series of missions, most of which involve criminal activities. This takes Vercetti from being a small-time hood staying in a beachfront hotel to being the city's crime kingpin, but Sonny is looming over Tommy until he finally comes down to get his stuff personally. And in a shootout similar to that of the ending of the Brian De Palma film Scarface, Tommy Vercetti kills Sonny Forelli and his traitorous partner Lance Vance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:15:20</pubDate>		</item>		<item>			<title>Grand Theft Auto: San Andreas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GTASA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa0211935cb7f740f6b05261979c42d1_sq.jpg" title="Grand Theft Auto: San Andreas Image" /> Grand Theft Auto: San Andreas (GTA:SA) is an action-adventure game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise and fifth original game overall. Originally released for the PlayStation 2 in October 2004, the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms.<br />
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Set in 1992, the game revolves around the main character, Carl &quot;CJ&quot; Johnson returning home to Los Santos after learning of his mother's murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder while working to reestablish his gang and exploring his own business ventures.<br />
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Much like the previous entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy; hidden content in the game resulted in the game's re-rating and subsequent removal from many retailers' shelves.<br />
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San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, and motorcycles.<br />
<br />
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. drive-by shootings, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the military respond to higher wanted levels.<br />
<br />
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:16:40</pubDate>		</item>		<item>			<title>Age of Empires II: The Conquerors Expansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AOE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb417d8661609e85bf0b49e7dca5455e_sq.jpg" title="Age of Empires II: The Conquerors Expansion Image" /> Age of Empires II: The Conquerors Expansion is the official add-on to the award-winning, best-selling real-time strategy game Age of Empires II: The Age of Kings.<br />
<br />
Focusing on legendary leaders, The Conquerors will challenge veterans and novices to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.<br />
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The game features five new civilizations (the Aztecs, Huns, Koreans, Mayans, and Spanish), eleven new units, four new campaigns, twenty-six new technologies, new gameplay modes, maps, and of course tweaks to the gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:40:27</pubDate>		</item>		<item>			<title>Warcraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/war2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75014af012c4ee0306f1193b5a4627ef_sq.jpg" title="Warcraft 2 Image" /> Warcraft II Battle.net Edition is the continuation of the ruthless clash between the armies of the noble Humans and the brutish Orcs. From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth. Along the way you'll need to carefully manage your limited resources to successfully construct and rule your medieval empire while engaging in real-time tactical warfare over land, sea and air.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 02:25:32</pubDate>		</item>		<item>			<title>Duke Nukem 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dukenukem3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f73f258f178ac9fc8ba0ca55813f3e8b_sq.jpg" title="Duke Nukem 3D Image" /> Duke Nukem 3D is a first-person shooter developed by 3D Realms and released on January 29, 1996 by Apogee Software, featuring the adventures of Duke Nukem, based on a character that had appeared in earlier platform games by the company: Duke Nukem and Duke Nukem II.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 04:31:12</pubDate>		</item>		<item>			<title>Quake 3: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/q3a/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75d8e2924d8ed6115cc525bcaec9b6a9_sq.png" title="Quake 3: Arena Image" /> Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<br />
<br />
Quake 3 is a multiplayer arena-style first-person shooter. Quake 3 follows in the footsteps of Doom and Quake in providing a frantic and exciting deathmatch experience.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 02:36:57</pubDate>		</item>		<item>			<title>Warcraft 3: Frozen Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-tft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bbddd0f2aeb866470582a6b04c3620_sq.jpg" title="Warcraft 3: Frozen Throne Image" /> Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga! In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:35:24</pubDate>		</item>		<item>			<title>Warcraft III: Reign of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-roc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767a2feb9188589cdcd2cf8b984c5c14_sq.gif" title="Warcraft III: Reign of Chaos Image" /> It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. <br />
