<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Windows, Mac, free' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Mac/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Windows, Mac, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Windows, Mac, free' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Windows/Mac/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>StepMania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StepMania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/064c6dc0bc3a1f38e3d500c2bda46d85_sq.jpg" title="StepMania Image" /> StepMania is a free/open source rhythm video game for Windows, Mac, and Linux created by Chris Danford. It was originally developed as a simulator of Konami's popular arcade and console video game series, Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a wide variety of rhythm-based game types.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:52:20</pubDate>		</item>		<item>			<title>Wolfenstein: Enemy Territory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enemyterritory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcd66772ebc729c148a1f9713ad9b08d_sq.jpg" title="Wolfenstein: Enemy Territory Image" /> It's a game based on the Quake 3 engine, but it's totally different from Quake 3. It's a WWII themed FPS game, but it's not as realistic as say CoD. It has realistic textures, but the movements are Quake 3 style and it's also very fast paced like Quake 3. It's one of the best game out there in my opinion. The combination of a realistic theme with an unrealistic gameplay is just awesome. Try it out for yourself, you'll get hooked.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:18:18</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>Ancient Domains of Mystery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ADOM/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed14fe26ff14fb8b5b1b2b2e31941a96_sq.png" title="Ancient Domains of Mystery Image" /> Ancient Domains of Mystery is a roguelike, where the players quest is to stop the forces of Chaos which are invading the world of Ancardia.<br />
ADOM has ASCII graphics, like most other roguelikes, and a fixed overworld, while all dungeons are randomly generated.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 03:57:24</pubDate>		</item>		<item>			<title>Puzzle Pirates</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlepirates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04d6122a738f2981d74c4253c2293dd3_sq.jpg" title="Puzzle Pirates Image" /> Puzzle Pirates is an online game. Unlike other online environments, the game does not include simulated violence or gore. There are no guns in Puzzle Pirates. Instead, competitive interactions between players are resolved using one of fifteen different interactive puzzles. A player's skill at each puzzle determines how well he or she is likely to do in the game.<br />
<br />
Online games can create an enormously fun environment. People are, after all, far more fun to interact with than computers! The challenge comes with making these kinds of interactions a positive experience. Our approach has been to design Puzzle Pirates so that it encourages our community of players to work together. Success in the game comes from learning to work cooperatively: Players are rewarded for forming crews, organizing expeditions, and interacting socially with those around them and not for being abusive or otherwise acting out.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:11:19</pubDate>		</item>		<item>			<title>Stair Dismount - Porrasturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stairdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8aa9b640cf09b5b5c5f39f5f04d1d95_sq.png" title="Stair Dismount - Porrasturvat Image" /> It is a physics game where the goal is maximising the 'damage' done to a 3D stick figure; the player causes damage by briefly applying a force to the figure to make it fall down a staircase.<br />
<br />
Made by the same developer as <a href="/game/truckdismount" class="game_link">Truck Dismount - Rekkaturvat</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:00:02</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Toboggan Jump</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tobogganjump/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/971b491d9da4e31a143a18c762bee1f2_sq.jpg" title="Toboggan Jump Image" /> Jump through the hoop with your toboggan by choosing how much power to push it with.  You get three attempts to make it successfully through.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 03:05:54</pubDate>		</item>		<item>			<title>Kingdom of Loathing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeac3852771b0295f4944caaf97ca47d_sq.gif" title="Kingdom of Loathing Image" /> The Kingdom of Loathing (or KoL, as it has come to be known by its player base) is a free, comical RPG, brought to you by the folks at Asymmetric Publications.<br />
<br />
KoL is currently in open beta -- it's open to the public to play, but it's not quite finished. More features and things to do are being added on a nearly daily basis. Despite its unfinished state, it has already attracted a thriving community of interesting, intelligent, and helpful players.<br />
<br />
KoL is, and always will be, free to play, but donations are appreciated and rewarded.<br />
<br />
KoL is played from the comfort of your browser, and is adorned with a staggering array of stunning hand-drawn images. It is turn-based, which means you get a certain number of turns (Adventures) each day.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 01:26:21</pubDate>		</item>		<item>			<title>Angband</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/angband/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1c1c40669ad64d07a069152925f44cf_sq.gif" title="Angband Image" /> Angband is a dungeon-crawling roguelike computer game derived from Umoria (a C port of a game called Moria). It is based on the writings of J. R. R. Tolkien, in which Angband was the fortress of Morgoth. The current version of Angband is 3.0.6, and is available for all major operating systems (including Unix, Windows, the Macintosh, and DOS).<br />
<br />
The game revolves around the exploring of a 100-level dungeon, in which the player seeks to amass enough power and equipment to ultimately defeat Morgoth. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games will be the same.<br />
<br />
Angband is notable for spawning many derivatives. A family tree of around sixty (around a dozen of which are active) variants of Angband exist, each often greatly differing in purpose and depth of changes. The best known variants are OAngband, ToME (formerly PernAngband) and ZAngband.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:11:06</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Ultima IV - Quest of the Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultima4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/254f32e34a65741d9ece1b7656b4ccb9_sq.jpg" title="Ultima IV - Quest of the Avatar Image" /> From the Moby Games entry:<br />
