<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, Windows, GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, Windows, GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Hulk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hulk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa73e1bb3709433c7fc2df0ef7c56b_sq.jpg" title="Hulk Image" /> Attempting to cure himself of the Hulk, Dr. Bruce Banner contacts his mentor Professor Crawford. But instead of curing him, Crawford steals some of his gamma radiation and turns himself into a Hulk-like creature called Ravage. Hulk pursues Ravage to a clandestine force led by a group of supervillains which plan to use the gamma radiation to create an army of radioactive super soldiers. Meanwhile,the Hulk is being targeted by General Ryker.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:20:43</pubDate>		</item>		<item>			<title>fantastic four</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FantasticFour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/203fc5f9f0746ddfcccf0e326f94535e_sq.jpg" title="fantastic four Image" /> Relive the movie experience with character likenesses, locations and villains from the upcoming summer blockbuster. <br />
Go beyond the movie with a completely original storyline that follows the movie story arch (penned by Hollywood writer Zak Penn). <br />
Play as each unique member of the Fantastic Four as you assume their persona and master their individual talents to solve puzzles, overcome obstacles and combat enemies: <br />
Mr. Fantastic (Intelligence): Use your ability to stretch in order to attack from a distance, squeeze into tight spaces and reach places no one else can. Use Mr. Fantastic's brainpower to heal characters, hack computers, over-ride security systems and take control of enemy's weapons to use against them.<br />
   The Invisible Girl (Stealth): Turn invisible and perform stealth moves with ninja-like speed or immobilize enemies through telekinetic powers. <br />
The Human Torch (Fire): Create walls of fire and supernova fireballs as you hover or shoot fire from your fingertips and bend flames at your will as you ward off enemies. <br />
The Thing (Strength): Use brute force to pick up objects or tear them apart, break through walls and obstacles and obliterate enemies. <br />
Control the Fantastic Four together as a team with dynamic switching, team-based combat and two-player co-op mode. <br />
Wreak havoc on enemies in destructible environments that get thrashed in battle<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:03:15</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Enter The Matrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enterthematrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50ef59f05358f7c7dd33e0b354a3c774_sq.jpg" title="Enter The Matrix Image" /> In enter the matrix you play a whole new adventure set in the time of The Matrix: Reloaded.<br />
<br />
This is a new adventure written and directed by the Wachowski brothers.  You play the roles of Niobe and Ghost both with slightly different storylines.  The adventures are separate to the movie but do have moments where they intertwine.  There is also exclusive movie content in between the levels.<br />
<br />
The game features plenty of weapons and even more kung foo moves to beat your enemies.  There is also the inclusion of focus (or bullet time) which gives you better and more powerful moves.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:16:56</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>TMNT (Teenage Mutant Ninja Turtles)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/t-m-n-t/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8049eb9e49d266eaf2c7e72b3e75826_sq.gif" title="TMNT (Teenage Mutant Ninja Turtles) Image" /> Based on the all-new CGI TMNT movie, Ubisoft's TMNT video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever, but they face their most trying time both as heroes and as brothers. With the fate of the city and their family at stake, it's up to Leonardo and Zen Master Splinter to restore unity and ninja discipline to the Turtles. In this highly immersive experience, join the Ninja Turtles team and experience intense acrobatic navigation, collaborative combat, and powerful fighting moves. Engage in over-the-top ninja action to reunite the Turtles and save New York City.