<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'Playstation, Playstation' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/Playstation/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'Playstation, Playstation' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'Playstation, Playstation' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/Playstation/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>Tekken 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tekken3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d35723c1b9d536d3eea5c73ff9fb1c7_sq.jpg" title="Tekken 3 Image" /> The saga of the Iron Fist Tournament continues with TEKKEN 3. Fight with or against more than 20 characters, each with unique moves and special full-motion video endings. In addition to the standard Arcade and Versus modes, Namco has added a large number of extra modes like Survival, Ball, Force, Team Battle, Time Attack, Practice, and Theater. Can you defeat the opposition and become King of the Iron Fist Tournament for a third time?<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:47:55</pubDate>		</item>		<item>			<title>Crazy Taxi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazytaxi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177313cb069e7ae5ea6cf1e7a4eb9c3b_sq.jpg" title="Crazy Taxi Image" /> The name says it all, you're a crazy taxi driver - earn money delivering people or spend your time driving like a maniac!<br />
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Crazy Taxi has one of the greatest game sounds tracks ever.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:44:02</pubDate>		</item>		<item>			<title>Gran Turismo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41d7c5923487b239559ab8fd94cdd121_sq.jpg" title="Gran Turismo Image" /> Gran Turismo (commonly abbreviated to GT) is a racing game designed by Kazunori Yamauchi. Gran Turismo was developed by Polyphony Digital and first published by Sony Computer Entertainment in 1997 for the PlayStation video game console. It was well-received publicly and critically, selling over 10.5 million copies worldwide (the best selling game for the PlayStation) and scoring an average of 96% in Metacritic's aggregate. The game has started a series, and to date has spawned over 10 spinoffs and sequels.<br />
<br />
Gran Turismo is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new courses. Gran Turismo features 178 automobiles and over 14 racing tracks.<br />
<br />
The opening song for the US and European versions is a Chemical Brothers remix of the Manic Street Preachers song &quot;Everything Must Go&quot;.<br />
<br />
The game itself had a somewhat limited selection of songs, none of which can be turned off. These include 'Lose Control' by Ash From the album 1977, 4 songs from the Swim era of Feeder (Chicken On A Bone Reworked instrumental, Shade Instrumental, Tangerine Instrumental, Sweet 16), 'As Heaven is Wide' by Garbage, 'Oxyacetalene', 'Skeletal', 'Autonomy', and 'Industry' by Cubanate.<br />
<br />
Gran Turismo was recently inducted into GameSpot's The Greatest Games of All Time list, which is a feature run by GameSpot that highlights games that are considered great by the Gamespot staff. It is also one of the rare games to receive a top mark of 10 out of 10 from Edge (magazine).<br />
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Note: Adapted from Wikipedia's entry on Gran Turismo<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:55:09</pubDate>		</item>		<item>			<title>Gran Turismo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GT2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/683647745db2c57f427c37b5f5f55fcc_sq.jpg" title="Gran Turismo 2 Image" /> Gran Turismo 2 (commonly abbreviated to GT2) is a racing game for the Sony PlayStation. Gran Turismo 2 was developed by Polyphony Digital and published by Sony Computer Entertainment in 1999. The games serves as a sequel to Gran Turismo. It was well-received publicly and critically, selling 8.5 million copies worldwide and scoring an average of 93% in Metacritic's aggregate.<br />
<br />
Gran Turismo 2 is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks.<br />
<br />
Unlike its predecessor, the player can race events separately, instead of a tournament with multiple races. The player no longer needs to &quot;qualify&quot; for each race entered.<br />
<br />
Gran Turismo was well-received critically, achieving many positive reviews. GameSpot rated it 8.5 out of 10, recommending it to any gamer, car enthusiast or not.<br />
<br />
