<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, casual, Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, casual, Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The House Of The dead 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thotd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118d56fe2d61c51b277d5c659095116f_sq.gif" title="The House Of The dead 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2008 07:40:28</pubDate>		</item>		<item>			<title>Torch Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torchrunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e8756bc95862b75475b981db0d6c7d6_sq.jpg" title="Torch Runner Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2008 12:58:36</pubDate>		</item>		<item>			<title>Diverbras Turbodisk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbodisk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99b638528681aa6f33fe11f96f2b423c_sq.jpg" title="Diverbras Turbodisk Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2008 08:48:30</pubDate>		</item>		<item>			<title>Diverbras Futeboys</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futeboys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/648ef353352de36536553eda3a0a3a3a_sq.jpg" title="Diverbras Futeboys Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2008 09:53:37</pubDate>		</item>		<item>			<title>Retroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Retroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa42362911ead803d65e4e46f8ef4c78_sq.png" title="Retroid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2008 01:00:19</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>california games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caligames/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c342858ea3e0cac2834ad69081bf8a_sq.jpg" title="california games Image" /> California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California.<br />
<br />
The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:38:02</pubDate>		</item>		<item>			<title>Pigskin 621ad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pigskin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c903cc52a0796ce16a480e6165a5252e_sq.jpg" title="Pigskin 621ad Image" /> A 1 or 2 player squad based arcade battle-game, (thinly-disguised as a kind of barbarian football tournament), PIGSKIN was sometimes referred to as ARCH RIVALS FOOTBALL, since it was the next arcade game from the team that created Arch Rivals.<br />
<br />
It took the Multi-Player Control mechanic introduced in Arch Rivals to the next level; allowing Players to control up to six sword-wielding savages at a time.<br />
<br />
The game was more like rugby than football; and the non-stop action, both on and off screen, often left players exhausted after a full 14 minute, four period game!<br />
<br />
At least one home version was created, though it was renamed Jerry Glanville's Pigskin for some marketing reason that I never really understood.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 04:01:41</pubDate>		</item>		<item>			<title>Arch Rivals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArchRivals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f77357fd051b3a1d081d461297a7cd98_sq.jpg" title="Arch Rivals Image" /> Before Arch Rivals, arcade &quot;basketball&quot; games were simple &quot;aim the ball&quot; novelty devices. By letting each Player control multiple teammates, both directly and indirectly, Arch Rivals allowed Players to employ real basketball strategies and plays. <br />
<br />
However, the game might best be remembered for the fact that characters  could punch each other in the face, &quot;pants&quot; each other and even tackle opposing players... <br />
<br />
Designed by Rampage designers Brian Colin &amp; Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:23:10</pubDate>		</item>		<item>			<title>Star Trek Voyager - The Arcade Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarTrekVoyager/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1777c9bc131262ac36bfc0241180da41_sq.jpg" title="Star Trek Voyager - The Arcade Game Image" /> STAR TREK VOYAGER: THE ARCADE GAME is a pulse-pounding shoot-em-up,  and can be found in finer arcades, movie theaters and entertainment centers everywhere! <br />
<br />
&quot;...It is an arcade gun-shooting game in the grand tradition of Area 51, Virtua Cop and The House of the Dead. Unlike those games, though, it's populated by new alien adversaries designed exclusively for the Star Trek universe by the creators of General Chaos and Rampage World Tour.&quot;<br />
<br />
TIPS&amp;TRICKS Magazine<br />
Arcade Strategy, January 2003<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 07:07:56</pubDate>		</item>		<item>			<title>Xenophobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenophobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f0a4f8b58f5a63903cf84b366ac55dc_sq.jpg" title="Xenophobe Image" /> Xenophobe was a comic multi-player arcade game produced in the mid -  eighties by Bally Midway. Up to 3 Players moved independently around alien- infested space stations; each controlling a horizontal slice of the screen. Players could cooperate or compete as much as they they wished.<br />
