<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, Mac, indie' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Mac/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, Mac, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, Mac, indie' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Mac/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Uplink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uplink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/630103b69714f705862358b34586a9dd_sq.png" title="Uplink Image" /> <h2>High tech computer crime and industrial espionage on the Internet of 2010.</h2>
<br />
You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. <br />
<br />
You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:28:51</pubDate>		</item>		<item>			<title>Stair Dismount - Porrasturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stairdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8aa9b640cf09b5b5c5f39f5f04d1d95_sq.png" title="Stair Dismount - Porrasturvat Image" /> It is a physics game where the goal is maximising the 'damage' done to a 3D stick figure; the player causes damage by briefly applying a force to the figure to make it fall down a staircase.<br />
<br />
Made by the same developer as <a href="/game/truckdismount" class="game_link">Truck Dismount - Rekkaturvat</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:00:02</pubDate>		</item>		<item>			<title>BreakQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baa97336351f4879342cac7be9ed2020_sq.png" title="BreakQuest Image" /> What makes BreakQuest so special? In a word, physics! Balls of different sizes bounce off springs, dampers, and bumpers of every shape and size. Bricks hang, fall, grow, shrink, appear, vanish, interact with other bricks, and even shoot back at you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:54:48</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Strange Adventures In Infinite Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SAIS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41c5cf680fc2e6a3fef8cba44f6f205c_sq.jpg" title="Strange Adventures In Infinite Space Image" /> (from http://www.digital-eel.com/sais/):<br />
<br />
&quot;In the 22nd century, colony ships were programmed to search for earthlike planets along trajectories calculated to visit stars with the best likelihood of habitable worlds. One such ship with its crew and passengers in cryostasis traveled over 2300 light years before a suitable planet was found.<br />
<br />
Hope is a temperate world located in the Glory system on the edge of a vast nebula some refer to as the Purple Void. The nebula is unique in that it contains many unusual star types and other peculiar phenomena.<br />
<br />
Over 100 years have passed since the colonists first arrived. It is a new beginning of deep space exploration. Technology has improved and mankind is no longer dependent on slow cryoships and robot probes. This is the setting of Strange Adventures In Infinite Space. <br />
<br />
                                             <li class="user_li">***********<br /></li><br />
Sail the high sea of stars in your own deep space exploration vessel. Discover exotic star systems; seek out new technologies, artifacts and lifeforms; boldly blow up stuff where no one has blown up stuff before!<br />
<br />
SAIS is different every time it is played. Stars, planets, black holes, nebula mass, alien patrols, items, lifeforms and other encounters are randomized for each new Strange Adventure.&quot;<br />
<br />
--<br />
<br />
Strange Adventures, or SAIS as commonly known is based around the idea of &quot;bite-sized gameplay&quot; where an individual game may only last a few minutes, allowing a player to have a complete experience in time period that would usually render play sessions of most games useless.  The interface is smooth, the visuals pleasing, the atmosphere light (no pun intended) and the gameplay simple, replayable, and designed as the epitome of a Casual game.<br />
<br />
SAIS was a finalist in the 2003 Independent Games Festival and received numerous accolades from various press sources.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Facade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/facade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2a4aff50e766561ea17a3725c9f0a90_sq.jpg" title="Facade Image" /> You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives - motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 03:43:06</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>Jets 'N' Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetsnguns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bea5fd1385798c1ca3610daae35cdcb_sq.jpg" title="Jets 'N' Guns Image" /> Jets 'N' Guns is a space-shooter that truly distinguishes itself because of it's amazing gameplay, graphics and music. This action-filled game includes lots of graphical humor in various environments such as space, sea, jungle and lava. The ability to fully customize your spaceship is also very interesting. Additionally, it features an excellent rock soundtrack by Machinae Supremacy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc3696ea247654cd9db0970bf9b943ad_sq.gif" title="N Image" /> N - 2005 by Metanet Software<br />
