<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, Windows, core, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, Windows, core, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Kudos 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kudos2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13bed87c8945e23a4a886d9cb9c548e4_sq.jpg" title="Kudos 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Oct 2008 11:27:41</pubDate>		</item>		<item>			<title>warlords battlecry III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wbc3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40058ac8e60258c1e64a5065e5262675_sq.jpg" title="warlords battlecry III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2008 05:09:38</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Kudos Rock Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocklegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54a336d915b0dc1b22bc5dd6b2de68c3_sq.jpg" title="Kudos Rock Legend Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 09:52:01</pubDate>		</item>		<item>			<title>Mayhem Intergalactic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mayhemintergalactic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec5afcc6ad2b5711f8b8ec13e84bfb1c_sq.png" title="Mayhem Intergalactic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2007 05:07:13</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
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(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Supreme Commander: Forged Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SupremeCommanderForgedAlliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1dfdd57bc333b2c345b6896df50be5c_sq.jpg" title="Supreme Commander: Forged Alliance Image" /> The story of Forged Alliance begins in the origins of the Aeon, one of the original Supreme Commander factions. The Aeon have their origins in humanity's sole contact with an alien race called the Seraphim. When the contact went bad, the resulting conflict ended up with an entire planet full of dead extraterrestrials. The Aeon was formed to adopt the aliens' culture into human society in recompense for humanity's crime. Now, however, it turns out that said planet wasn't the Seraphim's home; it was just a small colony of a much larger empire. Now the Seraphim have opened a gate into human-controlled space and discovered what happened to their long-lost brothers. Needless to say, they're pissed and they've decided where humanity failed at universal genocide, the Seraphim will succeed.<br />
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The story of humanity's battle with the Seraphim will play out in a brand-new single-player campaign that details the triple alliance of Aeon, Cybran and UEF battling against the first truly alien presence in the game. While the Seraphim won't be playable in single-player, they'll certainly throw a few monkey wrenches into tried-and-true strategies with over 100 new units including a really cool experimental bomber that darkens a big chunk of the sky before it brightens up the area with negative energy bombs that are basically mini-nukes.<br />
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Not to be left out, there are some fun new toys for each of the game's original three factions. The UEF is getting a 3-point defensive emplacement that will help defend against ground assault. The Cybrans should enjoy a shout out to Total Annihilation, the Brick, a mobile missile launcher that shoots torpedoes in the water and lasers on land. The real fun for the Cybrans comes in the form of their new experimental megalith. This crab-like monstrosity is amphibious and can blow away entire navies. On land it moves slower but acts as a mobile production platform that can drop armies on the run. The resource requirements for these giant units have also been reduced so players should finally start seeing them in multiplayer matches.<br />
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Some of the most important additions to the game, however, won't be immediately obvious from the screen. The game's new AI is apparently way, way smarter than the one that shipped with the original version. According to Gas Powered Games personnel, in internal testing it's been able to beat the old AI in about 10 minutes with much less of a performance hit. The game will ship with unit shaders that make everything shinier and cut down the drag on performance. Aircraft get a new flight dynamic model, the sky dome's been revamped and the user interface has been re-done and can now be skinned and reorganized with faction-appropriate art.<br />
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(qtd. from Gamespy.com)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:30:52</pubDate>		</item>		<item>			<title>Universe at War: Earth Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Universeatwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa2c18a6c3f3807aa7193eb6da472c9_sq.jpg" title="Universe at War: Earth Assault Image" /> Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 11:24:57</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Starcraft 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Starcraft5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c1552b408b1e399bb4e97397f0ebf12_sq.jpg" title="Starcraft 5 Image" /> This is the newest starcraft arena game where you have more new building and warriors than ever to battle it out for the ultimate starcraft crown. Make sure to read up on the in game starcraft 5 tutorial so that you have a chance to survive in this epic starcaft battle. Enjoy.