<br />
Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:50:23</pubDate>		</item>		<item>			<title>Operation: Flashpoint</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ofp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca19e40f0f71812f5864c1d620b0a10_sq.jpg" title="Operation: Flashpoint Image" /> From Wikipedia: &quot;Operation Flashpoint: Cold War Crisis (OFP) is a critically acclaimed tactical shooter and battlefield simulator released in 2001. Set on a group of fictitious islands in the year 1985, Operation Flashpoint (OFP) puts the player on one of three sides in a hypothetical conflict between the NATO and Soviet forces led by a renegade general. The Resistance, which generally sides with NATO, is the third playable faction. Two expansion packs were released; Gold Upgrade (which included 'Red Hammer', a campaign from the Soviet perspective), and Resistance, which introduced various new features and improved the graphic and sound effects. The main feature of the game, distinguishing it from other shooters, is its close attention to realism.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:41:56</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
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By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
<br />
The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Max Payne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Max-Payne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f93aa8cfccd530d711a4e889df068dd4_sq.gif" title="Max Payne Image" /> <div class="user_quote"><span class="quote_from">PC Gamer said,</span><blockquote class="user_quote">Story is the bedrock of Max Payne.  Yeah, it's chock full of mind-blowing gunplay, but at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action.</blockquote></div>
<br />
Max Payne is a man with nothing to lose in the violent, cold urban night.  In the gritty bowels of New York during the century's worst blizzard Max is a fugitive undercover cop framed for murder, and now hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win.  Prepare for a new breed of deep action game.  Prepare for the pain...<br />
<br />
The game immerses us in a dark world, aptly propelled forward by a graphic novel complete with narration in the classic style of detective film noir.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">The first PC game with photo-digitized textures, radiosity lighting and hardwaret T&amp;L combined.<br /></li><br />
<li class="user_li">Another first in gaming is a unique utilization of &quot;bullet-time gameplay&quot; in which the player can briefly enter a slow motion world of quickened reflexes to get an edge in the fierce shootouts.<br /></li><br />
<li class="user_li">Auto-adjusting gameplay means the action will be challenging and intense without becoming unfair and frustrating.<br /></li><br />
<li class="user_li">Easiest-to-use game editor ever released, with WYSIWYG-style editing (PC version only).  Even recreate your house or workplace!<br /></li><br />
<li class="user_li">Painstaking attention to detail.  Bullets even modeled accurately resulting in realistic and cinematic gameplay.  Everything is destructible and comes apart realistically.<br /></li><br />
<li class="user_li">MAX-FX engine is built from the ground up to take full advantage of 3D acceleration. There is no software renderer in the game.  MAX-FX is fully optimized for PIII's SSE instruction set.<br /></li><br />
<li class="user_li">Single Player only. Game completion unlocks special modes.<br /></li></ul>
<br />
Developed by Remedy Entertainment &amp; Produced by 3DRealms, with Neo developing the Xbox version, Rockstar Canada developing the PS2 version, Rockstar Leeds for the GBA and MacSoft for the Mac.<br />
Publishers: Gathering of Developers for the PC, Rockstar Games for the console titles, and Take2 for European distribution, and MacSoft and Feral for the Mac editions.<br />
Released:  July 25, 2001 for the PC<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
450 MHz Intel/AMD Processor, 96 MB RAM, 16 MB Direct3D Compatible Graphics Card<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Remedy Entertainment, a Finnish game development company, was founded in August, 1995.  From the very start, the company's goal has been to create die-hard action games that are great fun to play.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 11:47:59</pubDate>		</item>		<item>			<title>Lemmings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lemmings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec18d7226494704771d006d6bbecea4f_sq.jpg" title="Lemmings Image" /> Lemmings, a computer game developed by DMA Design (now Rockstar North) and published by Psygnosis in 1991, was one of the most popular computer games of its time. Several games magazines of the time awarded the game maximum review scores.<br />