Note: Adapted from Wikipedia's entry for Gran Turismo 2<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:56:28</pubDate>		</item>		<item>			<title>Gran Turismo 3: A-Spec</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GT3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea0a6e322c5cf3f3146700f8bcc029c4_sq.jpg" title="Gran Turismo 3: A-Spec Image" /> Gran Turismo 3: A-Spec is a racing game, the first in the Gran Turismo series to hit the PlayStation 2. Gran Turismo 2000 was the working name used when demonstrated at E3 2000/2001. Released in 2001, Gran Turismo 3 is considered the best-selling game for the PS2 (along with Grand Theft Auto: Vice City).<br />
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Gran Turismo 3 features new elements to the series, such as oil changes. As the distance travelled on the motor oil accumulates, the vehicle engine's performance degrades gradually, until a notice light is lit on the dashboard during gameplay, signaling that an oil change is needed. It is also the first game in the series to feature a vehicle from Porsche, namely Porsche 911.<br />
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The Gran Turismo Mode has a reorganized layout, with a more structured and progressive arrangement of races and challenges. In addition, the car shops are now organized by country and then by manufacturer, which some find to be more intuitive than the East/West City method used in GT2. On the downside, far fewer vehicles are available in GT3 (just over 150) than GT2 (around 500). This is attributed largely to the work needed for the more detailed graphics and statistics for the cars, and the game's release being early in the PlayStation 2's lifespan.<br />
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Among the changes were the omission of the ability to &quot;racing Modify&quot; or add down force to production cars, removal of suspension damage and also re-absent of torque limits to races. The developers collaborated with computer and game prepheral maker Logitech for the game, which resulted in the GT Force steering wheel, which featured force feedback and was highly fitted to the game.<br />
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The initial Japanese release of GT3 was bundled with a 179-page booklet called the &quot;Gran Turismo 3 A-spec Reference Guide&quot;, featuring detailed tutorials on driving techniques for the GT Force steering wheel, a complete tune-up parts catalogue and a description of all the cars featured in the game. Later releases of the Japanese version, like the one bundled with a PS2, no longer included the guide.<br />
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Gran Turismo 3: A-Spec is considered a commercial success for Sony in Japan, Europe, and North America. The game is the best selling game for the Playstation 2 selling roughly 14.36 million copies. The game is highly praised by game reviewers and players as one of the finest racing games ever made and frequently appears on 'top 100 lists' (like IGN's Top 100). The music included an exclusive demo recording of 'Just A Day', 'Buck Rogers' and 'Seven Days In The Sun' all by Feeder from their Echo Park era.<br />
<br />
Note: Adapted from Wikipedia's entry for Gran Turismo 3: A-Spec<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 09:57:35</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2156b968fc8b7a77a4bb0d9376ab3aeb_sq.gif" title="Tony Hawk's Pro Skater 3 Image" /> The first game available on the PS2 and Xbox (though it was still available on the PS1 and N64). Graphics upgrades were very noticeable due to the hardware change, but this game also introduced the manual, to allow players to rack up even bigger combos!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:58:49</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>SimCity 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity2k/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69791648d6f2609db669b3d6b1365d89_sq.jpg" title="SimCity 2000 Image" /> <h1>Overview</h1>
<br />
SimCity 2000 was published in 1993 by Maxis. The game included many innovations over its predecessor, SimCity. The perspective of the game shifted from top-down to isometric, giving cities a new look. Cities could be rotated and viewed from different angles. The terrain now had elevation. Many new kinds of transportation and infrastructure were introduced. Variable generated newspapers were created, which features articles about recent inventions and disasters, as well as opinion-polls. The game also allowed for the development of custom content, through an external utility called SimCity Urban Renewal Kit, or SCURK.<br />
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<a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/0/09da7215f5464392840510b90798c288_sq.png" /></a><br />
<h1>Gameplay</h1>