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:41:05</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Genesis Rising</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GenesisRising/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80ed5ad4cf7d966880738eed45edc8a4_sq.gif" title="Genesis Rising Image" /> Play as one of of three races in this full 3D futuristic RTS. Set in a mysterious futuristic universe where organic machines are built using genetic engineering, take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe remaining unconquered 3,000 years into the future.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 01:51:37</pubDate>		</item>		<item>			<title>Space Empires V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SEV/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b578cf26c6970109d1885546733beb79_sq.jpg" title="Space Empires V Image" /> From Strategy First:<br />
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely &acirc;&euro;&oelig;moddable&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 08:35:19</pubDate>		</item>		<item>			<title>Hearts of Iron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartsofiron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f005f4f3fbc83687d31368c71bfafcce_sq.jpg" title="Hearts of Iron Image" /> From the Paradox Interactive site:<br />
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Hearts of Iron is the first ever World War II PC game of true Grand Strategic scope. The game map spans the entire world and allows players to take the War to any new front of their choosing. Any nation in the world is playable, but the game focuses on the epic struggle between the great alliances of the new world orders Fascism, Communism and Democracy.<br />
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Hearts of Iron is developed by the team behind the award winning sales success Europa Universalis I and II and brings the same super detail to a modern day gaming experience.<br />
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Hearts of Iron aims to be no less than the definitive World War II strategic experience.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 08:16:21</pubDate>		</item>		<item>			<title>Ufo: Extraterrestrials</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-et/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9706cc9eb0e8e1b91ccf5024a9e89c0_sq.png" title="Ufo: Extraterrestrials Image" /> The year is now 2108 and on the colonized planet Esperanza our space devices have not just been approached by alien machines but attacked. The player controls a squad of soldiers, light and heavy support combat vehicles, robots and air units located in a base on the planet Esperanza that had been colonized by the spaceship Magalhaes in the year 2023. This squad was brought together by the Esperanza government to face a threat that comes from deep space. In case the player succeeds in averting an alien impact on Esperanza, the story will continue on the planet Earth which has been subdued by alien forces. Battle against the alien opposition in a game that combines global strategy with small, squad-based tactical combat against an alien invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 07:36:53</pubDate>		</item>		<item>			<title>Stronghold Crusader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8841d4654a14f22aebcb05f570569052_sq.jpg" title="Stronghold Crusader Image" /> Journey to distant lands renowned for brave warriors and fearsome weaponry in Firefly Studios' STRONGHOLD CRUSADER&acirc;&bdquo;&cent; . This highly acclaimed successor to the best-selling Stronghold combines the finest aspects from a City Builder and a Real-Time Strategy game. Lead a determined group of crusaders, forged by centuries of barbaric conflicts, or wage war against a powerful foreign invader amidst the haze of the desert heat.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:29:55</pubDate>		</item>		<item>			<title>Overlord</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/overlord/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bde6d62ff1f5302c1a836533e645c662_sq.jpg" title="Overlord Image" /> Overlord casts you as the ruler of a fallen dark tower.  Collect your minions and go out into the countryside to crush all who oppose you and bring their wealth back to repair your tower.<br />
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Battle pesky heroes!<br />
Commit evil deeds!<br />
Command a small army of irritating goblins!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 10:37:14</pubDate>		</item>		<item>			<title>The Battle for Middle Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleformiddleearth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c4765037678ea4e06f6a75dc1baf8a1_sq.jpg" title="The Battle for Middle Earth 2 Image" /> It is unusual for a pre-established series like The Lord of the Rings to successfully take on a sequel, but EA Game's LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II for the PC proved this theory wrong. This game manages to take the well-known mythology surrounding the story and focused on the war in the North between the elves, dwarves, goblins, and Mordor forces that is only touched upon in the book and is left out completely in the movies. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II plays out much like the game of Risk in that players must move their armies around a board that is covered in territories. Players will find that this new battle between good and evil takes place on a much grander scale with six different factions combining to against the forces of Mordor. Players can also combine forces in multiplayer mode to get the most out of the fights. This ability to customize the fighting options makes for a great game no matter what type of mood the player is in. All of these factors make playing the second installment in the Battle for Middle Earth series just as exciting and entertaining as the first time around, without the worry that players will just be repeating the game in a different format. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II is perfect for Tolkien fans.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 09:54:04</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