<br />
Psygnosis, also known for the Wipeout series, had its greatest success in Lemmings. Famously, the concept for Lemmings came from an animation created by Mike Dailly over a lunchtime, to prove a point about how small a character could be on screen. [1]<br />
<br />
The game was unique and based around a concept previously untried. In the original Commodore Amiga version, there are 120 levels, and on each level, the player must guide a group of up to 100 lemmings (or 80 in many versions, such as DOS and Windows) home by giving individual lemmings various commands. The &quot;lemmings&quot; of the game are small, green-haired humanoid beings that mindlessly walk en masse into any danger in their path, following the popular myth that real lemmings behave in a similarly suicidal fashion.<br />
<br />
Of the numerous sequels the only one to achieve the success of the first was Lemmings 2: The Tribes, which added twelve specialist tribes of lemmings, each with their own type of level and specialist workers.<br />
<br />
The game briefly gave rise to a new genre, described in magazines at the time as the &quot;save 'em up&quot;, a joking reference to other popular genres like beat 'em up and shoot 'em up.<br />
<br />
<br />
Source:  wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:43:50</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>Need For Speed Underground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bbabcfc420adab26ff1a7b9a7798de6_sq.jpg" title="Need For Speed Underground Image" /> Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paintjob, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing. Breathtaking graphics showcase the power of next generation systems, PlayStation 2, Xbox, GameCube, and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:36:12</pubDate>		</item>		<item>			<title>Star Wars: Battlefront II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swbf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30b805891ce9981a1b5ee311566b3085_sq.jpg" title="Star Wars: Battlefront II Image" /> Ever wanted to play as your favorite star wars heroes in an epic lightsaber confrontation? Or maybe just a noble clone trooper on the front lines in the battle of Coruscant?<br />
Well now you can with Star Wars: Battlefront II!<br />
<br />
In this battlefield-esque, third-person shooter, players will take control of any number of clone troopers, battle droids, Jedi, and Dark Lords in the battle for control of the galaxy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 01:26:17</pubDate>		</item>		<item>			<title>Star Wars: TIE Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swtiefighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c9ceca33e2706849b96af5afdd5f4b6_sq.jpg" title="Star Wars: TIE Fighter Image" /> <strong>Published by:</strong> <a href="http://www.lucasarts.com/" target="_blank" rel="nofollow">LucasArts</a><br />
<strong>Developed by:</strong> <a href="http://www.totallygames.com/" target="_blank" rel="nofollow">Totally Games</a><br />
<strong>Genre:</strong> Space simulation<br />
<strong>Number of players:</strong> 1<br />
<strong>Release date:</strong> 1994, 1995<br />
<br />
<em>It is a time of chaos in the Empire.  Rebel factions strike from hidden bases, pirates plunder unsuspecting civilian spacecraft, and traitors plot behind the Emperor's back.  You, a rookie pilot in the Imperial Navy, must rise to action for the glory of the Empire and the good of all mankind.</em><br />
<br />
The player's character is unnamed (however, in sources outside the game, name is Maarek Stele), but features such notable Star Wars characters as: Darth Vader, Emperor Palpatine, and even Admiral Thrawn from the books.<br />
<br />
<em>Star Wars: TIE Fighter</em> is somewhat of a sequal to <em>Star Wars: X-Wing</em>, however this time the player is the &quot;bad guy.&quot;  With various objectives ranging from destroying pirates and Rebels to flying wingman for Darth Vader himself, <em>TIE Fighter</em> offers a great deal of enjoyment for those who love the Star Wars universe.<br />
<br />
Gameplay involves managing your weapons/engine/shield (if available) systems while dogfighting enemy spacecraft or attacking larger capital spaceships.  Additionally, missiles are limited (if even available), so must be used carefully.  Because this is the side of the Empire, the fighters you will be flying initially are very vulnerable to damage.  Two or three hits to your TIE Fighter and you're toast, and destroying shielded enemy Rebel fighters in such a craft can be challenging.<br />
<br />