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 02:45:26</pubDate>		</item>		<item>			<title>David Douillet Judo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ddj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7e0d2dada9e0fa97853c44c5a22c560_sq.jpg" title="David Douillet Judo Image" /> David Douillet Judo is the first full 3D Judo game featuring 52 techniques and an unique gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 06:12:06</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>007 Nightfire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Nightfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac87226694680fd94ad47cdef2b6922c_sq.jpg" title="007 Nightfire Image" /> NightFire takes inspiration from several of the best 007 moments across the years. In the completely original storyline, the super-spy finds himself on the trail of a corrupt businessman who's hatched a plan to use a secret weapon to destroy the world. Bond's quest to stop the terrorist before he can do any harm takes him across the world through a variety of first-person shooter and driving levels, deep into the ocean, and soaring into space. Much of the game (including the four-player multiplayer mode) is played in the first-person perspective, but there are also racing action stages that utilize the Need for Speed game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:57:12</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>NBA Live 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2004/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5fe8b742af8f3f1233feed4285badf_sq.jpg" title="NBA Live 2004 Image" /> EA Sports gives basketball fans a heaping dose of NBA action with NBA Live 2004 for the GameCube, Xbox, PlayStation 2, and PC. Live 2004 delivers the most realistic basketball recreation yet from EA with redesigned player models, as well as all 29 accurately rendered NBA arenas. Customize the level of computer competition with easy-to-use AI adjusting slider controls. Simplified controls scheme allows players to run play formations at the touch of a single button. Exclusive EA Sports &quot;Freestyle Control&quot; lets players express their game easily with the right analog stick. Updated Dynasty Mode integrates the ability to import favorite college players in order to create the ultimate NBA team.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:12:15</pubDate>		</item>		<item>			<title>NBA Live 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63c04297120f4a59d44a3c8aa5b09174_sq.jpg" title="NBA Live 2005 Image" /> The Freestyle Revolution is back with NBA LIVE 2005. Elevate your game on both ends of the court with EA SPORTS Freestyle Control, which continues to be the benchmark for innovative control in a sports videogame. Create new ankle-breaking dribble moves, gravity-defying highlight-reel dunks, and tenacious defensive plays that express your individual style-all with a touch of the right-analog stick. All-new 10-man Freestyle implementation enhances individual player movements and floor spacing, putting you right in the middle of the action for the most realistic simulation ever created. Enhanced player graphics vividly reproduce each NBA player with the most realistic faces, hairstyles, jerseys, and shoes ever produced. A comprehensive offering of incredibly deep game modes, like the Dynasty Mode, put you in the middle of the action like never before. Levitate and create with NBA LIVE 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:10:23</pubDate>		</item>		<item>			<title>NBA Live 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2006/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa06320fbfb59b5ac700d2138a65bffe_sq.jpg" title="NBA Live 2006 Image" /> The evolution of the EA SPORTS Freestyle Control continues with all-new EA SPORTS Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay. With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks. An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. With the NBA LIVE 06 advancements in gameplay and enhanced player graphics, the NBA's superstars look and play more like their real-life counterparts than ever before. A rich collection of game modes adds to the deepest offering of NBA LIVE ever - including Dynasty Mode, EA SPORTS Online, and NBA All-Star Weekend.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:07:40</pubDate>		</item>		<item>			<title>MVP Baseball 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6633e4622b8d2ba985fab97e2a1fcaa6_sq.jpg" title="MVP Baseball 2004 Image" /> Step up to the plate and master the true art of hitting with MVP Baseball 2004. An all-new hitting model allows for complete user control over all swing types as well as signature cuts from the game's best sluggers. Players can take full control of their franchise on all the levels -- from the minors to the pros -- and play, sim, or manage each game all the way to the World Series. Featuring rich new presentation, realistic player models, and enhanced animations. Other new features include an improved fielding model, added front office options, full EA Sports Bio compatibility, and competitive online play.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:33:52</pubDate>		</item>		<item>			<title>MVP Baseball 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bdde384ba87bd4980d88821253be615_sq.jpg" title="MVP Baseball 2005 Image" /> Featuring the EA Sports Hitter's Eye, MVP Baseball 2005 gives players more control of their at-bat including the power to read the pitch and the ability to move in the batter's box. A visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher's hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly. An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more. The game features 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode and all-new unlockable legends, stadiums and uniforms.