<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, core, Playstation' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, core, Playstation' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>		<item>			<title>Star Ocean: The Second Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarOcean2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c25f6454139383555e9ed7531e81f5d_sq.jpg" title="Star Ocean: The Second Story Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2008 11:10:24</pubDate>		</item>		<item>			<title>Snatcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Snatcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d355e2d6898bd2ba5f181368c28a925_sq.jpg" title="Snatcher Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 05:34:52</pubDate>		</item>		<item>			<title>Spider-Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpiderMan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d30dcb5b2829b315e2e6c2194e034c1_sq.jpg" title="Spider-Man Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 12:03:15</pubDate>		</item>		<item>			<title>Colony Wars III: Red Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redsun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d86e361fe4429bc697bd7dd5c304f79_sq.jpg" title="Colony Wars III: Red Sun Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 07:26:40</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Legend of Legaia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legendoflegaia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3facf235db9d52f2d2f5e2c37af9b432_sq.jpg" title="Legend of Legaia Image" /> Legend of Legaia , commonly abbreviated as LOL, is a Sony PlayStation role-playing game created by Contrail. The game features RPG gameplay, including Japanese character voices and a unique storyline. The game was followed by a 2001 sequel on the PlayStation 2, titled Legaia 2: Duel Saga.<br />
<br />
Legend of Legaia's most notable feature is its battle system. The system is conditional turn-based in nature but beyond that lacks resemblance to almost any other game. Instead of simply choosing a spell or attack, the player chooses a combination of moves. (i.e. a left-handed punch, high kick, etc.) Special sequences initiate stronger attacks. In addition, there are no &quot;resting spots&quot;: the place a character moves to for their action is where they stay. Also important to the battle system are Seru monsters. Defeating a Seru monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack. As with most magic systems in RPG's, this consumes magic power. In addition, there is a &quot;Spirit&quot; command, in which a character defends for one round and can perform longer attacks during the next turn.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 03:55:23</pubDate>		</item>		<item>			<title>Tactics Ogre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsOgre/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a74656af39ab66d2be2fe9efb140e57_sq.png" title="Tactics Ogre Image" /> Tactics Ogre is a Strategy RPG made by Quest and released by Altus. The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are always multiple endings with radically different outcomes.<br />
<br />
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:<br />
<br />
    <li class="user_li">Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.<br /></li>    <li class="user_li">Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.<br /></li>    <li class="user_li">Bacrumese: These are generally the more &quot;elite&quot; of Valerian society, making up a solid 20% of its people.<br /></li><br />
Mighty King Roderick, aided by the forbidden powers of the &quot;Hell Gate,&quot; is able to dominate the people until Dolgare of Bacrum successfully leads his army to defeat Roderick and his dark powers. With the king dead, the charismatic Dolgare claims the throne as his own, and is able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people are preserved, and internal struggles in Valeria come to a temporary halt.<br />
<br />
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos, dictator of the Gargastan people, and Duke Ronway, representative of the Walstanian minority, all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an &quot;ethnic cleansing&quot; policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.<br />
<br />
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, home to Denim Powell, Kachua Powell, and Vice Bozek, the main characters. Denim and Kachua's father, Plancy, was kidnapped by the enigmatic Lans Tartare, and the three heroes seek vengeance against the dark knight.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:02:39</pubDate>		</item>		<item>			<title>Grandia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Grandia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bc9eeb1275a84a33b1b1ee09a23b2fb_sq.jpg" title="Grandia Image" /> Grandia is a role-playing masterpiece that delivers in all of the ways that really matter. While perhaps a little behind in the technology curve, Grandia's innovation, atmosphere, and story make it one of the most noteworthy RPGs in recent memory.<br />
<br />
Long before humans claimed world superiority, the benevolent Icarians ruled the world in peace. After dividing the world in half with a great wall, they used their vast knowledge to transcend the bonds of flesh and become beings of pure light and thought. After their departure, humankind and a horned, feral race developed independently on opposite sides of the world. While humans embraced technology, the other race embraced religion and magic. Humans developed a strong government, and out of that government grew the Garlyle army. Under the corrupt leadership of General Baal, the Garlyle army has been scouring the world for bits of magic and technology that will lead it to the ancient capital of Arent and its secrets. Destined to come into conflict with the army's plans, a precocious 15-year-old, Justin, and his friends, Sue and Feena, stumble on the Garlyle army's plans and begin a globe-spanning race to discover what happened to the Icarians and stop General Baal and his lackeys from awakening a deadly secret.<br />