Mission objectives are crucial to completing stages of the game, and advancing the storyline.  Additionally, there are optional bonus objectives, which influence the secondary advancement in the Emperor's secret order.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:45:12</pubDate>		</item>		<item>			<title>Sonic &amp; Knuckles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicknuckles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b6025d2a2e72395b37266167eb0a8f_sq.jpg" title="Sonic &amp; Knuckles Image" /> Sonic &amp; Knuckles was the last Sonic the Hedgehog game released for the Sega Genesis, and also tied together the previous trilogy.  The main game brought in Knuckles as a main, playable character with his own unique set of moves, while keeping Sonic fresh on his adventure to beat Dr. Robotnik.<br />
<br />
For Sonic, the game play was still the same as his previous games where speed was his biggest element as he would blaze through the levels in no time.  Tails was still his trusty sidekick though and able to give him a lift every now and then.  It was even easier if you could get a 2nd player to take control of the two-tailed fox.  Knuckles was fast, but his advantage was in his ability to glide across the stage, latch onto walls, and bust through rocks that Sonic cannot.<br />
<br />
The cartridge could connect with cartidges of the previous 2 Sonic games, and allowed for special features never unlockable before.  Having Sonic 2 or 3 attached would allow you to play through the entire game as Knuckles, which was never an option before.  Doing so allowed you to explore the game worlds in a way Sonic never could, and made those titles instantly replayable by getting to take control of Knuckles.<br />
<br />
Not only Knuckles, but even Tails got a great new chance to shine.  Though he wasn't a main playable character in the main game, when attached to Sonic 3 you could take control of just him and soar through the levels as long as his tails could carry him.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 01:05:02</pubDate>		</item>		<item>			<title>Syberia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syberia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e6a2b3dc1bea3ab53f3253b0887fbd9_sq.jpg" title="Syberia Image" /> A journey beyond compare...For the young Kate Walker, an ambitious lawyer, the Voralberg toy company acquisition seemed like a textbook case - a quick stopover to a small alpine village in France to buy-out an old automaton factory, then straight back home to New York.<br />
<br />
Her journey across land and time throws all she values into question, while the deal she set out to sign turns into a pact with destiny...<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:22:51</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce758e1d0f0d16f076c8fc33dd1eaeea_sq.jpg" title="Warhammer 40,000: Dawn of War Image" /> <em>From the Developer's web site:</em><br />
<br />
Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition.<br />
<br />
Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:15:15</pubDate>		</item>		<item>			<title>Warhammer 40,000:  Dawn of War Winter Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwarwinterassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a4831d679480d0819985c0cf9753c71_sq.jpg" title="Warhammer 40,000:  Dawn of War Winter Assault Image" /> <em>From the Developer's web site:</em><br />
<br />
Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Winter Assault promises to be one of the biggest expansion packs ever.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:18:37</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>Ghost Recon: Advanced Warfighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98d6249292caba457c1bb582d8ce9067_sq.jpg" title="Ghost Recon: Advanced Warfighter Image" /> Ghost Recon: Advanced Warfighter is the third installment in the Ghost Recon series. The game marks the return of Captain Mitchell and this time he is equipped with the most advanced technology to be fielded for infantrymen.<br />
<br />
The year is 2013 where a landmark transnational security agreement is being signed by the U.S., Mexico, and Canada. Elements opposed to this agreement have ambushed the meeting and have started a military coup to overthrow the Mexican government. Command your squadmates, armored vehicles, and close air support assets with ease and see what they see with your Crosscom to stop the insurgency and return Mexico to its citizens. <br />
<br />
Battle in the streets of Mexico City, its outskirts, and various locales all rendered from real-world counterparts<br />
<br />
GRAW also features an intense multiplayer for up to 16 players on Xbox Live with customizable gametypes and Coop mission campaign available only on multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:52:13</pubDate>		</item>		<item>			<title>Medal of Honor Allied Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/medalofhonoralliedassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/746bb44f01973e9e37e9b6b9fb5ba2a8_sq.jpg" title="Medal of Honor Allied Assault Image" /> <em>From the Developer's web site:</em><br />
