<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, core, NES' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, core, NES' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Tetris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TetrisNES/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13915dbfb7b5efe32db55d313affcdc6_sq.jpg" title="Tetris Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2008 11:29:21</pubDate>		</item>		<item>			<title>Bionic Commando</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bioniccommando/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6419910f11d1c5ca572a7a6c9e77407e_sq.jpg" title="Bionic Commando Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2008 08:43:03</pubDate>		</item>		<item>			<title>Ninja Gaiden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NinjaGaiden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d66e361ac2db394ff5b4a5cd1fb08a2_sq.png" title="Ninja Gaiden Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 02:49:00</pubDate>		</item>		<item>			<title>Little Nemo: The Dream Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/littlenemo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2ec78fbe4c131fed4c37b6d50124c67_sq.png" title="Little Nemo: The Dream Master Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 05:28:39</pubDate>		</item>		<item>			<title>Battletoads &amp; Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battletoadsdoubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f730de67aef90750148a7abe9589a7b_sq.jpg" title="Battletoads &amp; Double Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 04:24:43</pubDate>		</item>		<item>			<title>Bad Dudes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baddudes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fdb2816d0f371144425db3ba4a33b24_sq.png" title="Bad Dudes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:46:38</pubDate>		</item>		<item>			<title>Adventures of Lolo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lolo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b372af189437626bb46260e4eb0f9f4_sq.jpg" title="Adventures of Lolo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:30:18</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>AD&amp;D: Pool of Radiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poolofradiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f6ceda17889ca3fac4b50bd65ec9f37_sq.jpg" title="AD&amp;D: Pool of Radiance Image" /> The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally held off many attacks, but the forces were marshalled by a bronze dragon which was believed to be possessed by a powerful spirit named Tyranthraxus. The object of the game is to have the party clear the old city of its marauding inhabitants, so the people of Phlan can rebuild and repopulate the areas.<br />
<br />
The party begins in the civilized section of &quot;New Phlan&quot; that is governed by a council. This portion of the city is a place for the party to buy equipment at the shops, rest up in the inns, listen to rumors in the pub, and contract with the clerk of the city council for various commissions. The party can also go to the hiring hall and hire an experienced adventurer to accompany the party.<br />
<br />
Beyond this region the party enters the area of the slums, which have been overrun with low-level monsters such as goblins and orcs that the party must clear out (gaining experience in the process). Further into the slums, the going gets tougher, with ogres and trolls for opponents.<br />
<br />
The next commission is to clear out Sokol Keep, a fortified area located on an island. This is filled with undead, among other opponents. Inside the keep is a specter who suffers under a curse. When you remove this curse, the keep is cleared and the shipping lanes to the city are finally opened.<br />
<br />
There are a variety of other locations that are encountered as the party ventures further into the city, including Kuto's Well, catacombs filled with a bandit horde, a thieves' guild, Podol Plaza, and a buccaneer bar called the Pit. With the party making impressive progress, they are next contracted to go to the old Textile House, to recover the treasure of a council member. Pressing onward, the party can enter Mendor's Library, a temple of Bane in the wealthy section, Kovel Mansion, and the deadly Valhingen Graveyard.<br />
Encounter with Tyranthraxus, before the final battle.<br />
Encounter with Tyranthraxus, before the final battle.<br />
<br />
Eventually the party ventures outside the city by boat, where they encounter a silver dragon. Various side treks and adventures occur, including visiting an encampment of the Zhentarim, as the party continues to build up experience and aid the city by defeating the plans of the mysterious &quot;Boss&quot;.<br />
<br />
Now the more difficult endgame begins. The party reveals a traitor in the city council, and is commissioned to hunt him down. At some point the party will have to assault Stojanow Gate, a difficult task against bugbears and ettins. The party then enters Valjevo Castle and its inner sanctum, descends a stairwell to encounter some guards of the impostor Tyranthaxus (who assumes the form of a bronze dragon). After defeating his guards, the party refuses his offer to join his side and engages the dragon boss in a deadly battle, emerging victorious.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 10:56:44</pubDate>		</item>		<item>			<title>Final Fantasy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f998bccd7cd8f96c7e4f65fb675222f_sq.gif" title="Final Fantasy Image" /> Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all.<br />