<br />
The game was fairly ambitious for it's time; virtually everything in the game could be picked up and used elsewhere on the ship. (i.e., You could pick up a floppy disc (!) in the engine room and use it to activate the teleporter in the control room.<br />
<br />
The player characters were comic, big-headed bipeds who were greatly outnumbered by the ever-changing, (but always wickedly cartoony), aliens.<br />
The game was designed by one of the co-creators of Rampage, Brian Colin.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 06:28:13</pubDate>		</item>		<item>			<title>Street Fighter 3: Third Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sf3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a6edf61c418ee14ad6da03a61d9dedf_sq.jpg" title="Street Fighter 3: Third Strike Image" /> <em>Street Fighter III: 3rd Strike</em> is a fighting game produced by Capcom, released in 1997 on Capcom's CPS-3 hardware, which is a continuation of the famous Street Fighter series. It is the third and final game in the <em>Street Fighter III</em> series.<br />
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<em>Street Fighter III: 3rd Strike</em> was re-released in 2006 in the <em>Street Fighter Anniversary Collection</em> for the Playstation 2, along with every version of <em>Street Fighter 2</em>.<br />
<br />
<strong>Category:</strong> 2-dimensional fighting game<br />
<br />
<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:11:38</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
<br />
You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
<br />
When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
<br />
Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
<br />
<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>In The Groove 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inthegroove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59b7a1c896f96f6e1f61162cc6ed30ec_sq.gif" title="In The Groove 2 Image" /> This Game Es A Clone Of DDR But Its More Difficulty Than The Gay DDR Song If You Can Play It,You Are Lucky Offer Suport To USB Memory And Custom Songs<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:44:25</pubDate>		</item>		<item>			<title>Pac-man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pac-man/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728c6eefe35e9956ca6bd5ebb32d1cc9_sq.gif" title="Pac-man Image" /> Control a yellow circle, eating dots in a maze while evading the four ghosts.  When you eat a power pellet, you can eat the ghosts for a limited time.  Clear out all of the pills in a maze to get to the next level.<br />
<br />
Eat the fruit for bonus points, and use the transporters on either side of the maze to lose any ghosts on your tail.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 01:52:22</pubDate>		</item>		<item>			<title>Marvel vs. Capcom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mvc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/059a934e6b171f0e2a49d075a3fc4b8a_sq.jpg" title="Marvel vs. Capcom 2 Image" /> There really isn't much of a story to this game. There's an evil character named Abyss who is destroying the Earth. Ruby Heart discovers this, and characters are sent to destroy him.  Unlike the first game, there was only one ending no matter who the game is completed with. <br />
<br />
The gameplay has fairly standard fighting controls (two punch, two kick, two assist). There are also combo and super combo moves, as well as combos that can be done with more than one character.<br />
<br />
Probably the most unique thing about it is the diverse cast. One side of it comes from all over the comic world, and the other side comes from some of the great 2-D fighting games of all time. Finally getting to fight using such big names that people never expected to be in the same game together was and still is a huge deal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 06:09:39</pubDate>		</item>		<item>			<title>Forward Always Forward</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5284ba54493883451cb82dddd0448f22_sq.gif" title="Forward Always Forward Image" /> fast action shooter<br />
with a need for stratagy<br />
in a wonky oldskool style.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:39:11</pubDate>		</item>		<item>			<title>The Life in Matter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thelifeinmatter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80064f6bd02822a354586caa8c1e2aab_sq.jpg" title="The Life in Matter Image" /> played using only ONE key<br />
takes place in a strange subatomic space.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:27:47</pubDate>		</item>		<item>			<title>100 Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/100Invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f9da4ccd8f62eb6d1ded7401f4d9b1_sq.jpg" title="100 Invaders Image" /> GAME:  a sub-dimentional invaders game,. destroy the invaders and their ghosts.<br />