<br />
Grandia is more interesting, playable, and satisfying than most RPGs. To top it off, Grandia is an enormous game, requiring around 60 hours of play time to complete. But what could keep a game so interesting for so long? Three things - the story, the battle system and the world itself.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 04:22:45</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
<br />
Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
<br />
The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
<br />
Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
<br />
Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Ace Combat 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bb38ab654049a616f1bc74dd02289a1_sq.gif" title="Ace Combat 3 Image" /> The plot, taking place in the distant future, revolves around a war between a group of corporations fighting over territorial disputes, and eventually a prototype fighter known as the X-49 Night Raven. During a period of financial chaos, the many governments of the world have eroded to nothing but corporatocracies. These corporations, not unlike the governments they control, have disputes often, and eventually a war is sparked.<br />
<br />
    <li class="user_li">General Resource LTD. is a successful company, formed through a merger of many worldwide financial assets. It was once Gr&Atilde;&frac14;nder Industries, a military corporation found in Ace Combat 5. Focusing on the domination of common products, General Resource is always in constant disagreement with Neucom. A massive corporate war was sparked when General Resource's armed forces engaged fire with Neucom's forces. General Resources has a para-military force called General Resources Defence Force (GRDF). Abyssal Dision and Keith Brian are members of the GRDF.<br /></li><br />
    <li class="user_li">The UPEO (Universal Peace Enforcement Organization) is a military organization controlled by the Neo United Nations (NUN) and originally a General Resource puppet, ultimately dedicated to stopping the corporate war. However, it is referred as a paper tiger, since it requires weapons from the corporations to support itself. UPEO is supervised by NUN General Secretary Gabriel Clarkson. UPEO's military arm is the Special Armed Response Force (SARF). The main characters, Rena Hirose, Fiona Fitzgerald, and Erich Jaeger are members of the SARF. Gilbert Park is the commander of the UPEO and SARF. However, he is distrusted by almost every character in the game. (reason of which later revealed) After all hell breaks loose at the near the end of the game, main character and Erich decide to take the battle to Park in order to save the UPEO from corruption and stop the Ouroboros, while trying to save Rena from her cruel fate.<br /></li><br />
    <li class="user_li">Neucom Inc. is a generally struggling corporation that focuses on progress through technological advances. It was once the Erusian Air and Space Administration (EASA), a corporation found in Ace Combat 04. Formed by a group of defecting scientists from General Resource and a former government agency, Neucom has similarities to real-life defense contractor McDonnell Douglas. Neucom's para-military force is named Neucom Emergency Unit (NEU) and it's the only side that uses its own design aircraft. Cynthia Fitzgerald is a member of the NEU (as is her sister Fiona, defecting along with the main character if player wishes, in the later missions). For some reason, Neucom is named Neuwork in the seriously downgraded English versions of AC3.<br /></li><br />
    <li class="user_li">Ouroboros is a mysterious terrorist organization formed from members of all units, with its own shadowy agenda. According to the story, Abyssal Dision seems to be its lead pilot and executive officer while Gilbert Park, commander of the UPEO, is actually its leader, operating behind the scenes. Cynthia (and main character, if player wishes) later join Ouroboros for unknown reasons although she later realizes the madness behind the organization's true intentions and decides to escape. (again, with main character)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:10:36</pubDate>		</item>		<item>			<title>Ace Combat 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00c12cc0a2219bc3d0f94478357ebb20_sq.jpg" title="Ace Combat 2 Image" /> Military Rebels have seized Unified Forces sector NA-P2700. Striking while the heads of state were at a peace summit, political insurrectionists have seized and occupied the administration's center. Many institutions have already fallen to the rebels' orchestrated attacks around the world. Intelligence reports that the rebels now possess both strategic and long-range weapons. Their sphere of power has rapidly expanded in the coup d'&Atilde;&copy;tat, as has their military capabilities. Since the United Forces are already spread thin around the globe, UF Headquarters has formed a mercenary tactical strike force, code named: Scarface. The player is to lead strike force Scarface against the rebel insurgents. The story is very light, but it foreshadows future events in later Ace Combat games.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:06:42</pubDate>		</item>		<item>			<title>Air Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aircombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0b72a7270cc93b01638c7de882fb837_sq.jpg" title="Air Combat Image" /> The story begins when a terrorist force starts an uprising and inflicts massive damage across an unnamed country. Efforts to defeat these terrorists through conventional means failed and the situation turns desperate; in response, a mercenary air force has been assembled to take the fight to the enemy and free the nation from the vile terrorist forces.<br />
<br />