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The game begins with the player either using a random terain, or terraforming their own through several tools. After the God-mode phase is finished, now a staple in all SimCity products, players are asked to select a difficulty level and begin constructing their city. The difficulty levels impacted starting wealth, starting loan and the disaster frequency. Players then construct their cities from a variety of infrastructure and zones, balancing their budget. There is no set up objective, and the game never ends.<br />
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<h1>Other Notes</h1>
<br />
SimCity 2000 Network Edition was published 3 years later with the ability to play on-line. Similar to SimCity 4, players could buy and sell resources, as well as construct region wide transportation networks.<br />
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The SimCity 2000 Special Edition is packaged with SCURK.<br />
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SimCity 2000 cities can be imported into SimCity 3000.<br />
<br />
SimCity 2000 can also be used to construct custom cities for use in the games <a href="http://www.greatgamesexperiment.com/game/SimCopter" target="_blank" rel="nofollow">Sim Copter</a> and Streets of SimCity.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:25:57</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Final Fantasy IX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfa733511daeead1aa8174e1fbe57f2_sq.jpg" title="Final Fantasy IX Image" /> Final Fantasy IX (&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&sbquo;&curren;&atilde;&fnof;&Scaron;&atilde;&fnof;&laquo;&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&fnof;&sup3;&atilde;&sbquo;&iquest;&atilde;&sbquo;&cedil;&atilde;&fnof;&frac14;IX, Fainaru Fantaj&Auml;&laquo; Nain?) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fans' requests to return to the series roots via castles and other allusions to games in the series. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.<br />
<br />
Set in the fantasy world Gaia, Final Fantasy IX's plot centers on a war between two nations, sparked by an ambitious queen. Players follow a young thief named Zidane, who joins with the others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a cover up for a greater plot involving a parallel world and Zidane's past.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:00:58</pubDate>		</item>		<item>			<title>Descent II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b8820fdb1f11a391207428b85032c3_sq.jpg" title="Descent II Image" /> <strong>Developed By:</strong> Interplay, Parallax Software <br />
<strong>Genre:</strong> Action <br />
<strong>Release Date:</strong> Feb 29, 1996 <br />
<strong>Players:</strong> 1-8<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 03:29:43</pubDate>		</item>		<item>			<title>Driver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Driver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db0f2e5f122ae92594a472f5d659f737_sq.jpg" title="Driver Image" /> You are Tanner, a former racecar driver-turned-cop. Because of your past as a racer, you are sent on an undercover mission as a wheelman for hire in order to investigate the Castaldi crime family. The investigation will take you to Miami, Los Angeles, San Francisco, and New York, but before you can get these cities, you must take a driving test and prove that you have the skills to be a wheelman. After passing the test, tackle the missions of the story mode, which has over 40 missions that involve picking up and dropping off items or pursuing and disabling other cars. One of the major obstacles to completing your goals is the cops; they don't know that you are undercover, and letting you pass would blow your cover. If being chased around keeps giving you fits, use the free-ride mode and explore any of the cities at your own pace. With DRIVER, you are the wheelman.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:13:50</pubDate>		</item>		<item>			<title>Need for Speed Porsche Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSPorscheUnleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5dd6d75c5c58cc1bc8202b3384439b29_sq.jpg" title="Need for Speed Porsche Unleashed Image" /> True to the award-winning Need for Speed heritage, the latest in the series delivers the next level of mind-numbing open road racing experiences with an extensive collection of cars from the 50-year history of the most storied performance car manufacturer in the world: Porsche. Push every boundary to unleash the potential of these incredible vehicles while weaving through traffic, against fierce competition, and escaping the police to ultimately discover your own limits.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:47:08</pubDate>		</item>		<item>			<title>Metal Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c22c188efc510848b4dc53ac5c1df_sq.jpg" title="Metal Gear Solid Image" /> This game is the game that started it all, sure the other ones after this are great, but I think this is the best. It has level design that is genious. The storyline is compelling and full of plot twists, and the action and gameplay is groundbreaking.<br />