<br />
N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies.<br />
<br />
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.<br />
<br />
Death, which happens often, is quite animated.<br />
<br />
<strong>note:</strong> death never felt so good -clint<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:26:59</pubDate>		</item>		<item>			<title>The Battle for Wesnoth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wesnoth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74a68b975486b12870f55b13eba28d81_sq.jpg" title="The Battle for Wesnoth Image" /> The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 10:48:36</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>N-Ball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8f21e4398dc4ae668677c445cee54603_sq.png" title="N-Ball Image" /> N-Ball is a crazy physics-based 2D platform. In this game you control N-Ball, a kind of ever burning plasma ball, through 40 levels full of platforms, ropes, swings, vehicles and lots of other wierd structures. And with the editor you can also create your own levels or play those made by your friends! A bit tricky at first but lots of fun once you get the hang of it!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:16:07</pubDate>		</item>		<item>			<title>Stinkoman 20X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stinkoman20x6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccae986cad36bedfa4ada3c44f443f_sq.png" title="Stinkoman 20X6 Image" /> &quot;Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!&quot; -Videlectrix<br />
<br />
Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman, an anime version of the popular Homestar Runner character Strong Bad. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era.<br />
<br />
This game was released in installments, beginning in March 2005 with the last update in September 2005.  Creators Mike and Matt Chapman have previously said that a tenth and final level would be released, but this has yet to happen.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 04:34:37</pubDate>		</item>		<item>			<title>TROGDOR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TROGDOR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/504fa2c610a3aa6181a19df87b0869fa_sq.png" title="TROGDOR! Image" /> &quot;The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames.&quot; -Videlectrix<br />
<br />
TROGDOR! is a game based on the character of Trogdor from the Homestar Runner website. You play as Trogdor, squishing peasants and burninating cottages, all while avoiding knights and archers.<br />
<br />
It was designed by Mike and Matt Chapman and programmed by Jonathan Howe.  It features several voice overs by Strong Bad and includes other references to Homestar Runner as well.<br />
<br />
On March 12, 2007, a new version of the game designed for use with the Nintendo Wii was released, joining five other games by the same team on Viidelectrix.com.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:15:56</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Neverball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neverball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19fcf2a5360801abd1e462bf9d2f27b_sq.jpg" title="Neverball Image" /> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:53:34</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2615a157cfa76e855c7b211322eb065_sq.jpg" title="Blockland Image" /> The game where you build stuff.<br />
<br />
An open-ended, non-competitive, multi-player construction game.  You build online with bricks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2006 01:38:19</pubDate>		</item>		<item>			<title>Liquid War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liquidwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e41cc97412bd5fb50d7d538c2edfe6c6_sq.png" title="Liquid War Image" /> Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:09:39</pubDate>		</item>		<item>			<title>Peasant's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peasantsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38fb7c4b35c2e899a7e97dff5922e93d_sq.png" title="Peasant's Quest Image" /> &quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&quot; -Videlectrix<br />
<br />
A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from his vacation to find his thatched cottage BURNiNATED! You set out on a quest to get revenge on Trogdor once and for all. So will he stay alive and protect this peasant kingdom from burnination? YOU decide!!!<br />
<br />
This game was made by Mike and Matt Chapman of Homestar Runner fame, and by programmer Jonathan Howe.  There are several in-jokes in the game that also commonly appear on the Homestar Runner site.  It's clearly inspired by older adventure games like Sierra's King's Quest series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:47:49</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Rocky the Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rockythemonkey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d590a7c4ad9e2b33711aaa4c55384f0_sq.png" title="Rocky the Monkey Image" /> Rocky the Monkey is a deep strategy game set up in a post-apocalyptic world. Ice caps are melting and water levels are rising at an impressive speed. As a monkey willing to survive, you will have to climb up a series of misteriously floating rocks. Luckily, having been bitten by a radioactive spider, you have gained the ability to shoot webs at will. However, power comes at a price, and you will have to eat bananas constantly to survive. Will you be able to defeat all evil and save the universe?<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:22:53</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