<br />
The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. &quot;When the world is veiled in darkness, four warriors will come...&quot; And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland.<br />
<br />
Final Fantasy uses a turn-based combat system. The enemies wait until all of your party members have performed their moves, and the ATB (active-time battle) system is not used. You can buy weapons and rest in the towns, and the world map is populated by monsters, with which you will be engaged in random fights.<br />
<br />
Before the game starts, you choose four characters from six different classes: Fighter, Thief, Blue Belt, White Mage, Red Mage, and Black Mage. Which four classes you choose for your character is entirely up to you. You also give the characters names. And then the classic quest for the orbs begins....<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 03:45:49</pubDate>		</item>		<item>			<title>Faxanadu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faxanadu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0242abee9ef92618eae31e046a481162_sq.jpg" title="Faxanadu Image" /> A fairly difficult side scrolling action RPG.  You play the role of a nameless wanderer who is destined to save the elves from the Evil One. The Evil One has transformed their former allies, the dwarves, into monsters.  The player must ascend the World Tree and destroy the Evil One in his fortress.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 10:35:54</pubDate>		</item>		<item>			<title>Ninja Gaiden III: The Ancient Ship of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjagaiden3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e0ee76c2e2b1291d467d67c6464194d5_sq.jpg" title="Ninja Gaiden III: The Ancient Ship of Doom Image" /> The saga continues with the final tale of battle for our brave hero. After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided His time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu Hayabusa...<br />
<br />
... in this, the final chapter of Ninja Gaiden.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 05:50:17</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>The Bard's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b57e482b132e10b7339c671b619e0a1_sq.jpg" title="The Bard's Tale Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale allows players to create characters, form parties and adventure through Skara Brae. Combat is turn based and players can choos ethe actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:08:39</pubDate>		</item>		<item>			<title>Blades of Steel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bladesofsteel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b9efcd0e6d79876f5ac4741437fcf0b_sq.jpg" title="Blades of Steel Image" /> Blades of Steel is an ice hockey video game released by Konami for the arcade in 1987, and ported to the Nintendo Entertainment System (NES) in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender.<br />
<br />
The Teams<br />
<br />
There are a total of eight teams, four from Canada and four from the United States. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Each team sports a different coloured sweater, but some team colours are very similar making it difficult to distinguish between them. Presumably this is because of the limited capability of computer graphics in 1988.<br />
<br />
The game<br />
<br />
At the beginning of the game, the gamers can select either &quot;Exhibition&quot; or &quot;Tournament&quot; matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Konami Cup.<br />
<br />
Fighting in the game occurs whenever two players bump into each other three times in a row without hitting another player. The fight screen appears and the gamers take control of their players. The loser is given the penalty and sent to the penalty box. If a fight occurs close to one of the nets, the referee may break up the fight and call a &quot;penalty shot&quot;.<br />
<br />
During the second intermission, either a video game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words &quot;Nice Shot!&quot; The video game is modelled off an old arcade game, Gradius, in which a little spaceship is trying to destroy a much larger spaceship.<br />
<br />
If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 01:47:22</pubDate>		</item>		<item>			<title>Battletoads</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battletoads/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5b9d42f8996989320495bfd351328_sq.jpg" title="Battletoads Image" /> Battletoads is a video game franchise by Tradewest created to rival the Teenage Mutant Ninja Turtles games. The first game is a 2D beat 'em up from Rare Ltd. released for the NES in 1991 and for the Sega Mega Drive/Genesis, Sega Game Gear, Game Boy, Amiga CD32 in 1993. It was arguably the most graphically advanced video game for the NES, at a time when the video game market was turning to Sega Genesis and SNES. Some also argue that it is the most difficult NES game to finish.<br />
<br />
