<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged 'FPS, casual' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/FPS/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged 'FPS, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged 'FPS, casual' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/FPS/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Day of Defeat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayofdefeat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a94caf7f7b9557ebc6c2e005fc02dcc2_sq.jpg" title="Day of Defeat Image" /> Day of Defeat is a FPS style gamed themed about WWII with emphasis on the fight between the Axis (Germany) and the Allies (USA and UK). Combat takes place in several locations presumably in Germany. The main style of play is detonating targets with TNT. Each side has 5 main types of soldiers: Assult and Support to name a few. Each type has their own specialty from sniper to machine gunner. Once you die you must wait a certain length of time then you are placed back in your spawn location and allowed to rejoin combat.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:07:55</pubDate>		</item>		<item>			<title>Aliens Versus Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed77ea24866b29570730178162d4030_sq.jpg" title="Aliens Versus Predator Image" /> What do you get when you cross two intense action movies? ALIEN VS. PREDATOR, that's what. In this hybrid of the two blockbuster films, you play the role of a Predator that has descended on the planet Vega 4 in order to pursue your favorite pastime: hunting humans. But instead of people, you discover hordes of nasty Aliens that are just as determined as you are to destroy all life forms. So the hunt begins as you go up against Alien drones, warriors, chest-bursters, and face-huggers on your new quest to kill the Alien Queen. You'll have to utilize all the advanced Predator technology at your disposal as you fight your way through wave after wave of Aliens on your way to your ultimate prize.<br />
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From IGN<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:22</pubDate>		</item>		<item>			<title>Day of Defeat: Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayofdefeatsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/234ecabfd00d7e5aa1facebedc7f3e94_sq.jpg" title="Day of Defeat: Source Image" /> Day of Defeat: Source is a FPS style gamed themed about WWII with emphasis on the fight between Germany and the USA. This source version includes major upgrades to the physics and graphics engines with the port to the Source Engine by Valve. Though it is still very similar to the original. Combat takes place in several locations presumably in Germany. There are 2 main modes for playing. The classic Capture the Flag and the new Plant the Bomb style. Both modes carry the same risks with constant fire from either side. Each side has 5 types of soldiers: Assult and Support to name a few. Each type has their own specialty from sniper to machine gunner. Each map generally has 5 flag locations or 2 bombing targets. The goal is to either capture all flags or destroy all targets. Once you die you must wait a certain length of time then you are placed back in your spawn location and allowed to rejoin combat.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:22:34</pubDate>		</item>		<item>			<title>Time Splitters 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timesplitters2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff40965221ff448db7dbec68c66c8734_sq.gif" title="Time Splitters 2 Image" /> Timesplitters 2 narrates the humans' attempts to stop the Timesplitters from messing with human history once and for all. After attempting to destroy humanity's past, present, and future in the original, the Timesplitters are still at it. This time, they're using Time Crystals to travel through time again, housing the portal in a space station above a ruined Earth. Sgt. Cortez, Corp. Hart, and a team of marines are sent in to raid the space station in an attempt to stop the Timesplitters, but the raid goes horribly wrong! The Splitters detect them early, and throw the Time Crystals into a time portal. Cortez and Hart lock the doors to the portal room just as the splitters are about to get them. Now its time to retrieve the Crystals. Corp. Hart must man the controls whole Cortez goes searching through all of history trying to find the missing Time Crystals. Humanity's past, present, and future depends on it!<br />
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Timesplitters 2 is a first-person shooter that features a new, more collected campaign and story mode, with three different difficulty levels, superbly animated cutscenes, and even a co-op mode. You must go through time to different eras in human history to prevent the Timesplitters from sabotaging human history again and retirive the Time Crystals to stop them from doing it once and for all! TS:2 also features an expansive multiplayer mode with multiple modes of play such as Bag Tag, Vampire, Virus, Shrink, Assault, and Monkey Assistant. Choose from over 100 unlockable characters featuring the original cast of the original, and tons of new loveable characters you'll want to blast. There is also an arcade league and a challenge mode with strange and interesting matches that will allow you to unlock tons of characters, stages, game modes, and cheats.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:40:17</pubDate>		</item>		<item>			<title>Battlefield 1942 Road to Rome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942roadtorome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3468abd055f4bb667a63df783e44c522_sq.jpg" title="Battlefield 1942 Road to Rome Image" /> This multiplayer-focused expansion pack gives you more of what you demand from the original Battlefield 1942, including more maps, more vehicles, and more fighting forces.<br />
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The Road to Rome focuses exclusively on the key Italian and Sicilian campaigns of WWII. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees, and even the Monte Cassino Monastery. This expansion pack features eight new vehicles. These include the German BF-110 and British Mosquito twin-engine fighter-bombers as well as new Italian, British, and German tanks and anti-tank guns.<br />