 RELEASED: 2005<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:11:34</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>Atlantis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atlantis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5803ea28667471df8f4ea34d0df1a42_sq.jpg" title="Atlantis Image" /> Unlock the secrets of the long-lost city in the thrilling bobble-popping adventure, Atlantis. This visually stunning and absolutely addictive hit game will take you on a journey through the 19th century in 81 levels of increasingly-challenging game play. Best Atlantis and fame, fortune, and world-changing technology are yours! Collect credits to buy bonuses along the way, personalize player profiles, and save your progress as you go. Atlantis will provide a quick break from the daily grind that'll no doubt turn into endless hours of fun!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:59:09</pubDate>		</item>		<item>			<title>Deer Drive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deerdrive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01372e3c259a05e50f94e5dfb0b1d9be_sq.jpg" title="Deer Drive Image" /> Bring all the ammo you can get your hands on, because open season just arrived - big time! Deer Drive is an arcade-style 3D deer hunting game. How fast is your aim? It's just pure shooting action, as herds of deer are driven into your sights!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:54:48</pubDate>		</item>		<item>			<title>Myth Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythmatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711361940ed8a6a8839a4524ef5b1701_sq.jpg" title="Myth Match Image" /> Developed exclusively for Yahoo! Games by Mumbo Jumbo, creators of the award-winning Luxor franchise, Myth Match takes you to an epic fantasy world as you discover your destiny.<br />
<br />
Customize your adventure by choosing your avatar: a Wizard or a Sorceress, each with his or her own unique powers. The Wizard is a dedicated professor of destructive magic. The graceful Sorceress is dedicated to subtly perfecting the manipulation of magic.<br />
<br />
Create matches of three or more magical spheres to destroy the spheres and stop them from entering the crystal cave and ending your quest.<br />
<br />
As you progress through Myth Match, your character becomes more powerful, reflected in new titles and wardrobes, and in increasingly impressive power-ups. With each stage you conquer, you also uncover a unique Blessing, and you can take up to three blessing into each new stage to help you succeed.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:49:36</pubDate>		</item>		<item>			<title>Feeding Frenzy 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a45e5ff6762c812b03525bae1fdbffd7_sq.jpg" title="Feeding Frenzy 2 Image" /> Join a colorful cast of characters chomping their way to the heart of an underwater mystery in this fin-filled adventure! From the makers of Feeding Frenzy comes the delicious follow-up, Feeding Frenzy 2! Dodge predators and eat your way up the food chain in two exciting game modes! With gorgeous new underwater environments, frisky new fish, and 60 levels of mouth-watering fun, the feeding is more frenzied than ever before!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:46:14</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Killer Instinct 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/killerinstinct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3f4193cd43c1e2cda8056e45bd1a5_sq.gif" title="Killer Instinct 2 Image" /> Killer Instinct 2 is a 1996 arcade-only fighting game developed by Rare Ltd., licensed by Nintendo, and manufactured by Midway. KI2 is the sequel to Killer Instinct (1994), an arcade game which was also ported to the SNES. Like its predecessor, the game features two 8-way joysticks with six buttons each for attacks (three punch and three kick), allowing for both a single player mode or a two player versus mode. A modified version of KI2 appeared on the Nintendo 64 as Killer Instinct Gold in 1997.<br />
<br />
KI2 follows on from the plot line that the previous installment ended with. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.<br />
<br />
As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original Killer Instinct, when a player's original life bar is fully depleted, s/he will fall the ground, and immediately begin on their second lifebar.<br />
<br />
As with the first game, Killer Instinct 2 relies on an automatic combo subsystem in its matches. Additionally, a Super bar has been added to the game (similar to Street Fighter Alpha or King of Fighters). This super bar fills as players take damage. After the bar reaches a certain point, the player can use a multi-hit super special move (normally referred to as Super Move,) which is usually an extended version of a normal special move.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 01:16:12</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
	<br />