<br />
Prepare For Your Finest Hour<br />
As Lt. Mike Powell, member of the famed 1st Ranger Battalion, you'll battle through over 20 levels based on historical military campaigns of World War II.<br />
<br />
Fire period weapons and command authentic war vehicles as you silence the gun batteries at Port Arzew, survive the Omaha Beach landing, and more.<br />
<br />
<em>From the contributor:</em><br />
<br />
Medal of Honor Allied Assault was the first in a series of games under this franchise. At the time, it's style and feel were unique and in many ways ground breaking with many similar games coming after it. This is not to say that it was the first or run-away best, but one of the most common compliments seems to be that it was the first to really capture the &quot;right feel&quot;. The weapons look, sound and play incredibly true to their real world counterparts and the settings for the missions are beautiful. If you are a fan of the genre, this is a must play.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:23:06</pubDate>		</item>		<item>			<title>Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38a7cb134c99c7c1ddfe2a4408cdfe4d_sq.jpg" title="Quake 2 Image" /> Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game for commercial purposes. The soundtrack was provided by Sonic Mayhem, with some additional tracks by Bill Brown. The main theme was by Rob Zombie.<br />
<br />
Quake 2 is commonly known as the definitive online deathmatch experience, having players move at incredible speeds firing devastating weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:29:16</pubDate>		</item>		<item>			<title>SimCity 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity2k/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69791648d6f2609db669b3d6b1365d89_sq.jpg" title="SimCity 2000 Image" /> <h1>Overview</h1>
<br />
SimCity 2000 was published in 1993 by Maxis. The game included many innovations over its predecessor, SimCity. The perspective of the game shifted from top-down to isometric, giving cities a new look. Cities could be rotated and viewed from different angles. The terrain now had elevation. Many new kinds of transportation and infrastructure were introduced. Variable generated newspapers were created, which features articles about recent inventions and disasters, as well as opinion-polls. The game also allowed for the development of custom content, through an external utility called SimCity Urban Renewal Kit, or SCURK.<br />
<br />
<a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/0/09da7215f5464392840510b90798c288_sq.png" /></a><br />
<h1>Gameplay</h1>
<br />
The game begins with the player either using a random terain, or terraforming their own through several tools. After the God-mode phase is finished, now a staple in all SimCity products, players are asked to select a difficulty level and begin constructing their city. The difficulty levels impacted starting wealth, starting loan and the disaster frequency. Players then construct their cities from a variety of infrastructure and zones, balancing their budget. There is no set up objective, and the game never ends.<br />
<br />
<h1>Other Notes</h1>
<br />
SimCity 2000 Network Edition was published 3 years later with the ability to play on-line. Similar to SimCity 4, players could buy and sell resources, as well as construct region wide transportation networks.<br />
<br />
The SimCity 2000 Special Edition is packaged with SCURK.<br />
<br />
SimCity 2000 cities can be imported into SimCity 3000.<br />
<br />
SimCity 2000 can also be used to construct custom cities for use in the games <a href="http://www.greatgamesexperiment.com/game/SimCopter" target="_blank" rel="nofollow">Sim Copter</a> and Streets of SimCity.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:25:57</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
<br />
The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Age Of Mythology</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofmyth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55ea95b092d43c17de8592258cb4e343_sq.jpg" title="Age Of Mythology Image" /> Age of Mythology (also known as AoM) is a mythology-based real-time strategy (RTS) computer game by Ensemble Studios. It was first released in November 2002, by Microsoft Game Studios. Following both good reviews and sales, Age of Mythology: The Titans expansion pack was released in 2003. Although it is a continuation of the Age of Empires series, Age of Mythology focuses less on historical accuracy, instead centering around the myths and legends of the Ancient Greeks, the Ancient Egyptians, and the Norse.<br />
<br />