<br />
basic Plot outline:<br />
An elite group of Next Generation Special Forces lead by members of FOX HOUND has attacked and captured an Alaskan nuclear weapons facility.<br />
<br />
Their demands state that the US government hand over the remains of their former commander (Big Boss) within 24 hours or they will launch a nuclear weapon.<br />
<br />
Solid Snake's mission comes in a two phases. First, he needs to rescue both DARPA Chief Donald Anderson and the President of Arms Tech Kenneth Baker, both are being held captive in the facility.<br />
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Next, Snake needs to investigate weather or not the terrorists have the ability to actually launch a nuclear weapon, and stop them if they do.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:13</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Doom II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be9cbf2bab04cef8a3672b445d7592f5_sq.jpg" title="Doom II Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;background-color: #818283;"><strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> First-Person Shooter <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> May 5, 1994<br />
<strong>Also Available On:</strong> Game Boy Advance, Tapwave Zodiac<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:54:29</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Star Wars: Dark Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkForces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b636b8969922eb0cb281ae6e1284f81a_sq.jpg" title="Star Wars: Dark Forces Image" /> <strong>Developed By:</strong> LucasArts <br />
<strong>Genre:</strong> Sci-Fi First-Person Shooter <br />
<strong>Release Date:</strong> Feb 28, 1995 <br />
<strong>Players:</strong> 1<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:52:15</pubDate>		</item>		<item>			<title>Descent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abcef77ec92c3235d0750eb0c74f93ba_sq.jpg" title="Descent Image" /> <strong>Publisher:</strong> Interplay <br />
<strong>Developer:</strong> Parallax Software <br />
<strong>Genre(s):</strong> Action <br />
<strong>Players:</strong> 8 <br />
<strong>Release Date:</strong> February 28, 1995<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:33:45</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Need For Speed 3 Hot Pursuit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHotPursuit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54ab38b14c24d11f0cb569f3b950f359_sq.jpg" title="Need For Speed 3 Hot Pursuit Image" /> NEED FOR SPEED 3 offers five different modes including Single Race, Tournament, Knockout, Practice, and Hot Pursuit. Hot Pursuit is one of the more fun modes you're likely to see in a racing game, as it gives you the chance to go on the lam and lead the cops on a wild goose chase. Pay attention, though, because the police have some tricks up their sleeves, namely tire spikes and roadblocks. Tournament is the deepest mode, as it lets you enter a series of racing tours in order to prove your dominance. There are eight cars and eight tracks in the game, although not all of them are available from the get-go. But you can unlock the new cars and tracks by performing well with the initial cars and tracks. Some of the well-known cars you can expect to drive are Ferrari, Lamborghini, and Chevrolet.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:45:30</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
<br />
Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
<br />
Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>MDK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mdk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7570000df1e041b39a8b519a022c54d_sq.jpg" title="MDK Image" /> Murder....Death....Kill<br />
<br />
MDK tells the story of its protagonist, Kurt Hectic and his attempts to rescue Earth from an alien invasion of gigantic stripmining city-vehicles named 'Minecrawlers', which are not only removing all of earth's natural resources but are also flattening any people and cities that get in their way. <br />
<br />
The game combines fast action with fully 3D rendered, state-of-the art graphics and a warped sense of humour. It featured a never before seen &quot;sniper mode&quot; that allowed the player to zoom in on an enemy and target them with astonishing accuracy.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:10</pubDate>		</item>		<item>			<title>Mechwarrior 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechwarrior2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83f0df238fc8cbb81b8ae58a7ed01d65_sq.png" title="Mechwarrior 2 Image" /> 31st Century Combat<br />
<br />