You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>SMABU: Earth Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smabu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a7e92bb454dd7ec67611f0df7cd4e10_sq.jpg" title="SMABU: Earth Wars Image" /> On a distant planet populated by Robots and Monkeys there is a new phenomenon known simply as S.M.A.B.U. - The ultimate combination of reality TV and maximum carnage!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 12:41:00</pubDate>		</item>		<item>			<title>Slinky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/slinky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f59da789117868b7b7ad326f02de0513_sq.jpg" title="Slinky Image" /> The classic steel spring toy Slinky now makes its appearance on mobile phones.<br />
<br />
The Slinky game's physics and dead easy controls combined with sugar-sweet graphics, renders a candidate for a modern classic in the casual arcade/puzzle genre.<br />
<br />
Survive through 50 unique levels, set in five spectacular worlds i.e Ancient Egypt, The Far East and Urban Jungle. Collect the coins and the diamonds along your way while keeping out of the enemies. Use dynamic blocks, like teleporters and speed blocks, but beware of waterfalls and fire. Whatever you do, do not fall off!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 09:21:46</pubDate>		</item>		<item>			<title>Chicken Invaders 3: Christmas Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chickeninvaders3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8d5f934a4f259b87045d60b1be766e_sq.gif" title="Chicken Invaders 3: Christmas Edition Image" /> Chickens. For centuries we have oppressed them, grilling, roasting, stewing, and stuffing them in buns. We should have known the time would come for us to pay. And it did. <br />
<br />
Intergalactic chickens invaded Earth, seeking revenge for the oppression of their earthly brethren. They came out of nowhere, and everywhere. It was only you who managed to repel the invasion, and saved humanity from an eternity of servitude. <br />
<br />
But it isn't over yet. Once more, it's time to don your teflon-coated, egg-repulsing helmet and fight for our ancestral right to omelettes. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 10:11:09</pubDate>		</item>		<item>			<title>Space Harrier 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03e302ad48879cdb889995dfba377072_sq.png" title="Space Harrier 2 Image" /> In Space Harrier 2, you are once again fighting to restore peace to the Fantasy Zone. This time, you must battle through 13 levels, fighting many of the same enemies from the original Space Harrier. You still use your trusty jetpack/gun, only this time ceiling can also have barriers to avoid. The same day-glow color scheme is in effect, as this is the Fantasy Zone.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 05:23:00</pubDate>		</item>		<item>			<title>Space Harrier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/969c88eef506a0f0fa5bb304ea0a43dc_sq.png" title="Space Harrier Image" /> In Space Harrier you fly through the Fantasy Zone with a gun/jetpack under your arm, shooting at everything in your way. The entire game is centered on your character's back, as you run toward the action. Utilizing scaling graphics, enemies bob toward and away from you as you zoom past destructable obstacles. You have the option of flying down and running on the groud, having to deal with rocks and cacti in your way, or fly in the air where you aremore suseptible to flying enemies attacks. Fast, fun, and addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 04:56:57</pubDate>		</item>		<item>			<title>Gink in Trouble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ginkintrouble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c343c194945d16f7307c218d5277a48_sq.jpg" title="Gink in Trouble Image" /> Gink in Trouble is an arcade game with only one goal: Survive as long as you can! Every time you play the game, it is different. <br />
The rules of the game are simple, you are an alien creature called Gink and you are fighting your way to the exit of the rumbling tower. Beware of the spikes falling over your head and water below you. <br />
Lots of cool bonus items will help you in your battle for survival. There are many ways to score, and you have to discover them for yourself. By finishing Story you unlock the arcade mode. <br />
<br />
FEATURES:<br />
- 2 game modes (story, arcade) <br />
- 6 bonuses (bomb, pie, boots, intuition, ..) <br />
- Cute graphics <br />
- Random levels <br />
- High playability <br />
- Easy to use controls<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:32:46</pubDate>		</item>		<item>			<title>Asteroids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Asteroids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea4e58c40ab80b0a20624fed3b3516d0_sq.jpg" title="Asteroids Image" /> <strong>Story:</strong><br />
<br />
At 0400 hours, we received confirmation from NASA that an asteroid field larger than any recorded in the history of civilization is headed for a direct collision course with Earth. If just one of these asteroids were to hit Earth's surface, the impact would measure at approximately 50 megatons - 4,000 times the explosive power of the fission bomb used on Hiroshima.<br />
<br />