The Game Boy port of the original Battletoads for the NES that was released in 1993 was entitled Battletoads in Ragnarok's World to avoid confusion with the Battletoads game that had previously been released for the Game Boy in 1991, called simply Battletoads.<br />
<br />
The distinctive music of the Battletoads series was composed by David Wise.<br />
<br />
<br />
Story<br />
<br />
Two toads named after skin disorders (Rash and Zitz) have to save their brother (Pimple) and the Princess Angelica from the Dark Queen, ruler of Planet Ragnarok, with the assistance of Professor T. Bird and his space ship, The Vulture.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 01:56:58</pubDate>		</item>		<item>			<title>Metroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3723296cc76e5a07848ddc04a91bc462_sq.jpg" title="Metroid Image" /> It's Metroid.  If you don't know this game by now, shame on you.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 02:36:33</pubDate>		</item>		<item>			<title>A Boy And His Blob</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aboyandhisblob/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3e51e69c7f2ef30d88567d3928a4d9a_sq.jpg" title="A Boy And His Blob Image" /> This platformer followed you and your blob companion through some blobby adventures.  The main gameplay component was feeding the blob jellybeans to transform him into different things (a ladder, a bridge, etc.) in order to progress through the game.  A remake/sequel was announced for the Nintendo DS by Majesco, but has thus far never made it into the marketplace.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:36:39</pubDate>		</item>		<item>			<title>Ice Hockey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/icehockey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52be4083c8118b2b4cabe3ec716d971e_sq.gif" title="Ice Hockey Image" /> Ice Hockey!<br />
<br />
<div class="user_quote"><span class="quote_from">Mike from The Ice Hockey Shrine said,</span><blockquote class="user_quote">Ice Hockey, in twenty words or less, is a highly addictive game that thrived on the plainest of facts: simplicity equals fun.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:00:47</pubDate>		</item>		<item>			<title>Super Mario Bros. 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariobros2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abc0e1264d27292cb8c06545637e3442_sq.jpg" title="Super Mario Bros. 2 Image" /> Super Mario Bros. 2 was the highly anticipated 2nd installment to the Super Mario Bros. Series for the NES in the US. <br />
<br />
While still a side-scrolling platformer, the game differed greatly from its predecessor Super Mario Bros. and introduced character selection, with each character lending a special ability to gameplay, a brand new set of enemies and bosses new and never seen again to the Mario series, as well as a whole new setting.<br />
<br />
The reasons for this are due to Super Mario Bros. 2 not being based off an actual Mario Bros. game. Super Mario Bros. 2 was first released in Japan and was simply an extension of the original NES title Super Mario Bros. with new and harder levels, but essentially the same in terms of concept, gameplay, characters, and art assets.<br />
<br />
However, Nintendo felt that American gamers would not enjoy the high difficulty the game processed and therefore decided to remake a Japanese title named Doki Doki Panic, swap out the characters with Mario characters, and rename it Super Mario Bros. 2 for a US release.<br />
<br />
The original Japanese version of Super Mario Bros. 2 was later released in the US under the name, Super Mario Bros. All-Stars along with remakes of a few other classic Mario Games.<br />
<br />
This game was featured in Nintendo Power Issue #1 July-Aug 1988.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:17:50</pubDate>		</item>		<item>			<title>Yoshi's Cookie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/YoshisCookie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d680c23d01a53a0e46dfdd92d925984_sq.gif" title="Yoshi's Cookie Image" /> Mario and Yoshi are baking cookies but they're about to fill the cookie jar. Now, the two must arrange the matching cookies horizontally or vertically to eliminate them from the jar. When all of the cookies are gone, you move on to the next level, which is a little more difficult. If the jar starts to overflow, the game is over. After you make it through all 100 levels, you can challenge a friend to a game. Satisfy your sweet tooth with YOSHI'S COOKIE.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:29:13</pubDate>		</item>		<item>			<title>Excite Bike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ExciteBike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58bc5190975c4fbaef5c28911dae7145_sq.jpg" title="Excite Bike Image" /> The Nintendo EAD-developed 2D racer was one of the first to stick you on the steep hills of the off-road biking bracket. Forced to worry about overheating and launching off each jump at just the right angle, players were privy to a very unique and demanding gameplay experience. Not only that, but it also offered up a rare create-a-track mode. Not only has this highly respected classic endured the test of time, but it went on to see a warmly received 3D follow-up, Excitebike 64.