Air Combat is mostly considered an &quot;Arcade Style&quot; flight game due to its semi-realistic physics and the fact that many planes can carry (nearly) 40+ missiles. The goal of the game is to destroy enemy targets dispersed throughout the various levels and earn money (something that continues with the current Ace Combat games) there are non-target enemies that the player can also destroy to earn some extra cash. The player can choose from several different planes in the game ranging from F-4 Phantoms to Su-27 Flankers and Stealth Fighters; optionally the player can select a wingman to accompany him or her during a mission, the player can &quot;instruct&quot; the wingman to perform one of three actions;<br />
<br />
    <li class="user_li">1. Cover Me<br /></li>    <li class="user_li">2. Commence (Mission Objective).<br /></li>    <li class="user_li">3. On your own (fire at will).<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:00:41</pubDate>		</item>		<item>			<title>Vampire Savior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/314fd3d785ec3a3cf8d39433fcc25b28_sq.png" title="Vampire Savior Image" /> Vampire Savior is a fighting game by CAPCOM. It is the sequel to Night Warriors and it is the third game in the DarkStalkers game series. It features characters based on famous myths and fantasy rather than standard martial arts fare. It also emphasizes on the use of special attacks.<br />
<br />
Vampire Savior adds in new characters such as Q-Bee, B.B.Hood (Bulleta in Japan), Lilith and Jedah. <br />
<br />
Due to space limitations of the CPS-2 (Capcom Play System 2), the arcade version does not include the entire 18 character cast (however the console ports do). As such, another version dubbed Vampire Savior 2 replaces two characters with Huitzil and Pyron. This version was only released in Japanese arcades.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:06:30</pubDate>		</item>		<item>			<title>Tales Of Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofphantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee95716eee1f82d6e635cc5a96ade4c0_sq.jpg" title="Tales Of Phantasia Image" /> &quot;Tales of Phantasia is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. It is the first game in the Tales RPG series and was later re-released or remade on the PlayStation, Nintendo Game Boy Advance and PlayStation Portable.<br />
<br />
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escapes through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away using the power of two pendants, thus returning peace to the world.&quot;<br />
<br />
(Taken from wikipedia)<br />
<br />
Ten years later you play the hero of the story, Cless.  Him and his party must journey together to defeat the evil that has once again come into the world.  Traveling over the extensive &quot;Tales of&quot; universe.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 06:15:02</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Assault Rigs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/assaultrigs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c238ef81bc4d05b48a623e64b47539a3_sq.jpg" title="Assault Rigs Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;font-style: italic;color: #404040;background-color: #C4C4C4;"><br />
<strong>Developer:</strong> Psygnosis <br />
<strong>Release date:</strong> 1995 <br />
<strong>Genre:</strong> Action <br />
<strong>Mode(s):</strong> Single-player, Two-player (PS1 version) <br />
<strong>Other Platform(s):</strong> Sega Saturn<br />
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<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:52:42</pubDate>		</item>		<item>			<title>007 Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Racing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fd4eee55f39d6309d142d1d152f5091_sq.jpg" title="007 Racing Image" /> James Bond is the incarnation of the playboy spy that every man would like to be. While the newest 007 game doesn't let you wrestle with Pussy Galore, at least you get to drive Bond's cars. Choose from an Aston Martin DB5, BMW 750, BMW Z8, Lotus Esprit, or BMW Z3 and outfit it with rockets, missiles, shields, machine guns, smokescreens, and various other accessories; then choose how you want to play. You can tackle missions with unique goals and options in Story mode, or let your friends in on the action with the Two-Player mode. If you should scratch your car or return it in disrepair, prepare to be scolded by Q. 007 RACING brings all of James Bond's vehicular exploits to the PlayStation.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:08:16</pubDate>		</item>		<item>			<title>007 James Bond Tomorrow Never Dies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007TomorrowNeverDies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a105834a49cc3b6075003f6186e7905b_sq.jpg" title="007 James Bond Tomorrow Never Dies Image" /> As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving, and skiing game modes. Your mission will be dangerous, but you can handle it. After all, you're Bond ... James Bond.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:42</pubDate>		</item>		<item>			<title>Destrega</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Destrega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0559693b7d130c5ac9281b8103b2c8f_sq.jpg" title="Destrega Image" /> 3d fighting, arena based much like the ill-fated Ehrgeiz, developed by Koei (famous for Dynasty Warrior). <br />
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In the fictional country of Zamuel existed people capable of great magic called Strega, they gifted the Zamuelians with relics capable of using their magic. Greed took over and civilation was torn apart.<br />
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1000 years later a Relic is discovered and Lord Zauber under order of the Emperor obtains it but uses it for himself and quickly establishes himself as ruler. Now he hunts down the remain Strega..<br />
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Gradd a young Strega must unite with other Strega to defeat Lord Zauber.<br />
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The game uses a unique rock, paper, scissors style of ranged combat. With ranged moves (and short moves at close range) being activated with the 3 face buttons Square, Triangle and Circle. A combination of buttons (up to three) allows different combinations and moves to be used and if all three are pressed in succession a super move. Spells are dictated by a charging bar that can also be used to dash and shield.<br />