Age of Mythology is different from other Ensemble Studios games because it takes place in a Pantheistic solipsistic universe. Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, &quot;Age of Mythology&quot; follows the exploits of a band of heroes, in an adventure that takes them through all three civilizations.<br />
<br />
 Taking on the role of one of nine ancient civilizations, players guide their people to greatness by commanding all aspects of their empire: gathering resources, raising massive armies, waging war against enemies, establishing profitable trade routes, building new settlements, enhancing production or military might with improvements, exploring new frontiers, and advancing through four distinct ages.<br />
<br />
 In their struggle for supremacy, players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies' strength. Players may also call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.<br />
<br />
All of this is brought to life using a revolutionary 3D engine developed by Ensemble Studios. The engine is capable of providing the most realistic, beautiful, and immersive world ever seen in a real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:36:17</pubDate>		</item>		<item>			<title>Age Of Mythology: Titans</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aomtitans/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17c1625aa29e0030e17045229d639e63_sq.jpg" title="Age Of Mythology: Titans Image" /> Age of Mythology: The Titans is a real-time strategy computer game expansion pack of Age of Mythology. It was developed by Ensemble Studios and released in September 2003.<br />
<br />
The expansion adds a fourth civilization to the game, the Atlanteans, and 3 new major gods, plus many new units, buildings and god-powers. It also included many new features, such as auto-queueing (allows training of units indefinitely as long as there are sufficient resources), and the ability to summon a Titan, a powerful, gargantuan, godlike being that forms the game's focal point.<br />
<br />
The campaign is only a third of the length of the one in the original Age of Mythology, and this time focuses mostly on the Atlantean civilization and its leader, Arkantos' son, Kastor. Arkantos, who is now a god, also makes a few minor appearances here. The story is set ten years after the events of the Age of Mythology storyline.<br />
<br />
Age of Mythology: The Titans adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies in Age of Mythology. A new single-player campaign will add yet another chapter to the expansive panoply of ancient folklore along with the addition of new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units and 12 formidable myth units to the game.<br />
<br />
Atlantean mythology. Take advantage of unique cultural attributes, god powers, myth units and much more to dominate your opponents. Use your Titan god powers multiple times to demolish the opposition, promote selected units within the culture to hero status, and reap the benefits of a culture with new features, such as the ability to control time and space. Explore new maps and expand the &quot;playground of the gods.&quot;<br />
<br />
An extended story line. The Titans adds new scenarios to explore and conquer. In-game cinematics help to integrate and further enrich the game&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s story.<br />
<br />
A new victory condition. Create a Titan unit that dwarfs everyone else; wreak havoc and rain destruction on enemy civilizations.<br />
<br />
Additional powers, heroes and mythological units.The Titans brings the ancient world to life in more detail than ever before with exciting gameplay elements and characters. The expansion pack will unveil the incredible powers of the Titan gods, which can be unleashed by the Atlanteans who worship them. In addition, new myth units and human units allow gamers to build their civilization and go into battle in a nearly infinite number of ways.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:02:25</pubDate>		</item>		<item>			<title>Starcraft: Brood War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scbw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86c6425950789bcb068df82878eced0b_sq.jpg" title="Starcraft: Brood War Image" /> StarCraft: Brood War is an expansion pack released in 1998 for StarCraft &acirc;&euro;&rdquo; an award winning real-time strategy computer game. It was co-developed by Saffire and Blizzard Entertainment.<br />
<br />
The expansion pack introduced new campaigns and two additional units for each race, new tech advancements, new map tilesets, and new music. The campaigns continue the story from where the original StarCraft left off: the Overmind had been destroyed with the sacrifice of Tassadar, the Protoss homeworld of Aiur had been left desolate and rampaged by the Zerg, and Kerrigan was now left alone in her new Zerg form. Full details are in the Brood War introduction.<br />
<br />