Our entire military fleet is currently at war with the Martians and, as fate would have it, the asteroid field is too far away from Mars to reassign a Commander. You are the only armed ship within reach of the field.<br />
<br />
Your mission is simple: Eliminate all asteroids. Our information sources believe gravitational forces have banded the asteroid field into eight waves. This will provide time between each wave to repair your ship.<br />
<br />
Scientific analysis has shown the asteroids' outer shells are coated in almandine carconite, a rare, highly explosive mineral which is normally only safe at extremely low temperatures. This means a single shot from a laser turret will suffice to blow the asteroid into pieces, but be warned! The explosion will be so large that you are advised to stay well back. A severe explosion could interfere with your guidance systems, or ultimately obliterate your ship.<br />
<br />
The entire fate of the world rests in your hands. Good luck.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:49:18</pubDate>		</item>		<item>			<title>Donkey Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKongArcade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f386fb43e35cbc20b8554b5c27c9c6a2_sq.png" title="Donkey Kong Image" /> Donkey Kong is an arcade game released by Nintendo in 1981. The game is an early example of the platform genre as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles. The storyline is thin but well developed for its time. In it, Mario (originally called Jumpman) must rescue a damsel in distress from a giant ape named Donkey Kong. The hero and ape would go on to be two of Nintendo's more popular characters.<br />
<br />
The game was the latest of Nintendo's efforts to break into the North American market. Nintendo's president, Hiroshi Yamauchi, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.<br />
<br />
Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a tremendous success in both North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies simply cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging that Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:08:08</pubDate>		</item>		<item>			<title>Ridge Racer 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ridgeracer6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f2a14c94241486e044e0de71b4cdb7b_sq.jpg" title="Ridge Racer 6 Image" /> Like previous Ridge Racer titles, the focus of gameplay is on placing first out of 14 in numerous 3-lap races across several tracks and numerous cars. In most races, the player can earn up to three nitrous boosts by successfully drifting around corners without crashing, which can then be used to give the player a short burst of speed. Some races are labelled as &quot;no-nitrous&quot;, which prevent the player from earning any nitrous during the race, though the player can optionally enable nitrous. If the player wins using this option, the race is considered complete, but noted for breaking the no-nitrous rule. Some races are also Duels between the player and a single computer opponent, who is usually equipped with a much better car that the player can select from.<br />
<br />
Ridge Racer 6 introduces a career-mode &quot;World Xplorer&quot;, a branching-tree arrangement of races in which the player can only attempt races next to a race that has already been successfully completed. The layout of the races in the Xplorer is such that the position of a race will indicate what class of car can be used (horizontal position) and the difficulty of the course (vertical position). Rewards can be obtained by completing certain races or completing all races that enclose an area on the Xplorer, and usually offers new cars but also include additional variations of the tracks (mirroring and reverse) or new branches added to the tree. A player can also engage in quick races and time challenges for any track and car that has been unlocked.<br />
<br />
There are thirty new circuits available including few called &quot;Surfside Resort, Harborline 765&quot; and around 130 cars (including 10 special). Online multiplayer is possible with up to 14 players racing against each other and downloadable content is available via Microsoft's Xbox Live service. Players can download another player's &quot;ghost&quot; replay from Xbox Live and try to beat it.<br />
<br />
--The Ridge Racer 6 Wiki<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:43:09</pubDate>		</item>		<item>			<title>Sunset Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunsetriders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/56c90aafefffae05906655c260d145e8_sq.gif" title="Sunset Riders Image" /> The Wild West...full of the criminal element. Sir Richard Rose, the most despicable face in the criminal lot, has enough power to control the mining facilities, cattle ranches, and trading communities and turn everything to his favor. With that much power, he could literally buy himself the Wild West and control everything!<br />
<br />
The people need help, desperately. And just as things were looking grim, who should ride into town but 4 men who have made a pact: to put down Sir Richard Rose and make the Wild West a free and peaceful place to live.<br />