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The character list and attack list is varied although the controls are identical between players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:46:44</pubDate>		</item>		<item>			<title>Sled Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SledStorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7bf56d71f617caef3051c10452f2ba7_sq.jpg" title="Sled Storm Image" /> Sled Storm is a racing game featuring snowmobiles (referred to as sleds), stunts and fourteen snow-covered courses consisting of slippery slopes, inclement weather and treacherous cliffs. Up to four players can also participate at once, making this title one of the few racing games on the PlayStation (as of 1999) to feature split-screen action with more than two players. Sled Storm also offers two forms of racing for both multi-player and solo competition: Championship and Quick Race.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:21:43</pubDate>		</item>		<item>			<title>Thousand Arms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thousandarms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94231f25245c42964a1f2e1ec132d81d_sq.jpg" title="Thousand Arms Image" /> Thousand Arms was a great Japanese RPG that never gained much of a following in North America. Combining the role playing genre with the humour of harem anime (series such as Love Hina, To Heart, or Tenchi Muyo) and gameplay elements from dating sims, the resulting game is an oddly compelling and highly entertaining title.<br />
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The story follows the adventures of Meis Triumph, a &quot;spirit blacksmith&quot; who can make magical weapons with the aid (and love) of a girl. Opposing Meis and co. are the Dark Acolytes, a group of robots and cyborgs bent on finding the legendary Sacred Flames and bringing chaos to the world.<br />
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The game differentiates itself from other Japanese RPG ports of the time with its use of voice acting. While most RPGs today feature a large amount of voice acting, at the time few RPGs included it. As well, the Japanese themes &quot;Depend on You&quot; and &quot;Two of Us&quot; by Ayumi Hamasaki were both included in their entirety.<br />
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Another thing that made the game unique was the combat system. At any given time, only one protagonist and one antagonist could actually fight directly. However, up to two characters on each side of battle could contribute through use of items or magic.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:47</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Carnage Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/carnageheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a850d251ba4e1519b5384726463ff2e_sq.jpg" title="Carnage Heart Image" /> Carnage Heart was one of the most complex games in the early days of the PS1's lifespan.  Your goal was to create an army of robots and sweep across the map, capturing enemy bases.<br />
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To create your robots you needed to choose from different components and then program each robot's artificial intelligence using a visual programming system.<br />
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Though it's visual style is considered many to be bland and uninspired, the depth of the gameplay made addicts of many strategy gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 12:49:44</pubDate>		</item>		<item>			<title>NBA Live 96</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa7cde56cdfc3ff03aff2283a9f564b_sq.jpg" title="NBA Live 96 Image" /> NBA LIVE &acirc;&euro;&tilde;96 has a wide variety of options and features that make it a contender in the basketball world. You can play with all 29 NBA teams and over 300 NBA players, and every team's arena is faithfully reproduced. You'll also get multiple camera angles that give the game a TV-style presentation and help put you right in the game. Where the game truly shines when it comes to its play-calling system, which is very easy to use and very realistic. There are seven different offensive sets, each with 16 plays you can choose from, which makes it easy to keep your opponent on his toes at all times. If you get tired of thrashing computer opponents, the Versus mode lets you and a friend go head-to-head for hardwood bragging rights. NBA LIVE '96 is truly a pioneer in the basketball sim world.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:33:24</pubDate>		</item>		<item>			<title>NBA Live 97</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/147c22f605de81129d75b3f1c9dd9ca7_sq.jpg" title="NBA Live 97 Image" /> NBA Live '97 features all 29 NBA teams plus two all-star teams, which translates to over 300 real NBA players including rookies on updated rosters As far as gameplay goes, you've got Exhibition, Season, and Playoff modes, as well as all-new offensive and defensive plays. The interesting thing about the plays is that they can be programmed and changed on the fly. You also get all the action you'd expect to see in a basketball sim rim-rattling dunks, fade away jumpers, delicate finger rolls, and even no-look, behind-the-back passes. Motion-capture sessions were done by NBA star Mitch Richmond, so you can expect some great moves. This game also marks the first appearance of Shaquille O'Neal in an EA game.