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:24:10</pubDate>		</item>		<item>			<title>Spy vs Spy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpyvsSpy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/898e309992b5abe060f3201a65289ac4_sq.jpg" title="Spy vs Spy Image" /> Developed from the popular Mad Magazine comic series, the White Spy and Black Spy do battle on your Nintendo Entertainment System in this split-screen action game. Your mission is to penetrate the foreign embassy, obtain the top secret briefcase and leave in time to catch your private getaway plane. Players control their spy's every action as the zany agents in black and white search for items needed to complete the mission. To escape, each spy must acquire a passport, secret plans, keys and money. The search gets more challenging as the number of booby-traps are increased. But remember where you put them -- booby traps can backfire, so be careful to not get caught in your own trap!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:02:35</pubDate>		</item>		<item>			<title>Zoda's Revenge: StarTropics II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/startropics2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e9ff08013fea8e99e2aea3d11e6454_sq.png" title="Zoda's Revenge: StarTropics II Image" /> This game, from 1994, picked up right where the original left off.  However, the plot take a rather distinctive turn into time travel, which included many historical figures.  The weaponry also changed into historical items based on the time period you were in.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:59:35</pubDate>		</item>		<item>			<title>Star Tropics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/startropics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/edad1914fc3aa1f93069e02588032ced_sq.jpg" title="Star Tropics Image" /> Nintendo's 1990 title Star Tropics for the NES played in a style similar to the original Legend of Zelda.  However, the weapons (yo-yo, baseball bat, etc.) make it seem more like Earthbound.  The most unique aspect of the game was a piece of parchment that was included with the manual.  It contained a letter from one character to the main character, Mike Jones.  The game actually instructed players to dip the paper in water, which revealed the hidden number &quot;747,&quot; which was required to advance in the game.  This, obviously, posed a problem for anyone who bought the cartridge second hand.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:51:38</pubDate>		</item>		<item>			<title>Magic of Scheherazade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicofscheherazade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b25aee05e5f865c1e56c9ff7b074dfc5_sq.jpg" title="Magic of Scheherazade Image" /> A little known classic of the NES era, Magic of Scheherazade was created in a style very similar to the original Legend of Zelda.  Th plot was enjoyable, and involved a bit of time travel.  The main difference to the Zelda titles was the implementation of a password system rather than a battery save system.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:42:11</pubDate>		</item>		<item>			<title>Terranigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/terranigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1122431e15460052f8a376fd240a5b63_sq.jpg" title="Terranigma Image" /> Terranigma is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet and published by Enix. It is the story of the resurrection of the world (as we know it), and its progress from prehistoric times to the near future.<br />
<br />
Terranigma keeps a constant top-down view of the world. Instead of turn based battles, which were common in most RPGs at this time, Terranigma utilizes a combat system that allows the player to perform different attacks based on whether or not the player is running, in a jump, tapping the attack button, or a combination of the three.<br />
<br />
(source en.Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:07:38</pubDate>		</item>		<item>			<title>Metroid II: Return of Samus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroid2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e07452356c39a0c9b8efb067c883389c_sq.jpg" title="Metroid II: Return of Samus Image" /> After the events on planet Zebes (alternately known as 'Zebeth'), the Galactic Federation decided that the Metroids must be eradicated to prevent anything similar from happening in the future. The danger was simply far too great. An extermination squad was sent to the Metroids' homeworld: SR388. Mysteriously, they were never heard from again...<br />
<br />
Samus Aran was considered the only one capable of completing this mission, and so she was called on once again, to wipe out the entire Metroid species by herself. In spite of the disturbing disappearance of the special squad sent in before, Samus ventures into the depths of SR388 alone, collecting upgrades to her Power Suit and hunting down these dangerous, yet curiously fascinating, creatures.<br />
<br />
However, the Metroids aren't simply the floating green parasitic jellyfish she encountered before... No, here in their home world, they grow beyond that and evolve into far more unnerving and powerful creatures, becoming increasingly tougher to kill. These creatures are defined by the stages of their evolution: Alpha, Gamma, Zeta, and Omega. Finally, the source of all Metroids, the Queen, lurks at the climax of the game.<br />
<br />