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:30:38</pubDate>		</item>		<item>			<title>Tiger Woods 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/842248309a493ad413b38eab10a4d954_sq.jpg" title="Tiger Woods 2002 Image" /> Tiger Woods PGA Tour 2002 features the expected tuning to its 3D engine -- a first in the series -- plus much more meat to hang on those bones. There's now a healthy suite of seven realtime 3D 18-hole courses (six real-life, plus a &quot;Tiger's Dream 18&quot; compilation, unlocked a hole at a time), more golfers both fictional and otherwise, a complete new training and licensing mode, more extra modes to go along with the Tiger Challenge tests, and further refinement to the analog control system. Basic shots require only one finger, pulling back on the left analog stick for backswing and snapping it forward to release the power thus stored.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:15:19</pubDate>		</item>		<item>			<title>Tiger Woods 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff989993b64107a8dd42be6d7400261e_sq.jpg" title="Tiger Woods 2003 Image" /> Tiger Woods PGA TOUR 2003 combines the fun of Sunday golf with your friends, mixes it up with the competitive pressure of the PGA TOUR, and adds the exhilaration of gaming to deliver a fast and furious golf experience that blurs the lines between fantasy and reality. EA SPORTS, continuing its exclusive partnership with the PGA TOUR and the world's best and most famous golfer, Tiger Woods, delivers the most realistic golf simulation for fans of console golf on the PlayStation 2 computer entertainment system, Xbox video game system from Microsoft and Nintendo GameCube computer entertainment systems. With prestigious courses, an all-star line-up of PGA TOUR golf pros and a variety of modes, Tiger Woods PGA TOUR 2003 will keep even the lowest handicapped golfer challenged for months to come.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:11:36</pubDate>		</item>		<item>			<title>Tiger Woods 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1adc6a73d4eb70d873e124a640685ac3_sq.jpg" title="Tiger Woods 2004 Image" /> Prepare to tee off with yet another edition of the respected Tiger Woods golf franchise in Tiger Woods PGA Tour 2004. The unique golf title is available for PlayStation 2, Xbox, PC, and GameCube, each featuring various hardware-specific strengths. GameCube will let you connect to your GBA for bonus content, PlayStation 2 will bring you online, and Xbox will allow you to rip your own soundtracks. There are 19 courses to choose from including five new PGA sites and two new fantasy locals. Extra gameplay modes have been expanded featuring Long Drive Shootout, Best Ball, Alternate Shot, Stableford Scoring, and Battle Golf. Extensive new Create-a-Golfer mode lets players create detailed custom characters.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:06:44</pubDate>		</item>		<item>			<title>Tiger Woods 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f094308496f9e309f9b816e969754cf4_sq.jpg" title="Tiger Woods 2005 Image" /> Play your favorite course and change the way the game is played. Using the revolutionary course-altering system, you can create that intensely challenging course you've always dreamed about. Put yourself in the game with GameFace II and take on the legends of golf including Arnold Palmer, Jack Nicklaus, and Ben Hogan and become a legend yourself. Tiger Woods 2005 features eight new licensed courses and two new fantasy courses, including Coeur d'Alene, Colonial Country Club, Sherwood Country Club, Fancourt Golf Club Estate and Troon North - Monument Course. Compete as or against 15 different PGA TOUR players including Tiger Woods, John Daly, Vijay Singh, Charles Howell III, Notah Begay III, and Jesper Parnevik, among others. New putting and chipping systems allow for more control on the green or when you leave an approach shot short.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:02:50</pubDate>		</item>		<item>			<title>Tiger Woods 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c08c47c70e86cca8667e9302889574_sq.jpg" title="Tiger Woods 2006 Image" /> Hit the course with Tiger in Electronic Arts TIGER WOODS PGA TOUR 06 for the Xbox 360. Including new controls, a massive character customization system, and much more, golfers will find everything they want in the 06 entry in the series. The biggest change in TIGER WOODS PGA TOUR 06 is the control system, which has been revamped and redesigned. The shape stick feature allows players to carefully influence the spin and flight of the ball, making it possible to avoid sand traps or land a ball on the green when it wasn't quite lined up. The gamebreaker also makes an appearance, allowing players to add distance to shots or make putts more accurate. Putt controls, too, have been tweaked. The greens now include a grid showing slope and arrows indicating how far the ball would travel if the surface were level. Players then have to decide how the slope will affect their putt. When creating their virtual golfer, players will find a huge number of different options. Everything from facial features to clothing to accessories can be customized. Players will then have to pass a number of different challenges that test their ability to drive, putt, and more. All of these challenges help players gain the abilities needed to earn their PGA Tour card. Golfers of all levels will find that TIGER WOODS PGA TOUR 06 has something for them. With various game modes, new controls, and fun challenges, the game easily scores a hole in one.