You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mech or smaller mechs than needed, completing objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan!<br />
<br />
<br />
<br />
Ghost Bear's Legacy<br />
<br />
From beyond the firery ruins of a bitter war between Clans Wolf and Jade Falcon, Clan Ghost Bear emerges from its icy refuge to retake the Legacy that was stolen from it.<br />
<br />
You are a MechWarrior in Clan Ghost Bear and must help return the Legacy home. Can you do it? Or will you die in battle as so many have before you?<br />
<br />
<br />
<br />
Mercenaries<br />
<br />
Activision's followup to Mechwarrior 2, Mercenaries puts you in command of a small company of 'mechs whose only loyalty is to money. As there is a brutal war between 2 tribes underway, your goal is to cash in by doing tough jobs for both sides.<br />
<br />
Buy and equip your 'mechs, hire pilots, and fight in a wide array of campaigns against rebels, pirates, the Clans, and even other houses of the Inner Sphere. In the Merc mode you will have to keep an eye on stocks of salvageable material, and use this to designate which Mercs are built next, while Story Mode plays like a straight-ahead action game. Internet options include play with up to 15 others around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:23:17</pubDate>		</item>		<item>			<title>Resident Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5e065a0ee9912ecae054e6547234c57_sq.jpg" title="Resident Evil Image" /> Resident Evil, known in Japan as Biohazard, is a survival-horror franchise that started life as a video game series developed by Capcom and created by Shinji Mikami. The series is credited with popularizing the survival horror game genre. This franchise has been heavily influenced by George A. Romero's Dead movies, as well as the Alone in the Dark series of PC horror games, early seminal examples of the genre.<br />
<br />
The games have sold over 30 million copies as of February 2006. The success of this franchise has spawned several video games, a comic book series, novelizations, two Hollywood action films (two more have been announced), and a variety of action figures.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:00:16</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1d358e9618757c962471be362037b06_sq.gif" title="Tony Hawk's Pro Skater 2 Image" /> This game did not differ much from the original's formula (which isn't exactly a bad thing), but it offered more tricks, levels, and features than the first!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:55:09</pubDate>		</item>		<item>			<title>Vagrant Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vagrantstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e07ed17e962146b1d883a26a380bb72_sq.jpg" title="Vagrant Story Image" /> STORY:<br />
A realtime RPG about a man named Ashley Riot, an elite agent sent to discover the secrets of the city of Evil, Lea Monde.<br />
<br />
WHAT MAKES IT UNIQUE<br />
It's a realtime RPG system, with combo moves, powerful magic spells and Break Arts(techniques using the player's HP to cause large amounts of damage).<br />
The fantastic item crafting system is unique, with being able to dismantle just about any weapon or item you get, to make more powerful weapons and better defensive items.<br />
The enemies are varied and bold, with massive and detailed bosses and lots of unique skills of their own.<br />
<br />
Released on the Playstation around 2000, and was one of the few games that was awarded a perfect score(40/40) in the Famitsu magazine.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 01:57:27</pubDate>		</item>		<item>			<title>Need For Speed 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c01752a41956497974fcafdb1648c194_sq.jpg" title="Need For Speed 2 Image" /> NEED FOR SPEED 2, the second game in the series, puts a new twist on racing, as it includes high-performance cars and open-road racing. When you factor in some beautifully rendered scenery, you've got yourself a top-notch racing game. As with the first NEED FOR SPEED, you can choose from a variety of high-performance machines, including the Dodge Viper, Lamborghini, Ferrari, Porsche, Corvette, Mazda RX7, Toyota Supra Turbo, and Acura NSX. There are six unique tracks to choose from, with three of them offering open road racing. The game also features split-screen two-player racing that lets you and a friend go at it. As far as the tracks go, there are six to choose from, three being open road.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:50:16</pubDate>		</item>		<item>			<title>Final Fantasy IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/197b3e612fbc2cb8ddaa460b316e04f4_sq.gif" title="Final Fantasy IV Image" /> Final Fantasy IV is one of the excellent early additions to the Final Fantasy series that helped it earn its reputation for powerful stories and fantastic settings. It was first released in North America as Final Fantasy II, although the original name was restored in later releases.