<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, core, NES, Zelda' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, core, NES, Zelda' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
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Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
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This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
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It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
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A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>The Legend of Zelda: A Link to the Past</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeldalink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d633f46d313aa1aa084e8cf4618befa_sq.gif" title="The Legend of Zelda: A Link to the Past Image" /> Arguably the finest example of two dimensional gaming goodness, the Legend of Zelda: A Link to the Past is the true inspiration behind the masterpieces that are Ocarina of Time, and Twilight Princess.  The fine soundtrack is but one of the seminal areas of inspiration;in fact, a majority of the most prominent Zelda themes -such as Zelda's Lullaby and Kakariko Village tunes; even the name entry music-were directly lifted from A link to the past's musical score.<br />
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Between the environmentally based dungeons, two distinct realms, hookshot and punt-able chickens, it's clear to see that the original Legend of Zelda merely provided the canvas and a rough sketch of the series whereas A Link to the Past served as a the charcoal and oil paints.  <br />
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Yes A link to the Past is truly a Bob Ross inspired happy little tree in the corner of the masterwork that is the Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 11:36:44</pubDate>		</item>		<item>			<title>The Legend of Zelda: Ocarina of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocarinaoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9eb869cee5b9b9bf683eeb1a0ee893ce_sq.jpg" title="The Legend of Zelda: Ocarina of Time Image" /> After a nightmare involving a certain young princess and the evil thief Ganondorf, series hero Link wakes up in his home village tucked away behind the mysterious Lost Woods. The only Kokiri without a fairy, Link soon meets up with his new traveling companion, the winged Navi, and sets out on the adventure of his life. The quest, which inevitably turns into a rescue mission for Princess Zelda, leads players through dark dungeons, picturesque villages, into the heart of a volcano, to the bottom of a lake, through a haunted desert, deep into a magical forest, into a giant tree, the belly of a beast, and even through time.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 10:02:58</pubDate>		</item>		<item>			<title>The Legend of Zelda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zelda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5be83aff2b15618adc48113273f964_sq.png" title="The Legend of Zelda Image" /> Ganon, the King of Evil, breaks free from the Dark World and captures Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. Link swears to recover the Triforce pieces and rescue Princess Zelda from Ganon's clutches.<br />
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<div class="user_quote"><blockquote class="user_quote">With Zelda, Miyamoto wanted to take the idea of a game &quot;world&quot; even further. In his own words, the intent of the original Zelda game (and every Zelda title since) was to give players a &quot;miniature garden that they can put inside their drawer.&quot; His inspiration came from the fields, woods, and caves outside Kyoto that he had explored as a boy, and he has always tried to impart this sense of exploration and limitless wonder to players through his Zelda titles.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:08:47</pubDate>		</item>	</channel></rss>