<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, Windows, free, social' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, Windows, free, social' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Dance Star Studio</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dss/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed5f1371242d84922b7c01533bdff09e_sq.jpg" title="Dance Star Studio Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2008 09:39:05</pubDate>		</item>		<item>			<title>Red Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redjustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f910d1e9c5b0f0d7f2c11fa5d1294696_sq.jpg" title="Red Justice Image" /> Red Justice is a Team-based multiplayer modification for the popular FPS Half-Life.  Two races wage war against each other after what started as a peaceful coexistence.  The Greys seek to continually expand their territory and grow stronger through destruction of other civilizations.  The Humans want only to protect their very existence and will do whatever it takes to combat the invading alien race.  Take part in this fast paced action experience in a variety of different game modes including team deathmatch, capture the 'flag', and assault.  A wide variety of weapons will be at the player's disposal with each class offering a unique playstyle.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 08:51:38</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
<br />
There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d692c2c878e1268c2d0ef4286dbf61d2_sq.png" title="Moves Image" /> This is a very simple board game for 2 players (or 1 player versus the computer). Both players get 7 pawns and 1 king on a 8x8 board. The goal is to get your opponent's king or 6 of his pawns. Each turn, the player may select 1 stone and move it straight or in an L-bow. You cannot jump over stones, but you can step onto your opponent's stone to take it. The numbers on your stones indicate the number of tiles they can move in a turn. When the Mastermind option is selected, the stones change in value when you move it. Pawns can get numbers 1-4, while the king only gets 1 or 2. A challenging game!<br />
<br />
Setting the Mastermind option (to change the alue of your stones each move) will show numbers on the board so you will know the number you will get when you move a stone there.<br />
<br />
This games comes with 5 imaginary friends of fine-tuned artificial intelligence to play offline against your computer.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:47:13</pubDate>		</item>		<item>			<title>Minetag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minetag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/679387e463463ed6baf69bd1decb147f_sq.png" title="Minetag Image" /> Minetag is not your average mine game. Find the coins you need for the next level, but be carefull not to step on any mines in the field. For some extra score you can place flags on mines before you exit the level. This game comes with a map editor to make your own maps and share them with your firends. Source code available!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 04:27:42</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Secondlife</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/second-life/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d24d6ea4e55c350fde2061704247273_sq.jpg" title="Secondlife Image" /> Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 3,640,636 people from around the globe.<br />
Developed by Linden Lab, a downloadable client program enables users to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:41:24</pubDate>		</item>		<item>			<title>Stack Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14611311a4aeace1517ef5461dd3918d_sq.png" title="Stack Attack Image" /> This is a very simple concept game with minimilistic almost DOSlike graphics, but hopefully with a hook of playability to have you coming back again just for the ride.<br />
<br />
Click grouped blocks to make them disappear from the playfield - the number of blocks in the group (two or more) will determind the score given. More blocks together = higher group-clicking scores.<br />
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clicking on a single block will cause a 1000 points pentalty to be taken from your score.<br />
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If you remove an entire column then a free-column bonus will be awarded for the duration of the free state.<br />
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More blocks are being pushed into the playfield from below, slowly at first but then faster as the game continues on, until it is very frantic indeed.<br />
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If you need more blocks and the blocks are being pushed on to the screen to slowly then use mouse button two, or the space bar, to bring them on faster. You may want to do this at the start of the game, but once the speed is higher this will be the last thing on your mind!<br />
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The game is over when a stack reaches the score-line at the top of the screen.<br />
<br />
STOP THOSE STACKS!<br />
<br />