Thoroughly scouring the murky depths of SR388, finding herself frequently lost in it's maze-like catacombs, and barely struggling her way out of some frightful close encounters with the Metroids, Samus clearly has her work cut out for her. However, with the help of conveniently hidden Missile and Energy Tank expansions, as well as the Varia Suit and arm cannon upgrades (the Ice Beam in particular was helpful - those savvy with the series will understand why!), she manages to battle through this challenge and arrive at the Queen Metroid... A massive, freakish monster that is so advanced in her mutated evolution she barely even resembles her own offspring...<br />
<br />
The Queen, outraged at Samus for destroying her children, bursts through a wall and -eats- Samus! With some quick thinking, Samus curls into her Morph Ball and sets off as many bombs as she can inside the beast's stomach. After being consequently expelled out in result (and likely covered in some sort of mucus or slime), she's immediately attacked again! Narrowly scraping the surface of death, Samus leaps away from the lashing maw of the Queen, and frantically plugs her with every Missile she's got.<br />
<br />
After suffering enough concussive blasts, the Queen is reduced into nothing but withering ash... Victorious, Samus makes her way through the giant tunnel the Queen had occupied during the battle, and heads for the planet's surface, where her ship waits for her. But wait.. what is this pulsing mass in the dark..? An.. egg..?<br />
<br />
Samus witnesses the birth of the last Metroid as it breaks free of it's shell... The hatchling is immediately drawn to Samus - yet, it doesn't attack her. In an alert, confused analysis, Samus decides that since she was the first thing it saw after being born, it must see her as it's mother..! The little hatchling eats through obstacles in Samus' path as she treks for her ship to finally leave SR388, exhausted, her mission complete. Seeing this kind of behavior in the creature causes Samus to take the last survivor of the species back with her to the headquarters of the Federation... <br />
<br />
This bizarre turn of events on SR388 results in the next compelling chapter in the franchise: Super Metroid. It's an underrated and misunderstood gem in the series, one that definitely deserves a chance, especially considering that it's the story that defines the rest that follow it. <br />
<br />
Give it a play, you might be pleasantly surprised...<br />
<br />
See you next mission!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:39:50</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Dr. Mario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drmario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/816b3e80d2b63556a57919fb055c0dd7_sq.jpg" title="Dr. Mario Image" /> Dr. Mario is an arcade-style puzzle video game produced by Nintendo. It was originally released for the Nintendo Entertainment System and Game Boy in 1990. Its gameplay is often likened to that of Tetris. In this game, Dr. Mario throws vitamins that the player must align in order to destroy the viruses that populate the playing field (designed to resemble a medicine bottle). It is also a confirmed title to be available on Wii's Virtual Console.<br />
<br />
A puzzle game similar to Tetris, Dr. Mario features Nintendo mascot Mario as a doctor. Play consists of dropping two-sided vitamin capsules into an eight-block-by-16-block playing field populated by viruses of three colors (red, yellow, and blue).<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:18:54</pubDate>		</item>		<item>			<title>Kid Icarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kidicarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c099639403d6782fceeb88fe76418541_sq.jpg" title="Kid Icarus Image" /> The all time classic, Kid Icarus.<br />
<br />
In Kid Icarus players take on the role of Pit, who is on an epic, Metroid inspired, quest to save Angel Land from the evil Medusa and, in a Zelda style, save the goddess of light, Palutena.<br />
<br />
Kid Icarus was one of the first games to feature multiple endings based upon how it was completed. <br />
<br />
Kid Icarus has been re-released for download on the Wii as of 2/12/207.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:15:08</pubDate>		</item>		<item>			<title>Super Mario Bros. 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioBros3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/133de967efaa38881c62cb6e81a1bf05_sq.jpg" title="Super Mario Bros. 3 Image" /> One of the most respected games in Nintendo's Mario Bros. series, Super Mario Bros. 3 introduced new moves and abilities to the tried-and-true sidescrolling platformer franchise. After the vastly different gameplay of Super Mario Bros. 2 (which was based on the Japanese Doki Doki Panic), the third game in the series gets rid of Mario's turnip-pulling abilities and replaces them with new feats like flying via the raccoon suit, and hammer throwing with the Hammer Bros. suit. The idea is once again to thwart Bowser's evil plans and battle your way across eight different themed worlds to win a kiss from the Princess.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 02:17:39</pubDate>		</item>		<item>			<title>IronSword: Wizards &amp; Warriors II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ironsword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f3ef1f681a5fe43689918d294205ec6_sq.jpg" title="IronSword: Wizards &amp; Warriors II Image" /> Ironsword: Wizards and Warriors II is the second video game in the Wizards and Warriors trilogy for the Nintendo Entertainment System. It was developed by Rare and first released in 1989 by Acclaim. The hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world - wind, water, fire and earth.