<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, Playstation' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, Playstation' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>the Grandstream Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thegrandstreamsaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86efa281027e18cc3676c10a95ba1e06_sq.jpg" title="the Grandstream Saga Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2008 09:58:40</pubDate>		</item>		<item>			<title>Snatcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Snatcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d355e2d6898bd2ba5f181368c28a925_sq.jpg" title="Snatcher Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 05:34:52</pubDate>		</item>		<item>			<title>Motocross Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MotocrossMania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/531f4bd64bf0b343e969900af9a6a285_sq.png" title="Motocross Mania Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2008 02:14:00</pubDate>		</item>		<item>			<title>Future Cop L.A.P.D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futurecoplapd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ccbf235b6a4a1b086ed0045f97dda3f_sq.jpg" title="Future Cop L.A.P.D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2008 12:08:31</pubDate>		</item>		<item>			<title>Championship Bass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/championshipbass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8680ec1e919b023528f9d91d1ed8aad_sq.jpg" title="Championship Bass Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 01:02:56</pubDate>		</item>		<item>			<title>Spider-Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpiderMan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d30dcb5b2829b315e2e6c2194e034c1_sq.jpg" title="Spider-Man Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 12:03:15</pubDate>		</item>		<item>			<title>Colony Wars III: Red Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redsun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d86e361fe4429bc697bd7dd5c304f79_sq.jpg" title="Colony Wars III: Red Sun Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 07:26:40</pubDate>		</item>		<item>			<title>Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/creatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4833a9a58d94864c31be549ac3b5f50_sq.jpg" title="Creatures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2007 09:41:06</pubDate>		</item>		<item>			<title>Tomba 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tomba2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96cfc110c598722b1173667342ab47e3_sq.jpg" title="Tomba 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Aug 2007 02:48:31</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Micro Machines V3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/micromachinesv3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf71c89b3301d3450d3bc97ca49ae8b_sq.jpg" title="Micro Machines V3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:39:39</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Discworld Noir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworldnoir/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20f8484247b1de8b1e20295ad8311495_sq.jpg" title="Discworld Noir Image" /> The third and last Discworld game. Point and click with a 3d static camera.<br />
this time you take up the role of Private Investigator Lewton, the first and only one in Ankh Morpork. A strange woman enters Lewtons office in a dark and rainy night and gives him a case to work on. A grand mystery is unwrapped before him and following leads and mysterious events he explores the dark secrets of Ankh Morpork.<br />
Much easier than its predecessors, just as enjoyable though, Noir, just as the title indicates is a lovely noir story, narrated by the master of entertaining fiction Terry Pratchett.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:41:56</pubDate>		</item>		<item>			<title>Discworld 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54370df0fe34225bf879b449dd5c5ff6_sq.jpg" title="Discworld 2 Image" /> The second discworld adventure game, with beautiful cartoonish graphics and loads of humour. The story is more or less Terry Pratchett's Reaper Man, and you get to play Rincewind travelling in Ankh Morpork and beyond to bring back Death to work. The voice of Rincewind is by Eric Idle, and the game is much easier that its predecessor. Truly enjoyable!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:29:27</pubDate>		</item>		<item>			<title>Discworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d12fa6dc91a904be6835f34e11af0d9b_sq.jpg" title="Discworld Image" /> The first adventure game based on Terry Pratchett's world. <br />
The story is more or less based on the book Guards! Guards! and you get to play Rincewind going around Ankh Morpork completing some mind crushing hysterically bizarre quests. Thankfully there is a great sense of humour there!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:01:59</pubDate>		</item>		<item>			<title>Legend of Legaia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legendoflegaia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3facf235db9d52f2d2f5e2c37af9b432_sq.jpg" title="Legend of Legaia Image" /> Legend of Legaia , commonly abbreviated as LOL, is a Sony PlayStation role-playing game created by Contrail. The game features RPG gameplay, including Japanese character voices and a unique storyline. The game was followed by a 2001 sequel on the PlayStation 2, titled Legaia 2: Duel Saga.<br />