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:31:03</pubDate>		</item>		<item>			<title>NBA Live 98</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA98/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2913b9518814b6d2623e92ad83b17b24_sq.jpg" title="NBA Live 98 Image" /> NBA LIVE '98 is an improvement over the previous year's version, as it features a host of new options. One of the most notable features that fans of the series will notice is that you can still create your own players, but now you can also create entire teams. Icon Passing is a popular staple of the series, which allows you to pass the ball to a specific teammate. You can also choose from a complete playbook of offensive and defensive plays that can be called on the fly, which keeps the flow of the game intact. With regard to game modes, you'll find Exhibition games, Season mode, Playoffs, and a new 3-Point Shootout mode. TNT's own Verne Lundquist provides the play-by-play commentary, which helps put you right in the game. You can also take on a friend in the Versus mode to prove your hardwood supremacy.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:27:55</pubDate>		</item>		<item>			<title>NBA Live 99</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cc7dcdf45adbf57ebf85f713cbcdd35_sq.jpg" title="NBA Live 99 Image" /> Hoop it up with this instantly playable take on NBA action. EA Sports presents this complete roundball romp that features all of the NBA's teams and players with their real physical attributes and abilities. The game offers nine offensive strategies including two versions of Phil Jackson's fabled triangle offense and five defensive strategies. You choose your level of defensive pressure, and where you want to assign double teams. The gameplay is as good as anything the N64 has ever seen, as you make your way through exhibition games, customizable seasons, the NBA Playoffs, or a goofy game in the hilarious Arcade mode. You can even build your own NBA superstar and endow him with 12 different abilities. If you'd like, play General Manager and trade for anyone you want. The graphics and animations are so realistic, the players actually cast shadows wherever they move. You want details? The teams' Sunday uniforms are even included! With support for up to four players and Rumble Pak compatibility, this is basketball the way it's supposed to be played.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:25:47</pubDate>		</item>		<item>			<title>NBA Live 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccfd7409057de300e3254b7dfa1bf19b_sq.jpg" title="NBA Live 2000 Image" /> The entertainment is back with rim-rocking', take-your-soul-to-the-hole basketball. Featuring mo' attitude, mo' emotion and new broadcast style camera technology that zooms you into the heart of the action. Next generation facial animation with added speech links gives the players added personality and attitude. This year you can go 5-on-5 or 1-on-1, on our street court, with the greatest names in the NBA past and present as NBA LIVE 2000 exclusively brings the NBA retired players to you.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:21:19</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>Triple Play Baseball 1996</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42e430e82df480f836b09d4907a9c0c6_sq.jpg" title="Triple Play Baseball 1996 Image" /> Dig in, step up, and knock one out of the yard. Featuring all MLB teams and rosters, TRIPLE PLAY '96 is a faithful baseball simulation for big league enthusiasts and gamers alike. An official MLBPA license ensures that all current players (circa 1996) are here to play, and you can trade any of them because it's your league. Three difficulty settings allow you to progress as a player, while powerful battery backup saves all of your stats, records, and roster changes. You can even create rookies and move them up through the system! Each pitcher can choose from a dozen different pitches, which means the batter will need the two included plate views to gain any sort of advantage. Now, this is baseball.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:55:35</pubDate>		</item>		<item>			<title>Triple Play Baseball 1997</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed3fdd0a16c250f9a287aecd5d1b258_sq.jpg" title="Triple Play Baseball 1997 Image" /> Grab your bat, dust off your cleats, and head for the diamond with TRIPLE PLAY '97 from EA Sports. Take control of all your favorite pro baseball teams in beautiful, highly detailed stadiums. Hear the crack of the bat as you blast a grand slam homer into the bleachers. You can step up to the plate as Wade Boggs or Mark McGwire facing down world-class pitchers. Visit amazing Major League stadiums you've only heard about; each is faithfully recreated, with attention paid to every detail. Access to all pertinent stats is readily available and aficionados of the sport will be blown away by the wealth of information on offer. Round the bases in a variety of modes, like the always-exciting Home Run Derby. Listen in Dolby Surround sound to accurate sound effects and colorful commentary from the play-by-play announcer. Throw out the runner as he attempts to steal third, rotate pitchers as they tire, watch batters get hit by your pitches, trade away unwanted players, compete in day and night games, and more. With TRIPLE PLAY '97, you control the baseball action.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:52:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1998</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP98/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8ae939d2137b58f933622fe0961a8d_sq.jpg" title="Triple Play Baseball 1998 Image" /> Grab your mitt and dive into the action with TRIPLE PLAY '98 from EA Sports. Take command of your favorite professional Major League Baseball teams in stunning stadiums modeled after their real-life counterparts. Revel in the sound of ball against bat as you whack another homer into the stands and take your place at the plate as famous MLB batters and face down world-renowned pitchers. You can also play in historic ballparks you've only ever dreamed of visiting in one of the series' critically acclaimed highlights. Access to all pertinent stats is readily available, and your mind will boggle at the array of information on offer. Round the diamond in a variety of modes like Batting Practice and Home Run Derby as you perfect your hitting stroke. Dolby Surround sound effects and color commentary from announcers Jim Houston and Buck Martinez will make you feel like you're truly in the game. Watch motion-captured player animations, trade players, and much more. With TRIPLE PLAY '98, it's your swing that takes you to the top of the field.