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:26:51</pubDate>		</item>		<item>			<title>Duck Hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duckhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e722f42bcf85c1680279269ccc0bd73_sq.jpg" title="Duck Hunt Image" /> Duck Hunt is a video game for the Nintendo Entertainment System (NES) game console system in which players use the NES Zapper to shoot ducks on screen for points. The game was developed and published by Nintendo, and was released in 1984 in Japan. The ducks appear one or two at a time, and the player is given three shots to shoot them down.<br />
<br />
Duck Hunt was one of the two original pack-in titles for the first release of the game system (the other was Gyromite). The game was not often reviewed, but given positive reviews from players of the game.<br />
<br />
In Duck Hunt, players utilize the Nintendo Zapper Light Gun that must be plugged into their NES consoles, and attempt to shoot down either ducks or clay pigeons in mid-flight. Duck Hunt was also released as an arcade game in 1984, and is included in the PlayChoice-10 arcade console.<br />
<br />
The game has three modes: one and two-duck variations on the above formula, and a third mode called &quot;clay pigeon shooting&quot;. The clay pigeons are much smaller sprites than the ducks, and, in later rounds, require faster reaction time to shoot down than in comparably numbered duck modes. In Vs. Duck Hunt, Clay Shooting mode appears as the second round with the first round being the two duck variation (the arcade version never had one duck). Also, in the arcade version of Duck Hunt, the dog appears in the clay shooting round when players miss the clay pigeons. In the NES version, the dog only appears in the duck shooting modes.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:16:42</pubDate>		</item>		<item>			<title>Crystalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crystalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/133205ed5b191b820bcf427263af2f65_sq.png" title="Crystalis Image" /> Taken from GameFaqs.com, thanks to Masvega<br />
<br />
It has been said that an ending is merely a beginning in disguise. And so it was that when the Great War engulfed the world, bringing civilization as we <br />
know it to an end, it ushered in the dawn of a new era. An era in which science and technology were shunned - for they had proven to be mankind's <br />
downfall - and the ancient arts of sorcery and magic were revived.<br />
<br />
As the survivors slowly rebuilt their world, towns and villages began to spring up, and the wisest and most capable of the magicians used their power <br />
to keep order. Peace reigned over the land for a hundred years... Until a powerful magician named Draygon, intrigued by the forbidden ways of science, began to study the principles of machines and flying. Realizing the power he might wield if he combined his magic with technology, his mind became twisted by the urge to control and dominate his fellow men.<br />
<br />
Draygon created a computer capable of simulating his magic powers. He placed it in a floating, fortified tower; and from this airborne fortress, he built and controlled his growing empire, until the entire planet was threatened by his ever-spreading evil.<br />
<br />
In an attempt to combat Draygon, the other magicians constructed a series of powerful swords, along with powerful items to use with these swords. Based on the basic elements of the land - wind, fire, water, and thunder - the four swords, if used together at full power, would transform into the next elemental stage - that of crystal. This would be the mightiest weapon ever created: the sword Crystalis.<br />
<br />
Learning of their idea, Draygon seized the weapons; but they had made them too well, and he was unable to destroy them. Knowing they could only defeat him if used together, Draygon scattered the weapons throughout the land, and stripped the wise magicians of most of their powers.<br />
<br />
In desperation, they began to study the writings from the time of the Great War, where they learned of a great magician, the most powerful who had ever lived. He had been imprisoned in a cave and frozen by the evil forces of the Great War, who had hoped to use his powers to control the world after the war. Searching the globe, the wise men found the cave, and were amazed to find that the mighty magician frozen within was a mere lad.<br />
<br />
Though they knew it might destroy them, they pooled all of their remaining powers in an attempt to will him back to life. When the boy awoke - his mind a blank, even his name forgotten - they had vanished, leaving him to find his destiny in this strange new world.<br />
<br />
In Crystalis, you play the role of the young magician, making your way through Draygon's hostile land in an attempt to locate the weapons you will <br />
need to defeat him. Draygon's monsters and black magic will threaten you at every turn; but you must not falter - only you can deliver the world from his <br />