<br />
Legend of Legaia's most notable feature is its battle system. The system is conditional turn-based in nature but beyond that lacks resemblance to almost any other game. Instead of simply choosing a spell or attack, the player chooses a combination of moves. (i.e. a left-handed punch, high kick, etc.) Special sequences initiate stronger attacks. In addition, there are no &quot;resting spots&quot;: the place a character moves to for their action is where they stay. Also important to the battle system are Seru monsters. Defeating a Seru monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack. As with most magic systems in RPG's, this consumes magic power. In addition, there is a &quot;Spirit&quot; command, in which a character defends for one round and can perform longer attacks during the next turn.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 03:55:23</pubDate>		</item>		<item>			<title>Tactics Ogre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsOgre/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a74656af39ab66d2be2fe9efb140e57_sq.png" title="Tactics Ogre Image" /> Tactics Ogre is a Strategy RPG made by Quest and released by Altus. The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are always multiple endings with radically different outcomes.<br />
<br />
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:<br />
<br />
    <li class="user_li">Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.<br /></li>    <li class="user_li">Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.<br /></li>    <li class="user_li">Bacrumese: These are generally the more &quot;elite&quot; of Valerian society, making up a solid 20% of its people.<br /></li><br />
Mighty King Roderick, aided by the forbidden powers of the &quot;Hell Gate,&quot; is able to dominate the people until Dolgare of Bacrum successfully leads his army to defeat Roderick and his dark powers. With the king dead, the charismatic Dolgare claims the throne as his own, and is able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people are preserved, and internal struggles in Valeria come to a temporary halt.<br />
<br />
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos, dictator of the Gargastan people, and Duke Ronway, representative of the Walstanian minority, all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an &quot;ethnic cleansing&quot; policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.<br />
<br />
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, home to Denim Powell, Kachua Powell, and Vice Bozek, the main characters. Denim and Kachua's father, Plancy, was kidnapped by the enigmatic Lans Tartare, and the three heroes seek vengeance against the dark knight.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:02:39</pubDate>		</item>		<item>			<title>Grandia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Grandia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bc9eeb1275a84a33b1b1ee09a23b2fb_sq.jpg" title="Grandia Image" /> Grandia is a role-playing masterpiece that delivers in all of the ways that really matter. While perhaps a little behind in the technology curve, Grandia's innovation, atmosphere, and story make it one of the most noteworthy RPGs in recent memory.<br />
<br />
Long before humans claimed world superiority, the benevolent Icarians ruled the world in peace. After dividing the world in half with a great wall, they used their vast knowledge to transcend the bonds of flesh and become beings of pure light and thought. After their departure, humankind and a horned, feral race developed independently on opposite sides of the world. While humans embraced technology, the other race embraced religion and magic. Humans developed a strong government, and out of that government grew the Garlyle army. Under the corrupt leadership of General Baal, the Garlyle army has been scouring the world for bits of magic and technology that will lead it to the ancient capital of Arent and its secrets. Destined to come into conflict with the army's plans, a precocious 15-year-old, Justin, and his friends, Sue and Feena, stumble on the Garlyle army's plans and begin a globe-spanning race to discover what happened to the Icarians and stop General Baal and his lackeys from awakening a deadly secret.<br />
<br />
Grandia is more interesting, playable, and satisfying than most RPGs. To top it off, Grandia is an enormous game, requiring around 60 hours of play time to complete. But what could keep a game so interesting for so long? Three things - the story, the battle system and the world itself.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 04:22:45</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
<br />
Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
<br />
The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
<br />
Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
<br />
Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Ace Combat 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bb38ab654049a616f1bc74dd02289a1_sq.gif" title="Ace Combat 3 Image" /> The plot, taking place in the distant future, revolves around a war between a group of corporations fighting over territorial disputes, and eventually a prototype fighter known as the X-49 Night Raven. During a period of financial chaos, the many governments of the world have eroded to nothing but corporatocracies. These corporations, not unlike the governments they control, have disputes often, and eventually a war is sparked.<br />
<br />
    <li class="user_li">General Resource LTD. is a successful company, formed through a merger of many worldwide financial assets. It was once Gr&Atilde;&frac14;nder Industries, a military corporation found in Ace Combat 5. Focusing on the domination of common products, General Resource is always in constant disagreement with Neucom. A massive corporate war was sparked when General Resource's armed forces engaged fire with Neucom's forces. General Resources has a para-military force called General Resources Defence Force (GRDF). Abyssal Dision and Keith Brian are members of the GRDF.<br /></li><br />
    <li class="user_li">The UPEO (Universal Peace Enforcement Organization) is a military organization controlled by the Neo United Nations (NUN) and originally a General Resource puppet, ultimately dedicated to stopping the corporate war. However, it is referred as a paper tiger, since it requires weapons from the corporations to support itself. UPEO is supervised by NUN General Secretary Gabriel Clarkson. UPEO's military arm is the Special Armed Response Force (SARF). The main characters, Rena Hirose, Fiona Fitzgerald, and Erich Jaeger are members of the SARF. Gilbert Park is the commander of the UPEO and SARF. However, he is distrusted by almost every character in the game. (reason of which later revealed) After all hell breaks loose at the near the end of the game, main character and Erich decide to take the battle to Park in order to save the UPEO from corruption and stop the Ouroboros, while trying to save Rena from her cruel fate.<br /></li><br />
    <li class="user_li">Neucom Inc. is a generally struggling corporation that focuses on progress through technological advances. It was once the Erusian Air and Space Administration (EASA), a corporation found in Ace Combat 04. Formed by a group of defecting scientists from General Resource and a former government agency, Neucom has similarities to real-life defense contractor McDonnell Douglas. Neucom's para-military force is named Neucom Emergency Unit (NEU) and it's the only side that uses its own design aircraft. Cynthia Fitzgerald is a member of the NEU (as is her sister Fiona, defecting along with the main character if player wishes, in the later missions). For some reason, Neucom is named Neuwork in the seriously downgraded English versions of AC3.<br /></li><br />
    <li class="user_li">Ouroboros is a mysterious terrorist organization formed from members of all units, with its own shadowy agenda. According to the story, Abyssal Dision seems to be its lead pilot and executive officer while Gilbert Park, commander of the UPEO, is actually its leader, operating behind the scenes. Cynthia (and main character, if player wishes) later join Ouroboros for unknown reasons although she later realizes the madness behind the organization's true intentions and decides to escape. (again, with main character)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:10:36</pubDate>		</item>		<item>			<title>Ace Combat 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00c12cc0a2219bc3d0f94478357ebb20_sq.jpg" title="Ace Combat 2 Image" /> Military Rebels have seized Unified Forces sector NA-P2700. Striking while the heads of state were at a peace summit, political insurrectionists have seized and occupied the administration's center. Many institutions have already fallen to the rebels' orchestrated attacks around the world. Intelligence reports that the rebels now possess both strategic and long-range weapons. Their sphere of power has rapidly expanded in the coup d'&Atilde;&copy;tat, as has their military capabilities. Since the United Forces are already spread thin around the globe, UF Headquarters has formed a mercenary tactical strike force, code named: Scarface. The player is to lead strike force Scarface against the rebel insurgents. The story is very light, but it foreshadows future events in later Ace Combat games.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:06:42</pubDate>		</item>		<item>			<title>Air Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aircombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0b72a7270cc93b01638c7de882fb837_sq.jpg" title="Air Combat Image" /> The story begins when a terrorist force starts an uprising and inflicts massive damage across an unnamed country. Efforts to defeat these terrorists through conventional means failed and the situation turns desperate; in response, a mercenary air force has been assembled to take the fight to the enemy and free the nation from the vile terrorist forces.<br />
<br />
