<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Pocket, indie' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Pocket/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Pocket, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Pocket, indie' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Pocket/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Defcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3635013ac7c4e32cdda1cabd4b1851b_sq.jpg" title="Defcon Image" /> You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.<br />
<br />
Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!<br />
<br />
<strong>It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 03:32:09</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>Outpost Kaloki</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outpostkaloki/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/617a0cedba80d5cc7ff0adf87f7d0947_sq.gif" title="Outpost Kaloki Image" /> Whoever thought managing a space station in the middle of nowhere would be such an adventure? Outpost Kaloki is a light-hearted, comical 3D strategy / management game. Featuring gorgeous cartoon-style graphics and a whimsical storyline, Outpost Kaloki puts you in charge of new space station which you must grow into profitability.<br />
<br />
Keep the princess happy, and keep your customers happier as you attract new and bizarre visitors to your deep-space lemonade stands, parks, and laboratories. Chat with a variety of genuinely strange alien creatures. Great fun for the whole family!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 12:06:08</pubDate>		</item>		<item>			<title>Uplink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uplink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/630103b69714f705862358b34586a9dd_sq.png" title="Uplink Image" /> <h2>High tech computer crime and industrial espionage on the Internet of 2010.</h2>
<br />
You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. <br />
<br />
You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:28:51</pubDate>		</item>		<item>			<title>Soldat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soldat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f8c590fbea3496d234009a2d367d365_sq.jpg" title="Soldat Image" /> Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. This is what multiplayer was invented for.<br />
<br />
Most important features:<br />
<li class="user_li">It's free to play<br /></li><li class="user_li">Game environment based on real physics rules<br /></li><li class="user_li">Over 18 weapons available:  - guns like MP5, Ak-74, M79, M249 Minimi, Barret M82A1, XM214 Minigun<br /></li><li class="user_li">Multiplayer network game over the Internet or LAN<br /></li><li class="user_li">Intelligent bots<br /></li><li class="user_li">7 game modes:<br /></li><li class="user_li">- Deathmatch<br /></li><li class="user_li">- Pointmatch<br /></li><li class="user_li">- Teammatch<br /></li><li class="user_li">- Rambomatch<br /></li><li class="user_li">- Capture the Flag<br /></li><li class="user_li">- Infiltration<br /></li><li class="user_li">- Hold the Flag <br /></li><li class="user_li">51 different maps<br /></li><li class="user_li">Editors: Soldat Map Maker and Interface Maker<br /></li><li class="user_li">Lobby server and dedicated server for Windows and Linux<br /></li>* Large community creating mods, maps and tools<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 05:17:22</pubDate>		</item>		<item>			<title>Starscape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starscape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/403318fee8655c0c0c0a9db72f97f640_sq.jpg" title="Starscape Image" /> With most of its crew missing and its weapons systems ruined the space<br />
research station Aegis is all but lost. As the last remaining pilot you must help<br />
rebuild the station's defences, acquire alien technology and create your own uniquely<br />
configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis' molecular furnace and build devastating weaponry. Within the nodes of the grid you will encounter allies to aid in the struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:03:08</pubDate>		</item>		<item>			<title>Truck Dismount - Rekkaturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/truckdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58ccf2e144659446377bd0c396df4886_sq.png" title="Truck Dismount - Rekkaturvat Image" /> In this sequel to <a href="/game/stairdismount" class="game_link">Stair Dismount - Porrasturvat</a>, the player has to try to inflict as much damage as possible to a ragdoll stickman initially sitting in a truck. Things influencing how the ragdoll will behave is influenced by the placing of ramps, the figure itself and the speed of the truck, all set by the player.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:07:32</pubDate>		</item>		<item>			<title>Stair Dismount - Porrasturvat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stairdismount/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8aa9b640cf09b5b5c5f39f5f04d1d95_sq.png" title="Stair Dismount - Porrasturvat Image" /> It is a physics game where the goal is maximising the 'damage' done to a 3D stick figure; the player causes damage by briefly applying a force to the figure to make it fall down a staircase.<br />
<br />