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 05:58:06</pubDate>		</item>		<item>			<title>Tony Hawk's American Wasteland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tonyhawksamericanwasteland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e54c496c8081107a3c78bba5d9041e5_sq.jpg" title="Tony Hawk's American Wasteland Image" /> <div class="user_quote"><blockquote class="user_quote">Tony Hawk's American Wasteland gives you the total freedom you need, to make LA your personal skate and bike park. For the first time, you'll skate or bike in a rich, expansive open environment. The sky's the limit as you progress through the Wasteland. No level, no load times -- just never-ending action. You'll never skate the same line twice!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:40:40</pubDate>		</item>		<item>			<title>Sonic Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRiders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9c83f6a7ef41bf205226bd8e6bd5e1_sq.jpg" title="Sonic Riders Image" /> Sonic Riders is a racing game developed by Sonic Team's UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo Gamecube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. This time, the characters race on floating airboards, air shoes and motorbikes powered by air, the Extreme Gear.<br />
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Sonic Riders was revealed by Famitsu on September 7, 2005 prior to 2005's Tokyo Game Show.<br />
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The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series.<br />
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On August 22, 2006, a PC port of Sonic Riders was announced. The port was released in November according to both Sega of America's and Sega Europe's websites. A North American price of $19.99 is listed on Sega's Press Release. [1]. In Europe it was released at a price of 29.99&acirc;&sbquo;&not;. A downloadable demo was released on October 19, 2006<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:20:11</pubDate>		</item>		<item>			<title>Sonic R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc5e3845e0d82686044de568b63fb8e1_sq.jpg" title="Sonic R Image" /> Sonic R (&atilde;&sbquo;&frac12;&atilde;&fnof;&lsaquo;&atilde;&fnof;&fnof;&atilde;&sbquo;&macr; R) is a racing game developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and PlayStation 2 in Sonic Gems Collection. It features characters from the Sonic the Hedgehog series. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3D graphics combined with a strong soundtrack by Richard Jacques (including songs performed by British singer T. J. Davis). Running the game on XP successfully depends very much on the hardware of the PC it is being run on. It was the first true 3D Sonic game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:04:12</pubDate>		</item>		<item>			<title>Fifa Street 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fifastreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba4045636224b52db211d67940c70fa1_sq.jpg" title="Fifa Street 2 Image" /> This game has everything we've come to expect from the street series... plus soccer.  The multiplayer aspect can pretty much  give this game all the replay value it could ever have.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Sonic Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35d0c212fcc90adafba110a81d507288_sq.jpg" title="Sonic Heroes Image" /> Unlike past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control three characters at once (although the player controls the selected character, while the computer takes control of the remaining two characters). A player will choose one of four teams to use. The four teams all have their own strengths and weaknesses as do each of the individual characters. Sonic Heroes was the first Sonic game to introduce the &quot;Speed, Flight, and Power&quot; concept into the series.<br />
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A team is made up of three characters, each suited for a specific task. The three types of characters are &quot;flight,&quot; &quot;speed,&quot; and &quot;power.&quot; The flight type is able to ascend short distances with other party members. The speed character has the ability to move at a faster rate than the other two members of the team. Lastly, the power character is the strongest physically of the three.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:40:29</pubDate>		</item>		<item>			<title>Sonic Adventure DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonixDX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660ea305953ecff84874197929a5d1d7_sq.png" title="Sonic Adventure DX Image" /> This game was released as an enhanced port of the original Sonic Adventure for the Sega Dreamcast (1999), with several additional features. The PC version was released at first in only Japan and Europe, but was eventually released in the US later on in a limited amount. Sonic Adventure DX Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages. Sonic Adventure DX Director's Cut also includes a mini game collection, which is comprised of 12 Sega Game Gear games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:17:17</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