Air Combat is mostly considered an &quot;Arcade Style&quot; flight game due to its semi-realistic physics and the fact that many planes can carry (nearly) 40+ missiles. The goal of the game is to destroy enemy targets dispersed throughout the various levels and earn money (something that continues with the current Ace Combat games) there are non-target enemies that the player can also destroy to earn some extra cash. The player can choose from several different planes in the game ranging from F-4 Phantoms to Su-27 Flankers and Stealth Fighters; optionally the player can select a wingman to accompany him or her during a mission, the player can &quot;instruct&quot; the wingman to perform one of three actions;<br />
<br />
    <li class="user_li">1. Cover Me<br /></li>    <li class="user_li">2. Commence (Mission Objective).<br /></li>    <li class="user_li">3. On your own (fire at will).<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:00:41</pubDate>		</item>		<item>			<title>Vampire Savior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vsav/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/314fd3d785ec3a3cf8d39433fcc25b28_sq.png" title="Vampire Savior Image" /> Vampire Savior is a fighting game by CAPCOM. It is the sequel to Night Warriors and it is the third game in the DarkStalkers game series. It features characters based on famous myths and fantasy rather than standard martial arts fare. It also emphasizes on the use of special attacks.<br />
<br />
Vampire Savior adds in new characters such as Q-Bee, B.B.Hood (Bulleta in Japan), Lilith and Jedah. <br />
<br />
Due to space limitations of the CPS-2 (Capcom Play System 2), the arcade version does not include the entire 18 character cast (however the console ports do). As such, another version dubbed Vampire Savior 2 replaces two characters with Huitzil and Pyron. This version was only released in Japanese arcades.<div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2007 02:06:30</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
<br />
You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
<br />
When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
<br />
Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
<br />
<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Tales Of Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofphantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee95716eee1f82d6e635cc5a96ade4c0_sq.jpg" title="Tales Of Phantasia Image" /> &quot;Tales of Phantasia is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. It is the first game in the Tales RPG series and was later re-released or remade on the PlayStation, Nintendo Game Boy Advance and PlayStation Portable.<br />
<br />
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escapes through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away using the power of two pendants, thus returning peace to the world.&quot;<br />
<br />
(Taken from wikipedia)<br />
<br />
Ten years later you play the hero of the story, Cless.  Him and his party must journey together to defeat the evil that has once again come into the world.  Traveling over the extensive &quot;Tales of&quot; universe.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 06:15:02</pubDate>		</item>		<item>			<title>Call of Duty 4: Modern Warfare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cod4modernwarfare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebc230009d6d6d809f143c4946ad153c_sq.jpg" title="Call of Duty 4: Modern Warfare Image" /> Call of Duty goes from WWII to Modern Warfare<div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2007 02:27:36</pubDate>		</item>		<item>			<title>Worms World Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wwp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2da2ea3ed6ae73733ad2282d2d13ef53_sq.jpg" title="Worms World Party Image" /> Worms World Party is a turn-based game. The objective of the game is to reduce the number of your opponents worms to zero. The game has a large amount of weapons, tools, and other abilities to arm your team of worms with.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 06:09:46</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Front Mission 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frontmission3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12b0cdb4f7388660dba0842d904bc92e_sq.jpg" title="Front Mission 3 Image" /> Front Mission 3 is a game for the PlayStation, created by Square Co., Ltd. and released in Japan September 9, 1999, and later in America on March 22, 2000. Front Mission 3 is a tactical role-playing game most commonly compared with Square's title Final Fantasy Tactics. It is based on the near-future of the real world, circa 2112.<br />
<br />
This is the first title in the Front Mission series to be released in America, courtesy of Square Electronic Arts.<br />
<br />
The story takes place in the year 2112, ten years after Front Mission Second. You play as Kazuki Takemura, a student at a technical high school, as well as a test pilot for Kirishima Industries. He and his friend Ryogo Kusama are delivering new war machines, called Wanzers, to a military base located in Yokosuka when a mysterious explosion leads both characters into an unexpected turn of events.(gamespot)<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 10:51:39</pubDate>		</item>		<item>			<title>Assault Rigs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/assaultrigs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c238ef81bc4d05b48a623e64b47539a3_sq.jpg" title="Assault Rigs Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;font-style: italic;color: #404040;background-color: #C4C4C4;"><br />