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 01:37:20</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Lunar: Silver Star Story Complete</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d7a16c31ae5a814c80b5e258edef2fc_sq.jpg" title="Lunar: Silver Star Story Complete Image" /> As a remake, Silver Star Story Complete has a substantial number of changes from the original version. The scenario is slightly shorter, and parts of the story (including the backstory and history of Lunar) were changed drastically from the original. The graphics and animation were completely redone, and it features an almost entirely new soundtrack.<br />
<br />
In North America, Lunar: Silver Star Story Complete was translated by the US publisher Working Designs. Working Designs originally planned to release their English language version on the Sega Saturn. However, this release was eventually canceled in favor of the Playstation version.<br />
<br />
The game also contains a hidden minigame called Lords of Lunar which was based on the concept of Warlords for the Atari.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:09:07</pubDate>		</item>		<item>			<title>Xenogears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenogears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b78536637ce3a6cd8b6e840de9358236_sq.jpg" title="Xenogears Image" /> Xenogears' gameplay combines the traditional and innovative, utilizing two-dimensional sprite overlays on three-dimensional backgrounds, as well as two different battle systems, one which is martial-arts driven and the other which takes place in turn-based 'Gear' battles.<br />
<br />
<h2>Crew:</h2>
<li class="user_li"><strong>Game producer: Hiromichi Tanaka <br /></li><li class="user_li">[b]Executive producers:</strong> Tetsuo Mizuno, Tomoyuki Takechi, Hironobu Sakaguchi <br /></li><li class="user_li"><strong>Game director:</strong> Tetsuya Takahashi <br /></li><li class="user_li"><strong>Scenario writers:</strong> Tetsuya Takahashi, Soraya Saga <br /></li><li class="user_li"><strong>Original character designer:</strong> Soraya Soga <br /></li><li class="user_li"><strong>Character designers:</strong> Soraya Soga, Kunihiko Tanaka <br /></li><li class="user_li"><strong>Gear designer:</strong> Junya Ishigaki <br /></li><li class="user_li"><strong>Mecha designer:</strong> Yoshinori Ogura<br /></li><li class="user_li"><strong>Art director, Map texture designer:</strong> Yasuyuki Honne <br /></li><li class="user_li"><strong>Art designer:</strong> Takashi Arai <br /></li><li class="user_li"><strong>Map designers:</strong> Takashi Arai, Ryosuke Aiba <br /></li><li class="user_li"><strong>Battle planner:</strong> Hiromichi Tanaka <br /></li><li class="user_li"><strong>Event planners:</strong> Masato Kato, Takashi Tanegashima <br /></li><li class="user_li"><strong>Main programmer:</strong> Kiyoshi Yoshii <br /></li><li class="user_li"><strong>Battle programmer:</strong> Katsuhisa Higuchi <br /></li>* <strong>Music composer:</strong> Yasunori Mitsuda<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:01:32</pubDate>		</item>		<item>			<title>Oddworld: Abe's Oddysee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesOddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fffd10061137320a053fb8529c6c6e_sq.jpg" title="Oddworld: Abe's Oddysee Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
<br />
<strong>Genre:</strong> Platformer <br />
<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 12, 1997<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:13:45</pubDate>		</item>		<item>			<title>Need for Speed 4 High Stakes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHighStakes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e9ee6b455f467a6f70f6ceff37e6c9_sq.jpg" title="Need for Speed 4 High Stakes Image" /> Push your car to the limits in High Stakes racing for prize money to customize and buy your dream cars. Gamble your car on single races or develop your career. Cars can be damaged and a new Hot Pursuit mode has been added requiring you to avoid being caught by the police. Features eighteen models of cars on nineteen courses.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:44:11</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Final Fantasy VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ff7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8366a4cf12408a6ef573db6ad1c65a7_sq.jpg" title="Final Fantasy VII Image" /> A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant explotation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.<br />
<br />
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.<br />
<br />