<br />
However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
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Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Freedom Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/freedomfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2247af3a85c887a4b90932cb73eb3a2_sq.jpg" title="Freedom Fighters Image" /> &quot;In a world where the Soviet Union won the Cold War, a fierce conflict is unfolding in the streets of America. Taking on the role of Christopher Stone, players evolve from an average New Yorker into a fearless patriot who recruits and leads an army of freedom fighters in the streets of New York City. Freedom Fighters combines the depth of a squad based game with the intensity of an action-packed war game that unfolds in the streets, subways, and buildings of the city.&quot;--From EA's description.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:34:16</pubDate>		</item>		<item>			<title>NHL 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL01/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/045082f15da4f39611fc5b5d47b11c9b_sq.jpg" title="NHL 2001 Image" /> NHL 2001 is the first professional hockey game for the PlayStation 2. Lace up the skates and play with or against all 30 National Hockey League teams including the expansion Columbus Blue Jackets and Minnesota Wild. Compete with 20 International teams including new additions, Ukraine and Latvia, or feel the full hockey flavor by building a custom team with the jersey editor, logo importer, and customizable city and team names. Exclusive to the PS2 version is an enhanced graphical presentation, customizable gameplay preferences (skating, checking, passing, and shooting elements), five different game modes, and multi-user season play.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:57:02</pubDate>		</item>		<item>			<title>NHL 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792f18f9f89a34e5322fac76842abf3c_sq.jpg" title="NHL 2002 Image" /> Turn on the red light and your teammates mob you. Dominate the boards and the crowd wants more. Score the Stanley Cup winner and you're a LEGEND. BE THE HERO! Rush the net in pursuit of the game-winning goal, guard the crease with your life to shutout the opposition, and watch it all from the player's point of view. In this game, you are the hero. New features include the &quot;Breakaway Camera&quot;, &quot;EA GameStory&quot; which recognizes and rewards outstanding performance, and &quot;Create-a-Player&quot; so you can really put yourself in the game. Whether you're an intense power forward or bruising defenseman, you'll feel pure adrenaline as you take the ice -- but don't take our word for it, experience it for yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:55:52</pubDate>		</item>		<item>			<title>NHL 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/743a064b560017824428107ddb1738b9_sq.jpg" title="NHL 2003 Image" /> The number one selling NHL interactive video game franchise continues a tradition of excellence in its 10th year with NHL 2003. The most user-friendly, accessible, entertaining, authentic hockey experience to date, NHL 2003 delivers excitement and addictive speed from the moment the puck drops.<br />
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New users can select 'Beginner' skill level including audio tutorial cues for a fun NHL 2003 experience and features such as Game Breaker, 'On the Ice' sound and Dynamic Deke Control offer both new and old NHL users alike the total control, speed, and hard-hitting competition that every sports fan loves.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:54:51</pubDate>		</item>		<item>			<title>NHL 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL06/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e848d85b2355bc0f6af31faf2e2b72d_sq.jpg" title="NHL 2006 Image" /> Hit the ice with EA Sports' NHL 06 for the PS2. This entry in the NHL series builds on the 2005 version by adding new rules and an up to date rooster that includes just about every big name in the National Hockey League. NHL 06 includes everything from NHL 05, including the revamped shooting controls. New to the 2006 version is the use of the left analog stick for deking, which in hockey terms means to dodge and fake out defenders. The right analog stick is used to pull off fancy moves like a spin or between the legs pass. These fancy moves will distract goalkeepers, giving the gamer an opening