<strong>**This game is 100% freeware and not to be sold!**</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:30:27</pubDate>		</item>		<item>			<title>Trollie Wallie Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trolliewallieremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb4cd5a77854d9497e6431e58cfde99_sq.png" title="Trollie Wallie Remake Image" /> Shopping for groceries could never be this awful.<br />
<br />
Poor Wallie must find his groceries in the labyrinthine supermarket that appears to have slipped from another dimension.<br />
<br />
Since when did a supermarket have ladders? And why the conveyor belts?<br />
<br />
Is it me or are the rest of the customers really strange?<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:43:14</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Fire Ant Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fireantremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3ab40e16e2147645c132729fec4069b_sq.png" title="Fire Ant Remake Image" /> Fire Ant is a tricky maze puzzler game that originally appeared on the C16/C64 computers in the early eighties.<br />
<br />
Eight challenging caverns await the adventurer in this quest to rescue the queen ant from the evil clutches of the scorpions.<br />
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Safe for all the family, unless you count the amount of cursing the puzzles may cause.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:33:32</pubDate>		</item>		<item>			<title>Into The Eagles Nest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaglesnestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f560859dbab11b6df58a7140777681b_sq.png" title="Into The Eagles Nest Remake Image" /> Smila takes us into the heart of the war.<br />
<br />
Get your helmets at the ready, make sure they're polished - because you're going to need to shoot your way out of this predicament and you'll need all the protection you can get. <br />
<br />
Smila's remake of the classic Gauntlet-esque maze shooter should keep you occupied for a fair while.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:51:29</pubDate>		</item>		<item>			<title>Cholo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Cholo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f33008beeeb44f4059130ab8b7f24ea_sq.png" title="Cholo Remake Image" /> Welcome citizen. The information you are about to receive is classified and only available to the chosen few who pass the selection process.<br />
 <br />
<br />
Your skills with the RAT software are exceptional. Now it is time for you to put these skills to the test with the droids top side. The survival of the entire bunker is dependant upon your success.<br />
<br />
<br />
This is no longer a game.<br />
<br />
Use the Cholo archives to aid you in your task. You may find clues and information to help you in the city.<br />
<br />
Good luck Jared.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:02:43</pubDate>		</item>		<item>			<title>total eclipse remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totaleclipse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2359c9147f90bfca132b6e559913fbdb_sq.png" title="total eclipse remake Image" /> t is written that, in the heart of ancient Egypt hundreds on years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of Sun. His anger had erupted so he set an ominous curse as punishment to the people.<br />
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A great pyramid was erected and at the topmost chamber a shrine was built for Re the Sun-God. The curse was set. Should anything ever block the sun's rays during daylight hours it would be destroyed.<br />
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It is now 26th October, 1930 and in just 2 hours the moon will totally eclipse the sun, triggering the curse of Re, causing the offending moon to explode showering the Earth with colossal meteorites thus upsetting the ecological balance, and plunging civilisation into a dark age of starvation and conflict.<br />
<br />
YOUR MISSION<br />
<br />
It is 8 o'clock, you have just landed your bi-plane next to the great pyramid. Your mission is to reach and destroy the shrine of the Sun-God Re, which is located at the apex of the pyramid.<br />
<br />
TREASURE<br />
<br />
Collect as much as possible-you're gonna be rich! First day's target #125,000.<br />
YOUR EQUIPMENT<br />
<br />
    <li class="user_li">A revolver -plus an ample supply of bullets.<br /></li>    <li class="user_li">Your wrist watch -the eclipse is due just before 10 o'clock.<br /></li>    <li class="user_li">A water bottle -keep this topped up-it is very hot! It is not healthy to be without water for long periods.<br /></li>    <li class="user_li">Your trusty compass -an essential item for succesful orientation.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:48:16</pubDate>		</item>		<item>			<title>Driller Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95ef0819d44845c9cf514d044cebfdf5_sq.png" title="Driller Remake Image" /> Pilot your excavation probe, through eighteen platforms that cover the moon of Mitral.  <br />
<br />
Find where to drill in each region to release a minimum of 60% of the gas trapped beneath.  Beware, all is not what it seems..<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:35:46</pubDate>		</item>		<item>			<title>Omega</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/omega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbe255f1ca83662f3474951dcf059e3_sq.png" title="Omega Image" /> Defend Terra and defeat the Hsiffan attack force using brute force and big lasers in Smila's tribute to the Thalamus C64 classic, Delta.<br />