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:49:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/082979bff598490231da24fee60ddb19_sq.jpg" title="Triple Play Baseball 1999 Image" /> Get ready to round the bases in TRIPLE PLAY '99 from EA Sports. Step up to the plate as one of over 1300 real-life players and hear the crowd roar as you blast a grand slam into the bleachers. Visit all 30 of the major league stadiums, which are stunning recreations. Look up all the pertinent stats you need to succeed as you work your way through the season. A virtual sea of information is on offer to assist aspiring team managers. Round the bases in an assortment of modes like Single Game, Playoffs, and everyone's favorite, Home Run Derby. Listen in Dolby Surround sound to flawless sound effects and analysis from pro commentators Jim Houston and Buck Martinez. View motion-captured player animations, trade unwanted players, and even compete in day and night games. With TRIPLE PLAY '99, America's favorite pastime comes alive in all its glory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:47:02</pubDate>		</item>		<item>			<title>Triple Play Baseball 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79d8a1e5ef2afa13bec0bf83608ab5b5_sq.jpg" title="Triple Play Baseball 2000 Image" /> EA Sports brings power baseball back for another season with Triple Play 2001. Major League Baseball (MLB) and MLBPA licenses give game players all the teams and players in the major leagues. For the first time in the Triple Play Series, Triple Play 2001 brings the legends of the game to the plate with the exclusive MLBPA Big League Challenge Mode. Baseball's storied history comes alive with legendary players such as Babe Ruth, Willie Mays, Ted Williams, Lou Gehrig, Cy Young, Jackie Robinson, and many more historical baseball legends. Step up to the plate and see if you can compete as or against the greatest home run batters of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:44:59</pubDate>		</item>		<item>			<title>Triple Play Baseball 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43dbe00affb755be6d103e4252619096_sq.jpg" title="Triple Play Baseball 2001 Image" /> Get yourself some peanuts, popcorn, and crackerjacks and get in the game with TRIPLE PLAY 2001 from EA Sports. Step up to bat or round the bases as one of over 1,000 real-life players, and hear the crowd shout as you send another home run sailing over the centerfield wall. You can visit all of the major league stadiums the amazing recreations on view are correct down to the smallest polygon. Access to all pertinent stats is readily available, and die-hard fans of the sport will be impressed by the wealth of information on hand. Take to the mound in a variety of modes like Exhibition, Playoffs, Versus, and Home Run Derby. Listen in Dolby Surround sound to broadcast-style commentary from announcers that will fool you into thinking you're watching a game on TV, not playing one. Watch realistic motion-captured athlete animations, trade unwanted players or create your own, and unlock hidden greats like Hank Aaron and Babe Ruth. With TRIPLE PLAY 2001, the baseball action is non-stop.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:42:31</pubDate>		</item>		<item>			<title>Tiger Woods 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09854a5038623e6f89dfa8455d10d044_sq.jpg" title="Tiger Woods 1999 Image" /> The player who revolutionized the sport of golf is now featured in his very own PlayStation game TIGER WOODS '99. The game has been designed from the ground up, resulting in a fun and easily accessible experience. Finding the green is a breeze with an innovative club design that makes the golf swing seem simple. An entire 18-hole course can be enjoyed in only 30 minutes, and if you prefer not to play as Tiger Woods, there are seven other licensed PGA tour pros to choose from. You can select from nine varying modes of play including Practice, Tournament, Skins, Fourball, and Shootout mode. Compete on five different, lushly rendered, real-life golf courses (including Las Colinas). Listen to helpful and often humorous comments from Tiger himself, and groove to the driving beat of quality techno music as you play. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:48:53</pubDate>		</item>		<item>			<title>Tiger Woods 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bed8f7b321518479ca8c1b007d901f6_sq.jpg" title="Tiger Woods 2000 Image" /> The player who revolutionized the sport of golf returns to the PlayStation in TIGER WOODS PGA TOUR 2000. This sequel to TIGER WOODS '99 has been designed from the ground up for fun and easy accessibility. Finding the green is a breeze with an innovative swing design: pressing the X button or deftly manipulating the analog joystick simulates your swing. Only have time for a quick round of golf? An entire 18-hole course can be enjoyed in only 30 minutes. In addition to Tiger Woods, an enlarged roster of licensed PGA tour pros like Mark O'Meara and Davis Love III are here to choose from. Select from expanded modes of play including Practice, Tournament, Skins, Fourball, Foursomes, and Shootout Mode. Compete on many different, lushly rendered, real life golf courses (including Las Colinas, Poppy Hills, and The Badlands) and listen to helpful and often humorous comments from Tiger himself. You also get updated graphics that display wind direction and show you how the ball lies. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:44:57</pubDate>		</item>		<item>			<title>Tiger Woods 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/842248309a493ad413b38eab10a4d954_sq.jpg" title="Tiger Woods 2002 Image" /> Tiger Woods PGA Tour 2002 features the expected tuning to its 3D engine -- a first in the series -- plus much more meat to hang on those bones. There's now a healthy suite of seven realtime 3D 18-hole courses (six real-life, plus a &quot;Tiger's Dream 18&quot; compilation, unlocked a hole at a time), more golfers both fictional and otherwise, a complete new training and licensing mode, more extra modes to go along with the Tiger Challenge tests, and further refinement to the analog control system. Basic shots require only one finger, pulling back on the left analog stick for backswing and snapping it forward to release the power thus stored.