to shoot. The drawback to these moves is that only superstar characters can pull them off regularly. The game includes many of the traditional hockey game modes, including dynasty mode. In dynasty mode, gamers will control their own hockey team and have to deal with outside pressures, sponsors, and more while trying to meet the team philosophy, which is different for each team. Other modes include single season, leagues and tournaments, quick game, and online play. The graphics of NHL 06 are top notch. This time, they've been tweaked to accurately show character size differences. The defense players and goalkeepers, who are traditionally larger players, actually look larger, while the smaller and faster scorers are indeed a little thinner and smaller. This is just one small change that adds to the overall amazing gameplay of NHL 06.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:53:49</pubDate>		</item>		<item>			<title>NHL 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb93778754cf2e5aac058baff00cad18_sq.jpg" title="NHL 2004 Image" /> EA Sports' popular hockey series returns with NHL 2004 for the PlayStation 2, Xbox, PC, and GameCube. As with other 2004 EA Sports titles, NHL includes a new Dynasty Mode, where players can try their skills at being the team GM. Revamped fighting engine uses a more realistic grappling approach to brawling, instead of simple button-mashing fistfights. Realistic motion-captured animations, detailed player models, and recreated stadiums make the game look even closer to the real thing. Play as your favorite National teams, or go international with an elite league featuring 39 teams, from Germany, Sweden, and Finland.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:52:34</pubDate>		</item>		<item>			<title>NHL 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/035c83596d8eaa67f018bc5dd93da32e_sq.jpg" title="NHL 2005 Image" /> The decade-long obsession begun by EA's Genesis-era hockey titles continues with NHL 2005. This year's enhancements include smarter and less scripted player AI, context-sensitive control features based more on the personalities of each real player (enforcers will have the power to level players, whereas more technical pros will have use more of finesse), easier player control for skating backwards and gliding after a sprint, Open Ice Control for coordinating players into better passing positions, and improvements to the robust Dynasty mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:51:25</pubDate>		</item>		<item>			<title>Need for Speed Carbon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSCarbon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/554dd17fe64fabb14602750b33f0a498_sq.jpg" title="Need for Speed Carbon Image" /> Need for Speed Carbon delivers the next generation of adrenaline-filled street racing as players face the ultimate test of driving skill on treacherous canyon roads. What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:41:25</pubDate>		</item>		<item>			<title>Need For Speed Most Wanted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSMostWanted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8a7c59f58d316b8972f75d41aa23402_sq.jpg" title="Need For Speed Most Wanted Image" /> The new speester in EA's successful series combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the &quot;Black List&quot; to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the po-po by cuctomizing your muscle cars, supercars, tuners, and sports cars.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:39:06</pubDate>		</item>		<item>			<title>Need for Speed Underground 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5683058556e50b54aa08d4dfdeddea0_sq.jpg" title="Need for Speed Underground 2 Image" /> Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:37:36</pubDate>		</item>		<item>			<title>Need For Speed Underground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bbabcfc420adab26ff1a7b9a7798de6_sq.jpg" title="Need For Speed Underground Image" /> Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paintjob, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing. Breathtaking graphics showcase the power of next generation systems, PlayStation 2, Xbox, GameCube, and PC.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:36:12</pubDate>		</item>		<item>			<title>Prince Of Persia: Warrior Within</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popwarriorwithin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d88946dd237c0e59fd3b4249ff0b0ee7_sq.jpg" title="Prince Of Persia: Warrior Within Image" /> Our story begins a few years after the conclusion of Prince of Persia: The Sands of Time. The Prince has returned home to Babylon, to find himself hunted by a supernatural creature bent on his destruction. Forced to live a life on the run, he seeks counsel from an old mystic, who explains that his actions have spawned an immortal incarnation of Fate, known as the Dahaka. In his quest to save the Sultan's palace from destruction, the Prince created a rift in the Timeline.<br />