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Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Age Of Wonders II: The Wizard's Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofwonders2-thewizardsthrone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6d2fc812a9d74acade1b98a7801333b_sq.jpg" title="Age Of Wonders II: The Wizard's Throne Image" /> Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse. Powerful spheres of magic are thrown against one another in a war of Wizards the likes of which have never been seen before. By mastering magical forces of creation and dealing with the deities who govern them, you must establish a fantasy empire and confront other Wizards in your quest to THE WIZARD'S THRONE.<br />
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AGE OF WONDERS II is the sequel to the Award-Winning Age of Wonders. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, AGE OF WONDERS II offers the ultimate in fantasy turn-based strategy. Explore a world full of mythical creatures and mysterious lands. Build an impressive force as an all-powerful Wizard through dangerous perils and exhilarating challenges. Now is your time to embrace your destiny and take your rightful place at the head of the Circle, forever.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 09:21:45</pubDate>		</item>		<item>			<title>Age Of Wonders: Shadow Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofwonders-shadowmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5640083a9541e617530f8d60fa649276_sq.jpg" title="Age Of Wonders: Shadow Magic Image" /> Age of Wonders: Shadow Magic takes the acclaimed fantasy strategy series to new heights. This new stand-alone game enhances the series' praised fusion of empire building, role-playing and tactical combat with the eerie Shadow World and battle with races never before seen, across new and diverse landscapes.<br />
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Combined with the option of creating a totally unique environment with the map editor and rewriting the history of this world through the enhanced campaign editor, you are ensured a constant stream of completely new game experiences.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 07:01:49</pubDate>		</item>		<item>			<title>Age Of Wonders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofwonders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ac7da0d4ceb3257c42794178ecbccc0_sq.gif" title="Age Of Wonders Image" /> Age of Wonders is a turn-based game combining the best elements of strategy, adventure and role-playing. It features 12 unique fantasy races, over 50 different heroes with upgradeable abilities, dozens of spells and scores of locations to explore. In this game of conquest, players employ strategic and tactical skills to command troops in capturing vital locations and defeating enemies in a captivating single player campaign or compete with friends in multi-player scenarios.<br />
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Age of Wonders was co-developed by Triumph Studios and Epic Games and is being published by The Gathering of Developers in the USA and Take 2 Interactive in Europe. Age of Wonders has received great reviews, including a PC Gamer Editor's Choice award and a Next Generation 5/5 star rating.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 04:41:45</pubDate>		</item>		<item>			<title>Medieval: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/medievaltw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb45c021b7a0e925c307450adc2978d8_sq.jpg" title="Medieval: Total War Image" /> This sequel to Shogun: Total War duplicates the in-depth real-time strategy gameplay from its predecessor and transplants it to the Middle Ages. On top of that, the game features new levels of depth, accessibility, gameplay and strategy, replicating the blood-soaked battles from medieval times. Battles are staged in the deserts of the Far East, the tallest mountains, plains and the forests of Europe. Massive armies lay siege to mighty fortresses and pound them into dust with catapults and cannons as players command medieval armies of knights, men-at-arms, archers and siege weapons in bloody quests to become the masters of Europe.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:19:58</pubDate>		</item>		<item>			<title>Shogun: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoguntw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f69526f4aee99531a2905ae37c1a33da_sq.jpg" title="Shogun: Total War Image" /> Total War is the complete experience of warfare presented in the most realistic way possible through the use of state of the art technology in graphics and AI. You'll need strategic brilliance to manage your campaign, with the training, recruitment and funding of your armies. You'll need cunning to deploy spies and emissaries to outwit your opponents while maintaining a web of alliances. And you'll need tactical brilliance to take your army out onto the battlefield and crush your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:12:09</pubDate>		</item>		<item>			<title>RollerCoaster Tycoon 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd2f651114ec7823bc4dc35d5c2d717_sq.jpg" title="RollerCoaster Tycoon 2 Image" /> RollerCoaster Tycoon 2 is the second game in the RollerCoaster Tycoon series. The basic gameplay is: you build a theme park with rides and shops and scenery. There are many scenarios to play each with the own goals and challenges to complete.<br />