<br />
An action packed nostalgia fest for all Commodore64 lovers out there.<br />
<br />
Music by the uber talented <a href="http://www.c64audio.com/" target="_blank" rel="nofollow">Chris Abbott</a><div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:17:47</pubDate>		</item>		<item>			<title>Cultivation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultivation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81b7410386bf09c594b6a887ffa71749_sq.png" title="Cultivation Image" /> Cultivation is a game about a community of gardeners growing food for themselves in a shared space.<br />
<br />
Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.<br />
<br />
All of the graphics, sounds, melodies, and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely &quot;grown&quot; appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:37:14</pubDate>		</item>		<item>			<title>Hawkeye Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hawkeyeremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e9df1676c8147db3953d9822d47199_sq.png" title="Hawkeye Remake Image" /> Smila's remake of the controversial Zzap64 Gold Medal winner from Thalamus.<br />
<br />
Guide the synthetic lifeform on Operation Hawkeye, retrieve the puzzle pieces by following the Hawk's scanner, destroy the aliens and save your race.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:30:25</pubDate>		</item>		<item>			<title>Scramble Chrome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scramblechrome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/279c758860959603f09831ff894eec3d_sq.png" title="Scramble Chrome Image" /> <a href="/user/smila" class="gamer_link">smila</a> takes us back to where the Gradius series began with his homage to the Konami / Stern classic sidescroller Scramble.<br />
<br />
Shoot your way through the enemy defences to eliminate the enemy base in this challenging looker of a remake.<br />
<br />
Collect power ups en route to increase your firepower and make sure you keep a stock of fuel. Whatever you do, don't crash!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:06:17</pubDate>		</item>		<item>			<title>Warhawk Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhawkremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3860eaf9b1eeb27b7bbf31d4824823c_sq.png" title="Warhawk Remake Image" /> Taking Warhawk back to where it all began, <a href="/user/smila" class="gamer_link">smila</a>'s remake of the original version of the Warhawk series is a pure blast.<br />
<br />
Fly Warhawk into the Asteroid belt destroying the enemy bases, wiping out the marauding hordes of enemy starfighters. Avoid the perils of space mines and meteor showers which will erode your defensive energy shields. Once your mission is completed, advance to the next Asteroid where the defences are waiting to seal your fate.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:44:56</pubDate>		</item>		<item>			<title>Painter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/painter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20fc2551126b75534657fc86f1c18b34_sq.gif" title="Painter Image" /> Painter is a remake of a C64 game which was probably featured in the german Computronic magazine. It has been found by now but it wasn't available for emulators a year ago. That's why i wrote this remake; to see, if the game is actually nice to play or if i'm just getting old!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:20:32</pubDate>		</item>		<item>			<title>Quad : 4 Seasons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad4seasons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b44daf3a407e2a84ba0e4ae7211129d3_sq.png" title="Quad : 4 Seasons Image" /> <em>Quad : 4 Seasons was inspired by an online game.</em><br />
<br />
In this game, you must place blocks on to the table and have them form rows. When you form a single ( or many ) rows, the blue sideblocks will move closer to the center. <br />
<br />
When the blue sideblocks form a quad ( rectangle ), You win! <br />
<br />
The game has sixteen levels and four season themes. You can select the one you want to play from the menu. <br />
<br />
Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 08:51:04</pubDate>		</item>		<item>			<title>CrazyBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/856c3912e4cc1ca89c934f3628114b93_sq.jpg" title="CrazyBall Image" /> More like a SDL Hello World actually<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:46:43</pubDate>		</item>		<item>			<title>Aztec Challenge Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aztecremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87c34caddeddb49488f29c85dff8024d_sq.png" title="Aztec Challenge Remake Image" /> 7 challenges await the brave warrior in Smila's remake of the Cosmi classic.<br />
<br />
Dodge spears, rocks, spikes and other things that will chafe your poor player and make your way to safety and freedom.<br />
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Duck, jump and dodge your way through the levels. A Retro Remake that contains a muscular man running.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:43:50</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
<br />
Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
<br />