The first of the new campaigns involves the Protoss, (or rather, the Dark Templars), and mostly takes place on their homeworld of Shakuras. The second campaign features the newly arrived armies of the United Earth Directorate (UED) commanded by Admiral DuGalle, and the last campaign (Zerg) has Kerrigan as the protagonist.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:18:51</pubDate>		</item>		<item>			<title>Splinter Cell: Pandora Tomorrow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scpt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94b6936f9949df32331727cce72d3340_sq.jpg" title="Splinter Cell: Pandora Tomorrow Image" /> The U.S. installs a temporary military base on East Timor to train the developing defense force of the &iuml;&iquest;&frac12;world&iuml;&iquest;&frac12;s youngest democracy.&iuml;&iquest;&frac12; Resistance to U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn&iuml;&iquest;&frac12;t mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia.<br />
<br />
Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi&iuml;&iquest;&frac12;s men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.<br />
<br />
You are Sam Fisher. You&iuml;&iquest;&frac12;re sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi&iuml;&iquest;&frac12;s men access it.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:27:42</pubDate>		</item>		<item>			<title>Unreal Tournament 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ut2k3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21e5ba43c964cf6440015c95dec4bc_sq.jpg" title="Unreal Tournament 2003 Image" /> The Tournament returns! Developed by Epic Games in conjunction with Digital Extremes, Unreal Tournament 2003  is the blockbuster sequel to the mind-blowing action of the 1999 &quot;Game of the Year&quot; winner, Unreal Tournament.<br />
Features that made the original unforgettable return along with innovative new game play modes that test the reflexes and skills of the most elite frag-masters. More character models and a variety of maps, including detailed indoor arenas and impressive expanses of outdoor territories, create a new world for the Tournament. Unreal Tournament 2003 uses the latest Unreal  technology by Epic Games for unmatched graphics and multiplayer code. As in the original, players play through a series of matches in the single player mode against computer-controlled opponents (bots) or play online against human-controlled adversaries.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:25:18</pubDate>		</item>		<item>			<title>Need for Speed Underground 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5683058556e50b54aa08d4dfdeddea0_sq.jpg" title="Need for Speed Underground 2 Image" /> Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:37:36</pubDate>		</item>		<item>			<title>Call of Duty 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e664a0bbf9bd63e5da21b6ee603c2e92_sq.jpg" title="Call of Duty 2 Image" /> Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD engine.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:37:45</pubDate>		</item>		<item>			<title>Prince Of Persia: Sands Of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popsot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d48cb6dcdb04ba53d75e91fad2c360b_sq.jpg" title="Prince Of Persia: Sands Of Time Image" /> To save his kingdom from a devious usurper, the Prince must harness the Sands of Time and endure the assistance of the mischievious Princess Farah.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:54:31</pubDate>		</item>		<item>			<title>IL-2 Sturmovik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IL-2Sturmovik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c0ccd63049ab6c735b4c46f14bb44aa_sq.jpg" title="IL-2 Sturmovik Image" /> The Ilyushin Il-2 Sturmovik was a legendary Russian ground attack aircraft, and appears in this WW2 combat flight sim in 10 variations representing 1941 through 1943.  The game also features a host of other allied and enemy aircraft, many of them flyable.<br />
<br />
<br />
IL-2 Sturmovik was developed by Maddox Games of Russia's software giant 1C, who published the game there.  Ubisoft published the game in the rest of the world in 2001.<br />
<br />
Most IL-2 players opt to include the subsequent expansions Forgotten Battles, Ace Expansion Pack and Pacific Fighters in the installation, as it's become nearly a requirement for many of the remaining game servers.<br />
<br />
<span style="font-weight: bold;color: blue;">Additional Game Features</span><br />
<ul class="user_list"><br />
