<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alph, month, DOS, SNES' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alph, month, DOS, SNES' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pikachu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pikachu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/811ad1db9afceec5cfa06099663b9c14_sq.gif" title="Pikachu Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2007 12:45:54</pubDate>		</item>		<item>			<title>Star Wars Return of the Jedi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swreturnofthejedi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4ad2f12fe05ca4081b9bd2dee18c64c_sq.jpg" title="Star Wars Return of the Jedi Image" /> You select your character from the movie (Luke Skywalker, Han Solo, Princess Leia, or Chewbacca) before each level, as each one has different abilities, and go try to beat levels based on the movie's scenes brandishing lightsabers, blasters or crossbows, etc. depending on your choice of character.<br />
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Gameplay consists of standard platform action spiced up with some slightly different (gameplay-wise) sequences. Race to Jabba the Hutt's palace in a speeder, fight your way through Jabba the Hutt's minions before killing Jabba himself, control speeder bikes and the Millennium Falcon, and much more.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:36:19</pubDate>		</item>		<item>			<title>Wing Commander I: The Secret Missions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderITheSecretMissions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3a11183e24cdd1687935c4878df8bf2_sq.gif" title="Wing Commander I: The Secret Missions Image" /> <em>Wing Commander I: The Secret missions is the first mission add-on pack for the hugely succesful Wing Commander I.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/0/0e7612df47b1eee4ec27e9f4aeeaa6e3_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;Wing Commander: The Secret Missions is another thrilling chapter in the continuing saga of the TCS Tiger's Claw. A human colony has been obliterated by the Kilrathi. Now they challenge the defenders of humanity to a deadly game of hide and go seek. You must cross into enemy space in pursuit of the Kilrathi strike fleet, only to face their latest secret weapon....a weapon capable of destroying an entire world.&quot;</span><br />
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<a href="http://www.amazon.com/Wing-Commander-Ken-Bones/dp/6305475822" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/22ee5f6f6639c8485170365f4d08c33d_m.gif" /></a><br />
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With the incredible success of Wing Commander, Origin pioneered the concept of game expansions with the Secret Missions add-on disk. Fans of the first title in the series were treated to an intense campaign where the pilots of the Tiger's Claw were tasked with an important covert operation. A new Kilrathi superweapon was being tested aboard the Sivar Dreadnought. Although the Claw hurried in response to its distress call, the populous Goddard Colony was annihilated before help could arrive. The Claw was the only ship in position to penetrate deep behind enemy lines, pick apart the fleet that attacked Goddard and ultimately destroy the Kilrathi secret weapon.<br />
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<a href="http://www.mobygames.com/game/wing-commander-deluxe-edition" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/64c0223746dc1509d046bf259fd0bf1b_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 09:26:37</pubDate>		</item>		<item>			<title>Eye Of The Beholder 2: The Legend Of Darkmoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eob2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89d84b2e2a3d340fed82c9c80f9fd1ef_sq.jpg" title="Eye Of The Beholder 2: The Legend Of Darkmoon Image" /> In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.<br />
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Eye of the Beholder II is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&amp;D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes.<br />
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A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:29:46</pubDate>		</item>		<item>			<title>Might and Magic 3: Isles of Terra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mightandmagic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35e4c74c57b9768ec06338f9f07a52e4_sq.jpg" title="Might and Magic 3: Isles of Terra Image" /> The third, and highly updated, installment in the classic CRPG once again sees you commanding a party of adventures in a bid to save the world. <br />
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From Moby Games:<br />
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The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.<br />
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Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:27:53</pubDate>		</item>		<item>			<title>Mortal Kombat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mortalkombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c16930ec3f2c7502298b027ef975b725_sq.png" title="Mortal Kombat Image" /> Mortal Kombat was the first entry in the famous Mortal Kombat fighting game series by Midway, released in arcades in 1992. It was later picked up by Acclaim Games for the home version, then later returned to Midway. It centers on the first Mortal Kombat tournament and the ultimate defeat of the evil Shang Tsung by the monk Liu Kang.<br />
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Versions of the original Mortal Kombat game appeared on several different formats, most notably the Sega Mega Drive/Genesis and Nintendo's SNES. When the first game in the series was released for the SNES in North America, Nintendo of America had a strict &quot;Family Friendly&quot; policy towards the content of the games released on their systems which required the removal of graphic violence, religious imagery and themes, mentions of death, sexual themes, and other sensitive subjects. Hence, the first Mortal Kombat game on the SNES had the blood recolored gray in an attempt to pass it off as sweat, and the various Fatality moves were graphically changed to be less gruesome. The SNES version was graphically superior to the Mega Drive/Genesis port, but all violence was censored.<br />
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The game was a response by Midway to Capcom's successful Street Fighter II, which spawned a number of fighting games. However, it used a distinctly different fighting system from the Street Fighter formula, which was used in all subsequent sequels until Mortal Kombat: Deadly Alliance. The controls consisted of five buttons arranged in an &quot;X&quot; pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. If the two fighters were standing next to each other, hitting any of the attack buttons would result in a modified strike: a low punch turned into a throw, a high punch turned into a heavy elbow, headbutt, or backhand, and either kick turned into a knee strike. Crouching and hitting either punch resulted in an uppercut, which was the most damaging attack of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button.<br />
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The blocking in Mortal Kombat I by itself greatly changed the flow of fighting in comparison to contemporary games which used Street Fighter conventions. Characters do not block while retreating or crouching, but only block when the block button is pushed. Even then, characters take (reduced) damage from any hit while blocking. However, successfully blocking moves is simple &acirc;&euro;&ldquo; a crouching block can successfully defend against all moves, even aerial attacks such as jumpkicks &acirc;&euro;&ldquo; and blocking characters give very little ground when struck rather than sliding backwards. This style of blocking rewarded dodging to avoid damage but also made counterattacks much easier after a successful block, and the ultimate result was an environment which rewards a more furtive playing style than contemporary games.<br />
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Another of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, one character (Sub-Zero) would grasp a defeated opponent by the head, then rip out the head and spine while the body crumpled to the ground in a pool of blood.<br />
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Finally, Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward, plus punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:14:32</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
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<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
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<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
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You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
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But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
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<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
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Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
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Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
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<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
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Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
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<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
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The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
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When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
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The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
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<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
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<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
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<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>Utopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/utopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a769ead8c2c1a1ce937de8191a92f423_sq.jpg" title="Utopia Image" /> Utopia (subtitled: &quot;The creation of a nation&quot;) is a strategy game which features both isometric SimCity and RTS gameplay, although in a somewhat primitive form as it's from 1991. At this time the RTS genre was still experimental, and this could be argued to be both the strength and weakness of this game. <br />
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There was an expansion called &quot;The new worlds&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 02:18:09</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>	</channel></rss>