We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Hero Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heroremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bdf28e38b4d42f72676fbc184ade9e_sq.png" title="Hero Remake Image" /> Guide R.Hero around the caverns in his tight spandex suit as he endeavours to rescure trapped miners from a fate worse than the Village People.<br />
<br />
Is there a fate worse than the Village People? You don't really want to find out so rescue those miners quickly. Or its disco time!<br />
<br />
Beautiful graphics and timeless gameplay, and a bizarre amount of spandex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:49:26</pubDate>		</item>		<item>			<title>Liero Xtreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lierox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c01a3b582d8dd79a888a2968c985009b_sq.jpg" title="Liero Xtreme Image" /> <div class="user_quote"><span class="quote_from">The Official LieroX Site said,</span><blockquote class="user_quote">Liero Xtreme or LieroX is a fast-paced 2-D shooter, and is the most popular rework of the original Liero. It features both netplay and local hotseat games. The game is highly customizable, meaning that it is possible for players to create their own characters, levels and weapons. The latest game release is LieroX pack 1.9, which was released November 30, 2006.</blockquote></div>
<br />
<br />
<div class="user_quote"><span class="quote_from">The Liero Readme said,</span><blockquote class="user_quote">Liero Xtreme is a somewhere between a clone and a sequel of the original classic game Liero.<br />
Liero Xtreme trys to keep some of the core gameplay features of Liero, while adding a new frontend menu system, an integrated map editor, network play and easier modibility.<br />
<br />
The object of the game is to kill the enemy or be killed. To help you achieve your objective, you are given a range of weapons to select from.</blockquote></div>
<br />
<span style="color: orange;font-weight: bold;font-size: 16px;">System Requirements</span><br />
<br />
<br />
If your computer is less than 5 years old you should be okay.<br />
<br />
_______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:39:05</pubDate>		</item>		<item>			<title>Mouse Puzzle Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mousepuzzleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b34fc8b971504bf64afe1fb366e805f7_sq.jpg" title="Mouse Puzzle Remake Image" /> I remade this Creativision title because I just loved it's concept. The mouse ambles along his merry way, and you control his path by shuffling the tiles around appropriately. Avoiding the hungry cats is also a pretty good idea ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:27:13</pubDate>		</item>		<item>			<title>Rambo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ramboremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4f3454bceb027259f79bdef85326cae_sq.jpg" title="Rambo Remake Image" /> I always wanted to see if I could make a WASD + Mouse shooter work in 2.5D. Some like it, some don't so I'll let you decide ;)<br />
Several objectives to complete, but lots of bullets and brawn will be required to blast through this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:20:35</pubDate>		</item>		<item>			<title>Final Approach</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalapproachremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455e25fa6c879ade6c2bfe50207c91cf_sq.jpg" title="Final Approach Image" /> I loved the idea of air traffic control, but the simulators I tried were too complicated, and quite monotonous. Final Approach is a blend of Air traffic control, and 'Time Pilot'...sort of.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:15:44</pubDate>		</item>		<item>			<title>Squirtee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squirtee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9171256f22143ad440e22e26d82b361_sq.png" title="Squirtee Image" /> A remake of an old Creativision game where you must scoot around, avoiding many varieties of hazard, collecting powerups and shooting down enemy air and sea craft.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:07:44</pubDate>		</item>		<item>			<title>Gumball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gumball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f998d474cb982b0641381d64937c80c3_sq.jpg" title="Gumball Image" /> Guide the gumballs into their correct packaging trolleys with the flick of a switch or two.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:00:59</pubDate>		</item>		<item>			<title>Forbidden Forest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forbiddenforestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b896599f0f7bb771ef823fa242d33005_sq.jpg" title="Forbidden Forest Remake Image" /> Like archery? Like to shoot creepy critters? Then you might like this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:51:25</pubDate>		</item>		<item>			<title>Rally-X Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rallyxremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90ea060fabf24e6ee711ba127d332720_sq.jpg" title="Rally-X Remake Image" /> Modernish graphics for an old arcade classic top-down racer. Simply race around the track, collect the flags, and avoid or confuse the following race cars.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:38:14</pubDate>		</item>		<item>			<title>RetroSmash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retrosmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ce3e988ff0caf28c7826c92cb8589d7_sq.jpg" title="RetroSmash Image" /> This is a reworked version of an old Intellivision game called 'AstroSmash'.<br />