Made by the same developer as <a href="/game/truckdismount" class="game_link">Truck Dismount - Rekkaturvat</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:00:02</pubDate>		</item>		<item>			<title>Armadillo Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadillorun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92260044739d68b408c1fe9eabc7e8b5_sq.png" title="Armadillo Run Image" /> Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:13:47</pubDate>		</item>		<item>			<title>BreakQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baa97336351f4879342cac7be9ed2020_sq.png" title="BreakQuest Image" /> What makes BreakQuest so special? In a word, physics! Balls of different sizes bounce off springs, dampers, and bumpers of every shape and size. Bricks hang, fall, grow, shrink, appear, vanish, interact with other bricks, and even shoot back at you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:54:48</pubDate>		</item>		<item>			<title>Deadly Rooms of Death: Journey to Rooted Hold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/661999da87a50fd40b58eeeba10e60d5_sq.jpg" title="Deadly Rooms of Death: Journey to Rooted Hold Image" /> Swordplay and puzzles combine in this thinking man's dungeon crawl.  It's simple to learn, with just a handful of commands to master.  But the unique gameplay provides an amazing depth.  A detailed overhead view shows monsters, obstacles, and other game elements.  You have as much time as you like to contemplate your next move.  So this is a good game for relaxing, but also terrifically involving once you get started.  You'll be hooked by the story of Beethro and his troublesome nephew, Halph.  Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman.  They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.  You've got over 350 rooms ahead--each one a singular challenge for you to conquer.  A level editor, online features, and enthusiastic player community make this a game you can play for years.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 03:56:23</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Scorched Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorchedearth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfc2de9761be89b8a456abd3e6b94a5b_sq.png" title="Scorched Earth Image" /> Scorched Earth was a popular shareware computer game from the PC-DOS era, originally written by Wendell Hicken, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of his or her tank turret before each shot. Despite the simple premise (and very simple graphics, by modern standards) the game is still playable, and some find it quite addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:46:39</pubDate>		</item>		<item>			<title>Oasis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oasis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1811a7b12b5620f297806fefafc71aaa_sq.png" title="Oasis Image" /> You are the future Scarab King. Your father, the Falcon King, has been murdered. Egypt has plunged into chaos, and an evil fog has covered your father's empire.  Using your magical staff, you will lift the fog and rebuild the empire. Your followers will flock to you and obey your commands. <br />
<br />
You will discover cities, build roads, and develop new technologies.  Your goal is to seek out the Oasis and the Obelisk it contains, and to protect it from the barbarian hordes. <br />
<br />
Once your presence in a kingdom is discovered, you have a limited number of turns before the barbarian horde arrives. Spend your turns wisely, develop your kingdom carefully, or watch the barbarian hordes smash it to rubble!  <br />
<br />
If your kingdom survives with the Obelisk intact, you will be able to retrieve its Glyph, and the power to restore order to the land. Earn twelve Glyphs from twelve different levels, and you will have the power to restore the empire, dispel the fog forever, and become the Scarab King.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 01:36:53</pubDate>		</item>		<item>			<title>Peggle Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peggle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e503261d066c26d5853a6f10ab10d86_sq.jpg" title="Peggle Deluxe Image" /> Can you achieve Zen Master status with Peggle? It seems easy, at first. Almost too easy! But before too long you'll need amazing aiming skills to master this addicting game. Clear off the orange pegs by placing perfect shots. You only have 10 balls, so be careful! Peggle can get awfully tense if you start running out of extra balls. Score points and land in the free ball catcher to improve your skills!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2007 07:26:14</pubDate>		</item>		<item>			<title>Strange Adventures In Infinite Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SAIS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41c5cf680fc2e6a3fef8cba44f6f205c_sq.jpg" title="Strange Adventures In Infinite Space Image" /> (from http://www.digital-eel.com/sais/):<br />
<br />
&quot;In the 22nd century, colony ships were programmed to search for earthlike planets along trajectories calculated to visit stars with the best likelihood of habitable worlds. One such ship with its crew and passengers in cryostasis traveled over 2300 light years before a suitable planet was found.<br />
<br />
Hope is a temperate world located in the Glory system on the edge of a vast nebula some refer to as the Purple Void. The nebula is unique in that it contains many unusual star types and other peculiar phenomena.<br />
<br />
Over 100 years have passed since the colonists first arrived. It is a new beginning of deep space exploration. Technology has improved and mankind is no longer dependent on slow cryoships and robot probes. This is the setting of Strange Adventures In Infinite Space. <br />
<br />
                                             <li class="user_li">***********<br /></li><br />