<br />
There is also a editor, where you can design your own scenarios. This game adds a few things to the first game, the obvious: new scenarios, slightly improved graphics, more rides, shops and scenery. But other than these there wasn't much this game has to offer that the first one didn't. Even so it is a very good game, with a lot of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Apr 2007 11:10:22</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>Total Annihilation Kingdoms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TAKingdoms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00a65f219f54164f29ea52d4aa9f8067_sq.jpg" title="Total Annihilation Kingdoms Image" /> Unlike its name suggests, Kingdoms is not a sequel nor a prequel to <a href="/game/totalannihilation" class="game_link">Total Annihilation</a>. It did inherit the epic scale and style of play of Total Annihilation however.<br />
<br />
Set in a world of Magic, the player plays as one of four sides:<br />
<br />
Aramon, the traditional fantasy style race, with knights, castles, and mages.<br />
<br />
Veruna, the powerful maidens of the sea, with almost complete ship battle dominance, crossbowmen, and cannon towers.<br />
<br />
Zhon, the beast race, with hunters, giants, and dragons.<br />
<br />
Taros, the 'evil' race, with skeletons, zombies, ghost ships, and demons.<br />
<br />
Epic battles, better graphics then its predecessor, and a compelling storyline make this game great.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 02:55:51</pubDate>		</item>		<item>			<title>UFO: Afterlight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-afterlight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee367ef42927978c2d65f7c4efb3c228_sq.jpg" title="UFO: Afterlight Image" /> UFO: Afterlight is the third in the UFO series from Altar Interactive. Set fifty years after the war on Earth, the people of Earth have been forced by the Reticulans to leave. Some of them were sent to the orbital station above the Earth, and their story is told in <a href="/game/ufo-aftershock" class="game_link">UFO: Aftershock</a>. Another group were tranported to Mars, and this is their story. With 10,000 cryogenically sleeping people in their care, a group of about 30 talented humans have to carve out an existance on Mars. The terraformation of Mars as well as defending territory from alien invaders are all part of their mission. Not only do you have to manage the day to day operations at the base - such as research, production and construction - You also have to fight out battle in pausable real-time with many levels of intricacy such as the ability to make detailed plans for your soldiers. As the game progresses, new avenues of research opens up which in turn opens up new skillsets and weapons for your soldiers. You will get to know your personell intimately as they progress, and with a strong RPG-element you can mould them into a fighting force with diverse abilities. <br />
<br />
This game contains many different types of gameplay which, as a whole, creates something that is a lot more than the sum of its parts.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 09:06:20</pubDate>		</item>		<item>			<title>My Bogle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MyBogle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57f5b35472da2ed3aef402fb9f201502_sq.jpg" title="My Bogle Image" /> My Bogle is a small group tactics game, where your characters (called &quot;Bogle&quot;, with a long O) engage in strategic and fun combat against online opponents in a variety of game types. It's extremely accessible and yet there's plenty of depth just waiting to be uncovered. It's turn-based play makes it ideal for casual pickup and play and yet the turns are quick and fast paced so as to keep the action moving.<br />
<br />
My Bogle will be launching along side our Friends Play Free invitation service. What that means is that when you buy My Bogle, you'll get to send invitations to your friends and family, who can then download and play the full version of My Bogle online against you anytime they want, without any restrictions. The only caveat is that if they want to play when you're not around, then they'll need to buy the game too. Think of it a bit like Frisbee for Video Games. As long as you own a Frisbee, you can play it with anybody you want, right? You don't think &quot;hey, I wonder if the person I'm throwing this to has a license to catch it.&quot; And that way your friends can be exposed to the great game of Frisbee for free (all thanks to you), but they can only play Frisbee when you're around unless they go out and buy one for themselves. Video Games should be more like Frisbee, and that's what Friends Play Free is all about.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 09:40:52</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Laser Squad Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lasersquad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/386fdeda6448fef13238d2dfe6ee3bab_sq.jpg" title="Laser Squad Nemesis Image" /> Laser Squad Nemesis is a great multiplayer strategy game.  The game is a turn based strategy where each player sets up their moves before a turn and then watches the fight play out.<br />