<br />
<em>The fourth game in the now well-established Ultima series featured an improved game engine, with color graphics and better character interaction (you could now have actual conversations with NPCs). But what really makes Ultima IV shine is its radical departure from any other RPG made before or since in terms of the story and goal.<br />
<br />
Instead of building up your character by any means possible in order to face the Ultimate Evil in a big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for the people of the land. This meant upholding the &quot;eight virtues&quot; and basically trying to become a better person. In most RPGs you chose to be a just/nice hero because the people you'd help would usually provide you with some nice equipment for your services, but in Ultima IV you helped people not for a reward or to advance the plot but simply because it was the &quot;right thing to do&quot;. The game actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd never finish the game.<br />
<br />
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years later, and became the sort of design philosophy that made all the following Ultimas so unique in their genre.<br />
<br />
Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final &quot;Holy Grail&quot; type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood.</em><br />
<br />
In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC.<br />
<br />
The game was released for free to the public. The original MS-DOS version is available on many sites, and a game engine recreation is now available for for Windows, Mac OSX, and Linux.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 01:59:25</pubDate>		</item>		<item>			<title>Hexxagon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hexxagon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ed1884ed42d1b64d21745e1c8883dcc_sq.jpg" title="Hexxagon Image" /> You are the red diamonds, and you have to take over as much of the board as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:26:40</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Exolon DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exolondx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d9980703c9bcf6f721d464854c6bff8_sq.png" title="Exolon DX Image" /> This is a PC/Mac remake of the old ZX Spectrum game by Raffaele Cecco and Hugh Binns, written for Hewson Consultants Ltd and released in 1987.<br />
<br />
Remake by Graham Goring, John Blythe &amp; Infamous.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 02:22:32</pubDate>		</item>		<item>			<title>Facade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/facade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2a4aff50e766561ea17a3725c9f0a90_sq.jpg" title="Facade Image" /> You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives - motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 03:43:06</pubDate>		</item>		<item>			<title>Tux Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tuxracer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bac67af6cabca7d856f0c7fe59244eb_sq.jpg" title="Tux Racer Image" /> Tux Racer lets you take on the role of Tux the Linux Penguin as he races down steep, snow-covered mountains. Enter cups and compete to win the title! Tux Racer includes a variety of options for gameplay, including the ability to race courses in fog, at night, and under high winds. <br />
<br />
Your journey starts as you compete on local courses. Win and you will unlock other courses and cups that will lead you to more exciting and challenging races. Only the quickest, smartest, and luckiest will win!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 04:39:12</pubDate>		</item>		<item>			<title>GLtron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GLtron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3f9503672368b198190a43a93d42375_sq.jpg" title="GLtron Image" /> From the SourceForge Page: <br />
<br />
gltron was inspired by the film tron - actually, more by all the games that where inspired by the film tron :-) It's a game for one to four players, the objective is not to drive into a wall.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 07:55:58</pubDate>		</item>		<item>			<title>Slaves to Armok II: Dwarf Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dwarffortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe7fe464f608ff8b5841932e60e07f8a_sq.png" title="Slaves to Armok II: Dwarf Fortress Image" /> <div class="user_quote"><blockquote class="user_quote">Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 09:05:39</pubDate>		</item>		<item>			<title>Second Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secondlife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee74229e6497efbf25bee003e16c378c_sq.png" title="Second Life Image" /> Second Life is a 3D digital world imagined, created and owned by its residents.<br />
<br />
Since opening to the public in 2003, it has gotten a total of almost four million members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:29:57</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Gridlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6594d38648b9551c3cdec2efcaaf81f2_sq.jpg" title="Gridlock Image" /> Move the gray blocks left, right, up or down in order to free the blue block through the opening on the right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:38:44</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>gridwars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c49547c38d704e17dd553985a5f6803_sq.jpg" title="gridwars Image" /> GridWars is a free downloadable (for PC or Mac) old-school-style shooting game that's remarkably similar to Geometry Wars on the Xbox360.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 03:45:28</pubDate>		</item>		<item>			<title> Sauerbraten</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sauerbraten/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18c9021f0a0e33a97d3835afac72ec8d_sq.gif" title=" Sauerbraten Image" /> Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.<br />
<br />
Much like the original Cube, the aim of this game is not necessarily to produce the most features &amp; eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. <br />
<br />
The engine supporting the game is entirely original in code &amp; design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:07:01</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
<br />