Sail the high sea of stars in your own deep space exploration vessel. Discover exotic star systems; seek out new technologies, artifacts and lifeforms; boldly blow up stuff where no one has blown up stuff before!<br />
<br />
SAIS is different every time it is played. Stars, planets, black holes, nebula mass, alien patrols, items, lifeforms and other encounters are randomized for each new Strange Adventure.&quot;<br />
<br />
--<br />
<br />
Strange Adventures, or SAIS as commonly known is based around the idea of &quot;bite-sized gameplay&quot; where an individual game may only last a few minutes, allowing a player to have a complete experience in time period that would usually render play sessions of most games useless.  The interface is smooth, the visuals pleasing, the atmosphere light (no pun intended) and the gameplay simple, replayable, and designed as the epitome of a Casual game.<br />
<br />
SAIS was a finalist in the 2003 Independent Games Festival and received numerous accolades from various press sources.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Rumble Box</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rumblebox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77b161aeb9f40228063e98e60b2cd2a5_sq.png" title="Rumble Box Image" /> Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics.<br />
<br />
The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>Pocket Tanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pockettanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e87949fcbf99172e0d217366fa8f481b_sq.jpg" title="Pocket Tanks Image" /> Pocket Tanks is a very popular 1-2 player computer game, created by Blitwise Productions (the same creator of Super DX-Ball). Adapted from Michael Welch's earlier Amiga game Scorched Tanks, this newer version features better physics, dozens of weapons ranging from simple explosive shells to homing missiles, and the ability to move your tank. Pocket Tanks is available in 2 versions: the free demo version, and the full version. The free demo features some of the weapons and terrains while the full version comes with everything, and it supports expansion packs. At the moment, you can have up to 165 different weapons total.<br />
<br />
One of the most appealing factors of Pocket Tanks, aside from its relative simplicity, is the wide variety of weapons at the player's disposal. Although there are some weapons that simply explode, many of them have more specialization that can add a surprising amount of depth and strategy to the game. These weapon types include: digging warheads, such as the &quot;Worm&quot; and &quot;Hot Foot,&quot; which can tunnel underground in a number of different patterns; &quot;splash damage&quot; weapons, such as the &quot;Napalm&quot; and &quot;Hail Storm&quot;, which release some substance that accumulates points the more contact it has with the other player; scatter weapons, like the &quot;Fission Bomb&quot; and &quot;Pineapple&quot;, that release many smaller missiles in all directions; and &quot;direct hit&quot; weapons, like the &quot;Cannonball&quot; and &quot;Sniper Rifle&quot;, that aren't explosive, but are worth a good deal of points for direct hits. There are also defensive weapons; weapons like the &quot;Great Wall&quot; and &quot;Magic Forest&quot; will create thick walls that require the other player to use up a shot to destroy, and dirt weapons, like the &quot;Mud Pie&quot; and &quot;Dirt Ball&quot; that bury opponents and can cause them to damage themselves with their own attack. Another interesting group is the &quot;random location&quot; type of weapon. The members of this group, such as &quot;Mass Driver&quot; and &quot;Golden Bullet&quot; land in random locations, and may harm the intended target, the player who fired the weapon, both, or neither.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 02:06:32</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Liero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b8a1214696fa561ecaad3a0ce2a2db3_sq.png" title="Liero Image" /> Liero battle game between two worms armed with heavy weapons of all kinds. It is capable of both single player action against the computer or against a friend in a hot seat game. The game was created in 1999 but still has a strong following by dedicated fans.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:57:10</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Facade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/facade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2a4aff50e766561ea17a3725c9f0a90_sq.jpg" title="Facade Image" /> You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives - motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 03:43:06</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>.kkrieger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kkrieger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c77e470e7d9c0678e1e28f0f6a8466db_sq.jpg" title=".kkrieger Image" /> A really, really, really tiny first-person shooter, at least when it comes to download size, being under 100kB.<br />
<br />
The game features a number of different textures, enemies and weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:33:02</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>		<item>			<title>Freeciv</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freeciv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37682d35d34e0e2f9d8257fe0981b555_sq.png" title="Freeciv Image" /> Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: <br />