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:15:19</pubDate>		</item>		<item>			<title>Soul Blade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulBlade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7c68b2f9a0ce58330d844996e261397_sq.jpg" title="Soul Blade Image" /> Soul Edge (Soul Blade in Europe, North America and Australia) is the first installment in the Soul series of fighting games. It was initially released in the arcades in 1995. It was ported to the Sony PlayStation in 1996 where it is usually referred to as Soul Edge Version 2. This version was released in North America under the Soul Blade title. Soul Edge has been largely overshadowed by its sequel, Soul Calibur, which has been the moniker of the series since 1999.<br />
<br />
Soul Edge is the name of the demonic sword, which the story revolves around.<br />
<br />
It is the second 3D fighter to feature characters that fight with weapons, although putting weapons in fighters was not a new concept (Samurai Shodown is an example of a 2D fighter with weapons). Apart from the aesthetic benefits, giving the characters weapons allows for a greater diversity between them, meaning there is someone for every play style. One excellent concept of weapon-based combat implemented by Namco is the major factor that range has in gameplay. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks. All characters have moves that work at varying ranges though, so longer ranged characters can also hit surprisingly quickly and lesser ranged characters will get in the opponent's face within the blink of an eye if the enemy is careless.<br />
<br />
One of the series' main attractions was that it was one of the first fighting games to feature detailed accounts of the individual fighters' motivations and common relations in their quest to achieve a common goal for varying purposes. Many players appreciate Namco's ability to introduce new characters to the series with interconnected storylines such that every character is linked to another somehow, with connections growing larger as the series progresses and the characters accomplish new tasks in the events of the story.<br />
<br />
Soul Edge introduced many characters still familiar to players today, especially the series' main character--who serves as both a protagonist and an antagonist throughout the series' history--Siegfried; as well as its token samurai and ninja, Mitsurugi and Taki, respectively. The total of characters on the games is of 15 selectable characters: 10 in the Arcade release, and 15 in the Home Versions:<br />
<br />
Original Arcade characters:<br />
<br />
    <li class="user_li">Mitsurugi - Uses a Katana.<br /></li>    <li class="user_li">Siegfried - Uses a Zweih&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&curren;nder.<br /></li>    <li class="user_li">Taki - Uses a Kodachi.<br /></li>    <li class="user_li">Li Long - Uses a bladed Nunchaku.<br /></li>    <li class="user_li">Sophitia - Uses a set of Sword and Shield.<br /></li>    <li class="user_li">Rock - Uses a Battle Axe.<br /></li>    <li class="user_li">Seung Mina - Uses a Zhanmadao.<br /></li>    <li class="user_li">Voldo - Uses a pair of Jamadhar Katars.<br /></li><br />
Hidden characters in the Arcade version, later made initially selectable in Home Versions:<br />
<br />
    <li class="user_li">Hwang - Uses a Chinese Sword.<br /></li>    <li class="user_li">Cervantes - Uses a pair of twin Long Swords.<br /></li><br />
Extra characters made only for Home Versions:<br />
<br />
    <li class="user_li">Han Myong - Uses a Dao<br /></li>    <li class="user_li">SoulEdge - Uses a pair of twin Long Swords<br /></li><br />
&quot;Alternative&quot; versions of certain characters, created exclusively for Home releases:<br />
<br />
    <li class="user_li">Siegfried! - Siegfried when possessed by Soul Edge in his Bad Ending. This concept would later evolve into Nightmare.<br /></li>    <li class="user_li">Sophitia! - Sophitia without armour.<br /></li>    <li class="user_li">Sophitia!! - Sophitia using a one-piece swimsuit.<br /></li><br />
<br />
--Original Source Text: Wikipedia.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:33:42</pubDate>		</item>		<item>			<title>Urban Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbda872dad596b678c957716ed1db4af_sq.jpg" title="Urban Chaos Image" /> Urban Chaos became the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on the PC. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Interactive.<br />
<br />
Urban Chaos is unrelated to Urban Chaos: Riot Response a Home Console First person shooter developed by Rocksteady Studios and also published by Eidos.<br />
<br />
Story<br />
<br />
The game featured the acrobatic, gun slinging D'arci Stern, a Union City police officer on the edge. The plot soon takes a twist as local gang 'The Wildcats' begin to attempt taking over the city. To help with her quest, Stern not only has an assortment of weapons but also a partner, a paranoid vigilante named Roper McIntyre who seems to know more than he lets on. D'arci and Roper can drive several types of vehicles around Union City, each with different handling. The player can also gain character upgrades and talk to civilians for clues, warnings or just a giggle.<br />
<br />
The game was based around the events during the turn of the new millennium and the predictions of Nostradamus, as a street gang turned cult attempt to take over Union City. To top it off, mysterious men in black are appearing in the streets, and the tension is building towards the final showdown.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 03:05:06</pubDate>		</item>		<item>			<title>Rayman 2 - The Great Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec7f833054f6685fdccac14edbc4de9_sq.jpg" title="Rayman 2 - The Great Escape Image" /> Wikidipedia says ...<br />