I've included several options so you can play a reasonably faithful version, with just a few graphic updates, or an entirely new version with assorted powerups and in-jokes ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:25:42</pubDate>		</item>		<item>			<title>Geordies Ale Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geordiesaleadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87e4425d97abaf7bfdf32a861618a96f_sq.gif" title="Geordies Ale Adventure Image" /> <strong>Author:</strong> Smila<br />
<br />
<strong>The Game:</strong> Guide Geordie on his quest to get inebriated<br />
<br />
<strong>Features:</strong> 200 rooms of arcade adventure action, retro styled sprites, alcohol, the colour &quot;orange&quot;.<br />
<br />
<strong>Does not feature:</strong> Giraffes, crown green bowling, crayons, guns.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:38:37</pubDate>		</item>		<item>			<title>Sudoku</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sudoku/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c378413a7b479b0fe249b5038b251a4_sq.gif" title="Sudoku Image" /> You will never get bored with this Sudoku game as it generates proper Sudoku puzzles randomly. On top of that, it provides two different gaming modes. In normal mode, you can play without the limitation of time. Plus, hints are available when you get stuck. On the other hand, the Time attack mode is very challenging. You must solve the puzzle in a limited time. However, you may get bonus time by giving correct answers. Of course, punishment will be given if you make wrong answers.<br />
<br />
The game is also featured at eye-candy user-interface. In the near future, you will be able to change the theme as well as the background music.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:36:09</pubDate>		</item>		<item>			<title>Skooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66ffdc6ab1459f94baa3b7f9b1e398ee_sq.png" title="Skooter Image" /> Skooter is a freeware puzzle game. This is a remake of an old game for the MSX 8-bit computers. This remake was made in the most possible faithful way, with slighly modified graphics. The objective of this game is simple: control your Skooter robot and get the four screen items to complete each one of the sixteen levels that compose the game. A great puzzle!<br />
<br />
To play Skooter, use arrows and space (joystick also supported). Space destroy green blocks. Red blocks cannot be destroyed. Arrow blocks move by themselves. Diamond blocks can be pushed. Blue arrows push items (only when they are not blocked).<br />
<br />
Thanks to Ronald Pieket Weeserik (author of the original game) for his support.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:47:32</pubDate>		</item>		<item>			<title>Jet Boarder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetboarder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c27f71f1f8379818f2dc764856936c_sq.png" title="Jet Boarder Image" /> This is Jet Boarder, a freeware racing game with an interesting twist: it uses just one button for control. It was created for the One Switch Competition, a compo for one switch games by Retroremakes and One Switch UK. The idea is to make gaming more acessible for people with disabilities (this doesn't mean that Jet Boarder is easy). Press space to turn right, release to turn left. In menus, press space to change options and hold it to select. Try finishing the tracks in the least possible time and watch your energy that runs out when colliding with obstacles!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:37:30</pubDate>		</item>		<item>			<title>Take Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/taketwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e30638e493ea38c5c1b520ba66f9923e_sq.png" title="Take Two Image" /> This is a version of Shisen-Sho an ancient tile matching game, remade from the Atari ST version I used to play for hours.<br />
<br />
Take Two v1.00 released! Added the normal mode, finally. Fifteen levels of grid from 4x4 to 24x8, with time limits and score based play. Help doesn't have a time penalty here, you have a limited supply of &quot;help tokens&quot; that you can use, one is replaced after each level, to a maximum of three. Also added more information screens, and many little tweaks under the hood.<br />
<br />
There is a new tile-set based on Simpsons' characters in this release, very kindly provided by Stompy... thanks mate!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:43:53</pubDate>		</item>		<item>			<title>Planet Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9234166b33b2dcba46016d1f3133b150_sq.png" title="Planet Wars Image" /> &quot;Planet Wars&quot; is about domination of the galaxy. You win by killing all the other players. Each player controls a spaceship &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;&oelig; the spaceship has no weapons itself but uses the weapons located on the planets in the galaxy. <br />