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The Road to Rome supports up to 64 gamers (on select maps), playing as several infantry classes, controlling many weapons available to the Axis and Allies, and commanding numerous land vehicles, ships, and aircraft.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:17:29</pubDate>		</item>		<item>			<title>Battlefield 1942</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d155d6b795a2e15b09454a9b182ac338_sq.jpg" title="Battlefield 1942 Image" /> Battlefield 1942 combines high polygonal and high texture resolution 3D computer graphics with extensive gameplay. Players are able to fly World War Two era fighter aircraft and bombers, navigate capital ships and aircraft carriers, man coastal defenses, drive tanks and jeeps, control stationary weapons on the battlefield or aboard vehicles or just fight as one of five classes of infantry. Some argued that Battlefield 1942 had one of the most realistic physics and game engines available in FPSs on the market when it came out in 2002; others however, find this debatable because of certain details. For example, tanks tended to lob their projectiles (which should have had a very flat trajectory) and target leading was arguably due to game and network lag rather than programmed physics.<br />
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Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African and Eastern Fronts. While the combat is always Axis Powers versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles, but are not necessarily realistically portrayed; an example of this is the presence of American forces on the Operation Market Garden map, even though, in reality, the Americans had no participation in the battle at Arnhem where this particular map takes place.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_1942" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:40:14</pubDate>		</item>		<item>			<title>Battlefield Vietnam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bfvietnam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7437d290c1b54a8ef9f954b8823912cf_sq.jpg" title="Battlefield Vietnam Image" /> Battlefield Vietnam follows the same objectives as Battlefield 1942, involving the capture of key locations on large maps, with the dominating force draining a set number of points from the opposition; the winner being the team that forces the other to drop to zero. Players can join teams representing the United States, ARVN, Viet Cong and NVA, depending on the map.<br />
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The game gives the player a variety of weapons, spanning the M16 and AK47 to punji sticks and land mines that were used as booby-traps, as well as access to a large range of vehicles including tanks, jeeps and aircraft. It also has several additions to it, such as air-lifting vehicles and playing the radio in any vehicle from a wide selection of 1960s music. Another notable enhancement is the ability to fire from the passenger sides of vehicles this time around, rather than having to sit and watch. Also, helicopters hover by themselves (assuming there is a person in the pilot seat, and the helicopter is balanced) without requiring constant tapping of the keyboard, and the engineer class is sometimes equipped with a blowtorch that allows for sabotage or eliminating a threat, such as a tank.<br />
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The game features a variety of famous military vehicles from the war, that are drivable by players. These include tanks such as the M60 Patton, the AH-1 Cobra and possibly the most famous jet fighter of all time, the F-4 Phantom II. However, Vietcong players also get access to a wide range of vehicles, such as the Mig-21 jet fighter, T-54 tank and even a scooter.<br />
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It is primarily an online multi-player game, although it is possible to play single-player, but as pointed out in a number of game reviews there were some key issues that caused problems. In the first release the gameplay was marred by technical flaws and balance issues, though this was partially addressed in the first patch; in particular, the infamous American anti-armour kit that had featured both the M60 and LAW was removed after frequent complaints about its excessive strength compared to any other kit. <br />
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There are numerous modifications (called mods) to Battlefield Vietnam in development. Many Battlefield 1942 mods changed over to BFV as well as many new ones were announced. Many of the existing, released BF1942 mods may at some point create a BFV version as well. How many modifications will actually be released is unknown, especially with the release of Battlefield 2.<br />
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There are several mods available for Battlefield Vietnam, such as the &quot;Eve of Destruction&quot; mod, which uses better quality models for vehicles and weapons, as well as introducing new ones and new maps. Other popular mods for Battlefield Vietnam are &quot;Operation Peacekeeper&quot;, and &quot;Point of Existence&quot; also known as PoE. PoE takes place in 2007, with a hypothetical war between the United States and Russia over oilfields in Africa.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_Vietnam" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:51:46</pubDate>		</item>		<item>			<title>SWAT 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b3d9c026092c1d23c4dea285e43243c_sq.jpg" title="SWAT 3 Image" /> SWAT 3: Close Quarters Battle (also known as SWAT3 or SWAT3:CQB) is a tactical squad-based first-person shooter, developed by Sierra Northwest and published by parent Sierra Entertainment for the PC on November 23, 1999. SWAT3 remains the biggest selling title of the SWAT series,[citation needed] and is the only member of the SWAT series to come close to the popularity of the earlier titles of the Police Quest series, from which it originated.<br />
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As the first first-person shooter of the Police Quest/SWAT games, SWAT3 received a new game engine with cell and portal technologies for simulation of environments, and advanced AI and ballistics. The developers spent some time with LAPD SWAT, studying tactics in order to create an accurate, realistic simulation. Most of the animations in the game were motion captured, acted out by a SWAT officer.<br />