scourge of evil!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 04:38:32</pubDate>		</item>		<item>			<title>Final Fantasy III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dab1e2160950f4bfa22a0c3dbb1b56c_sq.jpg" title="Final Fantasy III Image" /> Final Fantasy III is the third game in the popular Final Fantasy Series. As with the rest of the games, this is an RPG.  Four light warriors go and save the world from evil, similar to the story of the original Final Fantasy game. It has a job system where you can give a character a job, and then they gain the unique advantages and disadvantages of that job. It was recently released on the Nintendo DS as an enahnced remake, including new jobs, expading the storyline, 3d graphics, and being released outside of Japan for the very first time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:19:47</pubDate>		</item>		<item>			<title>Ice Climbers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iceclimbers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1740850aef728a91c97e71c22c807047_sq.jpg" title="Ice Climbers Image" /> The object of Ice Climbers is to recover some stolen vegetables from a Condor living on the top of an ice mountain. Player one control Popo, the blue dressed eskimo boy, while player two control Nana, the eskimo girl dressed in pink. They are equipped with hammers to open the ice layers and club enemies.<br />
<br />
Being a platforming game it consist of several mountains, each mountain built on eight colorful levels of ice and a bonus stage.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:30:54</pubDate>		</item>		<item>			<title>Ultima V: Warriors of Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ultimav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a8c41b99aa884b0b292fe4c2bbcf7cdb_sq.jpg" title="Ultima V: Warriors of Destiny Image" /> Ultima V continues the story of the Avatar begun in Ultima IV.  The game begins with Lord British captured on a mission of exploration in a newly discovered Underworld.  The Avatar (player) is called back through a portal to Britannia, where tyrant Lord Blackthorn rules with an iron fist and is backed by 3 mysterious &quot;shadow lords&quot;.<br />
<br />
With a deep plot and rich interactive world, Ultima V substantially raised the bar for RPGs of the day.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 10:26:41</pubDate>		</item>		<item>			<title>The Guardian Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theguardianlegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/56b477093e487fb2704ad78056aefdb4_sq.gif" title="The Guardian Legend Image" /> &quot;Long ago, in a distant galaxy, an alien race sent a huge world-called Naju-hurtling toward Earth, loaded with a cargo of mysterious life forms.<br />
<br />
During the long journey, these creatures have multiplied and become increasingly evil-and now Naju teems with evil. However, deep within this complex globe are self-destruct mechanisms that can be activated to destroy it before it reaches Earth.<br />
<br />
Now, you must battle your way deep within Naju's labyrinths to destroy the alien world. You are the guardian of Earth and your saga will become The Guardian Legend.&quot;<br />
<br />
The main character is anonymous, because their identity doesn't matter. What does matter are your actions, which include saving the world. It contains top down adventure action much like in Master Blaster and it has top down shooter sequences, which provides for a nice balance and variation in the action.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 09:31:35</pubDate>		</item>		<item>			<title>Blaster Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blastermaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/674881f56c06f2eb38424f49fd570ba8_sq.jpg" title="Blaster Master Image" /> Developed by SunSoft in 1988, this game was one of the best games of its time.<br />
<br />
It had action, adventure, powerUps, a very clever world design, and some very cool innovative gameplay. The only thing missing was the story.<br />
 <br />
Boy has pet frog, pet frog runs away and mysteriously runs into radioactive material sitting on the back yard. Frog eats some radioactive material, grows into giant frog, digs a hole in the ground and runs away. Boy runs after frog, jumps into hole in the ground (and this is where it really gets weird) finds a state of the art high-powered military vehicle complete with matching full body suit, which happens to fit him just right. And so he begins a great adventure in search for his pet frog.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:14:50</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Crazy Taxi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazytaxi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177313cb069e7ae5ea6cf1e7a4eb9c3b_sq.jpg" title="Crazy Taxi Image" /> The name says it all, you're a crazy taxi driver - earn money delivering people or spend your time driving like a maniac!<br />
<br />