<strong>Developer:</strong> Psygnosis <br />
<strong>Release date:</strong> 1995 <br />
<strong>Genre:</strong> Action <br />
<strong>Mode(s):</strong> Single-player, Two-player (PS1 version) <br />
<strong>Other Platform(s):</strong> Sega Saturn<br />
<br />
<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:52:42</pubDate>		</item>		<item>			<title>Akira hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/akirahero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92fc367dd4a97bd4deca3f532ad2aeb6_sq.png" title="Akira hero Image" /> Akira<li class="user_li">Hero has all the stuff you expect from a platform game: head-jumping fun, diamonds, and a princess to save.<br /></li><br />
Akira<li class="user_li">Hero is a traditional platform game with fun gameplay, Manga style graphics, and jumping on enemies to save the princess.<br /></li><br />
Featuring 9 animated levels spread over 3 worlds, 30+ hidden bonus rooms and a random-play feature that keeps you playing for ever.<br />
<br />
Upload your highscore to the FREE global ranking service at rumbleX.com.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 04:41:37</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
<br />
Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
<br />
From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
<br />
The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>Alone in the Dark 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedark2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec634032e22215d9a8667e3da91a87ec_sq.jpg" title="Alone in the Dark 2 Image" /> Alone in the Dark 2 is the 1994 sequel to 1992's survival horror video game Alone in the Dark created by Infogrames. The game is the second installment in the series.<br />
<br />
It is Christmas 1924. Edward Carnby, a &quot;Supernatural Private Eye,&quot; and Ted Striker are investigating the kidnapping of young Grace Saunders. The trail of clues leads to an old mansion named &quot;Hell's Kitchen&quot;--the home of an infamous gangster boss and his gang. Edward decides to pick up the trail when he learns of Ted's disappearance in the mansion. Unfortunately, Edward soon finds out that Ted has been murdered. Carnby eventually finds out that the mobsters are but the corporal forms of the spirits of pirates that plundered the sea years ago. Fighting his way into the house and ultimately onboard a pirate ship hidden in cliff on which Jack's house is built, Edward must rescue little Grace, and find out why the pirates have taken an interest in her.<br />
<br />
Alone in the Dark 2 introduced the concept of playing as more than one character within the same game. Although much of the game is spend playing as Carnby, the player will occasionally take control of Grace Saunders. Grace, a child, cannot fight and is instantly captured if the gangsters spot her, so instead she must sneak around and defeat the gangsters by turning common household objects into booby traps. Unlike the original game, the player cannot choose between two different characters at the start. It's Carnby or bust.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:00:37</pubDate>		</item>		<item>			<title>007 Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Racing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fd4eee55f39d6309d142d1d152f5091_sq.jpg" title="007 Racing Image" /> James Bond is the incarnation of the playboy spy that every man would like to be. While the newest 007 game doesn't let you wrestle with Pussy Galore, at least you get to drive Bond's cars. Choose from an Aston Martin DB5, BMW 750, BMW Z8, Lotus Esprit, or BMW Z3 and outfit it with rockets, missiles, shields, machine guns, smokescreens, and various other accessories; then choose how you want to play. You can tackle missions with unique goals and options in Story mode, or let your friends in on the action with the Two-Player mode. If you should scratch your car or return it in disrepair, prepare to be scolded by Q. 007 RACING brings all of James Bond's vehicular exploits to the PlayStation.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:08:16</pubDate>		</item>		<item>			<title>007 James Bond Tomorrow Never Dies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007TomorrowNeverDies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a105834a49cc3b6075003f6186e7905b_sq.jpg" title="007 James Bond Tomorrow Never Dies Image" /> As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving, and skiing game modes. Your mission will be dangerous, but you can handle it. After all, you're Bond ... James Bond.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:42</pubDate>		</item>		<item>			<title>International Superstar Soccer Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/internationalsuperstarsoccerdeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79ddc6ee1651732c59b279fd9e940fe2_sq.jpg" title="International Superstar Soccer Deluxe Image" /> International Superstar Soccer Deluxe is the sequel to International Superstar Soccer, Konami's saga of soccer games. This Deluxe version was published first to the SNES, then the Mega Drive and Playstation.<br />
<br />
ISS Deluxe has realistic animations and player sprites. You can compete with 36 national teams with recognizable celebrity players (like Valderrama, Baggio, Ravanelli, Petkov...), but their names are fictitious. You can choose too from 16 formations and 8 strategies to win.<br />