After landing on a planet it can be moved around just like the spaceship. A planets defense system is symbolized by an icon in the middle of the planet.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 03:48:20</pubDate>		</item>		<item>			<title>Bounty Bob rides again</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bountybobridesagain/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/229ed9f997737a623def0b4a46c95fdb_sq.png" title="Bounty Bob rides again Image" /> Bounty Bob rides again, a remake of the classic Bounty Bob strikes back! Refreshed graphic, new elements and a built in editor add the little something on top! <br />
<br />
Color all the platforms, but don't get caught by the mutants! Or one of the numerous obstacles. Or steep falls. Or moving pads. Or suction tubes. Ever tried to be a cannon ball? This game has it all and more!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:41:32</pubDate>		</item>		<item>			<title>R Tronic 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4fcaf72c84ee18c1ed4747113b95759_sq.gif" title="R Tronic 2 Image" /> The sequel to <a href="http://www.greatgamesexperiment.com/game/rtronic" target="_blank" rel="nofollow">R-Tronic:Robotron</a> ,<strong>R-Tronic 2:Armageddon</strong>. <br />
<br />
Taking the Robotron-esque stylings out of the confines of the original arena shooter into a room based shoot-em-up with lots of new tricks and Trevor &quot;Smila&quot; Storeys usual high standard of graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:00:05</pubDate>		</item>		<item>			<title>Impossaball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossaball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f45fd77bcdc9f79818c38db8ace8e114_sq.jpg" title="Impossaball Image" /> Dare you face the corridors of death?<br />
<br />
Avoid spikes, and spines and deadly cubes, while crushing all the cylinders contained in each level. When you have destroyed all the cylinders the exit will become open and you can cross the exit to the next corridor.<br />
<br />
Score points for distance travelled, and cylinders crushed.<br />
<br />
Watch your time, if it runs out then your game is over. More time can be acquired by pressing down the &quot;Green Timer Disks&quot;, but beware: Once you touch them and take the prize, they will become &quot;Red Disks of Death&quot; and cannot be touched again.<br />
<br />
Extra lives are awarded every 10,000 points.<br />
<br />
The original Spectrum game contained eight corridors, who knows what challenging courses could have been built since then!<br />
<br />
If you complete all the corridors, you will be returned to the first, but each time you loop around the level set, the time allowed will be reduced.<br />
<br />
The top five scores are saved to disk... How high can you score? How far can you get?<br />
<br />
<strong>Original game (c) John Phillips 1986, Music (c) Klaus Lunde, used with kind permission.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:14:42</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
<br />
R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>Eggstreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eggstreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70031332ccac2710a863b1a3c2e1bfe3_sq.png" title="Eggstreme Image" /> A fun competition at Retro Remakes with simple topic: Easter!<br />
<br />
A avoid and collect game which starts easy as pie but gets pretty tough towards the end!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:59:22</pubDate>		</item>		<item>			<title>Halloween (Cauldron Edition)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halloween-cauldron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b23ce140eaed297d64e0fa093a91b8d_sq.gif" title="Halloween (Cauldron Edition) Image" /> Collect all candy, break the spells and find the party room! <br />
<br />
A little game made for Halloween featuring graphics from the C64 versions of Cauldron 1 and 2.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:56:29</pubDate>		</item>		<item>			<title>Love Me Do</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lovemedo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a2e31b53711d41b00096a11650d9d5_sq.gif" title="Love Me Do Image" /> Love Me Do was created for a small ASCII programming contest. It's a jump and run and collect: Find all the new powers to be able to collect all 2000 hearts. For fairness' sake you're able to save the game at certain points.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:53:10</pubDate>		</item>		<item>			<title>GraviTron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GraviTron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa6eaaab548ef88b472161d04cc1792a_sq.jpg" title="GraviTron Image" /> Pilot your craft into dangerous caverns, rescue stranded space -men, destroy all reactors and return home in time for tea.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 06:03:41</pubDate>		</item>		<item>			<title>A Day In The Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dayinthelife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae6faa9e38aee89eec64580709ae8722_sq.png" title="A Day In The Life Image" /> Jet Set Willy meets Little Computer People in this fusion of famous games, now with 100% more kitten.<br />
<br />
Written by Trevor &quot;Smila&quot; Storey, can you keep Willy happy and content in his giant mansion and help him in his lifes quest to build the ultimate machine?<br />
<br />
And don't forget the kitten, or the ghosts, or the aliens...<br />
<br />
Its nice to know the mansion hasn't got any less weird over time.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:54:36</pubDate>		</item>	</channel></rss>