    <li class="user_li"> 1. Fly 31 types of Russian, German and American planes.  See them in different camouflage and paint schemes for different times of the year (at least summer and winter) <br /></li>    <li class="user_li">2. Fly pilot or rear gunner (IL-2 plane types only)<br /></li>    <li class="user_li">3. Choose between realistic and simple flight models with many adjustments to various realism settings.<br /></li>    <li class="user_li">4. See 40 other types of aircraft engaged in large air battles.<br /></li>    <li class="user_li">5. Engage in air-to-air and air-to-ground battles<br /></li>    <li class="user_li">6. Destroy any ground object, such as buildings, bridges, airfields, etc...<br /></li>    <li class="user_li">7. Play quick missions using full mission parameter settings <br /></li>    <li class="user_li">8. Play different types of single missions<br /></li>    <li class="user_li">9. Play campaign missions and track your career (with ranks and awards) <br /></li>    <li class="user_li">10. Fight against intelligent AI opponents<br /></li>    <li class="user_li">11. Play two different multiplayer modes: dog-fighting or cooperative missions across a LAN or the Internet with dedicated servers for online play<br /></li>    <li class="user_li">12. Multiplay: with up to 32 players in dogfight and 16 players in cooperative missions. Use custom paint schemes, squadron nose art, numbering on wings, and national markings for each single plane.<br /></li>    <li class="user_li">13. Record a flight track of any of your flights and edit these tracks. Then play and enjoy or send this track file to others.<br /></li>    <li class="user_li">14. Use Network and Internet voice communications for multiplayer sessions<br /></li>    <li class="user_li">15. Build new missions and scenarios with an easy to use mission builder. Use missions for single or multiplayer sessions<br /></li>    <li class="user_li">16. Play new scenarios designed by other players<br /></li>    <li class="user_li">17. See exceptionally high quality aircraft and ground unit graphics<br /></li>    <li class="user_li">18. See massive air and ground battles between German and Russian airplanes and tanks<br /></li>    <li class="user_li">screenshot19. See realistic dynamic damage modeling<br /></li>    <li class="user_li">20. See realistic 3D world environment, including terrain, sky, unique clouds and weather conditions<br /></li>    <li class="user_li">21. See realistic smoke, explosions, fire and other special effects<br /></li>    <li class="user_li">22. Hear immersive radio chatter <br /></li></ul>
<br />
<span style="color: green;">Trivia!  The Soviet Union produced a total of 36,163 of Ilyushin Il-2 Shturmovik combined with it's successor the Il-10, making it the most produced aircraft design in aviation history.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:46:16</pubDate>		</item>		<item>			<title>Baldur's Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baldursgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00a7fd13d0ff43be43b914ad78b2ca3f_sq.jpg" title="Baldur's Gate Image" /> Baldur's Gate was the first great daptation of the classic tabletop, role-playing game Dungeons &amp; Dragons that reinvigorated the hardcore role-playing genre for the PC. <br />
<br />
It offers six separate races and eight core character classes, from which the player can create a completely original character. The game world is beautifully designed in the best 2d renders of its time, and players are free to explore this wonderful game environment in any way they see fit, all against the backdrop of a thoughtfully conceived and versatile plot written by the genre's finest at Bioware.<br />
<br />
Your adventures begin as a young orphan living with your stepfather within the safe and scholarly confines of Candlekeep on the Sword Coast. It is an idyllic life until you are forced to leave the place in order to ensure the safety of everyone within. Your stepfather is killed on the night of your journey, and it becomes clear that you are intended to be next. You, as the young protagonist, then set out to discover your true identity, which your stepfather kept from you, and your ultimate destiny. <br />
<br />
During the adventures, you recruit a number of personable allies, battle foes, delve into dungeons, trek across wilderness, solve mysteries, and complete a plethora of epic quests that are seamlessly sown into the fabric of the overall plot. The story line unfolds in response to your choices to reveal your character's true identity as well as the nature and motive of your enemies.<br />
<br />
Baldur's Gate is the epitome of the classic role-playing experience. It won several awards in 1998 for being the Role-Playing Game of the Year, and as such, it sets itself as the standard by which all such games will be judged. Games like Planescape: Torment, Neverwinter Nights and Knights of the Old Republic all take inspiration from the masterpiece that is Baldur's Gate.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:49:28</pubDate>		</item>		<item>			<title>Descent II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b8820fdb1f11a391207428b85032c3_sq.jpg" title="Descent II Image" /> <strong>Developed By:</strong> Interplay, Parallax Software <br />
<strong>Genre:</strong> Action <br />
<strong>Release Date:</strong> Feb 29, 1996 <br />
<strong>Players:</strong> 1-8<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 03:29:43</pubDate>		</item>	</channel></rss>