<br />
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
<br />
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>Clonk Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clonk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ffdb0dcef4ec7e2e1586c96d9c876fb_sq.jpg" title="Clonk Rage Image" /> Clonk is a highly traditional 2D game of action, strategy, tactics, and skill. It features multiplayer battles or cooperative settlement in random generated or predefined landscapes with unique physics.<br />
<br />
Build your base, mine for resources, develop technology, or simply knock your opponent on the head. You will have trouble finding a game with more variety in gameplay - download the <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> to find out more.<br />
<br />
The game has been freshly ported from Windows to Linux and Mac and is currently in Beta. We would especially love feedback on the two new platforms.<br />
<br />
Prepare for an uncommon set of controls which will take a bit of time to master but which will then give you full control over all actions of your crew members in realtime.<br />
<br />
Clonk is fully editable. An integrated developer mode with a powerful and fully documented scripting language will leave nothing to be desired if you want to take things into your own and create your own game extensions as hundreds of community players have already done.<br />
<br />
The free demo will keep you playing for months. After that, register to get all addons and access the online league.<br />
<br />
Go to the Clonk Rage <a href="http://www.clonk.de/cr_en.html" target="_blank" rel="nofollow">homepage</a> for downloads and more information. Check out the forums to get in touch with the community and developers.<br />
<br />
Download <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> (44 MB).<br />
<br />
Read more at <a href="http://www.clonk.de" target="_blank" rel="nofollow">http://www.clonk.de</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 11:04:14</pubDate>		</item>		<item>			<title>Kiki The Nano Bot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kikithenanobot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aa4438cde72ef7f2135a77e6fa4a85d_sq.jpg" title="Kiki The Nano Bot Image" /> To solve the game, you have to complete several levels.<br />
Every level has it's own task.<br />
<br />
Pressing ESC will display a menu with a 'help' item which explains what you have to do in order to fulfill this task.<br />
<br />
Once you managed to fulfill the task, the exit gate will be activated. If kiki moves through the activated exit gate, it will be 'beamed' to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2007 02:10:44</pubDate>		</item>		<item>			<title>Geneforge 4: Rebellion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geneforge4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de3f26862b306228ac6739bf616a3a36_sq.jpg" title="Geneforge 4: Rebellion Image" /> From the game's description:<br />
&quot;The Shapers have the ability to create life, in any form they choose. They can make plants to grow in harsh wastelands, living tools that obey their commands, and powerful monsters to crush any who oppose them. They jealously guard their powers and destroy any who question their will.<br />
<br />
Or so they did. Then the revolution came.Your Army<br />
<br />
Some of their creations, tired of bondage, rose up. Jealous humans, wanting the powers of the Shapers for themselves, joined them. Now the lands of Terrestia are full of ruins, refugees, and maddened mutant beasts, hunting for prey. There is war. And the Shapers are winning.&quot;<br />
<br />
You play as an apprentice life crafter, a rebel in the war against the Shapers. Of course, like most Spiderweb games, you have a choice of allegiance.  Will you continue to fight against the tyranny of the Shapers, or will you help the Shapers restore order to the world?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:10:40</pubDate>		</item>		<item>			<title>Barbie Seahorse Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/barbie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d588f701749b6b267f101bedc705d14b_sq.png" title="Barbie Seahorse Adventures Image" /> Barbie Seahorse Adventures is an exciting side-scrolling game where Barbie the Seahorse floats on bubbles to the moon. This game won the teams category in pyweek 4. It is a retro side-scroller with original graphics, soundtrack, and 15 levels.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 03:43:17</pubDate>		</item>		<item>			<title>Millenipede</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/millenipede/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e8954b8cf355f0961cc22876c886182_sq.png" title="Millenipede Image" /> <strong><em>Millenipede</em></strong> is a fast-paced arcade shoot 'em up inspired by the classic Atari game <em>Centipede</em>. It was originally developed in less than seven days for the 94th &quot;Wednesday Workshop&quot; at SoCoder, but since then it's sort of grown and developed a life of its own - nothing groundbreaking, but curiously good fun...<br />