<br />
There are four races to choose from, the Laser Marines, Machina, Spawn, and the Greys.  All four races are well balanced and the tournaments are very addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 10:26:47</pubDate>		</item>		<item>			<title>Ghost Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostmaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a910711489892a4f291c92d5c2a5a0bd_sq.jpg" title="Ghost Master Image" /> Grim spectres, howling banshees, and sly gremlins are yours to command as you unleash ghastly spirits on the town of Gravenville and scare the wits out of its citizens. In the world of the Ghost Master, spooks do your bidding, as you solve puzzles and unlock mysteries in a challenge that combines the best of strategy, adventure, and resource management games.<br />
<br />
from: www.ghostmaster.net<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 01:08:25</pubDate>		</item>		<item>			<title>Desperados: Wanted Dead or Alive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desperados/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8f4ed6883a29d36631c66886761b7325_sq.jpg" title="Desperados: Wanted Dead or Alive Image" /> Play six Desperados, lead by the hero John Cooper in the hardest and wildest Wild West Game of all times. Guide Cooper and his fearless companions in the exciting pursuit of the mysterious bandit leader El Diabolo.<br />
<br />
Breath-taking landscapes and a thrilling story create an unmatched Wild West atmosphere resulting in Desperados: Wanted Dead or Alive<br />
<br />
from: www.spellbound.net<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:28:41</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
<br />
Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
<br />
The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>UFO: Aftershock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-aftershock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19633b12d88b833ff33c0a68d68b3d8f_sq.jpg" title="UFO: Aftershock Image" /> UFO: Aftershock is a computer strategy game created by Altar and released in 2005. It's a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic <a href="/game/Xcom" class="game_link">X-COM: Ufo Defense</a>, though a smaller one than that of its predecessor, UFO: Aftermath.<br />
<br />
It's set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath. The game assumes that you took up the Reticulans offer of resettling the most able of humanity in a space station, while allowing the rest to die, consumed by the Biomass that the Reticulans could not control (However, if you were a particularly skilled player, you could reject their offer, and save the Earth while defending against both the Reticulans and the Biomass. Then this game can be seen as taking place in a parallel universe). Having lost contact with the Earth, you must find out what happened. The combat section is a real-time system with adjustable and pausable speed, and it has been improved to feature such things as multi-level battlefields and enterable buildings. The strategic section holds resource and squad management, research, development, some limited diplomacy and planning of attacks. As a departure from the X-COMs and the prequel, there is no air-to-air interception.<br />
<br />
UFO: Aftershock as well has a mobile version. The license was given to Redboss Games, a subsidiary of Redboss.<br />
<br />
(text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:19:08</pubDate>		</item>		<item>			<title>Commandos 2: Men of Courage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Commandos2MenOfCourage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abce7cb9023bafbb8b2e224f185f5edf_sq.gif" title="Commandos 2: Men of Courage Image" /> The sequel to the '98 Commandos:Behind Enemy Lines left the tactics of the original game mostly intact, but &quot;tightened it up on the graphics&quot;. <br />
<br />
Set in different battle arenas in WWII, you play a slection of crack commandos, each with his or her own qualities. <br />
<li class="user_li">Jack &quot;Butcher&quot; O'Hare is huge, knows how to wield a knife and isn't afraid to use it (Green Beret);<br /></li><li class="user_li">Rene &quot;Frenchy&quot; Duchamp can infiltrate the German ranks and drug people (Spy); <br /></li><li class="user_li">Thomas &quot;Fireman&quot; Hancock can locate, disarm and replace mines and other explosive devices (Sapper);<br /></li><li class="user_li">James &quot;Fins&quot; Blackwood can infiltrate over land, but better yet: under water (Marine);<br /></li><li class="user_li">Samuel &quot;Brooklyn&quot; is your regular Joe. Except that he likes to play with grenades (Driver);<br /></li><li class="user_li">Sir Francis T. &quot;Duke&quot; Woolridge remains self-controlled at all times: even when he puts a bullet through your skull at a thousand paces (Sniper);<br /></li><li class="user_li">Natascha &quot;La Seductora&quot; Nikochevski: long legs, pucker lips, sexy clothes and a .45: you're always going to be in heaven (Temptress);<br /></li><li class="user_li">Paul &quot;Lupin&quot; Toledo is a regular circusact. Only he uses it to climb into your house and take you out (Thief).<br /></li><li class="user_li">and finally, Whiskey the dog. Faithful, playful, but watch out for the carpet!<br /></li><br />
