<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Popular Games Tagged '2007, indie' on The Great Games Experiment</title>		<link>http://www.greatgamesexperiment.com/games/popular/alltime/2007/indie/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Popular Games Tagged '2007, indie' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Popular Games Tagged '2007, indie' on The Great Games Experiment</title>			<link>http://www.greatgamesexperiment.com/games/popular/alltime/2007/indie/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
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<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
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To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
<br />
Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
<br />
<br />
Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>Dawn of Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DawnofCivilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/874bce720be985c589257cd4b0d69dae_sq.jpg" title="Dawn of Civilization Image" /> Set in the formative years of human civilization, Dawn of Civilization blends real-time and city-building strategy to create a unique gameplay experience. Forge a settlement from the rocks and trees around you; build armies; create mighty cities; explore; research technology; keep your citizens happy; and eventually conquer your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:53:32</pubDate>		</item>	</channel></rss>