<br />
Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen in this run and gun arcade classic...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:09:57</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Alien Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienrace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a224245ba3aa9c50b29dd7749a7e645f_sq.jpg" title="Alien Race Image" /> <em>Animals speak, cars fly and stones get eaten: though all looks exactly like on earth, nothing seems to be normal on the planet Flupglup. So it's no surprise that it is a sport to race an a freeway in the wrong direction and drive against as much oncoming cars as possible! </em><br />
<br />
Alien Race is a funny racing game with a nice cartoon look. Proof yourself in 12 races at three different levels of difficulty! Collect as much points as possible and reach one of the top ranks in the high score list. Collect bonus objects in four different game worlds and dare oncoming cars. But be carefully: if there is no energy shield to protect you, every crash will be your doom.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:31:32</pubDate>		</item>		<item>			<title>Raiden2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Raiden2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f8b3b010c5a44609c90eb118401450b_sq.jpg" title="Raiden2 Image" /> Made by Seibu in 1993, this game was the sequel to the highly successful Raiden.<br />
This change-eater made few changes to the original, but for some reason was infinitely more playable. The addition of the purple laser fire-type added another dimension to mindless banging away on the fire button.<br />
Still popular in arcades today, it has aged well and still out-performs many more modern shooters, and is keenly sought after by collectors the around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:39:24</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Elephants</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elephants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60070be52ccc7b7600e3d67999a4cfa5_sq.png" title="Elephants Image" /> Save giraffes while jumping on a rolled up squirrel! Watch out for the angry natives!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:12:57</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>RIP 3: The Last Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RIP3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce53e9ffd7a3c8767b16db27468b888b_sq.jpg" title="RIP 3: The Last Hero Image" /> In the middle of the 22nd century Earth was conquered by an unknown invader. With advanced technology and witchcraft as his weapons, the enemy seized the planet and declared himself dictator.One more step - and the boundaries between the worlds of living and dead will be blurred. We need friends to make the army and save the world. Start the battle! Play alone and with friends!<br />
This game contains Hot Seat &acirc;&euro;&ldquo; 2 players fight tog&ETH;&micro;ther against the enemy hordes.<br />
The new version running under Win Vista is available now!  In the full version you will also experience:<br />
100 levels<br />
6 chilling characters<br />
25 kinds of weaponry<br />
9 types of military vehicles<br />
12 unique bosses<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 01:12:50</pubDate>		</item>		<item>			<title>Bouncers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bouncers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2399e68c2c9b0f263b22260a6e80f3d8_sq.gif" title="Bouncers Image" /> In bouncers, you actually are the basketball.  You face off against another basketball as you try to jump into the hoop.  The problem is that you can't jump high enough to make in into the hoop.  To fix this problem, you must jump on top of your opponent in order to get enough air to make it into the basket.<br />
<br />
There are 8 different characters to choose from, each with their own stories and intro videos.  The courts to play in range from underwater, to standard, and even to on the moon.  Also, there are powerups such as flying shoes which make you jump higher.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:37:00</pubDate>		</item>		<item>			<title>Xbox Live Arcade Unplugged vol1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/livearcadeunplugged1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02a24300ef1d3207c62457d6a73940b3_sq.jpg" title="Xbox Live Arcade Unplugged vol1 Image" /> A collection of games from Xbox Live Arcade in one DVD to play offline at any time.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 10:52:54</pubDate>		</item>		<item>			<title>Incrediball: The Seven Sapphires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4122f9a42f37704a1850a29009d40f90_sq.jpg" title="Incrediball: The Seven Sapphires Image" /> Destroy piles of bricks in beautifully rendered environments to uncover ancient treasure in a trek around the world. Lots of power-ups, lots of levels, and lots of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:50:20</pubDate>		</item>	</channel></rss>