In C2:MOH, there are 8 missions that take you all over the world: From the North Pole to India to gay Paris. Each mission takes place in a sandbox area filled with enemies, setting you different goals. Goals might be to gain control over a airplane, to rescue prisoners, to blow up a bridge and even save the Eiffeltower! <br />
<br />
Not all characters are available in all missions, so it's your job to pick a strategy. Have Fins swim in and take out the guards so that the Sapper can take out the mines in order for Frenchy to distract the guards so that Lupin can steal the documents is just one of the many options you have. Going in all guns blazing is never a good idea. Finished a level? Now try it without shooting anyone!<br />
<br />
Next to the missions there are puzzle pieces hidden throughout the levels. Search every house, every crate and you will find the piece of a photograph that will help you unlock a bonus level. It's these kind of elements that will make you replay this game over and over again...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:29:33</pubDate>		</item>		<item>			<title>Euclidean Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euclideancrisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf6303b6357f5de8fe15636e7a1d018_sq.png" title="Euclidean Crisis Image" /> Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse. <br />
<br />
Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:02:18</pubDate>		</item>		<item>			<title>Risk II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/risk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f095a0e75317ea7a573aacf4e1ea04_sq.jpg" title="Risk II Image" /> Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by Microprose, designed by DeepRed and released by Hasbro-Interactive in 2000. The rich graphics and sound far surpassed previous computer versions of the game. In addition to the classic board game style of play, Risk II introduced new modes including a single-player tournament and a totally new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of 17th and 18th century generals: Campbell, MacKenzie, Wellington, Bonaparte, Marmont, Barbacena, D'Erlon, Maransin, Solignac, Sherbrooke, Aubert, Spencer, Taupin, Freire, Vauban, and Baird. Each computer opponent has a different style of attack and a different reliability in honoring alliances.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:44:09</pubDate>		</item>		<item>			<title>Sid Meier's Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad58fdcf85360fa9c452c5bd26972d5c_sq.jpg" title="Sid Meier's Civilization Image" /> Sid Meier's Civilization is a landmark turn-based strategy game. It is inspired by Avalon Hill' board game of the same name. <br />
<br />
The game begins in 4000 BC, where the player gets a small tribe which have to be controlled and made great through the ages until modern and near-future times. The game is also known simply as Civilization, or abbreviated to Civ or Civ I.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:25:27</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Master of Orion II: Battle at Antares</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb7e6dab46d2bbb3d9182956a2137cb6_sq.jpg" title="Master of Orion II: Battle at Antares Image" /> Master of Orion II is like Civilization. Rather than take over the world, you focus on the galaxy, taking worlds instead of cities. Pick or create your own race, pursue technologies, employ strategic fleet deployments, and engage in extremely advanced diplomacy.<br />
<br />
Various paths to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:54:21</pubDate>		</item>		<item>			<title>Warlords III: Reign of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Warlords3RoH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/902f7476263e36de6563c92e017b1578_sq.jpg" title="Warlords III: Reign of Heroes Image" /> Warlords III is the kind of game that drives you to play through the night to the break of dawn and leaves you feeling good about it the next day.<br />
<br />
finally got this working on XP, you NEED the 1.02us patch<br />
( think you can try: http://chtserv.dlh.net/cgi-bin/dlp.cgi?lang=eng&amp;sys=pc&amp;file=w3usv102.zip&amp;ref=ps ) and then add to your shortcut &quot;%path%&quot; -wincurs<br />
<br />
so eg. &quot;C:\Games\W3\W3.exe&quot; -wincurs<br />
(credit: many forums)<br />
<br />
ps. not sure if this will work for the demo-version.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:51:25</pubDate>		</item>		<item>			<title>Black &amp; White</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackwhite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de1dc28c51c4c4503d33186717dd921e_sq.jpg" title="Black &amp; White Image" /> A boy and his parents are strolling along the beach of a little paradise-like island. A dark voice speaks to you: &quot;A land of innocence, has no need for Gods... until fate intervenes.&quot; The boy suddenly runs to the water. His parents start shouting that he should stay away from the water, but the boy is already swimming in the sea and sharks are going to eat him! Then the two desperate parents take action: they start praying to the gods. A dark voice suddenly takes over and the view zooms out, the whole island is now visible. The dark voice says: &quot;When people pray a God is always born. Able to change eternity, that God is you. Are you a blessing, or a curse? Good, or evil? Be what you will, you are destiny.&quot;<br />