<br />
Your aim is to zap all of the millenipedes on each wave while dodging spiders, snails and of course the millenipedes themselves. They'll make their way down the screen until eventually they hit the bottom, at which point they will roam around the player area until you shoot them.<br />
<br />
Each dead millenipede will, for some environmentally friendly reason, grow into a mushroom. These serve no purpose aside from blocking the movement of other centipedes and hindering your bullets. Each mushroom takes four shots to completely destroy.<br />
<br />
If you touch any enemy, be it a millenipede, spider or snail, you lose a life - but if you can manage to shoot them first then a nice points bonus will head your way. See how long you can survive and aim for the top spot on the highscore table!<br />
<br />
<strong>Homepage:</strong> <a href="http://www.firestormproductions.co.uk/millenipede/" target="_blank" rel="nofollow">http://www.firestormproductions.co.uk/millenipede/</a><br />
<br />
<strong>Price:</strong> Freeware<br />
<br />
<strong>Quick Download:</strong><br />
<a href="http://www.firestormproductions.co.uk/files/millenipede-110-win.zip" target="_blank" rel="nofollow">Millenipede v1.1.0 for Windows</a> (1.0MB)<br />
<a href="http://www.firestormproductions.co.uk/files/millenipede-110-mac.dmg" target="_blank" rel="nofollow">Millenipede v1.1.0 for MacOS</a> (6.9MB)<div style="clear:both;"></div> ]]></description>			<pubDate>07 May 2007 04:29:36</pubDate>		</item>		<item>			<title>Tremulous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tremulous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fcf0af5a6cd82f205d202d968b424c0_sq.jpg" title="Tremulous Image" /> What is Tremulous? A multiplayer online game, you might say.  Or an awesome FPS shooter.  Whatever it is, Tremulous is a sure game for hard-core gamers.  Choose between two species, alien or human.  They both have special weapons, modules, and construction abilites.  Or... choose to be a spectator and watch the game from a Tribes like style.  Defeating aliens or humans reward you an unique way.  Join or create servers, choose your map, and play!  Which should I play?... Tremulous.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:28:02</pubDate>		</item>		<item>			<title>Super Stealball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superstealball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99909d4c1403eafb9ba7905101993d09_sq.png" title="Super Stealball Image" /> Super Stealball is an crazy sports-like game in which players compete for the control of a ball. Ragdolls fly around in low gravity dribbling and tackling opponents in order to keep the ball of their colour. Featuring many levels, lots of different arenas, customizeable gameplay, 1vs1 matches or up to 4 ragdolls rumble, and a multiplayer mode that will blast you away!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:01:20</pubDate>		</item>		<item>			<title>King of Dragon Pass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kodp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4196eb3f4ec5f10c6732cdab862416d_sq.jpg" title="King of Dragon Pass Image" /> King of Dragon Pass is the saga of the colonization of a magical land in Glorantha (RuneQuest/Hero Wars). Your ragged clan have been driven from their homeland and have settled in the land of Dragon Pass. Your decisions will shape their future, determining whether they are remembered as a great clan, or dissappear in the winds of time.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 04:53:20</pubDate>		</item>		<item>			<title>Retro Blaster!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retroblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deecf358dc439b909eddedcc9befc2f9_sq.jpg" title="Retro Blaster! Image" /> Blast through 35 levels of pixelated, retroblasting goodness! Keep shooting, buy extra weapons, and prepare to fight the ultimate evil. Game design, game engine, game programming, audio, and music by Jeff Fulton. Art direction, character designer,and illustration by Marc Manalli. Additional programming by Steve Fulon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:38:30</pubDate>		</item>		<item>			<title>Riders on the Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riders-on-the-storm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/313765a7e754a8262d020f9eeed41c7d_sq.png" title="Riders on the Storm Image" /> Riders on the Storm is an experimental shmup for the Autofire 2007 Shooter Competition at Shmup-Dev.<br />
<br />
It started off as a title, named after the classic song by The Doors. Inspirations also include Plasma Pong, and Real-Time Fluid Dynamics for Games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 02:19:59</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>	</channel></rss>