<br />
Not long after Polokus - god and spirit of a newly created planet where the game takes place - departs, an army of Robo-Pirates led by Admiral Razorbeard takes over and enslaves the planet, holding the captured inhabitants in the pirate prison ship, &quot;The Buccaneer&quot;.<br />
<br />
Eventually Rayman and his friends are captured, but with some help from his best friend Globox they escape, but get separated in the process. As he progresses along in search of help from Ly the Fairy, he learns that the pirates have broken the Heart of the World, the world's core, into 1000 lums that have then been scattered all over the planet, weakening the world as a result. It's up to him and whatever help he can get to collect these lums but more importantly, retrieve the 4 legendary Masks that are said to awaken the Great Pokolus, the planet's greatest hope to exterminate the Robo-Pirates and once again liberate the World.<br />
<br />
After escaping and not being able to find Globox, he meets the teensies who have forgotten which one of them is the teensie king and squabble over it.<br />
<br />
Rayman later meets Clark who has a bellyache from chewing a robo pirate in battle and must go to The Cave of Bad Dreams to get the elixer to heal him.<br />
<br />
I say ...<br />
<br />
This is a must have. Everyone who makes games should play this game from start to finish - the level design, graphics and ambience is absolutely incredible. I can't ever recall playing a game with such intuitively designed levels and so polished in collisions, flow and 'feel'.<br />
<br />
I can't gush about this game enough ... it really is an inspirational game and one that serves as a great lesson on camera, cinematics and general game mechanics for anyone serious about making games.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 06:35:47</pubDate>		</item>		<item>			<title>Jade Cocoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jadecocoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd68d40c0bb236b3a9cce7477a26c3cc_sq.jpg" title="Jade Cocoon Image" /> Popping up in the height of the world's Pokemon craze, Jade Cocoon: Story of the Tamamayu is a 3D fantasy-based RPG adventure.<br />
Early one morning the peaceful village of Syrus is attacked by a swarm of several forest minions called the Onibubu, the Locusts of Apocalypse. The dust they spreads plunges many of the villagers into a deep sleep which they cannot wake from, without the legendary Calabas Herb hidden deep in the massive forest. Since the resident Cocoon Master, Riketz, the Lion of Parel is no longer available, the village reluctantly sends his son Levant into the forest to retrieve the herb. His only hope of survival against the minions of Elrihm, god of the forest is to imprison the creatures in silk cocoons and tame them with the help of his childhood friend and young wife Mahbu, who is the only one able to purify the creatures. But eventually Levant finds himself involved in something much bigger than just saving his village...<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 07:43:25</pubDate>		</item>		<item>			<title>Worms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0afc8fb7b5a0e7e4fa17757db492f59_sq.jpg" title="Worms Image" /> Worms is is a classic strategy game where each player controls a team of four worms, trying to destroy each other. The worms have a wide array of weapons at their disposal, many of them which are subject to influences from wind and gravity.<br />
<br />
Each game takes place on a randomly generated level in one of the ten available styles, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). <br />
<br />
The way the level looks at the start is never what it looks like at the end, since almost all weapons leave considerable marks in the terrains.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 06:23:42</pubDate>		</item>		<item>			<title>Ape Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/apeescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abe95389f896949b7fe4cb09370527a8_sq.jpg" title="Ape Escape Image" /> Ape Escape was the first game on Playstation to use both control sticks at the same time to move and attack.<br />
In this 3D anime-style adventure, the un-named Professor has created a machine called the Peak Point Helmet, which increases the wearer's knowledge when worn. Unfortunately, he still needs to work some glitches out and a monkey called Specter has got hold of the prototype. Immediately deciding Earth would be a much nicer place if monkeys were the dominant species, with his army of helmet-clad chimps he hijacks the Professor's new time machine and begins to wreak havoc across time. Fortunately, the Professor's young friends Spike and Buzz are also sucked into the time vortex. Armed with a constant supply of gadgets at his disposal Spike now has to fight his way home, capturing monkeys as he goes, deal with a brainwashed Buzz and ultimately catch the now hyper-intelligent Specter with help from the Professor and his granddaughter.<br />
As well as the main adventure there are also 3 mini-games to be unlocked including racing and boxing. The control sticks are used to move Spike around and operate his many gadgets and whatever useful devices he can get his hands on. The adventure sends Spike from the prehistoric era to the present day with over 100 monkeys to catch. Ape Escape proved to be so popular that it has spawned 2 sequels, 3 spin-offs (the Ape Academy series and the up-and coming racing game) a remake on PSP and even a brief cameo in the Metal Gear Solid series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:48:40</pubDate>		</item>		<item>			<title>Twisted Metal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwistedMetal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1879dc7ee4a3d2802db432f94628e827_sq.jpg" title="Twisted Metal Image" /> Published by: Sony Computer Entertainment<br />
Developed by: Singletrac<br />
<br />
Genre: Action <br />
Number of Players: 1-2<br />
Release Date: January 1, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:41:19</pubDate>		</item>	</channel></rss>