To become the greatest civilization.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 12:49:47</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Cloud</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b120c52888e5826b8afd71cd20f0e3_sq.jpg" title="Cloud Image" /> Cloud is a third-person puzzle game based around weather and atmospheric aesthetics.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:50:56</pubDate>		</item>		<item>			<title>Little Fighter 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlefighter2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc744201824d25f0ac22cd1404e96060_sq.gif" title="Little Fighter 2 Image" /> Little Fighter 2 is a fighting game in a classic beat 'em up style. You and up to three friends and eight computer controlled helpers fight your way through levels against hoards of enemies.<br />
<br />
Every player can pick a character from a long list, each character with its own special moves and powers.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 05:37:08</pubDate>		</item>		<item>			<title>rRootage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrootage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e14ce725973d8e9472c3ec3c90eb24e2_sq.png" title="rRootage Image" /> rRootage is an abstract scrolling shooter game, centered around fighting a continually reappearing boss.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:03:40</pubDate>		</item>		<item>			<title>TUMIKI Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tumikifighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/891a386b7266cad1249bca2b8271cebd_sq.png" title="TUMIKI Fighters Image" /> TUMIKI Fighters is a sticky 2D shooter. Stick more defeated enemies to your plane and become much stronger!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:29:42</pubDate>		</item>		<item>			<title>Jets 'N' Guns</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetsnguns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bea5fd1385798c1ca3610daae35cdcb_sq.jpg" title="Jets 'N' Guns Image" /> Jets 'N' Guns is a space-shooter that truly distinguishes itself because of it's amazing gameplay, graphics and music. This action-filled game includes lots of graphical humor in various environments such as space, sea, jungle and lava. The ability to fully customize your spaceship is also very interesting. Additionally, it features an excellent rock soundtrack by Machinae Supremacy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>Plasma Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/plasmapong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e64b1ea440e01d7e9cfeaa8b6ade25_sq.jpg" title="Plasma Pong Image" /> Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.<br />
<br />
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 01:39:25</pubDate>		</item>		<item>			<title>N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc3696ea247654cd9db0970bf9b943ad_sq.gif" title="N Image" /> N - 2005 by Metanet Software<br />
<br />
N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies.<br />
<br />
But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.<br />
<br />
Death, which happens often, is quite animated.<br />
<br />
<strong>note:</strong> death never felt so good -clint<br />
<br />
.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:26:59</pubDate>		</item>		<item>			<title>The Battle for Wesnoth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wesnoth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74a68b975486b12870f55b13eba28d81_sq.jpg" title="The Battle for Wesnoth Image" /> The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 10:48:36</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Head over Heels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/headoverheels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1eab8de7000ee7f105067179be0a71_sq.gif" title="Head over Heels Image" /> Control the two characters Head and Heels in this isometric arcade adventure/puzzle game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:02:02</pubDate>		</item>		<item>			<title>Mu-cade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mucade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9b39b7b400d9479869828b4e5c041e2_sq.png" title="Mu-cade Image" /> The Physics Centipede Invasion, where you fight to keep yourself from being pushed off the small arena and into the botomless void below it.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:45:53</pubDate>		</item>		<item>			<title>Samorost</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/samorost/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3045b30de800f4c83b6e4e39d1c1cb3f_sq.jpg" title="Samorost Image" /> Samorost<br />
<br />
The inhabitant of a asteroid finds another asteroid hurling for his home.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 05:40:43</pubDate>		</item>		<item>			<title>Fate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df3fde259573b31fb2af7da298b7df08_sq.jpg" title="Fate Image" /> Travel to the outskirts where the Old Wood meets the Dungeon Gate in the fabled forest town of Grove. <br />
<br />
Beyond this mystic gate,you'll acquire power with unique weaponry and magic spells. Battle creatures that lurk within the dungeon's corridors. <br />
<br />
Venture beyond the gate to steal glimpses of glory and fortune. Live to the next century, or look death in its fiery eyes and seek solace in the after-life. <br />
<br />
The time has come to take the dare. Rise and test your worth! Step forward and determine Your FATE!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:03:16</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>	</channel></rss>