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>Gold Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/goldminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b79e720d2914aff39144a0255db6c055_sq.jpg" title="Gold Miner Image" /> You are a miner and you need to collect as much gold as possible.  You can buy items between levels that increase certain attributes for the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:15:23</pubDate>		</item>		<item>			<title>The Fancy Pants Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefancypantsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/868d3933117b766ca883a7d0aea06f9b_sq.jpg" title="The Fancy Pants Adventure Image" /> Fancy Pants Adventure is a smooth, flowing side scroller.  You can do back flips, roll down hills, and run up walls all while wearing your fancy pants.  There are three levels that end with a final boss fight.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 04:45:57</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>Avoider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avoider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a582a7140d82210903a556909c6e6bd_sq.jpg" title="Avoider Image" /> Avoid him for as long as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:44:17</pubDate>		</item>		<item>			<title>The Battle for Wesnoth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wesnoth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74a68b975486b12870f55b13eba28d81_sq.jpg" title="The Battle for Wesnoth Image" /> The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 10:48:36</pubDate>		</item>		<item>			<title>Winterbells</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/winterbells/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06a4fd01b1f7980786b6bcf1bff40688_sq.png" title="Winterbells Image" /> You control a rabbit with the mouse, and you have to guide him to the bells. He goes up and up, as he hits each bell, but if you fall down, youre back to square one. Try hitting the birds for double score.<br />
<br />
Game made by Ferry Halim. More of his games can be found at www.ferryhalim.com/orisinal<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 05:57:57</pubDate>		</item>		<item>			<title>Hapland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5091e8c8cc424ee39901da67ae74fe2e_sq.jpg" title="Hapland Image" /> Hapland is a point and click puzzle game.  You must find a way to light the two torches and activate the big portal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 12:49:37</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Ball 4 Revamped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ball4r/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1125dbd47bb5f5b84849562e2294c8ac_sq.png" title="Ball 4 Revamped Image" /> Guide your ball through 100 small levels, attempting to make it through in the best time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:51:59</pubDate>		</item>		<item>			<title>RaidenX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raidenx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7837cb7954a91b8cf2b9524c6222534_sq.png" title="RaidenX Image" /> RaidenX follows the same formula of virtually every other shmup: Powerful weapons, lots of enemies, plenty of powerups. Collecting powerups of the same colour in a row will make your weapons more powerful!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:00:19</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>Twin Distress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34ea2f373f689d3c951a7bebb19aa2cf_sq.png" title="Twin Distress Image" /> A game in which you remove the blocks from the screen before the time runs out.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 09:14:45</pubDate>		</item>		<item>			<title>Missile Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MissileCommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d485098cbf385245ad46a248ba3be94d_sq.jpg" title="Missile Command Image" /> <strong>Developer:</strong> Atari <br />
<strong>Publisher:</strong> Atari <br />
<strong>Designer:</strong> Dave Theurer <br />
<strong>Release date:</strong> July 1980 <br />
<strong>Genre:</strong> Shoot 'em up <br />
<strong>Mode:</strong> Up to 2 players, alternating turns <br />
<strong>Platform(s):</strong> Arcade, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, Game Boy, Game Boy Color, Mobile Phone, PC, PlayStation <br />
<strong>Input:</strong> Trackball; 3 buttons <br />
<strong>Arcade cabinet:</strong> Upright, cabaret, cocktail, and cockpit <br />
<strong>Arcade CPU:</strong> M6502 (@ 1.25 MHz) <br />
<strong>Arcade sound system:</strong> POKEY<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:33:19</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>Hapland 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hapland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b21301955d8ff622885de22f0b3c5d_sq.jpg" title="Hapland 2 Image" /> <div class="user_quote"><span class="quote_from">Robin Allen said,</span><blockquote class="user_quote">Restore power to the portal in order to...save a princess or something.  Just light the damn torches</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:03:15</pubDate>		</item>		<item>			<title>Stinkoman 20X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stinkoman20x6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccae986cad36bedfa4ada3c44f443f_sq.png" title="Stinkoman 20X6 Image" /> &quot;Blue hair, anyone? Stinkoman's always got fightings and challenges to keep him busy. Jump and shoot your way to all ends of Planet K. End Boss feature!!&quot; -Videlectrix<br />
<br />
Stinkoman 20X6 is a side-scrolling platformer game which stars Stinkoman, an anime version of the popular Homestar Runner character Strong Bad. This game is based on the classic Capcom Mega Man series. It also parodies the poor Japanese to English translations common to video games of that era.<br />
<br />
This game was released in installments, beginning in March 2005 with the last update in September 2005.  Creators Mike and Matt Chapman have previously said that a tenth and final level would be released, but this has yet to happen.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 04:34:37</pubDate>		</item>		<item>			<title>TROGDOR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TROGDOR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/504fa2c610a3aa6181a19df87b0869fa_sq.png" title="TROGDOR! Image" /> &quot;The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames.&quot; -Videlectrix<br />
<br />
TROGDOR! is a game based on the character of Trogdor from the Homestar Runner website. You play as Trogdor, squishing peasants and burninating cottages, all while avoiding knights and archers.<br />
<br />
It was designed by Mike and Matt Chapman and programmed by Jonathan Howe.  It features several voice overs by Strong Bad and includes other references to Homestar Runner as well.<br />
<br />
On March 12, 2007, a new version of the game designed for use with the Nintendo Wii was released, joining five other games by the same team on Viidelectrix.com.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:15:56</pubDate>		</item>	</channel></rss>