<br />
The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 07:11:04</pubDate>		</item>		<item>			<title>Destrega</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Destrega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0559693b7d130c5ac9281b8103b2c8f_sq.jpg" title="Destrega Image" /> 3d fighting, arena based much like the ill-fated Ehrgeiz, developed by Koei (famous for Dynasty Warrior). <br />
<br />
In the fictional country of Zamuel existed people capable of great magic called Strega, they gifted the Zamuelians with relics capable of using their magic. Greed took over and civilation was torn apart.<br />
<br />
1000 years later a Relic is discovered and Lord Zauber under order of the Emperor obtains it but uses it for himself and quickly establishes himself as ruler. Now he hunts down the remain Strega..<br />
<br />
Gradd a young Strega must unite with other Strega to defeat Lord Zauber.<br />
<br />
The game uses a unique rock, paper, scissors style of ranged combat. With ranged moves (and short moves at close range) being activated with the 3 face buttons Square, Triangle and Circle. A combination of buttons (up to three) allows different combinations and moves to be used and if all three are pressed in succession a super move. Spells are dictated by a charging bar that can also be used to dash and shield.<br />
<br />
The character list and attack list is varied although the controls are identical between players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:46:44</pubDate>		</item>		<item>			<title>Breath Of Fire III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breathoffireIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc7d6c097783486997b1b789217a939a_sq.jpg" title="Breath Of Fire III Image" /> Breath of Fire III is the third RPG in the Breath of Fire series. It was originally released for the PlayStation in Japan in 1997 by Capcom, and was later brought to North America and Europe in 1998. It was ported to the PSP and was released in Japan in August 2005 and in Europe in February 2006.<br />
<br />
The game follows the adventures of Ryu (the protagonist) who is the sole survivor of the Dragon Clan, as he struggles to discover why his clan was wiped out. The adventure takes him to many places, on journeys thought impossible, and in the end he will discover power in the ability to choose his own future.<br />
<br />
As the last survivor of the Dragon Clan, Ryu must continue his struggle against the evil goddess Myria, who has taken over the world and now controls it.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:23:52</pubDate>		</item>		<item>			<title>Sled Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SledStorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7bf56d71f617caef3051c10452f2ba7_sq.jpg" title="Sled Storm Image" /> Sled Storm is a racing game featuring snowmobiles (referred to as sleds), stunts and fourteen snow-covered courses consisting of slippery slopes, inclement weather and treacherous cliffs. Up to four players can also participate at once, making this title one of the few racing games on the PlayStation (as of 1999) to feature split-screen action with more than two players. Sled Storm also offers two forms of racing for both multi-player and solo competition: Championship and Quick Race.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:21:43</pubDate>		</item>		<item>			<title>Thousand Arms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thousandarms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94231f25245c42964a1f2e1ec132d81d_sq.jpg" title="Thousand Arms Image" /> Thousand Arms was a great Japanese RPG that never gained much of a following in North America. Combining the role playing genre with the humour of harem anime (series such as Love Hina, To Heart, or Tenchi Muyo) and gameplay elements from dating sims, the resulting game is an oddly compelling and highly entertaining title.<br />
<br />
The story follows the adventures of Meis Triumph, a &quot;spirit blacksmith&quot; who can make magical weapons with the aid (and love) of a girl. Opposing Meis and co. are the Dark Acolytes, a group of robots and cyborgs bent on finding the legendary Sacred Flames and bringing chaos to the world.<br />
<br />
The game differentiates itself from other Japanese RPG ports of the time with its use of voice acting. While most RPGs today feature a large amount of voice acting, at the time few RPGs included it. As well, the Japanese themes &quot;Depend on You&quot; and &quot;Two of Us&quot; by Ayumi Hamasaki were both included in their entirety.<br />
<br />
Another thing that made the game unique was the combat system. At any given time, only one protagonist and one antagonist could actually fight directly. However, up to two characters on each side of battle could contribute through use of items or magic.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:47</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>Crash Team Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTeamRacing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6b8436f5499239c811acbe90e6af0ac_sq.jpg" title="Crash Team Racing Image" /> Crash Team Racing is a racing game for the PlayStation, made by Naughty Dog. It was released in 1999. This was the last Crash game made by Naughty Dog. After this game, they left Universal Interactive Studios (now Vivendi Games) and became an in-house developer for SCEA.<br />