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Hunted by the Dahaka, the Prince embarks upon a path of both carnage and mystery to defy his preordained death, as he quickly comes to realize that there's only one possible way to stay alive: journey to the birthplace of the Sands of Time, find a way to travel back into the past, and stop the Sands from being created. Without the Sands, the Prince's last adventure will not occur -- and the Dahaka will vanish. His journey leads him to the infernal core of a cursed island stronghold harboring mankind's greatest fears.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:33:39</pubDate>		</item>		<item>			<title>BloodRayne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodrayne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b75c3de6b3330bfcced37869450c2f77_sq.jpg" title="BloodRayne Image" /> In 1932 an American teenage girl was apprehended in Europe after caring a path of destruction trying to track down and kill her biological father. The girl's name was Rayne and she claimed the people she killed, and her father who was still at large, were vampires. Before more information was attained, the girl disappeared.<br />
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That girl is a Dhampir; a product of her human mother's rape by her vampire father. Born with the powers of a vampire without all of the weaknesses. She was taken in by an underground organization calling themselves the Brimstone Society--a top-secret fraternity that hunts down and destroys supernatural threats. Agent BloodRayne, as she is now known, protects humanity from things that ordinary people shouldn't have to deal with.<br />
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In the years between the World Wars, Agent BloodRayne works as a killing machine for The Brimstone Society. Two missions, five years apart, turn out to be connected by one man. For years, this man has been searching the world for powerful occult artifacts to bring Germany into a new age of domination. Agent BloodRayne must face this man's elite Nazi army to prevent them from releasing creatures of unfathomable terror onto the world in their unwavering quest for the artifacts.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:41:24</pubDate>		</item>		<item>			<title>Legacy Of Kain: Blood Omen 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lokbo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da4266f1df49b997ead8fdf6b250976c_sq.jpg" title="Legacy Of Kain: Blood Omen 2 Image" /> Blood Omen 2 is the second game revolving around the vampire Kain and his rise to power in the land of Nosgoth. Centuries after the nobleman Kain was brutally murdered, and driven from the world of light, he has assembled an army of vampires to take over the world of the humans. However, he was stopped at the capital city of Meridian, and slain by the fanatical leader of the Serafan, known only as the Serafan Lord. Now, 200 years after his defeat, Kain awakens, and starts down a path of vengeance and retribution, to destroy the Serafan Lord.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:05:09</pubDate>		</item>		<item>			<title>Splinter Cell: Pandora Tomorrow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scpt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94b6936f9949df32331727cce72d3340_sq.jpg" title="Splinter Cell: Pandora Tomorrow Image" /> The U.S. installs a temporary military base on East Timor to train the developing defense force of the &iuml;&iquest;&frac12;world&iuml;&iquest;&frac12;s youngest democracy.&iuml;&iquest;&frac12; Resistance to U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn&iuml;&iquest;&frac12;t mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia.<br />
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Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi&iuml;&iquest;&frac12;s men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.<br />
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You are Sam Fisher. You&iuml;&iquest;&frac12;re sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi&iuml;&iquest;&frac12;s men access it.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:27:42</pubDate>		</item>		<item>			<title>Timesplitters Future Perfect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TSFP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63dad1782abb993db5ed8a13c1bd4fa3_sq.jpg" title="Timesplitters Future Perfect Image" /> Jump through time in this third episode of one of the most critically acclaimed console first - person shooters of all time. In TimeSplitters Future Perfect, step back into the shoes of the tough-as-nails hero Cortez and fight to change the past and alter the future. Battle across multiple time periods from the early 20th - to late 25th - centuries, each with a massive arsenal of weapons and vehicles at your disposal. With a little help from your past and future selves, infiltrate historic castles, annihilate evil robots, and destroy unseen ghouls and spirits. Fight the future and be your own best ally... in the nick of time.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 08:19:07</pubDate>		</item>	</channel></rss>