Now a small rebel group eminating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 03:34:46</pubDate>		</item>		<item>			<title>Destruction Derby 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a04901ec3036c7d8ecf8b085d32a2804_sq.jpg" title="Destruction Derby 2 Image" /> Released: Oct 1996  <br />
Game Type: 3D Simulation  <br />
Developer: Reflections Interactive  <br />
Publisher: Psygnosis<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:32:33</pubDate>		</item>		<item>			<title>Resident Evil 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0d548aa7403fd8235c44d762b072bfd_sq.jpg" title="Resident Evil 2 Image" /> Two months and one day after the events in the original Resident Evil. Zombies have now made their way across Raccoon City, as the T-virus has been released in the sewer system and been digested by rats, which then spread the virus to the city's population, animals as well as humans. As the outbreak begins, two figures make their way into Raccoon City: Leon S. Kennedy, a rookie police officer on his first day, and Claire Redfield, a college student looking for her brother, Chris, of the S.T.A.R.S. unit. Leon and Claire quickly find themselves fighting for their lives against massive hordes of zombies in the search for a way out of city. But there is a creature much more powerful than a normal Zombie lurking in the shadows.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:10:38</pubDate>		</item>		<item>			<title>Final Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finaldoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/306d35b8e4b324e11db34022d21955a0_sq.jpg" title="Final Doom Image" /> <strong>Published by:</strong> id Software<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> Action <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> June 17, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:19:24</pubDate>		</item>		<item>			<title>Destruction Derby</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad952c34ba33125d7b39afe8286c5a46_sq.jpg" title="Destruction Derby Image" /> Publisher: Psygnosis <br />
Developer: Reflections Interactive <br />
Platform: PC<br />
Release Date: 08/24/96<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:15:00</pubDate>		</item>		<item>			<title>Legend Of Mana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LegendOfMana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/948eddcb341c8a0a05e8099708e38a64_sq.jpg" title="Legend Of Mana Image" /> &quot;The world of Fa'Diel is a formless mass. It is up to you to create the world, using artifacts that are spread throughout the world. At the beginning of the game, the player must choose a female or male character, a starting weapon, and place to start. Once in the starting area, the player will be able to complete a small quest and find more artifacts. With that done, the new artifacts can be placed on the map to create new areas that have their own unique mini-quests. There is a total of 60 quests and artifacts to discover. The best way to think of all of the stories is to consider them the songs on a record. Individually, they are great; however, when combined they make up something much larger. The world of Fa'Diel will become what you make it in LEGEND OF MANA.&quot;-IGN<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:49:51</pubDate>		</item>		<item>			<title>Suikoden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suikoden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ccc87ce996a0214ebe73342b87ce8fd_sq.jpg" title="Suikoden Image" /> An RPG from Konami, putting you in the role of the hero McDohl, son of one of the Scarlet Moon Empire's most powerful generals.<br />
When your father leaves on an important mission as you finally become a soldier yourself, you begin to realise that that the glorious empire is vastly corrupt.<br />
During a mission in which you have been asked to stop bandits in a nearby mountain, your best friend reveals a mysterious power, and is summoned to the court. He next shows up mortally wounded, asking you to take the mysterious power, the Souleater Rune, and stop it from falling into the empire's grasp.<br />
From then on in you and your friends are fugitives, deciding to join, and eventually lead, the Liberation Army.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:35:53</pubDate>		</item>		<item>			<title>Spyro the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Spyro/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc03c170eb147f63e5f369bcfe49d1a2_sq.jpg" title="Spyro the Dragon Image" /> Spyro the Dragon is a platform game developed by Insomniac Games for the PlayStation. It stars the title character, a young purple dragon named Spyro, and is regarded as one of the best platforming games for the PlayStation console.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:36:13</pubDate>		</item>	</channel></rss>