<br />
Crash and his friends are preparing to enter a kart racing tournament. Unfortunately, an extraterrestrial named Nitros Oxide sees this, and travels to Earth to compete. He claims to be the fastest racer in the Galaxy, who travels the stars looking for creatures to test his skill. He then challenges Earth to a &quot;little game&quot; he calls &quot;Survival of the Fastest&quot;, and explains the rules: Oxide races against the best racer on Earth. If Earth's driver wins, Oxide will leave Earth alone. But if Oxide wins, he'll turn the entire globe into a concrete parking lot, and make Earth's inhabitants his slaves. The drivers of Earth prepare to race for the fate of their planet.<br />
<br />
Gameplay is similar to that of Mario Kart; the following are gameplay elements original to CTR. Collecting ten wumpa fruit improves any item used. The game has a special &quot;power slide&quot; move that gives the player a speed boost while turning. It should be noted that in the last Jak and Daxter game from Naughty Dog: Jak X: Combat Racing also has a &quot;power slide&quot; which gives you an extra speedboost.<br />
<br />
In the races, boxes contain weapons or other powerups that give the player an advantage. Green and black arrows on the ground (turbo boosters) will give the player a short speed increase. Most of the courses contain obstacles that cause a loss of speed, and must be avoided.<br />
<br />
As in Mario Kart, CTR has a battle mode, in which players attack each other in one of several special battle arenas, some of which are unlockable.<br />
<br />
Collectible items include trophies, crystals, gems, and relics. A number of secret characters can be activated throughout the course of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:17:32</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
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In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
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The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
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The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
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Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
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In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Mega Man X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29900aa9002438751daf2b34c40fa02e_sq.jpg" title="Mega Man X6 Image" /> Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for the PlayStation. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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The story begins three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable - when a Reploid researcher named Gate, curious about the state of the world, stumbles across the Eurasia colony crash site, where finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is revealed to have gained tremendous power, and as a result becomes Maverick and begins plotting against the Maverick Hunters.<br />
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The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various items earned after rescuing Reploids throughout every level, boosting their abilities further.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:49:31</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
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An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
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X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
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Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
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Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
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Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
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At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
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X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
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Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Carnage Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/carnageheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a850d251ba4e1519b5384726463ff2e_sq.jpg" title="Carnage Heart Image" /> Carnage Heart was one of the most complex games in the early days of the PS1's lifespan.  Your goal was to create an army of robots and sweep across the map, capturing enemy bases.<br />
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To create your robots you needed to choose from different components and then program each robot's artificial intelligence using a visual programming system.<br />
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Though it's visual style is considered many to be bland and uninspired, the depth of the gameplay made addicts of many strategy gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 12:49:44</pubDate>		</item>	</channel></rss>