<br />
Then this wonderful innovative game starts. You are a god and can do almost everything that a god can do. You can build up cities, kill hundreds and thousands of people, perform miracles and destroy the other gods. The ultimate goal is to be the only god and defeat your rival Nemesis. An important element in this game is that you can be an evil or good god. <br />
<br />
The innovative aspect of the game is the great amount of freedom that you have and the fact that you can't die, after all you are a god!<br />
<br />
Black &amp; White was released in 2001 and developed by Lionhead Studios.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:24:24</pubDate>		</item>		<item>			<title>MissionForce: Cyberstorm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cyberstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12f08c291c6c8ecf2f9dc410965a94c2_sq.jpg" title="MissionForce: Cyberstorm Image" /> You are in charge of an army of Bioderms (genetically enhanced clones) fighting against the Cybrid army controlled by Prometheus.  You must travel to different planets to mine resources and take out any Cybrid forces.  As you move up in rank, you are granted better Bioderm pilots, more powerful HERCs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation), and more powerful weapons to outfit them with.<br />
<br />
Cyberstorm is a turn based strategy game.  The HERCs are fully customizable with different weapons, shields and engines to put into them.  The Bioderms are also customizable, with the ability to genetically enhance them at the risk of their well being.  As your pilots complete more missions without dying, they will gain experience and become more powerful.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:00:57</pubDate>		</item>		<item>			<title>The Wheel of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-Wheel-of-Time/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8572dbe71d7da05beef16bfb570207d3_sq.jpg" title="The Wheel of Time Image" /> <div class="user_quote"><blockquote class="user_quote">Enter the Wheel of Time and dare to seize ultimate power.</blockquote></div>
<br />
Based on Robert Jordan's best-selling series of fantasy novels, The Wheel Of Time is a gaming experience that will become your world.  A first person action/strategy game with story-rich elements set in a lush, high resolution universe of mystery and wonder.  A single player quest through mystical and expansive environments.  Unique multiplayer dynamics with three game types.  All with strategic spell combat.  Because power is not given...TAKE IT!<br />
<br />
Wheel of Time is a first-person 3-D action/strategy with role playing elements.  The environments are taken directly from the pages of Jordan's books, vast in scope and shaped around the quest of Elayna Sedai, Keeper of the Chronicles of the White Tower.  Other characters from the fictional work are also portrayed faithfully in the single player quest, as you vye with them for the remaining seals needed to unlock the greatest of powers.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Seize power by the strategic use of over 40 mystical artifacts.<br /></li><br />
<li class="user_li">Totally immersive 3D environments with rich, state-of-the-art graphics.<br /></li><br />
<li class="user_li">The richly-textured world of Robert Jordan's hugely popular novels brought to life!<br /></li><br />
<li class="user_li">Enhanced Unreal engine technology in blazing real-time!<br /></li><br />
<li class="user_li">First person action in single player quest and multiplayer. <br /></li><br />
<li class="user_li">Wonderful atmospheres enriched by a great soundtrack of Celtic-rock fusion music created for the project by a colaborration of Robert Berry and Lief Sorbye. <br /></li></ul>
<br />
Developer: Legend Entertainment Company, under license from Robert Jordan<br />
Publisher:  GT Interactive Software<br />
Release Date: Oct 31, 1999 in the US, February 11, 1998 in Japan and Europe<br />
<br />
<div class="user_quote"><span class="quote_from">Alex Harris of ACTIVENETWORK said,</span><blockquote class="user_quote">Wheel of Time uses an enhanced version of the Unreal engine to bring Robert Jordan's world to life. In addition to the Unreal engine's core capabilities like 24-bit color (with MMX), multiple dynamic (and colored) light sources, complex geometry, smooth character animation, real moving/rotating brushes, seamless level transition, and a powerful scripting language, they have endowed the engine with a host of WoT-specific effects. The particle system they created for Wheel of Time makes for some of the coolest explosions and smoke effects you've ever seen. In addition, they went in and provided support for weather effects like rain, snow and wind.</blockquote></div>
<br />
<span style="color: blue;">System Requirements</span><br />
Pentium 200, 32MB RAM, 500MB HD space, Windows 9x compatible sound card, 3-D accelerator, DirectX 6.1, internet connection required for online play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 07:41:31</pubDate>		</item>		<item>			<title>Cyber Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Cyber-Wars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b73d5ebf335826af334aa63cbb592a21_sq.jpg" title="Cyber Wars Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/501d47cdb2fc7045332a272209b95ca3/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/501d47cdb2fc7045332a272209b95ca3_m.jpg" /></a><br />