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The player assumes the role of a Los Angeles Police Department SWAT element leader, in command of a five-man element. Over a number of missions, the player has to defend the city from violent criminals, terrorists and the threat of a nuclear weapon, and prevent disruption of an important treaty signing. The game also features multiplayer including traditional Deathmatch and Team Deathmatch modes in addition to Paintball mode and Cooperative play through the single player missions.<br />
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SWAT 3 was succeeded by SWAT 4 in April 2005, development and publishing being transferred to Irrational Games and Sierra owner Vivendi Universal.<br />
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<a href="http://en.wikipedia.org/wiki/SWAT_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:52:07</pubDate>		</item>		<item>			<title>PlanetSide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ff9868d706e14a98416190f6565ed02_sq.jpg" title="PlanetSide Image" /> The Worlds First Massively Multiplayer Online First Person Shooter in PlanetSide you engage in a massive war for control of the planet Auraxis. By killing your foes you move up in battle rank and gain additional points to use on Weapons, and Vehicles.<br />
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There are 3 main factions to choose, the New Conglomerate, the Vanu Sovereignty, and the Terran Republic. Each has advantages and disadvantages. The Vanu rely on alien technology and energy weapons to advance their agenda. The New Conglomerate relies on hard hitting firepower such as shotguns and large shells. The Terran Republic relies on superior rate of fire such as the Mini Chaingun.<br />
<br />
You can also earn medals and ribbons called &quot;Merits&quot; that you can proudly display on your arm. These merits can also gain access to new vehicles or weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:30:16</pubDate>		</item>		<item>			<title>Painkiller</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/painkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd898137a4c77a323b19e0d806fe4bf3_sq.jpg" title="Painkiller Image" /> You play as Daniel Garner, a seemingly regular guy who has been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through an endless number of demon soldiers as you attempt to stop an imminent unholy war.<br />
<br />
--from game website<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:28:25</pubDate>		</item>		<item>			<title>Battlefield 1942 Secret Weapons of WWII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942secretweapons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64cb352fb5a411b51ff001300ee94de4_sq.jpg" title="Battlefield 1942 Secret Weapons of WWII Image" /> Battlefield 1942: Secret Weapons of WWII<li class="user_li">lets you control the most bizarre and lethal top-secret weapons of the Second World War. Straight from Allied and Axis laboratories, many of these weapons never saw combat until now!<br /></li><br />
Defeat your enemies with a variety of experimental firepower, including the Wasserfall Guided Rocket, the Natter Rocket Plane, and the revolutionary Rocket Pack. Drop from a cargo plane behind enemy lines and prepare for close combat with one-shot-kill knives, new machine guns, and more. Give all of these weapons and vehicles a trial by fire on eight tough new battle maps.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:10:26</pubDate>		</item>		<item>			<title>Shadow Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowWarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/646dea8b62266921af0c49798f451ae2_sq.jpg" title="Shadow Warrior Image" /> Lo Wang. Master ninja assassin for 20 years. A Shadow Warrior. Shadow warriors are the best of the best, and Lo Wang was the best of the Shadow warriors. Every top company in Japan had a shadow warrior... a protector, a negotiator, a cleaner. Lo Wang worked for Zilla Enterprises, a conglomerate with control in every major industry. Too much control. Power corrupts, and Master Zilla's corporation was corrupted to the core. Lo Wang discovered Master Zilla's demonic scheme to rule Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit. But one as powerful as Wang either must be on your side, or on no one's side. Master Zilla unleashes his creations for their first test: to kill a single man, a shadow warrior.. Lo Wang!<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:16:36</pubDate>		</item>		<item>			<title>Swat 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd2ebaf0f67883192feea6d377c1aebd_sq.jpg" title="Swat 4 Image" /> SWAT 4 features a single-player campaign where the player has to take his SWAT team through a number of missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience, for example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them dead. On the higher difficulty levels, it is impossible to progress to the next mission if the current one is not done well, such as suspects getting killed instead of arrested or other team members getting shot.<br />
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The player is the leader in a five-man SWAT team, which consists of him and four other men that can be split into two teams of two (called red and blue). The player does not assume direct control over the other officers, however, he can issue them orders such as guard an opening, entering and clearing a room (while at the same time using assorted grenades), handcuff suspects, and so on.<br />
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All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the subjects and/or hostage(s) or other civilians. The briefing also identifies mission goals, which typically are to secure (arrest or kill) all suspects and rescue the hostages or other civilians. Mission objectives are not limited to these, however. After the briefing, the player can choose equipment for himself and the other four officers, for some missions choose an entry point, and then the mission starts.<br />
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Usually the player then tries to resolve the situation in such a way as to arrest all the suspects, rescue all the civilians, and secure all the weapons - if that is done and no one is injured in the process, the mission is completed with a perfect score. The missions have very different suspects. Some are poorly armed and unarmored, and these are easy to arrest with the use of no or only non-lethal weaponry. Suspects in the later missions, however, include ones with fully automatic weapons such as AK-47s. Suspects may also be better protected by things such as gasmasks and full body armor. If it is not possible to arrest a suspect, then the team is forced to kill or &quot;neutralize&quot; the suspect.<br />