Crazy Taxi has one of the greatest game sounds tracks ever.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:44:02</pubDate>		</item>		<item>			<title>Tiger Heli</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tigerheli/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e9362af4b0da6d80493e0c1fad9098_sq.png" title="Tiger Heli Image" /> Players pilot a helicopter in this top-view scrolling shooter. Little side or forward firing helicopters may be picked up and will fly alongside the main helicopter, shooting at enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 07:55:12</pubDate>		</item>		<item>			<title>Castlevania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e803d9e4cf26cb830fef1c5b768b9e72_sq.jpg" title="Castlevania Image" /> Enter At Your Own Risk!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 01:34:44</pubDate>		</item>		<item>			<title>Zelda II: The Adventure of Link</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zelda2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94e6bb98060e5f15e0e38e74f5de8110_sq.png" title="Zelda II: The Adventure of Link Image" /> Looking for Bagu?  Try the woods, and if you survive you'll find an overlooked classic truly ahead of it's time.   Upon release, Zelda 2 was much maligned for deviating from an established formula: instead of the top down view of the original, Zelda 2 shook things up quite a bit by not only shifting to a side-scrolling perspective, but also adopting a myriad of role playing elements.  <br />
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The fact that the game is brutally difficult in comparison to Zelda 1 didn't help to enhance the game's popularity but if you can get past that  you'll be rewarded with deep gameplay and a rewarding sense of accomplishment and a game that would seem to have inspired many more contemporary 2D rpg-lite games such as Symphony of the Night.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:23:57</pubDate>		</item>		<item>			<title>The Legend of Zelda: A Link to the Past</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeldalink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d633f46d313aa1aa084e8cf4618befa_sq.gif" title="The Legend of Zelda: A Link to the Past Image" /> Arguably the finest example of two dimensional gaming goodness, the Legend of Zelda: A Link to the Past is the true inspiration behind the masterpieces that are Ocarina of Time, and Twilight Princess.  The fine soundtrack is but one of the seminal areas of inspiration;in fact, a majority of the most prominent Zelda themes -such as Zelda's Lullaby and Kakariko Village tunes; even the name entry music-were directly lifted from A link to the past's musical score.<br />
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Between the environmentally based dungeons, two distinct realms, hookshot and punt-able chickens, it's clear to see that the original Legend of Zelda merely provided the canvas and a rough sketch of the series whereas A Link to the Past served as a the charcoal and oil paints.  <br />
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Yes A link to the Past is truly a Bob Ross inspired happy little tree in the corner of the masterwork that is the Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 11:36:44</pubDate>		</item>		<item>			<title>The Legend of Zelda: Ocarina of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocarinaoftime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9eb869cee5b9b9bf683eeb1a0ee893ce_sq.jpg" title="The Legend of Zelda: Ocarina of Time Image" /> After a nightmare involving a certain young princess and the evil thief Ganondorf, series hero Link wakes up in his home village tucked away behind the mysterious Lost Woods. The only Kokiri without a fairy, Link soon meets up with his new traveling companion, the winged Navi, and sets out on the adventure of his life. The quest, which inevitably turns into a rescue mission for Princess Zelda, leads players through dark dungeons, picturesque villages, into the heart of a volcano, to the bottom of a lake, through a haunted desert, deep into a magical forest, into a giant tree, the belly of a beast, and even through time.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 10:02:58</pubDate>		</item>		<item>			<title>The Legend of Zelda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zelda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5be83aff2b15618adc48113273f964_sq.png" title="The Legend of Zelda Image" /> Ganon, the King of Evil, breaks free from the Dark World and captures Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. Link swears to recover the Triforce pieces and rescue Princess Zelda from Ganon's clutches.<br />
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<div class="user_quote"><blockquote class="user_quote">With Zelda, Miyamoto wanted to take the idea of a game &quot;world&quot; even further. In his own words, the intent of the original Zelda game (and every Zelda title since) was to give players a &quot;miniature garden that they can put inside their drawer.&quot; His inspiration came from the fields, woods, and caves outside Kyoto that he had explored as a boy, and he has always tried to impart this sense of exploration and limitless wonder to players through his Zelda titles.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:08:47</pubDate>		</item>		<item>			<title>Call of Duty 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e664a0bbf9bd63e5da21b6ee603c2e92_sq.jpg" title="Call of Duty 2 Image" /> Call of Duty 2 redefines the cinematic intensity and chaos of battle as seen through the eyes of ordinary soldiers fighting together in epic WWII conflicts. The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before, thanks to the stunning visuals of the new COD engine.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:37:45</pubDate>		</item>	</channel></rss>