Cyber Wars is a game where you play the role of a street punk/dealer, in a future decayed world.  In this high-tech crime dominated world your first goal is to try and survive until the next day.<br />
<br />
Face challenges from negative characters that roam the streets and the city.  Make your way from street punk to lord. Once you become a lord (the highest ranking), you will stop paying protection fees and start collecting them instead.<br />
<br />
The game interface is divided into several areas, for controling and managing different aspects of the game.  The goal of the game is to buy and sell as many items as you can, making a profit by buying cheap and selling for a higher price.<br />
<a href="http://www.greatgamesexperiment.com/screenshot/fccef89a7bca12d1032aa4a09eb6d1ef/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/fccef89a7bca12d1032aa4a09eb6d1ef_m.jpg" /></a><br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Visit various locations and markets<br /></li><br />
<li class="user_li">Buy, sell and use products<br /></li><br />
<li class="user_li">Use loans from a bank<br /></li><br />
<li class="user_li">Manage your complete bank account<br /></li><br />
<li class="user_li">Fend off negative opponents by running, fighting, bribing, etc.<br /></li><br />
<li class="user_li">Purchase powerups to better perform in incidents.<br /></li><br />
<li class="user_li">Advance through 5 ranks from street punk to lord.<br /></li><br />
<li class="user_li">Game statistics and score.<br /></li><br />
<li class="user_li">Customizable options.<br /></li><br />
<li class="user_li">Single player gameplay with online ranking page, where you can submit your high score.<br /></li><br />
<li class="user_li">Complete soundtrack, feature great futuristic music<br /></li><br />
<li class="user_li">The game interface is divided into several areas, for controling and managing different aspects of the game.<br /></li></ul>
<br />
Developer:  exoSyphen Studios <br />
Publisher:  exoSyphen Studios <br />
Released:  Jan 4, 2006<br />
<br />
<span style="color: blue;">System Requirements</span><br />
Intel or AMD CPU with at least 300Mhz<br />
64 MB Ram<br />
25 Mb diskspace<br />
At least DirectX 8.0 installed.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/2f3a9d2a93f442495dc8edb477e11a7f/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2f3a9d2a93f442495dc8edb477e11a7f_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 08:39:05</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Rome: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rometotalwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52c73b9ce3136da0d680b9c51557ee87_sq.jpg" title="Rome: Total War Image" /> Rome: Total War is the third game in the popular Total War series. The player begins by choosing to play one of three Roman factions: the Brutii, the Julii and the Scipii. The player must manage each city under the faction's control, build armies, assign faction members to positions of mayor or general, and expand the faction's territory by defeating enemy factions such as Gaul, Greece, Macedonia, and many more. Meanwhile, the other Senate issues special missions for the player to complete and gain favor. Senate offices may be assigned to faction members. As the game progresses, each faction member's political and military influence can grow or shrink. If the faction leader dies, he is replaced by an heir. It is up to the player to choose who is in line for that role. Once the game reaches a certain point, it changes up and the player must fight the other Roman factions for control of Rome.<br />
<br />
When combat takes place, the game moves from the strategic, turn-based map view to a full 3D real-time tactical view. The player has several units under his command, usually comprised of 50 or more individual soldiers. Each unit (not each soldier) can be maneuvered individually or all units as a massive formation. Siege equipment can be built to capture cities, the citizens of which can be left as they are, enslaved, or slaughtered at the player's discretion. Mercenaries can be recruited to fill in weaknesses in a particular army, but their loyalty is not at all assured and they, like the cheap peasant units, may prove unreliable and in fierce combat -- units with low morale may break and flee the field. When an army engages the enemy, if another friendly army (of the player's own or that of an ally) is within range, they will rush to reinforce the battle.<br />
<br />
The combination of turn-based and realtime strategy is quite enjoyable. The scope of the game makes for some long and often intense playing sessions. Plus, when a player beats a particular faction other than the three starting Roman factions, it then becomes playable. So there is a great deal of replayability as well.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 05:13:30</pubDate>		</item>		<item>			<title>Outpost 2: Divided Destiny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/op2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e407ae8c6d60d7256f71f7d4b7f7b11c_sq.jpg" title="Outpost 2: Divided Destiny Image" /> Outpost 2 is a real-time strategy game developed by Dynamix and published by Sierra, released in 1997. Outpost 2's relation to the original Outpost is little more than a namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 06:24:38</pubDate>		</item>	</channel></rss>