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SWAT 4 also has the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning and ask him to surrender. Shooting without warning is considered unauthorized use of force or deadly force (depending on whether you injure the suspect or kill him) and has a significant point penalty for the mission. Shooting without warning is allowed if the suspect is pointing his weapon at a hostage or a SWAT team member or if he opens fire first. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. If a hostage is killed, it results in immediate mission failure.<br />
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<a href="http://en.wikipedia.org/wiki/SWAT_4" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 12:50:51</pubDate>		</item>		<item>			<title>Descent III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/descent3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f67cbf2889dbae11dc5905fa09b2b955_sq.jpg" title="Descent III Image" /> The third installment of the famous 3d shooter Descent. Hop in your Pyro-GX, dive at high speed into the mines and blast hordes of robots without mercy !<br />
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Descent3 features the same 360 degrees, 3 axis action that the players of Descent1 &amp; Descent2 have come to love, but this time the game has far improved 3D graphics, more diversified objectives, more lethal weapons, and 3 different ships you can pilot. And for the first time in the Descent series, you can actually fly out of the mines and explore outdoor areas.<br />
<br />
Descent3 was also designed with multiplayer play in mind, and features a lot of mutiplayer game modes: the classic deathmatch, teamplay, capture the flag, monsterball (a kind of soccer with giant balls) and enthropy.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 12:12:56</pubDate>		</item>		<item>			<title>ioquake3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ioquake3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdf3c71b2294829145898f873cbfdf8f_sq.jpg" title="ioquake3 Image" /> ID's Website:<br />
Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:00:07</pubDate>		</item>		<item>			<title>Gladiator DeathMatch Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GDMA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/943ec47f3887f22d18afaaff38fc2cfc_sq.jpg" title="Gladiator DeathMatch Arena Image" /> Congratulations! You've been selected for an all expenses paid trip to Europe! You'll be visiting several countries and famous locations across Europe. What's the catch you ask? You'll be battling genetically modified mutant creatures in a fight for your life in order to entertain the populous of the European Union and help Uncle Sam pay off his debt! Once you win enough money, we'll let you go home to be a free man again.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 11:51:18</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
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TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
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	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
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You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Laser Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5906d1d35881e72666ff32603392e5_sq.png" title="Laser Arena Image" /> Lazer Tag FPS that is fun and uses the Quake engine.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Mar 2007 06:04:36</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Spear of Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spearofdestiny/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f72c07314d96fb3dfb872a274012033_sq.jpg" title="Spear of Destiny Image" /> It's World War II and you are B.J. Blazkowicz, the Allies' most valuable agent. In the midst of the German Blitzkrieg, the Spear that pierced the side of Christ is taken from Versailles by the Nazis and secured in the impregnable Castle Wolfenstein. According to legend, no man can be defeated when he has the Spear. Hitler believes himself to be invincible with the power of the Spear as his brutal army sweeps across Europe. Your mission is to infiltrate the heavily guarded Nazi stronghold and recapture the Spear from an already unbalanced Hitler. The loss of his most coveted weapon could push him over the edge. It could also get you ripped to pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 03:26:40</pubDate>		</item>		<item>			<title>Far Cry Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcryv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/001b980e7b0bc556a8ca9771ff9bec6d_sq.jpg" title="Far Cry Vengeance Image" /> The incident at Jacutan Archipelago changed Jack Carver's life forever. Jack has had little choice but to embrace the disturbing talents unleashed by Krieger's unique brand of folk medicine.<br />
<br />
Back at his home port in Micronesia, Jack thought he had finally found paradise. But when a gorgeous woman draws him in on a dangerous heist, their sun-drenched days take a chilling turn. Hunted for a murder he didn't commit, Jack must draw on his most savage instincts to make his predators his prey.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:18:07</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Faceball 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faceball2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8f76689cd249fd05578452df97e5960_sq.jpg" title="Faceball 2000 Image" /> Faceball 2000 is the first networked first person shooter for the Nintendo Game Boy. It used the Satellite connector to link up to 16 players in a game where the goal was to tag as many opponents as possible within the time limit. Participants had a happy-face appearance that belied the aggressive game play; in fact it received a Parent's Association award as the best non-violent game at the 1991 CES. There was also a single player mode where  players had to solve puzzles and eliminate bots to complete levels. It won best Game boy game at CES 1991 as well. A SNES version released in 1992.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:31:49</pubDate>		</item>	</channel></rss>